/*************************************************************************
	Set whether the list should allow multiple selections or just a
	single selection
*************************************************************************/
void Listbox::setMultiselectEnabled(bool setting)
{
	// only react if the setting is changed
	if (d_multiselect != setting)
	{
		d_multiselect = setting;

		// if we change to single-select, deselect all except the first selected item.
        WindowEventArgs args(this);
		if ((!d_multiselect) && (getSelectedCount() > 1))
		{
			ListboxItem* itm = getFirstSelectedItem();

			while ((itm = getNextSelected(itm)))
			{
				itm->setSelected(false);
			}

			onSelectionChanged(args);

		}

		onMultiselectModeChanged(args);
	}

}
/*************************************************************************
	Handler for mouse button release events
*************************************************************************/
void ComboDropList::onMouseButtonUp(MouseEventArgs& e)
{
	Listbox::onMouseButtonUp(e);

	if (e.button == LeftButton)
	{
		if (d_armed && (getChildAtPosition(e.position) == 0))
		{
			// if something was selected, confirm that selection.
			if (getSelectedCount() > 0)
			{
				WindowEventArgs args(this);
				onListSelectionAccepted(args);
			}

            releaseInput();
		}
		// if we are not already armed, in response to a left button up event, we auto-arm.
		else
		{
			d_armed = true;
		}

		++e.handled;
	}

}
Exemple #3
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void LLSidepanelInventory::updateVerbs()
{
	mInfoBtn->setEnabled(FALSE);
	mShareBtn->setEnabled(FALSE);

	mWearBtn->setVisible(FALSE);
	mWearBtn->setEnabled(FALSE);
	mPlayBtn->setVisible(FALSE);
	mPlayBtn->setEnabled(FALSE);
 	mTeleportBtn->setVisible(FALSE);
 	mTeleportBtn->setEnabled(FALSE);
 	mShopBtn->setVisible(TRUE);

	mShareBtn->setEnabled(canShare());

	const LLInventoryItem *item = getSelectedItem();
	if (!item)
		return;

	bool is_single_selection = getSelectedCount() == 1;

	mInfoBtn->setEnabled(is_single_selection);

	switch(item->getInventoryType())
	{
		case LLInventoryType::IT_WEARABLE:
		case LLInventoryType::IT_OBJECT:
		case LLInventoryType::IT_ATTACHMENT:
			mWearBtn->setVisible(TRUE);
			mWearBtn->setEnabled(canWearSelected());
		 	mShopBtn->setVisible(FALSE);
			break;
		case LLInventoryType::IT_SOUND:
		case LLInventoryType::IT_GESTURE:
		case LLInventoryType::IT_ANIMATION:
			mPlayBtn->setVisible(TRUE);
			mPlayBtn->setEnabled(TRUE);
		 	mShopBtn->setVisible(FALSE);
			break;
		case LLInventoryType::IT_LANDMARK:
			mTeleportBtn->setVisible(TRUE);
			mTeleportBtn->setEnabled(TRUE);
		 	mShopBtn->setVisible(FALSE);
			break;
		default:
			break;
	}
}