Exemple #1
0
	void insert(const std::string &name, video::IImage *img,
			bool prefer_local, video::IVideoDriver *driver)
	{
		assert(img);
		// Remove old image
		core::map<std::string, video::IImage*>::Node *n;
		n = m_images.find(name);
		if(n){
			video::IImage *oldimg = n->getValue();
			if(oldimg)
				oldimg->drop();
		}
		// Try to use local texture instead if asked to
		if(prefer_local){
			std::string path = getTexturePath(name.c_str());
			if(path != ""){
				video::IImage *img2 = driver->createImageFromFile(path.c_str());
				if(img2){
					m_images[name] = img2;
					return;
				}
			}
		}
		img->grab();
		m_images[name] = img;
	}
Exemple #2
0
/*
	RatObject
*/
void RatObject::addToScene(scene::ISceneManager *smgr)
{
	if(m_node != NULL)
		return;
	
	video::IVideoDriver* driver = smgr->getVideoDriver();
	
	scene::SMesh *mesh = new scene::SMesh();
	scene::IMeshBuffer *buf = new scene::SMeshBuffer();
	video::SColor c(255,255,255,255);
	video::S3DVertex vertices[4] =
	{
		video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
		video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
		video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
		video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
	};
	u16 indices[] = {0,1,2,2,3,0};
	buf->append(vertices, 4, indices, 6);
	// Set material
	buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
	buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
	buf->getMaterial().setTexture
			(0, driver->getTexture(getTexturePath("rat.png").c_str()));
	buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
	buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
	buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
	// Add to mesh
	mesh->addMeshBuffer(buf);
	buf->drop();
	m_node = smgr->addMeshSceneNode(mesh, NULL);
	mesh->drop();
	updateNodePos();
}
Exemple #3
0
	void insert(const std::string &name, video::IImage *img,
			bool prefer_local, video::IVideoDriver *driver)
	{
		assert(img);
		// Remove old image
		std::map<std::string, video::IImage*>::iterator n;
		n = m_images.find(name);
		if(n != m_images.end()){
			if(n->second)
				n->second->drop();
		}

		video::IImage* toadd = img;
		bool need_to_grab = true;

		// Try to use local texture instead if asked to
		if(prefer_local){
			std::string path = getTexturePath(name.c_str());
			if(path != ""){
				video::IImage *img2 = driver->createImageFromFile(path.c_str());
				if(img2){
					toadd = img2;
					need_to_grab = false;
				}
			}
		}

		if (need_to_grab)
			toadd->grab();
		m_images[name] = toadd;
	}
Exemple #4
0
	// Primarily fetches from cache, secondarily tries to read from filesystem
	video::IImage* getOrLoad(const std::string &name, IrrlichtDevice *device)
	{
		std::map<std::string, video::IImage*>::iterator n;
		n = m_images.find(name);
		if(n != m_images.end()){
			n->second->grab(); // Grab for caller
			return n->second;
		}
		video::IVideoDriver* driver = device->getVideoDriver();
		std::string path = getTexturePath(name.c_str());
		if(path == ""){
			infostream<<"SourceImageCache::getOrLoad(): No path found for \""
					<<name<<"\""<<std::endl;
			return NULL;
		}
		infostream<<"SourceImageCache::getOrLoad(): Loading path \""<<path
				<<"\""<<std::endl;
		video::IImage *img = driver->createImageFromFile(path.c_str());

		if(img){
			m_images[name] = img;
			img->grab(); // Grab for caller
		}
		return img;
	}
Exemple #5
0
	// Primarily fetches from cache, secondarily tries to read from filesystem
	video::IImage* getOrLoad(const std::string &name, IrrlichtDevice *device)
	{
		core::map<std::string, video::IImage*>::Node *n;
		n = m_images.find(name);
		if(n){
			n->getValue()->grab(); // Grab for caller
			return n->getValue();
		}
		video::IVideoDriver* driver = device->getVideoDriver();
		std::string path = getTexturePath(name.c_str());
		if(path == ""){
			infostream<<"SourceImageCache::getOrLoad(): No path found for \""
					<<name<<"\""<<std::endl;
			return NULL;
		}
		infostream<<"SourceImageCache::getOrLoad(): Loading path \""<<path
				<<"\""<<std::endl;
		video::IImage *img = driver->createImageFromFile(path.c_str());
		// Even if could not be loaded, put as NULL
		//m_images[name] = img;
		if(img){
			m_images[name] = img;
			img->grab(); // Grab for caller
		}
		return img;
	}
Exemple #6
0
void drawMenuBackground(video::IVideoDriver* driver)
{
	core::dimension2d<u32> screensize = driver->getScreenSize();
		
	video::ITexture *bgtexture =
			driver->getTexture(getTexturePath("menubg.png").c_str());
	if(bgtexture)
	{
		s32 scaledsize = 128;
		
		// The important difference between destsize and screensize is
		// that destsize is rounded to whole scaled pixels.
		// These formulas use component-wise multiplication and division of v2u32.
		v2u32 texturesize = bgtexture->getSize();
		v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
		v2u32 destsize = scaledsize * sourcesize / texturesize;
		
		// Default texture wrapping mode in Irrlicht is ETC_REPEAT.
		driver->draw2DImage(bgtexture,
			core::rect<s32>(0, 0, destsize.X, destsize.Y),
			core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
			NULL, NULL, true);
	}
	
	video::ITexture *logotexture =
			driver->getTexture(getTexturePath("menulogo.png").c_str());
	if(logotexture)
	{
		v2s32 logosize(logotexture->getOriginalSize().Width,
				logotexture->getOriginalSize().Height);
		logosize *= 4;

		video::SColor bgcolor(255,50,50,50);
		core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
				screensize.Width, screensize.Height);
		driver->draw2DRectangle(bgcolor, bgrect, NULL);

		core::rect<s32> rect(0,0,logosize.X,logosize.Y);
		rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
		rect -= v2s32(logosize.X/2, 0);
		driver->draw2DImage(logotexture, rect,
			core::rect<s32>(core::position2d<s32>(0,0),
			core::dimension2di(logotexture->getSize())),
			NULL, NULL, true);
	}
}
Exemple #7
0
void drawMenuBackground(video::IVideoDriver* driver)
{
	core::dimension2d<u32> screensize = driver->getScreenSize();
		
	video::ITexture *bgtexture =
			driver->getTexture(getTexturePath("menubg.png").c_str());
	if(bgtexture)
	{
		s32 texturesize = 128;
		s32 tiled_y = screensize.Height / texturesize + 1;
		s32 tiled_x = screensize.Width / texturesize + 1;
		
		for(s32 y=0; y<tiled_y; y++)
		for(s32 x=0; x<tiled_x; x++)
		{
			core::rect<s32> rect(0,0,texturesize,texturesize);
			rect += v2s32(x*texturesize, y*texturesize);
			driver->draw2DImage(bgtexture, rect,
				core::rect<s32>(core::position2d<s32>(0,0),
				core::dimension2di(bgtexture->getSize())),
				NULL, NULL, true);
		}
	}
	
	video::ITexture *logotexture =
			driver->getTexture(getTexturePath("menulogo.png").c_str());
	if(logotexture)
	{
		v2s32 logosize(logotexture->getOriginalSize().Width,
				logotexture->getOriginalSize().Height);
		logosize *= 4;

		video::SColor bgcolor(255,50,50,50);
		core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
				screensize.Width, screensize.Height);
		driver->draw2DRectangle(bgcolor, bgrect, NULL);

		core::rect<s32> rect(0,0,logosize.X,logosize.Y);
		rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
		rect -= v2s32(logosize.X/2, 0);
		driver->draw2DImage(logotexture, rect,
			core::rect<s32>(core::position2d<s32>(0,0),
			core::dimension2di(logotexture->getSize())),
			NULL, NULL, true);
	}
}
Exemple #8
0
	bool isKnownSourceImage(const std::string &name)
	{
		bool is_known = false;
		bool cache_found = m_source_image_existence.get(name, &is_known);
		if(cache_found)
			return is_known;
		// Not found in cache; find out if a local file exists
		is_known = (getTexturePath(name) != "");
		m_source_image_existence.set(name, is_known);
		return is_known;
	}
Exemple #9
0
//! constructor
Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, LocalPlayer* player):
		scene::ISceneNode(parent, mgr, id),
		m_visible(true),
		m_fallback_bg_color(255,255,255,255),
		m_first_update(true),
		m_brightness(0.5),
		m_cloud_brightness(0.5),
		m_bgcolor_bright_f(1,1,1,1),
		m_skycolor_bright_f(1,1,1,1),
		m_cloudcolor_bright_f(1,1,1,1),
		m_player(player)
{
	setAutomaticCulling(scene::EAC_OFF);
	Box.MaxEdge.set(0,0,0);
	Box.MinEdge.set(0,0,0);

	// create material

	video::SMaterial mat;
	mat.Lighting = false;
	mat.ZBuffer = video::ECFN_NEVER;
	mat.ZWriteEnable = false;
	mat.AntiAliasing=0;
	mat.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
	mat.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
	mat.BackfaceCulling = false;

	m_materials[0] = mat;

	m_materials[1] = mat;
	//m_materials[1].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
	m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;

	m_materials[2] = mat;
	m_materials[2].setTexture(0, mgr->getVideoDriver()->getTexture(
			getTexturePath("sunrisebg.png").c_str()));
	m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
	//m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;

	for(u32 i=0; i<SKY_STAR_COUNT; i++){
		m_stars[i] = v3f(
			myrand_range(-10000,10000),
			myrand_range(-10000,10000),
			myrand_range(-10000,10000)
		);
		m_stars[i].normalize();
	}

	m_directional_colored_fog = g_settings->getBool("directional_colored_fog");
}
void GUICharDefMenu::drawMenu()
{
	gui::IGUISkin* skin = Environment->getSkin();
	if (!skin)
		return;

	video::IVideoDriver* driver = Environment->getVideoDriver();

	core::rect<s32> left(
		AbsoluteRect.UpperLeftCorner.X,
		AbsoluteRect.UpperLeftCorner.Y,
		AbsoluteRect.UpperLeftCorner.X+250,
		AbsoluteRect.LowerRightCorner.Y
	);
	core::rect<s32> right(
		AbsoluteRect.LowerRightCorner.X-230,
		AbsoluteRect.UpperLeftCorner.Y,
		AbsoluteRect.LowerRightCorner.X,
		AbsoluteRect.LowerRightCorner.Y
	);

	driver->draw2DRectangle(left, GUI_BG_TOP, GUI_BG_TOP, GUI_BG_BTM, GUI_BG_BTM, &AbsoluteClippingRect);
	driver->draw2DRectangleOutline(left, GUI_BORDER);

	driver->draw2DRectangle(right, GUI_BG_TOP, GUI_BG_TOP, GUI_BG_BTM, GUI_BG_BTM, &AbsoluteClippingRect);
	driver->draw2DRectangleOutline(right, GUI_BORDER);

	video::ITexture *texture = driver->getTexture(getTexturePath("menulogo.png").c_str());
	if (texture != 0) {
		const core::dimension2d<u32>& img_origsize = texture->getOriginalSize();
		core::rect<s32> logo(
			AbsoluteRect.UpperLeftCorner.X+25,
			AbsoluteRect.UpperLeftCorner.Y,
			AbsoluteRect.UpperLeftCorner.X+225,
			AbsoluteRect.UpperLeftCorner.Y+200
		);
		const video::SColor color(255,255,255,255);
		const video::SColor colors[] = {color,color,color,color};
		driver->draw2DImage(texture, logo, core::rect<s32>(core::position2d<s32>(0,0),img_origsize), NULL, colors, true);
	}

	gui::IGUIElement::draw();

	if (!m_model)
		return;

	m_model_rotation++;
	m_model->setRotation(v3f(0,m_model_rotation,0));
}
WEmitter::WEmitter(scene::ISceneNode* parent, scene::ISceneManager* mgr,
		s32 id, v3s16 position, s16 height) :
	scene::ISceneNode(parent, mgr, id), m_position(position), m_height(height),
			m_texture_v(0.5) {
	m_material.setFlag(video::EMF_LIGHTING, false);
	m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
	m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
	m_material.setFlag(video::EMF_FOG_ENABLE, false);
	m_material.setFlag(video::EMF_ANTI_ALIASING, false);
	video::IVideoDriver* driver = SceneManager->getVideoDriver();
//	driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
	m_material.setTexture(0,
			driver->getTexture(getTexturePath("rain.png").c_str()));
	m_material.MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
	m_box = core::aabbox3d<f32>(m_position.X * BS - BS / 2,
			m_position.Y * BS - BS / 2, m_position.Z * BS - BS / 2,
			m_position.X * BS + BS / 2,
			m_position.Y * BS + BS / 2 + m_height * BS,
			m_position.Z * BS + BS / 2);

	f32 rx = BS / 2;
	f32 ry = BS / 2;
	f32 rz = BS / 2;
	f32 h = m_height * BS;
	m_material.getTextureMatrix(0).setTextureScale(1.0, -m_height);

	video::SColor c_top(128, 240, 240, 255);
	m_planes[0] = video::S3DVertex(-rx,   h, 0, 0, 0, 0, c_top, 0, 1);
	m_planes[1] = video::S3DVertex( rx,   h, 0, 0, 0, 0, c_top, 1, 1);
	m_planes[2] = video::S3DVertex( rx, -ry, 0, 0, 0, 0, c_top, 1, 0);
 	m_planes[3] = video::S3DVertex(-rx, -ry, 0, 0, 0, 0, c_top, 0, 0);
 	m_planes[4] = video::S3DVertex(0,   h, -rz, 0, 0, 0, c_top, 0, 1);
	m_planes[5] = video::S3DVertex(0,   h,  rz, 0, 0, 0, c_top, 1, 1);
	m_planes[6] = video::S3DVertex(0, -ry,  rz, 0, 0, 0, c_top, 1, 0);
 	m_planes[7] = video::S3DVertex(0, -ry, -rz, 0, 0, 0, c_top, 0, 0);
 	
	for (u16 i = 0; i < 8; i++)
	    m_planes[i].Pos += v3f(m_position.X * BS, m_position.Y * BS,
					m_position.Z * BS);
	m_indices = { 0, 1, 2, 2, 3, 0,
	              4, 5, 6, 6, 7, 4 };


}
FarMesh::FarMesh(
		scene::ISceneNode* parent,
		scene::ISceneManager* mgr,
		s32 id,
		u64 seed,
		Client *client
):
	scene::ISceneNode(parent, mgr, id),
	m_seed(seed),
	m_camera_pos(0,0),
	m_time(0),
	m_client(client),
	m_render_range(20*MAP_BLOCKSIZE)
{
	dstream<<__FUNCTION_NAME<<std::endl;
	
	video::IVideoDriver* driver = mgr->getVideoDriver();

	m_materials[0].setFlag(video::EMF_LIGHTING, false);
	m_materials[0].setFlag(video::EMF_BACK_FACE_CULLING, true);
	//m_materials[0].setFlag(video::EMF_BACK_FACE_CULLING, false);
	m_materials[0].setFlag(video::EMF_BILINEAR_FILTER, false);
	m_materials[0].setFlag(video::EMF_FOG_ENABLE, false);
	//m_materials[0].setFlag(video::EMF_ANTI_ALIASING, true);
	//m_materials[0].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
	m_materials[0].setFlag(video::EMF_FOG_ENABLE, true);
	
	m_materials[1].setFlag(video::EMF_LIGHTING, false);
	m_materials[1].setFlag(video::EMF_BACK_FACE_CULLING, false);
	m_materials[1].setFlag(video::EMF_BILINEAR_FILTER, false);
	m_materials[1].setFlag(video::EMF_FOG_ENABLE, false);
	m_materials[1].setTexture
			(0, driver->getTexture(getTexturePath("treeprop.png").c_str()));
	m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
	m_materials[1].setFlag(video::EMF_FOG_ENABLE, true);

	m_box = core::aabbox3d<f32>(-BS*1000000,-BS*31000,-BS*1000000,
			BS*1000000,BS*31000,BS*1000000);

    trees = g_settings.getBool("farmesh_trees");
}
Exemple #13
0
GameObject::GameObject(QString type, QObject *parent) : Item(parent),type(type) {
    gItem = new QGraphicsRectItem();

    textureFile = type;
    textureFile.append(".png");

    //gItem->setBrush(QBrush(QColor(100,100,100)));
    gItem->setBrush(QBrush(QPixmap(getTexturePath())));

    gItem->setPen(QPen(Qt::NoPen));

    QRectF rect = gItem->rect();
    QSizeF size = sizeMap.value(type);

    rect.setSize(size);

    gItem->setRect(rect);

    gItem->setFlag(QGraphicsRectItem::ItemIsSelectable,true);
    gItem->setFlag(QGraphicsRectItem::ItemIsMovable,true);
    gItem->setFlag(QGraphicsRectItem::ItemIsFocusable,true);
    gItem->setFlag(QGraphicsRectItem::ItemSendsGeometryChanges,true);
}
Exemple #14
0
void GUISettingsMenu::drawMenu()
{
	video::IVideoDriver* driver = Environment->getVideoDriver();

	{
		core::rect<s32> left(
			AbsoluteRect.UpperLeftCorner.X,
			AbsoluteRect.UpperLeftCorner.Y,
			AbsoluteRect.LowerRightCorner.X-550,
			AbsoluteRect.LowerRightCorner.Y
		);
		core::rect<s32> right(
			AbsoluteRect.UpperLeftCorner.X+250,
			AbsoluteRect.UpperLeftCorner.Y,
			AbsoluteRect.LowerRightCorner.X,
			AbsoluteRect.LowerRightCorner.Y
		);
		driver->draw2DRectangle(left, GUI_BG_BTM, GUI_BG_BTM, GUI_BG_BTM, GUI_BG_BTM, &AbsoluteClippingRect);
		driver->draw2DRectangle(right, GUI_BG_TOP, GUI_BG_BTM, GUI_BG_TOP, GUI_BG_BTM, &AbsoluteClippingRect);
		video::ITexture *texture = driver->getTexture(getTexturePath("menulogo.png").c_str());
		if (texture != 0) {
			const core::dimension2d<u32>& img_origsize = texture->getOriginalSize();
			core::rect<s32> logo(
				AbsoluteRect.UpperLeftCorner.X+25,
				AbsoluteRect.UpperLeftCorner.Y,
				AbsoluteRect.UpperLeftCorner.X+225,
				AbsoluteRect.UpperLeftCorner.Y+200
			);
			const video::SColor color(255,255,255,255);
			const video::SColor colors[] = {color,color,color,color};
			driver->draw2DImage(texture, logo, core::rect<s32>(core::position2d<s32>(0,0),img_origsize), NULL, colors, true);
		}
	}

	gui::IGUIElement::draw();
}
Exemple #15
0
int main(int argc, char *argv[])
{
	int retval = 0;

	/*
		Initialization
	*/

	log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
	log_add_output_all_levs(&main_dstream_no_stderr_log_out);

	log_register_thread("main");

	// Set locale. This is for forcing '.' as the decimal point.
	std::locale::global(std::locale("C"));
	// This enables printing all characters in bitmap font
	setlocale(LC_CTYPE, "en_US");

	/*
		Parse command line
	*/
	
	// List all allowed options
	core::map<std::string, ValueSpec> allowed_options;
	allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
			_("Show allowed options")));
	allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
			_("Load configuration from specified file")));
	allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
			_("Set network port (UDP)")));
	allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
			_("Disable unit tests")));
	allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
			_("Enable unit tests")));
	allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
			_("Same as --world (deprecated)")));
	allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
			_("Set world path (implies local game) ('list' lists all)")));
	allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
			_("Set world by name (implies local game)")));
	allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
			_("Print more information to console")));
	allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
			_("Print even more information to console")));
	allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG,
			_("Print enormous amounts of information to log and console")));
	allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
			_("Set logfile path ('' = no logging)")));
	allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
			_("Set gameid (\"--gameid list\" prints available ones)")));
#ifndef SERVER
	allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
			_("Run speed tests")));
	allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
			_("Address to connect to. ('' = local game)")));
	allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
			_("Enable random user input, for testing")));
	allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
			_("Run dedicated server")));
	allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
			_("Set player name")));
	allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
			_("Set password")));
	allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
			_("Disable main menu")));
#endif

	Settings cmd_args;
	
	bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);

	if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
	{
		dstream<<_("Allowed options:")<<std::endl;
		for(core::map<std::string, ValueSpec>::Iterator
				i = allowed_options.getIterator();
				i.atEnd() == false; i++)
		{
			std::ostringstream os1(std::ios::binary);
			os1<<"  --"<<i.getNode()->getKey();
			if(i.getNode()->getValue().type == VALUETYPE_FLAG)
				{}
			else
				os1<<_(" <value>");
			dstream<<padStringRight(os1.str(), 24);

			if(i.getNode()->getValue().help != NULL)
				dstream<<i.getNode()->getValue().help;
			dstream<<std::endl;
		}

		return cmd_args.getFlag("help") ? 0 : 1;
	}
	
	/*
		Low-level initialization
	*/
	
	// If trace is enabled, enable logging of certain things
	if(cmd_args.getFlag("trace")){
		dstream<<_("Enabling trace level debug output")<<std::endl;
		log_trace_level_enabled = true;
		dout_con_ptr = &verbosestream; // this is somewhat old crap
		socket_enable_debug_output = true; // socket doesn't use log.h
	}
	// In certain cases, output info level on stderr
	if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
			cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
		log_add_output(&main_stderr_log_out, LMT_INFO);
	// In certain cases, output verbose level on stderr
	if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
		log_add_output(&main_stderr_log_out, LMT_VERBOSE);

	porting::signal_handler_init();
	bool &kill = *porting::signal_handler_killstatus();
	
	porting::initializePaths();

	// Create user data directory
	fs::CreateDir(porting::path_user);

	init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
	
	// Initialize debug streams
#define DEBUGFILE "debug.txt"
#if RUN_IN_PLACE
	std::string logfile = DEBUGFILE;
#else
	std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
#endif
	if(cmd_args.exists("logfile"))
		logfile = cmd_args.get("logfile");
	if(logfile != "")
		debugstreams_init(false, logfile.c_str());
	else
		debugstreams_init(false, NULL);

	infostream<<"logfile    = "<<logfile<<std::endl;
	infostream<<"path_share = "<<porting::path_share<<std::endl;
	infostream<<"path_user  = "******"gameid") && cmd_args.get("gameid") == "list")
	{
		std::set<std::string> gameids = getAvailableGameIds();
		for(std::set<std::string>::const_iterator i = gameids.begin();
				i != gameids.end(); i++)
			dstream<<(*i)<<std::endl;
		return 0;
	}
	
	// List worlds if requested
	if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
		dstream<<_("Available worlds:")<<std::endl;
		std::vector<WorldSpec> worldspecs = getAvailableWorlds();
		print_worldspecs(worldspecs, dstream);
		return 0;
	}
	
	// Print startup message
	infostream<<PROJECT_NAME<<
			" "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
			<<", "<<BUILD_INFO
			<<std::endl;
	
	/*
		Basic initialization
	*/

	// Initialize default settings
	set_default_settings(g_settings);
	
	// Initialize sockets
	sockets_init();
	atexit(sockets_cleanup);
	
	/*
		Read config file
	*/
	
	// Path of configuration file in use
	std::string configpath = "";
	
	if(cmd_args.exists("config"))
	{
		bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
		if(r == false)
		{
			errorstream<<"Could not read configuration from \""
					<<cmd_args.get("config")<<"\""<<std::endl;
			return 1;
		}
		configpath = cmd_args.get("config");
	}
	else
	{
		core::array<std::string> filenames;
		filenames.push_back(porting::path_user +
				DIR_DELIM + "minetest.conf");
		// Legacy configuration file location
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#if RUN_IN_PLACE
		// Try also from a lower level (to aid having the same configuration
		// for many RUN_IN_PLACE installs)
		filenames.push_back(porting::path_user +
				DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif

		for(u32 i=0; i<filenames.size(); i++)
		{
			bool r = g_settings->readConfigFile(filenames[i].c_str());
			if(r)
			{
				configpath = filenames[i];
				break;
			}
		}
		
		// If no path found, use the first one (menu creates the file)
		if(configpath == "")
			configpath = filenames[0];
	}

	// Initialize random seed
	srand(time(0));
	mysrand(time(0));

	/*
		Run unit tests
	*/

	if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
			|| cmd_args.getFlag("enable-unittests") == true)
	{
		run_tests();
	}
	
	/*
		Game parameters
	*/

	// Port
	u16 port = 30000;
	if(cmd_args.exists("port"))
		port = cmd_args.getU16("port");
	else if(g_settings->exists("port"))
		port = g_settings->getU16("port");
	if(port == 0)
		port = 30000;
	
	// World directory
	std::string commanded_world = "";
	if(cmd_args.exists("world"))
		commanded_world = cmd_args.get("world");
	else if(cmd_args.exists("map-dir"))
		commanded_world = cmd_args.get("map-dir");
	else if(cmd_args.exists("nonopt0")) // First nameless argument
		commanded_world = cmd_args.get("nonopt0");
	else if(g_settings->exists("map-dir"))
		commanded_world = g_settings->get("map-dir");
	
	// World name
	std::string commanded_worldname = "";
	if(cmd_args.exists("worldname"))
		commanded_worldname = cmd_args.get("worldname");
	
	// Strip world.mt from commanded_world
	{
		std::string worldmt = "world.mt";
		if(commanded_world.size() > worldmt.size() &&
				commanded_world.substr(commanded_world.size()-worldmt.size())
				== worldmt){
			dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
			commanded_world = commanded_world.substr(
					0, commanded_world.size()-worldmt.size());
		}
	}
	
	// If a world name was specified, convert it to a path
	if(commanded_worldname != ""){
		// Get information about available worlds
		std::vector<WorldSpec> worldspecs = getAvailableWorlds();
		bool found = false;
		for(u32 i=0; i<worldspecs.size(); i++){
			std::string name = worldspecs[i].name;
			if(name == commanded_worldname){
				if(commanded_world != ""){
					dstream<<_("--worldname takes precedence over previously "
							"selected world.")<<std::endl;
				}
				commanded_world = worldspecs[i].path;
				found = true;
				break;
			}
		}
		if(!found){
			dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
					"available. Available worlds:")<<std::endl;
			print_worldspecs(worldspecs, dstream);
			return 1;
		}
	}

	// Gamespec
	SubgameSpec commanded_gamespec;
	if(cmd_args.exists("gameid")){
		std::string gameid = cmd_args.get("gameid");
		commanded_gamespec = findSubgame(gameid);
		if(!commanded_gamespec.isValid()){
			errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
			return 1;
		}
	}

	/*
		Run dedicated server if asked to or no other option
	*/
#ifdef SERVER
	bool run_dedicated_server = true;
#else
	bool run_dedicated_server = cmd_args.getFlag("server");
#endif
	if(run_dedicated_server)
	{
		DSTACK("Dedicated server branch");
		// Create time getter if built with Irrlicht
#ifndef SERVER
		g_timegetter = new SimpleTimeGetter();
#endif

		// World directory
		std::string world_path;
		verbosestream<<_("Determining world path")<<std::endl;
		bool is_legacy_world = false;
		// If a world was commanded, use it
		if(commanded_world != ""){
			world_path = commanded_world;
			infostream<<"Using commanded world path ["<<world_path<<"]"
					<<std::endl;
		}
		// No world was specified; try to select it automatically
		else
		{
			// Get information about available worlds
			std::vector<WorldSpec> worldspecs = getAvailableWorlds();
			// If a world name was specified, select it
			if(commanded_worldname != ""){
				world_path = "";
				for(u32 i=0; i<worldspecs.size(); i++){
					std::string name = worldspecs[i].name;
					if(name == commanded_worldname){
						world_path = worldspecs[i].path;
						break;
					}
				}
				if(world_path == ""){
					dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
							"available. Available worlds:")<<std::endl;
					print_worldspecs(worldspecs, dstream);
					return 1;
				}
			}
			// If there is only a single world, use it
			if(worldspecs.size() == 1){
				world_path = worldspecs[0].path;
				dstream<<_("Automatically selecting world at")<<" ["
						<<world_path<<"]"<<std::endl;
			// If there are multiple worlds, list them
			} else if(worldspecs.size() > 1){
				dstream<<_("Multiple worlds are available.")<<std::endl;
				dstream<<_("Please select one using --worldname <name>"
						" or --world <path>")<<std::endl;
				print_worldspecs(worldspecs, dstream);
				return 1;
			// If there are no worlds, automatically create a new one
			} else {
				// This is the ultimate default world path
				world_path = porting::path_user + DIR_DELIM + "worlds" +
						DIR_DELIM + "world";
				infostream<<"Creating default world at ["
						<<world_path<<"]"<<std::endl;
			}
		}

		if(world_path == ""){
			errorstream<<"No world path specified or found."<<std::endl;
			return 1;
		}
		verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;

		// We need a gamespec.
		SubgameSpec gamespec;
		verbosestream<<_("Determining gameid/gamespec")<<std::endl;
		// If world doesn't exist
		if(!getWorldExists(world_path))
		{
			// Try to take gamespec from command line
			if(commanded_gamespec.isValid()){
				gamespec = commanded_gamespec;
				infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
			}
			// Otherwise we will be using "minetest"
			else{
				gamespec = findSubgame(g_settings->get("default_game"));
				infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
			}
		}
		// World exists
		else
		{
			std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
			// If commanded to use a gameid, do so
			if(commanded_gamespec.isValid()){
				gamespec = commanded_gamespec;
				if(commanded_gamespec.id != world_gameid){
					errorstream<<"WARNING: Using commanded gameid ["
							<<gamespec.id<<"]"<<" instead of world gameid ["
							<<world_gameid<<"]"<<std::endl;
				}
			} else{
				// If world contains an embedded game, use it;
				// Otherwise find world from local system.
				gamespec = findWorldSubgame(world_path);
				infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
			}
		}
		if(!gamespec.isValid()){
			errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
					<<std::endl;
			return 1;
		}
		verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;

		// Create server
		Server server(world_path, configpath, gamespec, false);
		server.start(port);
		
		// Run server
		dedicated_server_loop(server, kill);

		return 0;
	}

#ifndef SERVER // Exclude from dedicated server build

	/*
		More parameters
	*/
	
	std::string address = g_settings->get("address");
	if(commanded_world != "")
		address = "";
	else if(cmd_args.exists("address"))
		address = cmd_args.get("address");
	
	std::string playername = g_settings->get("name");
	if(cmd_args.exists("name"))
		playername = cmd_args.get("name");
	
	bool skip_main_menu = cmd_args.getFlag("go");

	/*
		Device initialization
	*/

	// Resolution selection
	
	bool fullscreen = g_settings->getBool("fullscreen");
	u16 screenW = g_settings->getU16("screenW");
	u16 screenH = g_settings->getU16("screenH");

	// bpp, fsaa, vsync

	bool vsync = g_settings->getBool("vsync");
	u16 bits = g_settings->getU16("fullscreen_bpp");
	u16 fsaa = g_settings->getU16("fsaa");

	// Determine driver

	video::E_DRIVER_TYPE driverType;
	
	std::string driverstring = g_settings->get("video_driver");

	if(driverstring == "null")
		driverType = video::EDT_NULL;
	else if(driverstring == "software")
		driverType = video::EDT_SOFTWARE;
	else if(driverstring == "burningsvideo")
		driverType = video::EDT_BURNINGSVIDEO;
	else if(driverstring == "direct3d8")
		driverType = video::EDT_DIRECT3D8;
	else if(driverstring == "direct3d9")
		driverType = video::EDT_DIRECT3D9;
	else if(driverstring == "opengl")
		driverType = video::EDT_OPENGL;
	else
	{
		errorstream<<"WARNING: Invalid video_driver specified; defaulting "
				"to opengl"<<std::endl;
		driverType = video::EDT_OPENGL;
	}

	/*
		Create device and exit if creation failed
	*/

	MyEventReceiver receiver;

	IrrlichtDevice *device;

	SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
	params.DriverType    = driverType;
	params.WindowSize    = core::dimension2d<u32>(screenW, screenH);
	params.Bits          = bits;
	params.AntiAlias     = fsaa;
	params.Fullscreen    = fullscreen;
	params.Stencilbuffer = false;
	params.Vsync         = vsync;
	params.EventReceiver = &receiver;

	device = createDeviceEx(params);

	if (device == 0)
		return 1; // could not create selected driver.
	
	/*
		Continue initialization
	*/

	video::IVideoDriver* driver = device->getVideoDriver();

	/*
		This changes the minimum allowed number of vertices in a VBO.
		Default is 500.
	*/
	//driver->setMinHardwareBufferVertexCount(50);

	// Create time getter
	g_timegetter = new IrrlichtTimeGetter(device);
	
	// Create game callback for menus
	g_gamecallback = new MainGameCallback(device);
	
	/*
		Speed tests (done after irrlicht is loaded to get timer)
	*/
	if(cmd_args.getFlag("speedtests"))
	{
		dstream<<"Running speed tests"<<std::endl;
		SpeedTests();
		return 0;
	}
	
	device->setResizable(true);

	bool random_input = g_settings->getBool("random_input")
			|| cmd_args.getFlag("random-input");
	InputHandler *input = NULL;
	if(random_input)
		input = new RandomInputHandler();
	else
		input = new RealInputHandler(device, &receiver);
	
	scene::ISceneManager* smgr = device->getSceneManager();

	guienv = device->getGUIEnvironment();
	gui::IGUISkin* skin = guienv->getSkin();
	gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
	if(font)
		skin->setFont(font);
	else
		errorstream<<"WARNING: Font file was not found."
				" Using default font."<<std::endl;
	// If font was not found, this will get us one
	font = skin->getFont();
	assert(font);
	
	u32 text_height = font->getDimension(L"Hello, world!").Height;
	infostream<<"text_height="<<text_height<<std::endl;

	//skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
	//skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
	//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
	skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
	skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));

#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
	// Irrlicht 1.8 input colours
	skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128));
	skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
#endif

	/*
		GUI stuff
	*/

	ChatBackend chat_backend;

	/*
		If an error occurs, this is set to something and the
		menu-game loop is restarted. It is then displayed before
		the menu.
	*/
	std::wstring error_message = L"";

	// The password entered during the menu screen,
	std::string password;

	bool first_loop = true;

	/*
		Menu-game loop
	*/
	while(device->run() && kill == false)
	{
		// Set the window caption
		device->setWindowCaption((std::wstring(L"Minetest [")+wgettext("Main Menu")+L"]").c_str());

		// This is used for catching disconnects
		try
		{

			/*
				Clear everything from the GUIEnvironment
			*/
			guienv->clear();
			
			/*
				We need some kind of a root node to be able to add
				custom gui elements directly on the screen.
				Otherwise they won't be automatically drawn.
			*/
			guiroot = guienv->addStaticText(L"",
					core::rect<s32>(0, 0, 10000, 10000));
			
			SubgameSpec gamespec;
			WorldSpec worldspec;
			bool simple_singleplayer_mode = false;

			// These are set up based on the menu and other things
			std::string current_playername = "inv£lid";
			std::string current_password = "";
			std::string current_address = "does-not-exist";
			int current_port = 0;

			/*
				Out-of-game menu loop.

				Loop quits when menu returns proper parameters.
			*/
			while(kill == false)
			{
				// If skip_main_menu, only go through here once
				if(skip_main_menu && !first_loop){
					kill = true;
					break;
				}
				first_loop = false;
				
				// Cursor can be non-visible when coming from the game
				device->getCursorControl()->setVisible(true);
				// Some stuff are left to scene manager when coming from the game
				// (map at least?)
				smgr->clear();
				
				// Initialize menu data
				MainMenuData menudata;
				if(g_settings->exists("selected_mainmenu_tab"))
					menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
				menudata.address = narrow_to_wide(address);
				menudata.name = narrow_to_wide(playername);
				menudata.port = narrow_to_wide(itos(port));
				if(cmd_args.exists("password"))
					menudata.password = narrow_to_wide(cmd_args.get("password"));
				menudata.fancy_trees = g_settings->getBool("new_style_leaves");
				menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
				menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
				menudata.opaque_water = g_settings->getBool("opaque_water");
				menudata.mip_map = g_settings->getBool("mip_map");
				menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
				menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
				menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
				menudata.enable_shaders = g_settings->getS32("enable_shaders");
				menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
				driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
				menudata.creative_mode = g_settings->getBool("creative_mode");
				menudata.enable_damage = g_settings->getBool("enable_damage");
				// Default to selecting nothing
				menudata.selected_world = -1;
				// Get world listing for the menu
				std::vector<WorldSpec> worldspecs = getAvailableWorlds();
				// If there is only one world, select it
				if(worldspecs.size() == 1){
					menudata.selected_world = 0;
				}
				// Otherwise try to select according to selected_world_path
				else if(g_settings->exists("selected_world_path")){
					std::string trypath = g_settings->get("selected_world_path");
					for(u32 i=0; i<worldspecs.size(); i++){
						if(worldspecs[i].path == trypath){
							menudata.selected_world = i;
							break;
						}
					}
				}
				// If a world was commanded, append and select it
				if(commanded_world != ""){
					std::string gameid = getWorldGameId(commanded_world, true);
					std::string name = _("[--world parameter]");
					if(gameid == ""){
						gameid = g_settings->get("default_game");
						name += " [new]";
					}
					WorldSpec spec(commanded_world, name, gameid);
					worldspecs.push_back(spec);
					menudata.selected_world = worldspecs.size()-1;
				}
				// Copy worldspecs to menu
				menudata.worlds = worldspecs;

				if(skip_main_menu == false)
				{
					video::IVideoDriver* driver = device->getVideoDriver();
					
					infostream<<"Waiting for other menus"<<std::endl;
					while(device->run() && kill == false)
					{
						if(noMenuActive())
							break;
						driver->beginScene(true, true,
								video::SColor(255,128,128,128));
						drawMenuBackground(driver);
						guienv->drawAll();
						driver->endScene();
						// On some computers framerate doesn't seem to be
						// automatically limited
						sleep_ms(25);
					}
					infostream<<"Waited for other menus"<<std::endl;

					GUIMainMenu *menu =
							new GUIMainMenu(guienv, guiroot, -1, 
								&g_menumgr, &menudata, g_gamecallback);
					menu->allowFocusRemoval(true);

					if(error_message != L"")
					{
						verbosestream<<"error_message = "
								<<wide_to_narrow(error_message)<<std::endl;

						GUIMessageMenu *menu2 =
								new GUIMessageMenu(guienv, guiroot, -1, 
									&g_menumgr, error_message.c_str());
						menu2->drop();
						error_message = L"";
					}

					infostream<<"Created main menu"<<std::endl;

					while(device->run() && kill == false)
					{
						if(menu->getStatus() == true)
							break;

						//driver->beginScene(true, true, video::SColor(255,0,0,0));
						driver->beginScene(true, true, video::SColor(255,128,128,128));

						drawMenuBackground(driver);

						guienv->drawAll();
						
						driver->endScene();
						
						// On some computers framerate doesn't seem to be
						// automatically limited
						sleep_ms(25);
					}
					
					infostream<<"Dropping main menu"<<std::endl;

					menu->drop();
				}

				playername = wide_to_narrow(menudata.name);
				password = translatePassword(playername, menudata.password);
				//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;

				address = wide_to_narrow(menudata.address);
				int newport = stoi(wide_to_narrow(menudata.port));
				if(newport != 0)
					port = newport;
				simple_singleplayer_mode = menudata.simple_singleplayer_mode;
				// Save settings
				g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
				g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
				g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
				g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
				g_settings->set("opaque_water", itos(menudata.opaque_water));

				g_settings->set("mip_map", itos(menudata.mip_map));
				g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter));
				g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
				g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));

				g_settings->setS32("enable_shaders", menudata.enable_shaders);
				g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));

				g_settings->set("creative_mode", itos(menudata.creative_mode));
				g_settings->set("enable_damage", itos(menudata.enable_damage));
				g_settings->set("name", playername);
				g_settings->set("address", address);
				g_settings->set("port", itos(port));
				if(menudata.selected_world != -1)
					g_settings->set("selected_world_path",
							worldspecs[menudata.selected_world].path);
				
				// Break out of menu-game loop to shut down cleanly
				if(device->run() == false || kill == true)
					break;
				
				current_playername = playername;
				current_password = password;
				current_address = address;
				current_port = port;

				// If using simple singleplayer mode, override
				if(simple_singleplayer_mode){
					current_playername = "singleplayer";
					current_password = "";
					current_address = "";
					current_port = 30011;
				}
				
				// Set world path to selected one
				if(menudata.selected_world != -1){
					worldspec = worldspecs[menudata.selected_world];
					infostream<<"Selected world: "<<worldspec.name
							<<" ["<<worldspec.path<<"]"<<std::endl;
				}

				// Only refresh if so requested
				if(menudata.only_refresh){
					infostream<<"Refreshing menu"<<std::endl;
					continue;
				}
				
				// Create new world if requested
				if(menudata.create_world_name != L"")
				{
					std::string path = porting::path_user + DIR_DELIM
							"worlds" + DIR_DELIM
							+ wide_to_narrow(menudata.create_world_name);
					// Create world if it doesn't exist
					if(!initializeWorld(path, menudata.create_world_gameid)){
						error_message = wgettext("Failed to initialize world");
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
					g_settings->set("selected_world_path", path);
					continue;
				}

				// If local game
				if(current_address == "")
				{
					if(menudata.selected_world == -1){
						error_message = wgettext("No world selected and no address "
								"provided. Nothing to do.");
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
					// Load gamespec for required game
					gamespec = findWorldSubgame(worldspec.path);
					if(!gamespec.isValid() && !commanded_gamespec.isValid()){
						error_message = wgettext("Could not find or load game \"")
								+ narrow_to_wide(worldspec.gameid) + L"\"";
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
					if(commanded_gamespec.isValid() &&
							commanded_gamespec.id != worldspec.gameid){
						errorstream<<"WARNING: Overriding gamespec from \""
								<<worldspec.gameid<<"\" to \""
								<<commanded_gamespec.id<<"\""<<std::endl;
						gamespec = commanded_gamespec;
					}

					if(!gamespec.isValid()){
						error_message = wgettext("Invalid gamespec.");
						error_message += L" (world_gameid="
								+narrow_to_wide(worldspec.gameid)+L")";
						errorstream<<wide_to_narrow(error_message)<<std::endl;
						continue;
					}
				}

				// Continue to game
				break;
			}
			
			// Break out of menu-game loop to shut down cleanly
			if(device->run() == false || kill == true)
				break;

			/*
				Run game
			*/
			the_game(
				kill,
				random_input,
				input,
				device,
				font,
				worldspec.path,
				current_playername,
				current_password,
				current_address,
				current_port,
				error_message,
				configpath,
				chat_backend,
				gamespec,
				simple_singleplayer_mode
			);

		} //try
		catch(con::PeerNotFoundException &e)
		{
			error_message = wgettext("Connection error (timed out?)");
			errorstream<<wide_to_narrow(error_message)<<std::endl;
		}
		catch(ServerError &e)
		{
			error_message = narrow_to_wide(e.what());
			errorstream<<wide_to_narrow(error_message)<<std::endl;
		}
		catch(ModError &e)
		{
			errorstream<<e.what()<<std::endl;
			error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
		}
#ifdef NDEBUG
		catch(std::exception &e)
		{
			std::string narrow_message = "Some exception: \"";
			narrow_message += e.what();
			narrow_message += "\"";
			errorstream<<narrow_message<<std::endl;
			error_message = narrow_to_wide(narrow_message);
		}
#endif

		// If no main menu, show error and exit
		if(skip_main_menu)
		{
			if(error_message != L""){
				verbosestream<<"error_message = "
						<<wide_to_narrow(error_message)<<std::endl;
				retval = 1;
			}
			break;
		}
	} // Menu-game loop
	
	delete input;

	/*
		In the end, delete the Irrlicht device.
	*/
	device->drop();

#endif // !SERVER
	
	// Update configuration file
	if(configpath != "")
		g_settings->updateConfigFile(configpath.c_str());
	
	// Print modified quicktune values
	{
		bool header_printed = false;
		std::vector<std::string> names = getQuicktuneNames();
		for(u32 i=0; i<names.size(); i++){
			QuicktuneValue val = getQuicktuneValue(names[i]);
			if(!val.modified)
				continue;
			if(!header_printed){
				dstream<<"Modified quicktune values:"<<std::endl;
				header_printed = true;
			}
			dstream<<names[i]<<" = "<<val.getString()<<std::endl;
		}
	}

	END_DEBUG_EXCEPTION_HANDLER(errorstream)
	
	debugstreams_deinit();
	
	return retval;
}
void GUIMainMenu::drawMenu()
{
	gui::IGUISkin* skin = Environment->getSkin();
	if (!skin)
		return;
	video::IVideoDriver* driver = Environment->getVideoDriver();
	
	/*video::SColor bgcolor(140,0,0,0);
	driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);*/

	video::SColor bgcolor(140,0,0,0);

	if(getTab() == TAB_SINGLEPLAYER)
	{
		{
			core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
			rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
			driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
		}
	}
	else if(getTab() == TAB_MULTIPLAYER)
	{
		{
			core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
			rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
			driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
		}
	}
	else if(getTab() == TAB_ADVANCED)
	{
		{
			core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
			rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
			driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
		}
		{
			core::rect<s32> rect(0, 0, m_size_server.X, m_size_server.Y);
			rect += AbsoluteRect.UpperLeftCorner + m_topleft_server;
			driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
		}
	}
	else if(getTab() == TAB_SETTINGS)
	{
		{
			core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
			rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
			driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
		}
	}
	else if(getTab() == TAB_CREDITS)
	{
		{
			core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
			rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
			driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
		}
		video::ITexture *logotexture =
				driver->getTexture(getTexturePath("menulogo.png").c_str());
		if(logotexture)
		{
			v2s32 logosize(logotexture->getOriginalSize().Width,
					logotexture->getOriginalSize().Height);
			logosize *= 2;
			core::rect<s32> rect(0,0,logosize.X,logosize.Y);
			rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
			rect += v2s32(130, 50);
			driver->draw2DImage(logotexture, rect,
				core::rect<s32>(core::position2d<s32>(0,0),
				core::dimension2di(logotexture->getSize())),
				NULL, NULL, true);
		}
	}

	gui::IGUIElement::draw();
}
Exemple #17
0
int main(int argc, char *argv[])
{
	/*
		Initialization
	*/

	log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
	log_add_output_all_levs(&main_dstream_no_stderr_log_out);

	log_register_thread("main");

	// Set locale. This is for forcing '.' as the decimal point.
	std::locale::global(std::locale("C"));
	// This enables printing all characters in bitmap font
	setlocale(LC_CTYPE, "en_US");

	/*
		Parse command line
	*/
	
	// List all allowed options
	core::map<std::string, ValueSpec> allowed_options;
	allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG));
	allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
			"Run server directly"));
	allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
			"Load configuration from specified file"));
	allowed_options.insert("port", ValueSpec(VALUETYPE_STRING));
	allowed_options.insert("address", ValueSpec(VALUETYPE_STRING));
	allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG));
	allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG));
	allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG));
	allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING));
#ifdef _WIN32
	allowed_options.insert("dstream-on-stderr", ValueSpec(VALUETYPE_FLAG));
#endif
	allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG));
	allowed_options.insert("info-on-stderr", ValueSpec(VALUETYPE_FLAG));

	Settings cmd_args;
	
	bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);

	if(ret == false || cmd_args.getFlag("help"))
	{
		dstream<<"Allowed options:"<<std::endl;
		for(core::map<std::string, ValueSpec>::Iterator
				i = allowed_options.getIterator();
				i.atEnd() == false; i++)
		{
			dstream<<"  --"<<i.getNode()->getKey();
			if(i.getNode()->getValue().type == VALUETYPE_FLAG)
			{
			}
			else
			{
				dstream<<" <value>";
			}
			dstream<<std::endl;

			if(i.getNode()->getValue().help != NULL)
			{
				dstream<<"      "<<i.getNode()->getValue().help
						<<std::endl;
			}
		}

		return cmd_args.getFlag("help") ? 0 : 1;
	}
	
	/*
		Low-level initialization
	*/

	bool disable_stderr = false;
#ifdef _WIN32
	if(cmd_args.getFlag("dstream-on-stderr") == false)
		disable_stderr = true;
#endif
	
	if(cmd_args.getFlag("info-on-stderr"))
		log_add_output(&main_stderr_log_out, LMT_INFO);

	porting::signal_handler_init();
	bool &kill = *porting::signal_handler_killstatus();
	
	// Initialize porting::path_data and porting::path_userdata
	porting::initializePaths();

	// Create user data directory
	fs::CreateDir(porting::path_userdata);

	init_gettext((porting::path_data+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
	
	// Initialize debug streams
#ifdef RUN_IN_PLACE
	std::string debugfile = DEBUGFILE;
#else
	std::string debugfile = porting::path_userdata+DIR_DELIM+DEBUGFILE;
#endif
	debugstreams_init(disable_stderr, debugfile.c_str());
	// Initialize debug stacks
	debug_stacks_init();

	DSTACK(__FUNCTION_NAME);

	// Init material properties table
	//initializeMaterialProperties();

	// Debug handler
	BEGIN_DEBUG_EXCEPTION_HANDLER

	// Print startup message
	actionstream<<PROJECT_NAME<<
			" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
			<<", "<<BUILD_INFO
			<<std::endl;
	
	/*
		Basic initialization
	*/

	// Initialize default settings
	set_default_settings(g_settings);
	
	// Initialize sockets
	sockets_init();
	atexit(sockets_cleanup);
	
	/*
		Read config file
	*/
	
	// Path of configuration file in use
	std::string configpath = "";
	
	if(cmd_args.exists("config"))
	{
		bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
		if(r == false)
		{
			errorstream<<"Could not read configuration from \""
					<<cmd_args.get("config")<<"\""<<std::endl;
			return 1;
		}
		configpath = cmd_args.get("config");
	}
	else
	{
		core::array<std::string> filenames;
		filenames.push_back(porting::path_userdata +
				DIR_DELIM + "minetest.conf");
#ifdef RUN_IN_PLACE
		filenames.push_back(porting::path_userdata +
				DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif

		for(u32 i=0; i<filenames.size(); i++)
		{
			bool r = g_settings->readConfigFile(filenames[i].c_str());
			if(r)
			{
				configpath = filenames[i];
				break;
			}
		}
		
		// If no path found, use the first one (menu creates the file)
		if(configpath == "")
			configpath = filenames[0];
	}

	// Initialize random seed
	srand(time(0));
	mysrand(time(0));

	/*
		Run unit tests
	*/

	if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
			|| cmd_args.getFlag("enable-unittests") == true)
	{
		run_tests();
	}
	
	/*for(s16 y=-100; y<100; y++)
	for(s16 x=-100; x<100; x++)
	{
		std::cout<<noise2d_gradient((double)x/10,(double)y/10, 32415)<<std::endl;
	}
	return 0;*/
	
	/*
		Game parameters
	*/

	// Port
	u16 port = 30000;
	if(cmd_args.exists("port"))
		port = cmd_args.getU16("port");
	else if(g_settings->exists("port"))
		port = g_settings->getU16("port");
	if(port == 0)
		port = 30000;
	
	// Map directory
	std::string map_dir = porting::path_userdata+DIR_DELIM+"world";
	if(cmd_args.exists("map-dir"))
		map_dir = cmd_args.get("map-dir");
	else if(g_settings->exists("map-dir"))
		map_dir = g_settings->get("map-dir");
	
	// Run dedicated server if asked to
	if(cmd_args.getFlag("server"))
	{
		DSTACK("Dedicated server branch");

		// Create time getter
		g_timegetter = new SimpleTimeGetter();
		
		// Create server
		Server server(map_dir.c_str(), configpath);
		server.start(port);
		
		// Run server
		dedicated_server_loop(server, kill);

		return 0;
	}


	/*
		More parameters
	*/
	
	// Address to connect to
	std::string address = "";
	
	if(cmd_args.exists("address"))
	{
		address = cmd_args.get("address");
	}
	else
	{
		address = g_settings->get("address");
	}
	
	std::string playername = g_settings->get("name");

	/*
		Device initialization
	*/

	// Resolution selection
	
	bool fullscreen = false;
	u16 screenW = g_settings->getU16("screenW");
	u16 screenH = g_settings->getU16("screenH");

	// Determine driver

	video::E_DRIVER_TYPE driverType;
	
	std::string driverstring = g_settings->get("video_driver");

	if(driverstring == "null")
		driverType = video::EDT_NULL;
	else if(driverstring == "software")
		driverType = video::EDT_SOFTWARE;
	else if(driverstring == "burningsvideo")
		driverType = video::EDT_BURNINGSVIDEO;
	else if(driverstring == "direct3d8")
		driverType = video::EDT_DIRECT3D8;
	else if(driverstring == "direct3d9")
		driverType = video::EDT_DIRECT3D9;
	else if(driverstring == "opengl")
		driverType = video::EDT_OPENGL;
	else
	{
		errorstream<<"WARNING: Invalid video_driver specified; defaulting "
				"to opengl"<<std::endl;
		driverType = video::EDT_OPENGL;
	}

	/*
		Create device and exit if creation failed
	*/

	MyEventReceiver receiver;

	IrrlichtDevice *device;
	device = createDevice(driverType,
			core::dimension2d<u32>(screenW, screenH),
			16, fullscreen, false, false, &receiver);

	if (device == 0)
		return 1; // could not create selected driver.
	
	/*
		Continue initialization
	*/

	video::IVideoDriver* driver = device->getVideoDriver();

	// Disable mipmaps (because some of them look ugly)
	driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);

	/*
		This changes the minimum allowed number of vertices in a VBO.
		Default is 500.
	*/
	//driver->setMinHardwareBufferVertexCount(50);

	// Set the window caption
	device->setWindowCaption(L"Minetest [Main Menu]");
	
	// Create time getter
	g_timegetter = new IrrlichtTimeGetter(device);
	
	// Create game callback for menus
	g_gamecallback = new MainGameCallback(device);
	
	/*
		Speed tests (done after irrlicht is loaded to get timer)
	*/
	if(cmd_args.getFlag("speedtests"))
	{
		dstream<<"Running speed tests"<<std::endl;
		SpeedTests();
		return 0;
	}
	
	device->setResizable(true);

	bool random_input = g_settings->getBool("random_input")
			|| cmd_args.getFlag("random-input");
	InputHandler *input = NULL;
	if(random_input)
		input = new RandomInputHandler();
	else
		input = new RealInputHandler(device, &receiver);
	
	scene::ISceneManager* smgr = device->getSceneManager();

	guienv = device->getGUIEnvironment();
	gui::IGUISkin* skin = guienv->getSkin();
	gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
	if(font)
		skin->setFont(font);
	else
		errorstream<<"WARNING: Font file was not found."
				" Using default font."<<std::endl;
	// If font was not found, this will get us one
	font = skin->getFont();
	assert(font);
	
	u32 text_height = font->getDimension(L"Hello, world!").Height;
	infostream<<"text_height="<<text_height<<std::endl;

	//skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
	//skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
	//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
	skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
	skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
	
	/*
		GUI stuff
	*/

	/*
		If an error occurs, this is set to something and the
		menu-game loop is restarted. It is then displayed before
		the menu.
	*/
	std::wstring error_message = L"";

	// The password entered during the menu screen,
	std::string password;

	/*
		Menu-game loop
	*/
	while(device->run() && kill == false)
	{

		// This is used for catching disconnects
		try
		{

			/*
				Clear everything from the GUIEnvironment
			*/
			guienv->clear();
			
			/*
				We need some kind of a root node to be able to add
				custom gui elements directly on the screen.
				Otherwise they won't be automatically drawn.
			*/
			guiroot = guienv->addStaticText(L"",
					core::rect<s32>(0, 0, 10000, 10000));
			
			/*
				Out-of-game menu loop.

				Loop quits when menu returns proper parameters.
			*/
			while(kill == false)
			{
				// Cursor can be non-visible when coming from the game
				device->getCursorControl()->setVisible(true);
				// Some stuff are left to scene manager when coming from the game
				// (map at least?)
				smgr->clear();
				// Reset or hide the debug gui texts
				/*guitext->setText(L"Minetest-c55");
				guitext2->setVisible(false);
				guitext_info->setVisible(false);
				guitext_chat->setVisible(false);*/
				
				// Initialize menu data
				MainMenuData menudata;
				menudata.address = narrow_to_wide(address);
				menudata.name = narrow_to_wide(playername);
				menudata.port = narrow_to_wide(itos(port));
				menudata.fancy_trees = g_settings->getBool("new_style_leaves");
				menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
				menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
				menudata.opaque_water = g_settings->getBool("opaque_water");
				menudata.creative_mode = g_settings->getBool("creative_mode");
				menudata.enable_damage = g_settings->getBool("enable_damage");

				GUIMainMenu *menu =
						new GUIMainMenu(guienv, guiroot, -1, 
							&g_menumgr, &menudata, g_gamecallback);
				menu->allowFocusRemoval(true);

				if(error_message != L"")
				{
					errorstream<<"error_message = "
							<<wide_to_narrow(error_message)<<std::endl;

					GUIMessageMenu *menu2 =
							new GUIMessageMenu(guienv, guiroot, -1, 
								&g_menumgr, error_message.c_str());
					menu2->drop();
					error_message = L"";
				}

				video::IVideoDriver* driver = device->getVideoDriver();
				
				infostream<<"Created main menu"<<std::endl;

				while(device->run() && kill == false)
				{
					if(menu->getStatus() == true)
						break;

					//driver->beginScene(true, true, video::SColor(255,0,0,0));
					driver->beginScene(true, true, video::SColor(255,128,128,128));

					drawMenuBackground(driver);

					guienv->drawAll();
					
					driver->endScene();
					
					// On some computers framerate doesn't seem to be
					// automatically limited
					sleep_ms(25);
				}
				
				// Break out of menu-game loop to shut down cleanly
				if(device->run() == false || kill == true)
					break;
				
				infostream<<"Dropping main menu"<<std::endl;

				menu->drop();
				
				// Delete map if requested
				if(menudata.delete_map)
				{
					bool r = fs::RecursiveDeleteContent(map_dir);
					if(r == false)
						error_message = L"Delete failed";
					continue;
				}

				playername = wide_to_narrow(menudata.name);

				password = translatePassword(playername, menudata.password);

				//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;

				address = wide_to_narrow(menudata.address);
				int newport = stoi(wide_to_narrow(menudata.port));
				if(newport != 0)
					port = newport;
				g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
				g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
				g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
				g_settings->set("opaque_water", itos(menudata.opaque_water));
				g_settings->set("creative_mode", itos(menudata.creative_mode));
				g_settings->set("enable_damage", itos(menudata.enable_damage));
				
				// NOTE: These are now checked server side; no need to do it
				//       here, so let's not do it here.
				/*// Check for valid parameters, restart menu if invalid.
				if(playername == "")
				{
					error_message = L"Name required.";
					continue;
				}
				// Check that name has only valid chars
				if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
				{
					error_message = L"Characters allowed: "
							+narrow_to_wide(PLAYERNAME_ALLOWED_CHARS);
					continue;
				}*/

				// Save settings
				g_settings->set("name", playername);
				g_settings->set("address", address);
				g_settings->set("port", itos(port));
				// Update configuration file
				if(configpath != "")
					g_settings->updateConfigFile(configpath.c_str());
			
				// Continue to game
				break;
			}
			
			// Break out of menu-game loop to shut down cleanly
			if(device->run() == false || kill == true)
				break;
			
			/*
				Run game
			*/
			the_game(
				kill,
				random_input,
				input,
				device,
				font,
				map_dir,
				playername,
				password,
				address,
				port,
				error_message,
				configpath
			);

		} //try
		catch(con::PeerNotFoundException &e)
		{
			errorstream<<"Connection error (timed out?)"<<std::endl;
			error_message = L"Connection error (timed out?)";
		}
		catch(SocketException &e)
		{
			errorstream<<"Socket error (port already in use?)"<<std::endl;
			error_message = L"Socket error (port already in use?)";
		}
		catch(ModError &e)
		{
			errorstream<<e.what()<<std::endl;
			error_message = narrow_to_wide(e.what()) + L"\nCheck debug.txt for details.";
		}
#ifdef NDEBUG
		catch(std::exception &e)
		{
			std::string narrow_message = "Some exception, what()=\"";
			narrow_message += e.what();
			narrow_message += "\"";
			errorstream<<narrow_message<<std::endl;
			error_message = narrow_to_wide(narrow_message);
		}
#endif

	} // Menu-game loop
	
	delete input;

	/*
		In the end, delete the Irrlicht device.
	*/
	device->drop();
	
	END_DEBUG_EXCEPTION_HANDLER(errorstream)
	
	debugstreams_deinit();
	
	return 0;
}
//------------------------------------------------------------------------------
// Read the BMP file
//------------------------------------------------------------------------------
bool BmpTexture::readFile()
{
   return readFileBMP(getTextureFileName(), getTexturePath());
}
Exemple #19
0
RemotePlayer::RemotePlayer(
		scene::ISceneNode* parent,
		IrrlichtDevice *device,
		s32 id):
	scene::ISceneNode(parent, (device==NULL)?NULL:device->getSceneManager(), id),
	m_text(NULL)
{
	m_box = core::aabbox3d<f32>(-BS/2,0,-BS/2,BS/2,BS*2,BS/2);

	if(parent != NULL && device != NULL)
	{
		// ISceneNode stores a member called SceneManager
		scene::ISceneManager* mgr = SceneManager;
		video::IVideoDriver* driver = mgr->getVideoDriver();
		gui::IGUIEnvironment* gui = device->getGUIEnvironment();

		// Add a text node for showing the name
		wchar_t wname[1] = {0};
		m_text = mgr->addTextSceneNode(gui->getBuiltInFont(),
				wname, video::SColor(255,255,255,255), this);
		m_text->setPosition(v3f(0, (f32)BS*2.1, 0));

		// Attach a simple mesh to the player for showing an image
		scene::SMesh *mesh = new scene::SMesh();
		{ // Front
		scene::IMeshBuffer *buf = new scene::SMeshBuffer();
		video::SColor c(255,255,255,255);
		video::S3DVertex vertices[4] =
		{
			video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
			video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
			video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
			video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
		};
		u16 indices[] = {0,1,2,2,3,0};
		buf->append(vertices, 4, indices, 6);
		// Set material
		buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
		//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
		buf->getMaterial().setTexture(0, driver->getTexture(getTexturePath("player.png").c_str()));
		buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
		buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
		//buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
		buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
		// Add to mesh
		mesh->addMeshBuffer(buf);
		buf->drop();
		}
		{ // Back
		scene::IMeshBuffer *buf = new scene::SMeshBuffer();
		video::SColor c(255,255,255,255);
		video::S3DVertex vertices[4] =
		{
			video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
			video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
			video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
			video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
		};
		u16 indices[] = {0,1,2,2,3,0};
		buf->append(vertices, 4, indices, 6);
		// Set material
		buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
		//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
		buf->getMaterial().setTexture(0, driver->getTexture(getTexturePath("player_back.png").c_str()));
		buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
		buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
		buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
		// Add to mesh
		mesh->addMeshBuffer(buf);
		buf->drop();
		}
		m_node = mgr->addMeshSceneNode(mesh, this);
		mesh->drop();
		m_node->setPosition(v3f(0,0,0));
	}
}
//------------------------------------------------------------------------------
// Write the BMP file
//------------------------------------------------------------------------------
bool BmpTexture::writeFile()
{
   return writeFileBMP(getTextureFileName(), getTexturePath());
    }
Exemple #21
0
GUIChatConsole::GUIChatConsole(
		gui::IGUIEnvironment* env,
		gui::IGUIElement* parent,
		s32 id,
		ChatBackend* backend,
		Client* client
):
	IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
			core::rect<s32>(0,0,100,100)),
	m_chat_backend(backend),
	m_client(client),
	m_screensize(v2u32(0,0)),
	m_animate_time_old(0),
	m_open(false),
	m_height(0),
	m_desired_height(0),
	m_desired_height_fraction(0.0),
	m_height_speed(5.0),
	m_open_inhibited(0),
	m_cursor_blink(0.0),
	m_cursor_blink_speed(0.0),
	m_cursor_height(0.0),
	m_background(NULL),
	m_background_color(255, 0, 0, 0),
	m_font(NULL),
	m_fontsize(0, 0)
{
	m_animate_time_old = getTimeMs();

	// load background settings
	bool console_color_set = !g_settings->get("console_color").empty();
	s32 console_alpha = g_settings->getS32("console_alpha");

	// load the background texture depending on settings
	m_background_color.setAlpha(clamp_u8(console_alpha));
	if (console_color_set)
	{
		v3f console_color = g_settings->getV3F("console_color");
		m_background_color.setRed(clamp_u8(myround(console_color.X)));
		m_background_color.setGreen(clamp_u8(myround(console_color.Y)));
		m_background_color.setBlue(clamp_u8(myround(console_color.Z)));
	}
	else
	{
		m_background = env->getVideoDriver()->getTexture(getTexturePath("background_chat.jpg").c_str());
		m_background_color.setRed(255);
		m_background_color.setGreen(255);
		m_background_color.setBlue(255);
	}

	// load the font
	// FIXME should a custom texture_path be searched too?
	#if USE_FREETYPE
	std::string font_name = g_settings->get("mono_font_path");
	u16 font_size = g_settings->getU16("mono_font_size");
	m_font = gui::CGUITTFont::createTTFont(env, font_name.c_str(), font_size);
	#else
	std::string font_name = "fontdejavusansmono.png";
	m_font = env->getFont(getTexturePath(font_name).c_str());
	#endif
	if (m_font == NULL)
	{
		dstream << "Unable to load font: " << font_name << std::endl;
	}
	else
	{
		core::dimension2d<u32> dim = m_font->getDimension(L"M");
		m_fontsize = v2u32(dim.Width, dim.Height);
		dstream << "Font size: " << m_fontsize.X << " " << m_fontsize.Y << std::endl;
	}
	m_fontsize.X = MYMAX(m_fontsize.X, 1);
	m_fontsize.Y = MYMAX(m_fontsize.Y, 1);

	// set default cursor options
	setCursor(true, true, 2.0, 0.1);
}
Exemple #22
0
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
		IrrlichtDevice *device)
{
	video::IVideoDriver* driver = device->getVideoDriver();
	assert(driver);

	// Stuff starting with [ are special commands
	if(part_of_name[0] != '[')
	{
		// A normal texture; load it from a file
		std::string path = getTexturePath(part_of_name.c_str());
		/*infostream<<"generate_image(): Loading path \""<<path
				<<"\""<<std::endl;*/
		
		video::IImage *image = driver->createImageFromFile(path.c_str());

		if(image == NULL)
		{
			infostream<<"generate_image(): Could not load image \""
                    <<part_of_name<<"\" from path \""<<path<<"\""
					<<" while building texture"<<std::endl;

			//return false;

			infostream<<"generate_image(): Creating a dummy"
                    <<" image for \""<<part_of_name<<"\""<<std::endl;

			// Just create a dummy image
			//core::dimension2d<u32> dim(2,2);
			core::dimension2d<u32> dim(1,1);
			image = driver->createImage(video::ECF_A8R8G8B8, dim);
			assert(image);
			/*image->setPixel(0,0, video::SColor(255,255,0,0));
			image->setPixel(1,0, video::SColor(255,0,255,0));
			image->setPixel(0,1, video::SColor(255,0,0,255));
			image->setPixel(1,1, video::SColor(255,255,0,255));*/
			image->setPixel(0,0, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));
			/*image->setPixel(1,0, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));
			image->setPixel(0,1, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));
			image->setPixel(1,1, video::SColor(255,myrand()%256,
					myrand()%256,myrand()%256));*/
		}

		// If base image is NULL, load as base.
		if(baseimg == NULL)
		{
			//infostream<<"Setting "<<part_of_name<<" as base"<<std::endl;
			/*
				Copy it this way to get an alpha channel.
				Otherwise images with alpha cannot be blitted on 
				images that don't have alpha in the original file.
			*/
			core::dimension2d<u32> dim = image->getDimension();
			baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
			image->copyTo(baseimg);
			image->drop();
		}
		// Else blit on base.
		else
		{
			//infostream<<"Blitting "<<part_of_name<<" on base"<<std::endl;
			// Size of the copied area
			core::dimension2d<u32> dim = image->getDimension();
			//core::dimension2d<u32> dim(16,16);
			// Position to copy the blitted to in the base image
			core::position2d<s32> pos_to(0,0);
			// Position to copy the blitted from in the blitted image
			core::position2d<s32> pos_from(0,0);
			// Blit
			image->copyToWithAlpha(baseimg, pos_to,
					core::rect<s32>(pos_from, dim),
					video::SColor(255,255,255,255),
					NULL);
			// Drop image
			image->drop();
		}
	}
	else
	{
		// A special texture modification

		infostream<<"generate_image(): generating special "
				<<"modification \""<<part_of_name<<"\""
				<<std::endl;
		
		/*
			This is the simplest of all; it just adds stuff to the
			name so that a separate texture is created.

			It is used to make textures for stuff that doesn't want
			to implement getting the texture from a bigger texture
			atlas.
		*/
		if(part_of_name == "[forcesingle")
		{
		}
		/*
			[crackN
			Adds a cracking texture
		*/
		else if(part_of_name.substr(0,6) == "[crack")
		{
			if(baseimg == NULL)
			{
				infostream<<"generate_image(): baseimg==NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}
			
			// Crack image number
			u16 progression = stoi(part_of_name.substr(6));

			// Size of the base image
			core::dimension2d<u32> dim_base = baseimg->getDimension();
			
			/*
				Load crack image.

				It is an image with a number of cracking stages
				horizontally tiled.
			*/
			video::IImage *img_crack = driver->createImageFromFile(
					getTexturePath("crack.png").c_str());
		
			if(img_crack)
			{
				// Dimension of original image
				core::dimension2d<u32> dim_crack
						= img_crack->getDimension();
				// Count of crack stages
				u32 crack_count = dim_crack.Height / dim_crack.Width;
				// Limit progression
				if(progression > crack_count-1)
					progression = crack_count-1;
				// Dimension of a single scaled crack stage
				core::dimension2d<u32> dim_crack_scaled_single(
					dim_base.Width,
					dim_base.Height
				);
				// Dimension of scaled size
				core::dimension2d<u32> dim_crack_scaled(
					dim_crack_scaled_single.Width,
					dim_crack_scaled_single.Height * crack_count
				);
				// Create scaled crack image
				video::IImage *img_crack_scaled = driver->createImage(
						video::ECF_A8R8G8B8, dim_crack_scaled);
				if(img_crack_scaled)
				{
					// Scale crack image by copying
					img_crack->copyToScaling(img_crack_scaled);
					
					// Position to copy the crack from
					core::position2d<s32> pos_crack_scaled(
						0,
						dim_crack_scaled_single.Height * progression
					);
					
					// This tiling does nothing currently but is useful
					for(u32 y0=0; y0<dim_base.Height
							/ dim_crack_scaled_single.Height; y0++)
					for(u32 x0=0; x0<dim_base.Width
							/ dim_crack_scaled_single.Width; x0++)
					{
						// Position to copy the crack to in the base image
						core::position2d<s32> pos_base(
							x0*dim_crack_scaled_single.Width,
							y0*dim_crack_scaled_single.Height
						);
						// Rectangle to copy the crack from on the scaled image
						core::rect<s32> rect_crack_scaled(
							pos_crack_scaled,
							dim_crack_scaled_single
						);
						// Copy it
						img_crack_scaled->copyToWithAlpha(baseimg, pos_base,
								rect_crack_scaled,
								video::SColor(255,255,255,255),
								NULL);
					}

					img_crack_scaled->drop();
				}
				
				img_crack->drop();
			}
		}
		/*
			[combine:WxH:X,Y=filename:X,Y=filename2
			Creates a bigger texture from an amount of smaller ones
		*/
		else if(part_of_name.substr(0,8) == "[combine")
		{
			Strfnd sf(part_of_name);
			sf.next(":");
			u32 w0 = stoi(sf.next("x"));
			u32 h0 = stoi(sf.next(":"));
			infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
			core::dimension2d<u32> dim(w0,h0);
			baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
			while(sf.atend() == false)
			{
				u32 x = stoi(sf.next(","));
				u32 y = stoi(sf.next("="));
				std::string filename = sf.next(":");
				infostream<<"Adding \""<<filename
						<<"\" to combined ("<<x<<","<<y<<")"
						<<std::endl;
				video::IImage *img = driver->createImageFromFile(
						getTexturePath(filename.c_str()).c_str());
				if(img)
				{
					core::dimension2d<u32> dim = img->getDimension();
					infostream<<"Size "<<dim.Width
							<<"x"<<dim.Height<<std::endl;
					core::position2d<s32> pos_base(x, y);
					video::IImage *img2 =
							driver->createImage(video::ECF_A8R8G8B8, dim);
					img->copyTo(img2);
					img->drop();
					img2->copyToWithAlpha(baseimg, pos_base,
							core::rect<s32>(v2s32(0,0), dim),
							video::SColor(255,255,255,255),
							NULL);
					img2->drop();
				}
				else
				{
					infostream<<"img==NULL"<<std::endl;
				}
			}
		}
		/*
			[progressbarN
			Adds a progress bar, 0.0 <= N <= 1.0
		*/
		else if(part_of_name.substr(0,12) == "[progressbar")
		{
			if(baseimg == NULL)
			{
				infostream<<"generate_image(): baseimg==NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			float value = stof(part_of_name.substr(12));
			make_progressbar(value, baseimg);
		}
		/*
			"[noalpha:filename.png"
			Use an image without it's alpha channel.
			Used for the leaves texture when in old leaves mode, so
			that the transparent parts don't look completely black 
			when simple alpha channel is used for rendering.
		*/
		else if(part_of_name.substr(0,8) == "[noalpha")
		{
			if(baseimg != NULL)
			{
				infostream<<"generate_image(): baseimg!=NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			std::string filename = part_of_name.substr(9);

			std::string path = getTexturePath(filename.c_str());

			infostream<<"generate_image(): Loading path \""<<path
					<<"\""<<std::endl;
			
			video::IImage *image = driver->createImageFromFile(path.c_str());
			
			if(image == NULL)
			{
				infostream<<"generate_image(): Loading path \""
						<<path<<"\" failed"<<std::endl;
			}
			else
			{
				core::dimension2d<u32> dim = image->getDimension();
				baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
				
				// Set alpha to full
				for(u32 y=0; y<dim.Height; y++)
				for(u32 x=0; x<dim.Width; x++)
				{
					video::SColor c = image->getPixel(x,y);
					c.setAlpha(255);
					image->setPixel(x,y,c);
				}
				// Blit
				image->copyTo(baseimg);

				image->drop();
			}
		}
		/*
			"[makealpha:R,G,B:filename.png"
			Use an image with converting one color to transparent.
		*/
		else if(part_of_name.substr(0,11) == "[makealpha:")
		{
			if(baseimg != NULL)
			{
				infostream<<"generate_image(): baseimg!=NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			Strfnd sf(part_of_name.substr(11));
			u32 r1 = stoi(sf.next(","));
			u32 g1 = stoi(sf.next(","));
			u32 b1 = stoi(sf.next(":"));
			std::string filename = sf.next("");

			std::string path = getTexturePath(filename.c_str());

			infostream<<"generate_image(): Loading path \""<<path
					<<"\""<<std::endl;
			
			video::IImage *image = driver->createImageFromFile(path.c_str());
			
			if(image == NULL)
			{
				infostream<<"generate_image(): Loading path \""
						<<path<<"\" failed"<<std::endl;
			}
			else
			{
				core::dimension2d<u32> dim = image->getDimension();
				baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
				
				for(u32 y=0; y<dim.Height; y++)
				for(u32 x=0; x<dim.Width; x++)
				{
					video::SColor c = image->getPixel(x,y);
					u32 r = c.getRed();
					u32 g = c.getGreen();
					u32 b = c.getBlue();
					if(!(r == r1 && g == g1 && b == b1))
						continue;
					c.setAlpha(0);
					image->setPixel(x,y,c);
				}
				// Blit
				image->copyTo(baseimg);

				image->drop();
			}
		}
		/*
			"[makealpha2:R,G,B;R2,G2,B2:filename.png"
			Use an image with converting two colors to transparent.
		*/
		else if(part_of_name.substr(0,12) == "[makealpha2:")
		{
			if(baseimg != NULL)
			{
				infostream<<"generate_image(): baseimg!=NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			Strfnd sf(part_of_name.substr(12));
			u32 r1 = stoi(sf.next(","));
			u32 g1 = stoi(sf.next(","));
			u32 b1 = stoi(sf.next(";"));
			u32 r2 = stoi(sf.next(","));
			u32 g2 = stoi(sf.next(","));
			u32 b2 = stoi(sf.next(":"));
			std::string filename = sf.next("");

			std::string path = getTexturePath(filename.c_str());

			infostream<<"generate_image(): Loading path \""<<path
					<<"\""<<std::endl;
			
			video::IImage *image = driver->createImageFromFile(path.c_str());
			
			if(image == NULL)
			{
				infostream<<"generate_image(): Loading path \""
						<<path<<"\" failed"<<std::endl;
			}
			else
			{
				core::dimension2d<u32> dim = image->getDimension();
				baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
				
				for(u32 y=0; y<dim.Height; y++)
				for(u32 x=0; x<dim.Width; x++)
				{
					video::SColor c = image->getPixel(x,y);
					u32 r = c.getRed();
					u32 g = c.getGreen();
					u32 b = c.getBlue();
					if(!(r == r1 && g == g1 && b == b1) &&
					   !(r == r2 && g == g2 && b == b2))
						continue;
					c.setAlpha(0);
					image->setPixel(x,y,c);
				}
				// Blit
				image->copyTo(baseimg);

				image->drop();
			}
		}
		/*
			[inventorycube{topimage{leftimage{rightimage
			In every subimage, replace ^ with &.
			Create an "inventory cube".
			NOTE: This should be used only on its own.
			Example (a grass block (not actually used in game):
			"[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png"
		*/
		else if(part_of_name.substr(0,14) == "[inventorycube")
		{
			if(baseimg != NULL)
			{
				infostream<<"generate_image(): baseimg!=NULL "
						<<"for part_of_name=\""<<part_of_name
						<<"\", cancelling."<<std::endl;
				return false;
			}

			str_replace_char(part_of_name, '&', '^');
			Strfnd sf(part_of_name);
			sf.next("{");
			std::string imagename_top = sf.next("{");
			std::string imagename_left = sf.next("{");
			std::string imagename_right = sf.next("{");

#if 1
			//TODO

			if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
			{
				infostream<<"generate_image(): EVDF_RENDER_TO_TARGET"
						" not supported. Creating fallback image"<<std::endl;
				baseimg = generate_image_from_scratch(
						imagename_top, device);
				return true;
			}
			
			u32 w0 = 64;
			u32 h0 = 64;
			//infostream<<"inventorycube w="<<w0<<" h="<<h0<<std::endl;
			core::dimension2d<u32> dim(w0,h0);
			
			// Generate images for the faces of the cube
			video::IImage *img_top = generate_image_from_scratch(
					imagename_top, device);
			video::IImage *img_left = generate_image_from_scratch(
					imagename_left, device);
			video::IImage *img_right = generate_image_from_scratch(
					imagename_right, device);
			assert(img_top && img_left && img_right);

			// TODO: Create textures from images
			video::ITexture *texture_top = driver->addTexture(
					(imagename_top + "__temp__").c_str(), img_top);
			assert(texture_top);
			
			// Drop images
			img_top->drop();
			img_left->drop();
			img_right->drop();
			
			// Create render target texture
			video::ITexture *rtt = NULL;
			std::string rtt_name = part_of_name + "_RTT";
			rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(),
					video::ECF_A8R8G8B8);
			assert(rtt);
			
			// Set render target
			driver->setRenderTarget(rtt, true, true,
					video::SColor(0,0,0,0));
			
			// Get a scene manager
			scene::ISceneManager *smgr_main = device->getSceneManager();
			assert(smgr_main);
			scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
			assert(smgr);
			
			/*
				Create scene:
				- An unit cube is centered at 0,0,0
				- Camera looks at cube from Y+, Z- towards Y-, Z+
				NOTE: Cube has to be changed to something else because
				the textures cannot be set individually (or can they?)
			*/

			scene::ISceneNode* cube = smgr->addCubeSceneNode(1.0, NULL, -1,
					v3f(0,0,0), v3f(0, 45, 0));
			// Set texture of cube
			cube->setMaterialTexture(0, texture_top);
			//cube->setMaterialFlag(video::EMF_LIGHTING, false);
			cube->setMaterialFlag(video::EMF_ANTI_ALIASING, false);
			cube->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);

			scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
					v3f(0, 1.0, -1.5), v3f(0, 0, 0));
			// Set orthogonal projection
			core::CMatrix4<f32> pm;
			pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100);
			camera->setProjectionMatrix(pm, true);

			/*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0,
					v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);

			smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2));

			// Render scene
			driver->beginScene(true, true, video::SColor(0,0,0,0));
			smgr->drawAll();
			driver->endScene();
			
			// NOTE: The scene nodes should not be dropped, otherwise
			//       smgr->drop() segfaults
			/*cube->drop();
			camera->drop();
			light->drop();*/
			// Drop scene manager
			smgr->drop();
			
			// Unset render target
			driver->setRenderTarget(0, true, true, 0);

			//TODO: Free textures of images
			driver->removeTexture(texture_top);
			
			// Create image of render target
			video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);

			assert(image);
			
			baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);

			if(image)
			{
				image->copyTo(baseimg);
				image->drop();
			}
#endif
		}
		else
		{
			infostream<<"generate_image(): Invalid "
					" modification: \""<<part_of_name<<"\""<<std::endl;
		}
	}

	return true;
}