Exemple #1
0
void WaitingForYou::fillIB()
{
	int w = _mapWidth - 1;
	if (_lod >= 1)
	{
		w -= (int)(_mapWidth * getSeriesSum(0.5, _lod));
	}
	_triangleNumber2GPU = w * w * 2;
	int offset = Euler::Basic::power(2, _lod);
	if (++_lod >= 8)
	{
		_lod = 0;
	}

	void* data = _ib->lock(0, 0, Euclid::eLock_Null);
	u16* dataIndex = (u16*)data;
	for (int i = 0; i < _mapWidth - 1;i += offset)
	{
		for (int j = 0; j < _mapWidth - 1; j += offset)
		{
			u16 baseIndex = j + i * _mapWidth;
			u16 indices[] = 
			{
				baseIndex, baseIndex + _mapWidth * offset, baseIndex + offset, 
				baseIndex + _mapWidth * offset, baseIndex + offset + _mapWidth * offset, baseIndex + offset
			};
			memcpy(dataIndex, indices, sizeof(u16) * 6);
			dataIndex += 6;

		}
	}
	_ib->unLock();
}
Exemple #2
0
void WaitingForYou::toggleLOD()
{
	//
	if (_ib)
	{
		_ib->destroy();
		//delete _ib;
		//_ib = NULL;
	}
	{
		static int lod = 0;
		int w = _mapWidth - 1;
		if (lod >= 1)
		{
			w -= (int)(_mapWidth * getSeriesSum(0.5, lod));
		}
		int offset = Euler::Basic::power(2, lod);
		_triangleNumber2GPU = w * w * 2;
		if (_ib)
		{
			_ib->create(_triangleNumber2GPU * 3 * sizeof(u16), Euclid::eUsage_WriteOnly, Euclid::eFormat_Index16,Euclid::ePool_Default);
		}
		else
		{
			_ib = _modules->getRenderEngine()->getBufferManager()->createIndexBuffer(_triangleNumber2GPU * 3 * sizeof(u16), Euclid::eUsage_WriteOnly, Euclid::eFormat_Index16,Euclid::ePool_Default);
		}
		
		void* data = _ib->lock(0, 0, Euclid::eLock_Null);
		u16* dataIndex = (u16*)data;
		for (int i = 0; i < _mapWidth - 1;i += offset)
		{
			for (int j = 0; j < _mapWidth - 1; j += offset)
			{
				u16 baseIndex = j + i * _mapWidth;
				u16 indices[] = 
				{
					baseIndex, baseIndex + _mapWidth * offset, baseIndex + offset, 
					baseIndex + _mapWidth * offset, baseIndex + offset + _mapWidth * offset, baseIndex + offset
				};
				memcpy(dataIndex, indices, sizeof(u16) * 6);
				dataIndex += 6;
				
			}
		}
		_ib->unLock();
		++lod;
		if (lod >= 8)
		{
			lod = 0;
		}
	}
}
Exemple #3
0
// a + a*a + a*a*a + ...
float getSeriesSum(float a, int b)
{
	if(b <= 1)
		return a;
	return Euler::Basic::power(a, b) + getSeriesSum(a, b - 1);
}