Exemple #1
0
int ColorBalanceMain::handle_opengl()
{
#ifdef HAVE_GL

	get_output()->to_texture();
	get_output()->enable_opengl();

	unsigned int shader = 0;
	const char *shader_stack[] = { 0, 0, 0, 0, 0, 0, 0, 0 };
	int current_shader = 0;
	int aggregate_interpolate = 0;
	int aggregate_gamma = 0;

	get_aggregation(&aggregate_interpolate,
		&aggregate_gamma);

//printf("ColorBalanceMain::handle_opengl %d %d\n", aggregate_interpolate, aggregate_gamma);
	if(aggregate_interpolate)
		INTERPOLATE_COMPILE(shader_stack, current_shader)

	if(aggregate_gamma)
		GAMMA_COMPILE(shader_stack, current_shader, aggregate_interpolate)

	COLORBALANCE_COMPILE(shader_stack, 
		current_shader, 
		aggregate_gamma || aggregate_interpolate)

	shader = VFrame::make_shader(0, 
		shader_stack[0], 
		shader_stack[1], 
		shader_stack[2], 
		shader_stack[3], 
		shader_stack[4], 
		shader_stack[5], 
		shader_stack[6], 
		shader_stack[7], 
		0);

	if(shader > 0)
	{
		glUseProgram(shader);
		glUniform1i(glGetUniformLocation(shader, "tex"), 0);

		if(aggregate_interpolate) INTERPOLATE_UNIFORMS(shader);
		if(aggregate_gamma) GAMMA_UNIFORMS(shader);

		COLORBALANCE_UNIFORMS(shader);

	}

	get_output()->init_screen();
	get_output()->bind_texture(0);
	get_output()->draw_texture();
	glUseProgram(0);
	get_output()->set_opengl_state(VFrame::SCREEN);
#endif
	return 0;
}
int Color3WayMain::process_buffer(VFrame *frame,
	int64_t start_position,
	double frame_rate)
{
	need_reconfigure |= load_configuration();

	if(!engine) engine = new Color3WayEngine(this, 
//		1);
		PluginClient::smp + 1);

//printf("Color3WayMain::process_realtime 1 %d\n", need_reconfigure);
	if(need_reconfigure)
	{

		reconfigure();
		need_reconfigure = 0;
	}



	read_frame(frame,
		0,
		get_source_position(),
		get_framerate(),
		get_use_opengl());

	int aggregate_interpolate = 0;
	int aggregate_gamma = 0;
	get_aggregation(&aggregate_interpolate,
		&aggregate_gamma);



	engine->process_packages();


	return 0;
}
Exemple #3
0
int ColorBalanceMain::process_buffer(VFrame *frame,
	int64_t start_position,
	double frame_rate)
{
	need_reconfigure |= load_configuration();

//printf("ColorBalanceMain::process_realtime 1 %d\n", need_reconfigure);
	if(need_reconfigure)
	{
		if(!engine)
		{
			total_engines = PluginClient::smp + 1;
			engine = new ColorBalanceEngine*[total_engines];
			for(int i = 0; i < total_engines; i++)
			{
				engine[i] = new ColorBalanceEngine(this);
				engine[i]->start();
			}
		}

		reconfigure();
		need_reconfigure = 0;
	}

	frame->get_params()->update("COLORBALANCE_PRESERVE", config.preserve);
	frame->get_params()->update("COLORBALANCE_CYAN", calculate_transfer(config.cyan));
	frame->get_params()->update("COLORBALANCE_MAGENTA", calculate_transfer(config.magenta));
	frame->get_params()->update("COLORBALANCE_YELLOW", calculate_transfer(config.yellow));


	read_frame(frame,
		0,
		get_source_position(),
		get_framerate(),
		get_use_opengl());

	int aggregate_interpolate = 0;
	int aggregate_gamma = 0;
	get_aggregation(&aggregate_interpolate,
		&aggregate_gamma);

	if(!EQUIV(config.cyan, 0) || 
		!EQUIV(config.magenta, 0) || 
		!EQUIV(config.yellow, 0) ||
		(get_use_opengl() &&
			(aggregate_interpolate ||
			aggregate_gamma)))
	{
		if(get_use_opengl())
		{
//get_output()->dump_stacks();
// Aggregate
			if(next_effect_is("Histogram")) return 0;
			return run_opengl();
		}
	
		for(int i = 0; i < total_engines; i++)
		{
			engine[i]->start_process_frame(frame, 
				frame, 
				frame->get_h() * i / total_engines, 
				frame->get_h() * (i + 1) / total_engines);
		}

		for(int i = 0; i < total_engines; i++)
		{
			engine[i]->wait_process_frame();
		}
	}


	return 0;
}