//-----------------------------------------------------------------------------
void D2DDrawContext::drawGraphicsPath (CGraphicsPath* _path, PathDrawMode mode, CGraphicsTransform* t)
{
    if (renderTarget == 0)
        return;

    D2DGraphicsPath* d2dPath = dynamic_cast<D2DGraphicsPath*> (_path);
    if (d2dPath == 0)
        return;

    ID2D1PathGeometry* path = d2dPath->getPath (mode == kPathFilledEvenOdd ? D2D1_FILL_MODE_ALTERNATE : D2D1_FILL_MODE_WINDING);
    if (path)
    {
        D2DApplyClip ac (this);

        ID2D1Geometry* geometry = 0;
        if (t)
        {
            ID2D1TransformedGeometry* tg = 0;
            D2D1_MATRIX_3X2_F matrix;
            matrix._11 = (FLOAT)t->m11;
            matrix._12 = (FLOAT)t->m12;
            matrix._21 = (FLOAT)t->m21;
            matrix._22 = (FLOAT)t->m22;
            matrix._31 = (FLOAT)t->dx;
            matrix._32 = (FLOAT)t->dy;
            getD2DFactory ()->CreateTransformedGeometry (path, matrix, &tg);
            geometry = tg;
        }
        else
        {
            geometry = path;
            geometry->AddRef ();
        }

        getRenderTarget ()->SetTransform (D2D1::Matrix3x2F::Translation ((FLOAT)getOffset ().x, (FLOAT)getOffset ().y));

        if (mode == kPathFilled || mode == kPathFilledEvenOdd)
            getRenderTarget ()->FillGeometry (geometry, getFillBrush ());
        else if (mode == kPathStroked)
            getRenderTarget ()->DrawGeometry (geometry, getStrokeBrush (), (FLOAT)getLineWidth (), getStrokeStyle ());

        getRenderTarget ()->SetTransform (D2D1::Matrix3x2F::Identity ());

        geometry->Release ();
    }
}
//-----------------------------------------------------------------------------
void D2DDrawContext::drawGraphicsPath (CGraphicsPath* _path, PathDrawMode mode, CGraphicsTransform* t)
{
	if (renderTarget == 0)
		return;

	bool halfPointOffset = (mode == kPathStroked || currentState.drawMode.integralMode ()) ? ((((int32_t)currentState.frameWidth) % 2) != 0) : false;
	D2DApplyClip ac (this, halfPointOffset);
	if (ac.isEmpty ())
		return;

	D2DGraphicsPath* d2dPath = dynamic_cast<D2DGraphicsPath*> (_path);
	if (d2dPath == 0)
		return;

	ID2D1Geometry* path = d2dPath->createPath (mode == kPathFilledEvenOdd ? D2D1_FILL_MODE_ALTERNATE : D2D1_FILL_MODE_WINDING, currentState.drawMode.integralMode () ? this : 0, t);
	if (path)
	{
		if (mode == kPathFilled || mode == kPathFilledEvenOdd)
			getRenderTarget ()->FillGeometry (path, getFillBrush ());
		else if (mode == kPathStroked)
			getRenderTarget ()->DrawGeometry (path, getStrokeBrush (), (FLOAT)getLineWidth (), getStrokeStyle ());
		path->Release ();
	}
}