Exemple #1
0
void WidgetTool::display(GLContextData& contextData) const
	{
	if(isDrawRay())
		{
		/* Draw the GUI interactor's state: */
		GUIInteractor::glRenderAction(getRayWidth(),getRayColor(),contextData);
		}
	}
void RayMenuTool::display(GLContextData& contextData) const
	{
	if(isDrawRay()&&(factory->interactWithWidgets||GUIInteractor::isActive()))
		{
		/* Draw the GUI interactor's state: */
		GUIInteractor::glRenderAction(getRayWidth(),getRayColor(),contextData);
		}
	}