CC3Vector CC3SimpleLineNode::getLineEnd() { return getVertexLocationAt( 1 ); }
CC3Vector CC3MeshNode::getDeformedVertexLocationAt( GLuint vertexIndex, GLuint faceIndex ) { return getVertexLocationAt( vertexIndex ); }
CC3Vector CC3SimpleLineNode::getLineStart() { return getVertexLocationAt(0); }