Exemple #1
0
/**
 * Pobiera następny pakiet do wysłania.
 */
RTPPacket& StegLACK::getNextPacket() {

	vector<char> payloadData;

	//we are doing the sequence
	if ( ! stegTransferDone && intervalCount >= seqFireInterval) {
		StegSeqElem se = stegSeq[seqPosition];
		long delay = getRandNumber(se.intervMin, se.intervMax);
		templatePacket.delay = delay;
		//wysylamy steg packet
		if (se.isStegPacket && ! stegTransferDone) {
			payloadData = getStegDataToSend();
			PRN_(1, "in steg sequence: sending packet: steg");
			VAR_(1, delay);
		}
		//wysylamy audio packet
		else {
			//dodajemy audio do pakietu:
			payloadData = getAudioDataToSend();
			PRN_(1, "in steg sequence: sending packet: audio");
			VAR_(1, delay);
		}
		seqPosition++;

		//we finished the sequence...
		if ((unsigned) seqPosition == stegSeq.size()) {
			seqPosition = intervalCount = 0;
			seqFireInterval = getRandNumber(config->minStegInterval,
					config->maxStegInterval);
		}
	}
	//we send the normal package
	else {
		intervalCount++;
		templatePacket.delay = config->noStegRTPDelay;
		PRN_(1, "sending normal packet");
		//dodajemy audio do pakietu:
		payloadData = getAudioDataToSend();
	}

	templatePacket.payload = new char[payloadData.size()];
	templatePacket.payloadSize = payloadData.size();
	for (int i = 0; i < (int) payloadData.size(); i++) {
		templatePacket.payload[i] = payloadData[i];
	}

	//return prepared packet
	return templatePacket;
}
Exemple #2
0
bool GameLayer::init()
{
	if (!Layer::create())
	{
		return false;
	}

	initMapAndHero();
	initUI();
	AnimationManager::getInstrans()->addAllAnimationCache();
	//键盘事件注册
	auto keyEventListen = EventListenerKeyboard::create();
	keyEventListen->onKeyPressed = CC_CALLBACK_2(GameLayer::onKeyPressed, this);
	keyEventListen->onKeyReleased = CC_CALLBACK_2(GameLayer::onKeyReleased, this);
	_eventDispatcher->addEventListenerWithSceneGraphPriority(keyEventListen, this);
	//this->setTouchEnabled(true);
	CocosDenshion::SimpleAudioEngine::getInstance()->setBackgroundMusicVolume(0.5f);

	int index = getRandNumber(1,4);
	std::string str = StringUtils::format("r_bgm_0%d.wav",index);
	CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic(str.c_str(), true);

	this->scheduleUpdate();

	hero->setState(eRight);
	isRightKeyDown = true;

	return true;
}
Exemple #3
0
void GameLayer::initMapAndHero()
{
	gameMap = GameMap::create("image/map/MyKuPaoMap1.tmx");
	mapSize = CCSizeMake(gameMap->getMapSize().width*gameMap->getTileSize().width,
		gameMap->getMapSize().height*gameMap->getTileSize().height);
	gameMap->setPosition(Point(0, 0));
	hero = Hero::create();
	hero->setAnchorPoint(Point(0, 0));
	hero->setPosition(gameMap->getHeroBirthPlace());

	int index = getRandNumber(1,6);
	std::string str = StringUtils::format("Background_1%d.png",index);
	auto bgPic = Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()
		->getSpriteFrameByName(str));
	bgPic->setAnchorPoint(Point::ZERO);
	bgPic->setPosition(Point(0, 20));

	this->addChild(bgPic);

	mainLayer = Layer::create();
	mainLayer->addChild(gameMap);
	mainLayer->addChild(hero);
	mainLayer->setPosition(Point(0, 0));
	this->addChild(mainLayer);

}
Exemple #4
0
StegLACK::StegLACK(Config* cfg) :
	VoIPPacketsManager(cfg) {
	srand((unsigned) time(0));
	string seq = cfg->stegSequence;
	bool done = false;
	while (!done) {
		int pos = seq.find_first_of(" ");
		if (pos == -1)
			done = true;
		stegSeq.push_back(StegSeqElem(seq.substr(0, pos)));
		seq = seq.substr(pos + 1);
	}

	timeSinceLastQueueRead.start();

	intervalCount = 0;
	seqPosition = 0;
	lastReadStegByte = -1;
	seqFireInterval = getRandNumber(config->minStegInterval,
			config->maxStegInterval);
	stegTransferDone = false;
	readStegDataToMem();

	VAR_(3, seqFireInterval);
}
Exemple #5
0
static int lfprng_read_proc(char *page, char **start, off_t off, int count, int *eof, void *data)
{  
	long long val = getRandNumber(current->tgid, current->pid, procID.seed);

	int length = sprintf(page, "%lld", val);

  	return length;
}//end lfprng_read_proc function
CAction::CAction( bool _autoDelete )
	: m_inProgress( false )
	, m_executed( false )
	, m_autoDelete( _autoDelete )
	, m_exit( false )
{
	m_actionKey = getRandNumber();

	CNetworkActionRegister::getInstance()->registerServicedByAction( m_actionKey );// this  shouldn't be  here in reality
};