mon_effect_data load_mon_effect_data( JsonObject &e ) { return mon_effect_data( efftype_id( e.get_string( "id" ) ), e.get_int( "duration", 0 ), e.get_bool( "affect_hit_bp", false ), get_body_part_token( e.get_string( "bp", "NUM_BP" ) ), e.get_bool( "permanent", false ), e.get_int( "chance", 100 ) ); }
static mut_attack load_mutation_attack( JsonObject &jo ) { mut_attack ret; jo.read( "attack_text_u", ret.attack_text_u ); jo.read( "attack_text_npc", ret.attack_text_npc ); jo.read( "required_mutations", ret.required_mutations ); jo.read( "blocker_mutations", ret.blocker_mutations ); jo.read( "hardcoded_effect", ret.hardcoded_effect ); if( jo.has_string( "body_part" ) ) { ret.bp = get_body_part_token( jo.get_string( "body_part" ) ); } jo.read( "chance", ret.chance ); if( jo.has_array( "base_damage" ) ) { JsonArray jo_dam = jo.get_array( "base_damage" ); ret.base_damage = load_damage_instance( jo_dam ); } else if( jo.has_object( "base_damage" ) ) { JsonObject jo_dam = jo.get_object( "base_damage" ); ret.base_damage = load_damage_instance( jo_dam ); } if( jo.has_array( "strength_damage" ) ) { JsonArray jo_dam = jo.get_array( "strength_damage" ); ret.strength_damage = load_damage_instance( jo_dam ); } else if( jo.has_object( "strength_damage" ) ) { JsonObject jo_dam = jo.get_object( "strength_damage" ); ret.strength_damage = load_damage_instance( jo_dam ); } if( ret.attack_text_u.empty() || ret.attack_text_npc.empty() ) { jo.throw_error( "Attack message unset" ); } if( !ret.hardcoded_effect && ret.base_damage.empty() && ret.strength_damage.empty() ) { jo.throw_error( "Damage unset" ); } else if( ret.hardcoded_effect && ( !ret.base_damage.empty() || !ret.strength_damage.empty() ) ) { jo.throw_error( "Damage and hardcoded effect are both set (must be one, not both)" ); } if( ret.chance <= 0 ) { jo.throw_error( "Chance of procing must be set and positive" ); } return ret; }
void melee_actor::load_internal( JsonObject &obj, const std::string & ) { // Optional: if( obj.has_array( "damage_max_instance" ) ) { JsonArray arr = obj.get_array( "damage_max_instance" ); damage_max_instance = load_damage_instance( arr ); } else if( obj.has_object( "damage_max_instance" ) ) { damage_max_instance = load_damage_instance( obj ); } min_mul = obj.get_float( "min_mul", 0.0f ); max_mul = obj.get_float( "max_mul", 1.0f ); move_cost = obj.get_int( "move_cost", 100 ); accuracy = obj.get_int( "accuracy", INT_MIN ); optional( obj, was_loaded, "miss_msg_u", miss_msg_u, translated_string_reader, _( "The %s lunges at you, but you dodge!" ) ); optional( obj, was_loaded, "no_dmg_msg_u", no_dmg_msg_u, translated_string_reader, _( "The %1$s bites your %2$s, but fails to penetrate armor!" ) ); optional( obj, was_loaded, "hit_dmg_u", hit_dmg_u, translated_string_reader, _( "The %1$s bites your %2$s!" ) ); optional( obj, was_loaded, "miss_msg_npc", miss_msg_npc, translated_string_reader, _( "The %s lunges at <npcname>, but they dodge!" ) ); optional( obj, was_loaded, "no_dmg_msg_npc", no_dmg_msg_npc, translated_string_reader, _( "The %1$s bites <npcname>'s %2$s, but fails to penetrate armor!" ) ); optional( obj, was_loaded, "hit_dmg_npc", hit_dmg_npc, translated_string_reader, _( "The %1$s bites <npcname>'s %2$s!" ) ); if( obj.has_array( "body_parts" ) ) { JsonArray jarr = obj.get_array( "body_parts" ); while( jarr.has_more() ) { JsonArray sub = jarr.next_array(); const body_part bp = get_body_part_token( sub.get_string( 0 ) ); const float prob = sub.get_float( 1 ); body_parts.add_or_replace( bp, prob ); } } if( obj.has_array( "effects" ) ) { JsonArray jarr = obj.get_array( "effects" ); while( jarr.has_more() ) { JsonObject eff = jarr.next_object(); effects.push_back( load_mon_effect_data( eff ) ); } } }
void mtype::load( JsonObject &jo ) { MonsterGenerator &gen = MonsterGenerator::generator(); // Name and name plural are not translated here, but when needed in // combination with the actual count in `mtype::nname`. mandatory( jo, was_loaded, "name", name ); // default behaviour: Assume the regular plural form (appending an “s”) optional( jo, was_loaded, "name_plural", name_plural, name + "s" ); mandatory( jo, was_loaded, "description", description, translated_string_reader ); // Have to overwrite the default { "hflesh" } here if( !was_loaded || jo.has_member( "material" ) ) { mat = { jo.get_string( "material" ) }; } optional( jo, was_loaded, "species", species, auto_flags_reader<species_id> {} ); optional( jo, was_loaded, "categories", categories, auto_flags_reader<> {} ); // See monfaction.cpp if( !was_loaded || jo.has_member( "default_faction" ) ) { const auto faction = mfaction_str_id( jo.get_string( "default_faction" ) ); default_faction = monfactions::get_or_add_faction( faction ); } if( !was_loaded || jo.has_member( "symbol" ) ) { sym = jo.get_string( "symbol" ); if( utf8_wrapper( sym ).display_width() != 1 ) { jo.throw_error( "monster symbol should be exactly one console cell width", "symbol" ); } } mandatory( jo, was_loaded, "color", color, color_reader{} ); const typed_flag_reader<decltype( Creature::size_map )> size_reader{ Creature::size_map, "invalid creature size" }; optional( jo, was_loaded, "size", size, size_reader, MS_MEDIUM ); const typed_flag_reader<decltype( gen.phase_map )> phase_reader{ gen.phase_map, "invalid phase id" }; optional( jo, was_loaded, "phase", phase, phase_reader, SOLID ); optional( jo, was_loaded, "diff", difficulty, 0 ); optional( jo, was_loaded, "aggression", agro, 0 ); optional( jo, was_loaded, "morale", morale, 0 ); optional( jo, was_loaded, "speed", speed, 0 ); optional( jo, was_loaded, "attack_cost", attack_cost, 100 ); optional( jo, was_loaded, "melee_skill", melee_skill, 0 ); optional( jo, was_loaded, "melee_dice", melee_dice, 0 ); optional( jo, was_loaded, "melee_dice_sides", melee_sides, 0 ); optional( jo, was_loaded, "melee_cut", melee_cut, 0 ); optional( jo, was_loaded, "dodge", sk_dodge, 0 ); optional( jo, was_loaded, "armor_bash", armor_bash, 0 ); optional( jo, was_loaded, "armor_cut", armor_cut, 0 ); optional( jo, was_loaded, "armor_acid", armor_acid, armor_cut / 2 ); optional( jo, was_loaded, "armor_fire", armor_fire, 0 ); optional( jo, was_loaded, "hp", hp, 0 ); optional( jo, was_loaded, "starting_ammo", starting_ammo ); optional( jo, was_loaded, "luminance", luminance, 0 ); optional( jo, was_loaded, "revert_to_itype", revert_to_itype, "" ); optional( jo, was_loaded, "vision_day", vision_day, 40 ); optional( jo, was_loaded, "vision_night", vision_night, 1 ); optional( jo, was_loaded, "armor_stab", armor_stab, 0.8f * armor_cut ); // TODO: allow adding/removing specific entries if `was_loaded` is true if( jo.has_array( "attack_effs" ) ) { JsonArray jsarr = jo.get_array( "attack_effs" ); while( jsarr.has_more() ) { JsonObject e = jsarr.next_object(); mon_effect_data new_eff( efftype_id( e.get_string( "id" ) ), e.get_int( "duration", 0 ), get_body_part_token( e.get_string( "bp", "NUM_BP" ) ), e.get_bool( "permanent", false ), e.get_int( "chance", 100 ) ); atk_effs.push_back( new_eff ); } } if( jo.has_member( "death_drops" ) ) { JsonIn &stream = *jo.get_raw( "death_drops" ); death_drops = item_group::load_item_group( stream, "distribution" ); } const typed_flag_reader<decltype( gen.death_map )> death_reader{ gen.death_map, "invalid monster death function" }; optional( jo, was_loaded, "death_function", dies, death_reader ); if( dies.empty() ) { // TODO: really needed? Is an empty `dies` container not allowed? dies.push_back( mdeath::normal ); } // TODO: allow overriding/adding/removing those if `was_loaded` is true gen.load_special_defense( this, jo, "special_when_hit" ); gen.load_special_attacks( this, jo, "special_attacks" ); // Disable upgrading when JSON contains `"upgrades": false`, but fallback to the // normal behavior (including error checking) if "upgrades" is not boolean or not `false`. if( jo.has_bool( "upgrades" ) && !jo.get_bool( "upgrades" ) ) { upgrade_group = mongroup_id::NULL_ID; upgrade_into = mtype_id::NULL_ID; upgrades = false; } else if( jo.has_member( "upgrades" ) ) { JsonObject up = jo.get_object( "upgrades" ); optional( up, was_loaded, "half_life", half_life, -1 ); optional( up, was_loaded, "into_group", upgrade_group, auto_flags_reader<mongroup_id> {}, mongroup_id::NULL_ID ); optional( up, was_loaded, "into", upgrade_into, auto_flags_reader<mtype_id> {}, mtype_id::NULL_ID ); upgrades = true; } const typed_flag_reader<decltype( gen.flag_map )> flag_reader{ gen.flag_map, "invalid monster flag" }; optional( jo, was_loaded, "flags", flags, flag_reader ); const typed_flag_reader<decltype( gen.trigger_map )> trigger_reader{ gen.trigger_map, "invalid monster trigger" }; optional( jo, was_loaded, "anger_triggers", anger, trigger_reader ); optional( jo, was_loaded, "placate_triggers", placate, trigger_reader ); optional( jo, was_loaded, "fear_triggers", fear, trigger_reader ); }
bool game::dump_stats( const std::string &what, dump_mode mode, const std::vector<std::string> &opts ) { try { loading_ui ui( false ); load_core_data( ui ); load_packs( _( "Loading content packs" ), { mod_id( "dda" ) }, ui ); DynamicDataLoader::get_instance().finalize_loaded_data( ui ); } catch( const std::exception &err ) { std::cerr << "Error loading data from json: " << err.what() << std::endl; return false; } std::vector<std::string> header; std::vector<std::vector<std::string>> rows; int scol = 0; // sorting column std::map<std::string, standard_npc> test_npcs; test_npcs[ "S1" ] = standard_npc( "S1", { "gloves_survivor", "mask_lsurvivor" }, 4, 8, 10, 8, 10 /* DEX 10, PER 10 */ ); test_npcs[ "S2" ] = standard_npc( "S2", { "gloves_fingerless", "sunglasses" }, 4, 8, 8, 8, 10 /* PER 10 */ ); test_npcs[ "S3" ] = standard_npc( "S3", { "gloves_plate", "helmet_plate" }, 4, 10, 8, 8, 8 /* STAT 10 */ ); test_npcs[ "S4" ] = standard_npc( "S4", {}, 0, 8, 10, 8, 10 /* DEX 10, PER 10 */ ); test_npcs[ "S5" ] = standard_npc( "S5", {}, 4, 8, 10, 8, 10 /* DEX 10, PER 10 */ ); test_npcs[ "S6" ] = standard_npc( "S6", { "gloves_hsurvivor", "mask_hsurvivor" }, 4, 8, 10, 8, 10 /* DEX 10, PER 10 */ ); std::map<std::string, item> test_items; test_items[ "G1" ] = item( "glock_19" ).ammo_set( "9mm" ); test_items[ "G2" ] = item( "hk_mp5" ).ammo_set( "9mm" ); test_items[ "G3" ] = item( "ar15" ).ammo_set( "223" ); test_items[ "G4" ] = item( "remington_700" ).ammo_set( "270" ); test_items[ "G4" ].emplace_back( "rifle_scope" ); if( what == "AMMO" ) { header = { "Name", "Ammo", "Volume", "Weight", "Stack", "Range", "Dispersion", "Recoil", "Damage", "Pierce" }; auto dump = [&rows]( const item & obj ) { // a common task is comparing ammo by type so ammo has multiple repeat the entry for( const auto &e : obj.type->ammo->type ) { std::vector<std::string> r; r.push_back( obj.tname( 1, false ) ); r.push_back( e.str() ); r.push_back( to_string( obj.volume() / units::legacy_volume_factor ) ); r.push_back( to_string( to_gram( obj.weight() ) ) ); r.push_back( to_string( obj.type->stack_size ) ); r.push_back( to_string( obj.type->ammo->range ) ); r.push_back( to_string( obj.type->ammo->dispersion ) ); r.push_back( to_string( obj.type->ammo->recoil ) ); damage_instance damage = obj.type->ammo->damage; r.push_back( to_string( damage.total_damage() ) ); r.push_back( to_string( damage.empty() ? 0 : ( *damage.begin() ).res_pen ) ); rows.push_back( r ); } }; for( const itype *e : item_controller->all() ) { if( e->ammo ) { dump( item( e, calendar::turn, item::solitary_tag {} ) ); } } } else if( what == "ARMOR" ) { header = { "Name", "Encumber (fit)", "Warmth", "Weight", "Storage", "Coverage", "Bash", "Cut", "Acid", "Fire" }; auto dump = [&rows]( const item & obj ) { std::vector<std::string> r; r.push_back( obj.tname( 1, false ) ); r.push_back( to_string( obj.get_encumber() ) ); r.push_back( to_string( obj.get_warmth() ) ); r.push_back( to_string( to_gram( obj.weight() ) ) ); r.push_back( to_string( obj.get_storage() / units::legacy_volume_factor ) ); r.push_back( to_string( obj.get_coverage() ) ); r.push_back( to_string( obj.bash_resist() ) ); r.push_back( to_string( obj.cut_resist() ) ); r.push_back( to_string( obj.acid_resist() ) ); r.push_back( to_string( obj.fire_resist() ) ); rows.push_back( r ); }; body_part bp = opts.empty() ? num_bp : get_body_part_token( opts.front() ); for( const itype *e : item_controller->all() ) { if( e->armor ) { item obj( e ); if( bp == num_bp || obj.covers( bp ) ) { if( obj.has_flag( "VARSIZE" ) ) { obj.item_tags.insert( "FIT" ); } dump( obj ); } } } } else if( what == "EDIBLE" ) { header = { "Name", "Volume", "Weight", "Stack", "Calories", "Quench", "Healthy" }; for( const auto &v : vitamin::all() ) { header.push_back( v.second.name() ); } auto dump = [&rows]( const item & obj ) { std::vector<std::string> r; r.push_back( obj.tname( false ) ); r.push_back( to_string( obj.volume() / units::legacy_volume_factor ) ); r.push_back( to_string( to_gram( obj.weight() ) ) ); r.push_back( to_string( obj.type->stack_size ) ); r.push_back( to_string( obj.type->comestible->get_calories() ) ); r.push_back( to_string( obj.type->comestible->quench ) ); r.push_back( to_string( obj.type->comestible->healthy ) ); auto vits = g->u.vitamins_from( obj ); for( const auto &v : vitamin::all() ) { r.push_back( to_string( vits[ v.first ] ) ); } rows.push_back( r ); }; for( const itype *e : item_controller->all() ) { item food( e, calendar::turn, item::solitary_tag {} ); if( food.is_food() && g->u.can_eat( food ).success() ) { dump( food ); } } } else if( what == "GUN" ) { header = { "Name", "Ammo", "Volume", "Weight", "Capacity", "Range", "Dispersion", "Effective recoil", "Damage", "Pierce", "Aim time", "Effective range", "Snapshot range", "Max range" }; std::set<std::string> locations; for( const itype *e : item_controller->all() ) { if( e->gun ) { std::transform( e->gun->valid_mod_locations.begin(), e->gun->valid_mod_locations.end(), std::inserter( locations, locations.begin() ), []( const std::pair<gunmod_location, int> &q ) { return q.first.name(); } ); } } for( const auto &e : locations ) { header.push_back( e ); } auto dump = [&rows, &locations]( const standard_npc & who, const item & obj ) { std::vector<std::string> r; r.push_back( obj.tname( 1, false ) ); r.push_back( obj.ammo_type() ? obj.ammo_type().str() : "" ); r.push_back( to_string( obj.volume() / units::legacy_volume_factor ) ); r.push_back( to_string( to_gram( obj.weight() ) ) ); r.push_back( to_string( obj.ammo_capacity() ) ); r.push_back( to_string( obj.gun_range() ) ); r.push_back( to_string( obj.gun_dispersion() ) ); r.push_back( to_string( obj.gun_recoil( who ) ) ); damage_instance damage = obj.gun_damage(); r.push_back( to_string( damage.total_damage() ) ); r.push_back( to_string( damage.empty() ? 0 : ( *damage.begin() ).res_pen ) ); r.push_back( to_string( who.gun_engagement_moves( obj ) ) ); for( const auto &e : locations ) { const auto &vml = obj.type->gun->valid_mod_locations; const auto iter = vml.find( e ); r.push_back( to_string( iter != vml.end() ? iter->second : 0 ) ); } rows.push_back( r ); }; for( const itype *e : item_controller->all() ) { if( e->gun ) { item gun( e ); if( !gun.magazine_integral() ) { gun.emplace_back( gun.magazine_default() ); } gun.ammo_set( gun.ammo_type()->default_ammotype(), gun.ammo_capacity() ); dump( test_npcs[ "S1" ], gun ); if( gun.type->gun->barrel_length > 0 ) { gun.emplace_back( "barrel_small" ); dump( test_npcs[ "S1" ], gun ); } } } } else if( what == "RECIPE" ) { // optionally filter recipes to include only those using specified skills recipe_subset dict; for( const auto &r : recipe_dict ) { if( opts.empty() || std::any_of( opts.begin(), opts.end(), [&r]( const std::string & s ) { if( r.second.skill_used == skill_id( s ) && r.second.difficulty > 0 ) { return true; } auto iter = r.second.required_skills.find( skill_id( s ) ); return iter != r.second.required_skills.end() && iter->second > 0; } ) ) { dict.include( &r.second ); } } // only consider skills that are required by at least one recipe std::vector<Skill> sk; std::copy_if( Skill::skills.begin(), Skill::skills.end(), std::back_inserter( sk ), [&dict]( const Skill & s ) { return std::any_of( dict.begin(), dict.end(), [&s]( const recipe * r ) { return r->skill_used == s.ident() || r->required_skills.find( s.ident() ) != r->required_skills.end(); } ); } ); header = { "Result" }; for( const auto &e : sk ) { header.push_back( e.ident().str() ); } for( const recipe *e : dict ) { std::vector<std::string> r; r.push_back( e->result_name() ); for( const auto &s : sk ) { if( e->skill_used == s.ident() ) { r.push_back( to_string( e->difficulty ) ); } else { auto iter = e->required_skills.find( s.ident() ); r.push_back( to_string( iter != e->required_skills.end() ? iter->second : 0 ) ); } } rows.push_back( r ); } } else if( what == "VEHICLE" ) { header = { "Name", "Weight (empty)", "Weight (fueled)", "Max velocity (mph)", "Safe velocity (mph)", "Acceleration (mph/turn)", "Mass coeff %", "Aerodynamics coeff %", "Friction coeff %", "Traction coeff % (grass)" }; auto dump = [&rows]( const vproto_id & obj ) { auto veh_empty = vehicle( obj, 0, 0 ); auto veh_fueled = vehicle( obj, 100, 0 ); std::vector<std::string> r; r.push_back( veh_empty.name ); r.push_back( to_string( to_kilogram( veh_empty.total_mass() ) ) ); r.push_back( to_string( to_kilogram( veh_fueled.total_mass() ) ) ); r.push_back( to_string( veh_fueled.max_velocity() / 100 ) ); r.push_back( to_string( veh_fueled.safe_velocity() / 100 ) ); r.push_back( to_string( veh_fueled.acceleration() / 100 ) ); r.push_back( to_string( ( int )( 100 * veh_fueled.k_mass() ) ) ); r.push_back( to_string( ( int )( 100 * veh_fueled.k_aerodynamics() ) ) ); r.push_back( to_string( ( int )( 100 * veh_fueled.k_friction() ) ) ); r.push_back( to_string( ( int )( 100 * veh_fueled.k_traction( veh_fueled.wheel_area( false ) / 2.0f ) ) ) ); rows.push_back( r ); }; for( auto &e : vehicle_prototype::get_all() ) { dump( e ); } } else if( what == "VPART" ) { header = { "Name", "Location", "Weight", "Size" }; auto dump = [&rows]( const vpart_info & obj ) { std::vector<std::string> r; r.push_back( obj.name() ); r.push_back( obj.location ); r.push_back( to_string( int( ceil( to_gram( item( obj.item ).weight() ) / 1000.0 ) ) ) ); r.push_back( to_string( obj.size / units::legacy_volume_factor ) ); rows.push_back( r ); }; for( const auto &e : vpart_info::all() ) { dump( e.second ); } } else { std::cerr << "unknown argument: " << what << std::endl; return false; } rows.erase( std::remove_if( rows.begin(), rows.end(), []( const std::vector<std::string> &e ) { return e.empty(); } ), rows.end() ); if( scol >= 0 ) { std::sort( rows.begin(), rows.end(), [&scol]( const std::vector<std::string> &lhs, const std::vector<std::string> &rhs ) { return lhs[ scol ] < rhs[ scol ]; } ); } rows.erase( std::unique( rows.begin(), rows.end() ), rows.end() ); switch( mode ) { case dump_mode::TSV: rows.insert( rows.begin(), header ); for( const auto &r : rows ) { std::copy( r.begin(), r.end() - 1, std::ostream_iterator<std::string>( std::cout, "\t" ) ); std::cout << r.back() << "\n"; } break; case dump_mode::HTML: std::cout << "<table>"; std::cout << "<thead>"; std::cout << "<tr>"; for( const auto &col : header ) { std::cout << "<th>" << col << "</th>"; } std::cout << "</tr>"; std::cout << "</thead>"; std::cout << "<tdata>"; for( const auto &r : rows ) { std::cout << "<tr>"; for( const auto &col : r ) { std::cout << "<td>" << col << "</td>"; } std::cout << "</tr>"; } std::cout << "</tdata>"; std::cout << "</table>"; break; } return true; }
void MonsterGenerator::load_monster(JsonObject &jo) { const mtype_id mid = mtype_id( jo.get_string("id") ); if (mon_templates.count(mid) > 0) { delete mon_templates[mid]; } mtype *newmon = new mtype; newmon->id = mid; newmon->name = jo.get_string("name").c_str(); if(jo.has_member("name_plural")) { newmon->name_plural = jo.get_string("name_plural"); } else { // default behaviour: Assume the regular plural form (appending an “s”) newmon->name_plural = newmon->name + "s"; } newmon->description = _(jo.get_string("description").c_str()); // Have to overwrite the default { "hflesh" } here newmon->mat = { jo.get_string("material") }; for( auto &s : jo.get_tags( "species" ) ) { newmon->species.insert( species_id( s ) ); } newmon->categories = jo.get_tags("categories"); // See monfaction.cpp newmon->default_faction = monfactions::get_or_add_faction( mfaction_str_id( jo.get_string("default_faction") ) ); newmon->sym = jo.get_string("symbol"); if( utf8_wrapper( newmon->sym ).display_width() != 1 ) { jo.throw_error( "monster symbol should be exactly one console cell width", "symbol" ); } newmon->color = color_from_string(jo.get_string("color")); newmon->size = get_from_string(jo.get_string("size", "MEDIUM"), Creature::size_map, MS_MEDIUM); newmon->phase = get_from_string(jo.get_string("phase", "SOLID"), phase_map, SOLID); newmon->difficulty = jo.get_int("diff", 0); newmon->agro = jo.get_int("aggression", 0); newmon->morale = jo.get_int("morale", 0); newmon->speed = jo.get_int("speed", 0); newmon->attack_cost = jo.get_int("attack_cost", 100); newmon->melee_skill = jo.get_int("melee_skill", 0); newmon->melee_dice = jo.get_int("melee_dice", 0); newmon->melee_sides = jo.get_int("melee_dice_sides", 0); newmon->melee_cut = jo.get_int("melee_cut", 0); newmon->sk_dodge = jo.get_int("dodge", 0); newmon->armor_bash = jo.get_int("armor_bash", 0); newmon->armor_cut = jo.get_int("armor_cut", 0); newmon->hp = jo.get_int("hp", 0); jo.read("starting_ammo", newmon->starting_ammo); newmon->luminance = jo.get_float("luminance", 0); newmon->revert_to_itype = jo.get_string( "revert_to_itype", "" ); newmon->vision_day = jo.get_int("vision_day", 40); newmon->vision_night = jo.get_int("vision_night", 1); if (jo.has_array("attack_effs")) { JsonArray jsarr = jo.get_array("attack_effs"); while (jsarr.has_more()) { JsonObject e = jsarr.next_object(); mon_effect_data new_eff(e.get_string("id", "null"), e.get_int("duration", 0), get_body_part_token( e.get_string("bp", "NUM_BP") ), e.get_bool("permanent", false), e.get_int("chance", 100)); newmon->atk_effs.push_back(new_eff); } } if( jo.has_member( "death_drops" ) ) { JsonIn& stream = *jo.get_raw( "death_drops" ); newmon->death_drops = item_group::load_item_group( stream, "distribution" ); } newmon->dies = get_death_functions(jo, "death_function"); load_special_defense(newmon, jo, "special_when_hit"); load_special_attacks(newmon, jo, "special_attacks"); if (jo.has_member("upgrades")) { JsonObject upgrades = jo.get_object("upgrades"); newmon->half_life = upgrades.get_int("half_life", -1); newmon->upgrade_group = mongroup_id( upgrades.get_string("into_group", mongroup_id::NULL_ID.str() ) ); newmon->upgrade_into = mtype_id( upgrades.get_string("into", mtype_id::NULL_ID.str() ) ); newmon->upgrades = true; } std::set<std::string> flags, anger_trig, placate_trig, fear_trig; flags = jo.get_tags("flags"); anger_trig = jo.get_tags("anger_triggers"); placate_trig = jo.get_tags("placate_triggers"); fear_trig = jo.get_tags("fear_triggers"); newmon->flags = get_set_from_tags(flags, flag_map, MF_NULL); newmon->anger = get_set_from_tags(anger_trig, trigger_map, MTRIG_NULL); newmon->fear = get_set_from_tags(fear_trig, trigger_map, MTRIG_NULL); newmon->placate = get_set_from_tags(placate_trig, trigger_map, MTRIG_NULL); mon_templates[mid] = newmon; }
bool game::dump_stats( const std::string& what, dump_mode mode, const std::vector<std::string> &opts ) { try { load_core_data(); } catch( const std::exception &err ) { std::cerr << "Error loading data from json: " << err.what() << std::endl; return false; } DynamicDataLoader::get_instance().finalize_loaded_data(); std::vector<std::string> header; std::vector<std::vector<std::string>> rows; int scol = 0; // sorting column std::map<std::string, standard_npc> test_npcs; test_npcs[ "S1" ] = standard_npc( "S1", { "gloves_survivor", "mask_lsurvivor" }, 4, 8, 10, 8, 10 /* DEX 10, PER 10 */ ); test_npcs[ "S2" ] = standard_npc( "S2", { "gloves_fingerless", "sunglasses" }, 4, 8, 8, 8, 10 /* PER 10 */ ); test_npcs[ "S3" ] = standard_npc( "S3", { "gloves_plate", "helmet_plate" }, 4, 10, 8, 8, 8 /* STAT 10 */ ); test_npcs[ "S4" ] = standard_npc( "S4", {}, 0, 8, 10, 8, 10 /* DEX 10, PER 10 */ ); test_npcs[ "S5" ] = standard_npc( "S5", {}, 4, 8, 10, 8, 10 /* DEX 10, PER 10 */ ); test_npcs[ "S6" ] = standard_npc( "S6", { "gloves_hsurvivor", "mask_hsurvivor" }, 4, 8, 10, 8, 10 /* DEX 10, PER 10 */ ); std::map<std::string, item> test_items; test_items[ "G1" ] = item( "glock_19" ).ammo_set( "9mm" ); test_items[ "G2" ] = item( "hk_mp5" ).ammo_set( "9mm" ); test_items[ "G3" ] = item( "ar15" ).ammo_set( "223" ); test_items[ "G4" ] = item( "remington_700" ).ammo_set( "270" ); test_items[ "G4" ].emplace_back( "rifle_scope" ); if( what == "AMMO" ) { header = { "Name", "Ammo", "Volume", "Weight", "Stack", "Range", "Dispersion", "Recoil", "Damage", "Pierce" }; auto dump = [&rows]( const item& obj ) { // a common task is comparing ammo by type so ammo has multiple repeat the entry for( const auto &e : obj.type->ammo->type ) { std::vector<std::string> r; r.push_back( obj.tname( 1, false ) ); r.push_back( e.str() ); r.push_back( to_string( obj.volume() / units::legacy_volume_factor ) ); r.push_back( to_string( obj.weight() ) ); r.push_back( to_string( obj.type->stack_size ) ); r.push_back( to_string( obj.type->ammo->range ) ); r.push_back( to_string( obj.type->ammo->dispersion ) ); r.push_back( to_string( obj.type->ammo->recoil ) ); r.push_back( to_string( obj.type->ammo->damage ) ); r.push_back( to_string( obj.type->ammo->pierce ) ); rows.push_back( r ); } }; for( auto& e : item_controller->get_all_itypes() ) { if( e.second.ammo ) { dump( item( e.first, calendar::turn, item::solitary_tag {} ) ); } } } else if( what == "ARMOR" ) { header = { "Name", "Encumber (fit)", "Warmth", "Weight", "Storage", "Coverage", "Bash", "Cut", "Acid", "Fire" }; auto dump = [&rows]( const item& obj ) { std::vector<std::string> r; r.push_back( obj.tname( 1, false ) ); r.push_back( to_string( obj.get_encumber() ) ); r.push_back( to_string( obj.get_warmth() ) ); r.push_back( to_string( obj.weight() ) ); r.push_back( to_string( obj.get_storage() / units::legacy_volume_factor ) ); r.push_back( to_string( obj.get_coverage() ) ); r.push_back( to_string( obj.bash_resist() ) ); r.push_back( to_string( obj.cut_resist() ) ); r.push_back( to_string( obj.acid_resist() ) ); r.push_back( to_string( obj.fire_resist() ) ); rows.push_back( r ); }; body_part bp = opts.empty() ? num_bp : get_body_part_token( opts.front() ); for( auto& e : item_controller->get_all_itypes() ) { if( e.second.armor ) { item obj( e.first ); if( bp == num_bp || obj.covers( bp ) ) { if( obj.has_flag( "VARSIZE" ) ) { obj.item_tags.insert( "FIT" ); } dump( obj ); } } } } else if( what == "EDIBLE" ) { header = { "Name", "Volume", "Weight", "Stack", "Calories", "Quench", "Healthy" }; for( const auto& v : vitamin::all() ) { header.push_back( v.second.name() ); } auto dump = [&rows,&test_npcs]( const item& obj ) { std::vector<std::string> r; r.push_back( obj.tname( false ) ); r.push_back( to_string( obj.volume() / units::legacy_volume_factor ) ); r.push_back( to_string( obj.weight() ) ); r.push_back( to_string( obj.type->stack_size ) ); r.push_back( to_string( obj.type->comestible->get_calories() ) ); r.push_back( to_string( obj.type->comestible->quench ) ); r.push_back( to_string( obj.type->comestible->healthy ) ); auto vits = g->u.vitamins_from( obj ); for( const auto& v : vitamin::all() ) { r.push_back( to_string( vits[ v.first ] ) ); } rows.push_back( r ); }; for( auto& e : item_controller->get_all_itypes() ) { if( e.second.comestible && ( e.second.comestible->comesttype == "FOOD" || e.second.comestible->comesttype == "DRINK" ) ) { item food( e.first, calendar::turn, item::solitary_tag {} ); if( g->u.can_eat( food, false, true ) == EDIBLE ) { dump( food ); } } } } else if( what == "GUN" ) { header = { "Name", "Ammo", "Volume", "Weight", "Capacity", "Range", "Dispersion", "Effective recoil", "Damage", "Pierce", "Aim time", "Effective range", "Snapshot range", "Max range" }; std::set<std::string> locations; for( const auto& e : item_controller->get_all_itypes() ) { if( e.second.gun ) { std::transform( e.second.gun->valid_mod_locations.begin(), e.second.gun->valid_mod_locations.end(), std::inserter( locations, locations.begin() ), []( const std::pair<std::string, int>& e ) { return e.first; } ); } } for( const auto &e : locations ) { header.push_back( e ); } auto dump = [&rows,&locations]( const standard_npc &who, const item& obj ) { std::vector<std::string> r; r.push_back( obj.tname( 1, false ) ); r.push_back( obj.ammo_type() ? obj.ammo_type().str() : "" ); r.push_back( to_string( obj.volume() / units::legacy_volume_factor ) ); r.push_back( to_string( obj.weight() ) ); r.push_back( to_string( obj.ammo_capacity() ) ); r.push_back( to_string( obj.gun_range() ) ); r.push_back( to_string( obj.gun_dispersion() ) ); r.push_back( to_string( obj.gun_recoil( who ) ) ); r.push_back( to_string( obj.gun_damage() ) ); r.push_back( to_string( obj.gun_pierce() ) ); r.push_back( to_string( who.gun_engagement_moves( obj ) ) ); r.push_back( string_format( "%.1f", who.gun_engagement_range( obj, player::engagement::effective ) ) ); r.push_back( string_format( "%.1f", who.gun_engagement_range( obj, player::engagement::snapshot ) ) ); r.push_back( string_format( "%.1f", who.gun_engagement_range( obj, player::engagement::maximum ) ) ); for( const auto &e : locations ) { r.push_back( to_string( obj.type->gun->valid_mod_locations[ e ] ) ); } rows.push_back( r ); }; for( const auto& e : item_controller->get_all_itypes() ) { if( e.second.gun ) { item gun( e.first ); if( !gun.magazine_integral() ) { gun.emplace_back( gun.magazine_default() ); } gun.ammo_set( default_ammo( gun.ammo_type() ), gun.ammo_capacity() ); dump( test_npcs[ "S1" ], gun ); if( gun.type->gun->barrel_length > 0 ) { gun.emplace_back( "barrel_small" ); dump( test_npcs[ "S1" ], gun ); } } } } else if( what == "VEHICLE" ) { header = { "Name", "Weight (empty)", "Weight (fueled)", "Max velocity (mph)", "Safe velocity (mph)", "Acceleration (mph/turn)", "Mass coeff %", "Aerodynamics coeff %", "Friction coeff %", "Traction coeff % (grass)" }; auto dump = [&rows]( const vproto_id& obj ) { auto veh_empty = vehicle( obj, 0, 0 ); auto veh_fueled = vehicle( obj, 100, 0 ); std::vector<std::string> r; r.push_back( veh_empty.name ); r.push_back( to_string( veh_empty.total_mass() ) ); r.push_back( to_string( veh_fueled.total_mass() ) ); r.push_back( to_string( veh_fueled.max_velocity() / 100 ) ); r.push_back( to_string( veh_fueled.safe_velocity() / 100 ) ); r.push_back( to_string( veh_fueled.acceleration() / 100 ) ); r.push_back( to_string( (int)( 100 * veh_fueled.k_mass() ) ) ); r.push_back( to_string( (int)( 100 * veh_fueled.k_aerodynamics() ) ) ); r.push_back( to_string( (int)( 100 * veh_fueled.k_friction() ) ) ); r.push_back( to_string( (int)( 100 * veh_fueled.k_traction( veh_fueled.wheel_area( false ) / 2.0f ) ) ) ); rows.push_back( r ); }; for( auto& e : vehicle_prototype::get_all() ) { dump( e ); } } else if( what == "VPART" ) { header = { "Name", "Location", "Weight", "Size" }; auto dump = [&rows]( const vpart_info &obj ) { std::vector<std::string> r; r.push_back( obj.name() ); r.push_back( obj.location ); r.push_back( to_string( int( ceil( item( obj.item ).weight() / 1000.0 ) ) ) ); r.push_back( to_string( obj.size / units::legacy_volume_factor ) ); rows.push_back( r ); }; for( const auto &e : vpart_info::all() ) { dump( e.second ); } } else if( what == "AIMING" ) { scol = -1; // unsorted output so graph columns have predictable ordering const int cycles = 1400; header = { "Name" }; for( int i = 0; i <= cycles; ++i ) { header.push_back( to_string( i ) ); } auto dump = [&rows]( const standard_npc &who, const item &gun) { std::vector<std::string> r( 1, string_format( "%s %s", who.get_name().c_str(), gun.tname().c_str() ) ); double penalty = MIN_RECOIL; for( int i = 0; i <= cycles; ++i ) { penalty -= who.aim_per_move( gun, penalty ); r.push_back( string_format( "%.2f", who.gun_current_range( gun, penalty ) ) ); } rows.push_back( r ); }; if( opts.empty() ) { dump( test_npcs[ "S1" ], test_items[ "G1" ] ); dump( test_npcs[ "S1" ], test_items[ "G2" ] ); dump( test_npcs[ "S1" ], test_items[ "G3" ] ); dump( test_npcs[ "S1" ], test_items[ "G4" ] ); } else { for( const auto &str : opts ) { auto idx = str.find( ':' ); if( idx == std::string::npos ) { std::cerr << "cannot parse test case: " << str << std::endl; return false; } auto test = std::make_pair( test_npcs.find( str.substr( 0, idx ) ), test_items.find( str.substr( idx + 1 ) ) ); if( test.first == test_npcs.end() || test.second == test_items.end() ) { std::cerr << "invalid test case: " << str << std::endl; return false; } dump( test.first->second, test.second->second ); } } } else if( what == "EXPLOSIVE" ) { header = { // @todo Should display more useful data: shrapnel damage, safe range "Name", "Power", "Power at 5 tiles", "Power halves at", "Shrapnel count", "Shrapnel mass" }; auto dump = [&rows]( const std::string &name, const explosion_data &ex ) { std::vector<std::string> r; r.push_back( name ); r.push_back( to_string( ex.power ) ); r.push_back( string_format( "%.1f", ex.power_at_range( 5.0f ) ) ); r.push_back( string_format( "%.1f", ex.expected_range( 0.5f ) ) ); r.push_back( to_string( ex.shrapnel.count ) ); r.push_back( to_string( ex.shrapnel.mass ) ); rows.push_back( r ); }; for( const auto& e : item_controller->get_all_itypes() ) { const auto &itt = e.second; const auto use = itt.get_use( "explosion" ); if( use != nullptr && use->get_actor_ptr() != nullptr ) { const auto actor = dynamic_cast<const explosion_iuse *>( use->get_actor_ptr() ); if( actor != nullptr ) { dump( itt.nname( 1 ), actor->explosion ); } } auto c_ex = dynamic_cast<const explosion_iuse *>( itt.countdown_action.get_actor_ptr() ); if( c_ex != nullptr ) { dump( itt.nname( 1 ), c_ex->explosion ); } } } else { std::cerr << "unknown argument: " << what << std::endl; return false; } rows.erase( std::remove_if( rows.begin(), rows.end(), []( const std::vector<std::string>& e ) { return e.empty(); } ), rows.end() ); if( scol >= 0 ) { std::sort( rows.begin(), rows.end(), [&scol]( const std::vector<std::string>& lhs, const std::vector<std::string>& rhs ) { return lhs[ scol ] < rhs[ scol ]; } ); } rows.erase( std::unique( rows.begin(), rows.end() ), rows.end() ); switch( mode ) { case dump_mode::TSV: rows.insert( rows.begin(), header ); for( const auto& r : rows ) { std::copy( r.begin(), r.end() - 1, std::ostream_iterator<std::string>( std::cout, "\t" ) ); std::cout << r.back() << "\n"; } break; case dump_mode::HTML: std::cout << "<table>"; std::cout << "<thead>"; std::cout << "<tr>"; for( const auto& col : header ) { std::cout << "<th>" << col << "</th>"; } std::cout << "</tr>"; std::cout << "</thead>"; std::cout << "<tdata>"; for( const auto& r : rows ) { std::cout << "<tr>"; for( const auto& col : r ) { std::cout << "<td>" << col << "</td>"; } std::cout << "</tr>"; } std::cout << "</tdata>"; std::cout << "</table>"; break; } return true; }
void mutation_branch::load( JsonObject &jsobj ) { const std::string id = jsobj.get_string( "id" ); mutation_branch &new_mut = mutation_data[id]; JsonArray jsarr; new_mut.name = _(jsobj.get_string("name").c_str()); new_mut.description = _(jsobj.get_string("description").c_str()); new_mut.points = jsobj.get_int("points"); new_mut.visibility = jsobj.get_int("visibility", 0); new_mut.ugliness = jsobj.get_int("ugliness", 0); new_mut.startingtrait = jsobj.get_bool("starting_trait", false); new_mut.mixed_effect = jsobj.get_bool("mixed_effect", false); new_mut.activated = jsobj.get_bool("active", false); new_mut.starts_active = jsobj.get_bool("starts_active", false); new_mut.destroys_gear = jsobj.get_bool("destroys_gear", false); new_mut.allow_soft_gear = jsobj.get_bool("allow_soft_gear", false); new_mut.cost = jsobj.get_int("cost", 0); new_mut.cooldown = jsobj.get_int("time",0); new_mut.hunger = jsobj.get_bool("hunger",false); new_mut.thirst = jsobj.get_bool("thirst",false); new_mut.fatigue = jsobj.get_bool("fatigue",false); new_mut.valid = jsobj.get_bool("valid", true); new_mut.purifiable = jsobj.get_bool("purifiable", true); for( auto & s : jsobj.get_string_array( "initial_ma_styles" ) ) { new_mut.initial_ma_styles.push_back( matype_id( s ) ); } JsonArray bodytemp_array = jsobj.get_array( "bodytemp_modifiers" ); if( bodytemp_array.has_more() ) { new_mut.bodytemp_min = bodytemp_array.get_int( 0 ); new_mut.bodytemp_max = bodytemp_array.get_int( 1 ); } new_mut.bodytemp_sleep = jsobj.get_int( "bodytemp_sleep", 0 ); new_mut.threshold = jsobj.get_bool("threshold", false); new_mut.profession = jsobj.get_bool("profession", false); auto vr = jsobj.get_array( "vitamin_rates" ); while( vr.has_more() ) { auto pair = vr.next_array(); new_mut.vitamin_rates[ vitamin_id( pair.get_string( 0 ) ) ] = pair.get_int( 1 ); } load_mutation_mods(jsobj, "passive_mods", new_mut.mods); /* Not currently supported due to inability to save active mutation state load_mutation_mods(jsobj, "active_mods", new_mut.mods); */ new_mut.prereqs = jsobj.get_string_array( "prereqs" ); // Helps to be able to have a trait require more than one other trait // (Individual prereq-lists are "OR", not "AND".) // Traits shoud NOT appear in both lists for a given mutation, unless // you want that trait to satisfy both requirements. // These are additional to the first list. new_mut.prereqs2 = jsobj.get_string_array( "prereqs2" ); // Dedicated-purpose prereq slot for Threshold mutations // Stuff like Huge might fit in more than one mutcat post-threshold, so yeah new_mut.threshreq = jsobj.get_string_array( "threshreq" ); new_mut.cancels = jsobj.get_string_array( "cancels" ); new_mut.replacements = jsobj.get_string_array( "changes_to" ); new_mut.additions = jsobj.get_string_array( "leads_to" ); new_mut.flags = jsobj.get_tags( "flags" ); jsarr = jsobj.get_array("category"); while (jsarr.has_more()) { std::string s = jsarr.next_string(); new_mut.category.push_back(s); mutations_category[s].push_back(id); } jsarr = jsobj.get_array("wet_protection"); while (jsarr.has_more()) { JsonObject jo = jsarr.next_object(); std::string part_id = jo.get_string("part"); int ignored = jo.get_int("ignored", 0); int neutral = jo.get_int("neutral", 0); int good = jo.get_int("good", 0); tripoint protect = tripoint(ignored, neutral, good); new_mut.protection[get_body_part_token( part_id )] = protect; } jsarr = jsobj.get_array("encumbrance_always"); while (jsarr.has_more()) { JsonArray jo = jsarr.next_array(); std::string part_id = jo.next_string(); int enc = jo.next_int(); new_mut.encumbrance_always[get_body_part_token( part_id )] = enc; } jsarr = jsobj.get_array("encumbrance_covered"); while (jsarr.has_more()) { JsonArray jo = jsarr.next_array(); std::string part_id = jo.next_string(); int enc = jo.next_int(); new_mut.encumbrance_covered[get_body_part_token( part_id )] = enc; } jsarr = jsobj.get_array("restricts_gear"); while( jsarr.has_more() ) { new_mut.restricts_gear.insert( get_body_part_token( jsarr.next_string() ) ); } jsarr = jsobj.get_array( "armor" ); while( jsarr.has_more() ) { JsonObject jo = jsarr.next_object(); auto parts = jo.get_tags( "parts" ); std::set<body_part> bps; for( const std::string &part_string : parts ) { if( part_string == "ALL" ) { // Shorthand, since many muts protect whole body for( size_t i = 0; i < num_bp; i++ ) { bps.insert( static_cast<body_part>( i ) ); } } else { bps.insert( get_body_part_token( part_string ) ); } } resistances res = load_resistances_instance( jo ); for( body_part bp : bps ) { new_mut.armor[ bp ] = res; } } }
mon_effect_data get_next( JsonIn &jin ) const { JsonObject e = jin.get_object(); return mon_effect_data( efftype_id( e.get_string( "id" ) ), e.get_int( "duration", 0 ), get_body_part_token( e.get_string( "bp", "NUM_BP" ) ), e.get_bool( "permanent", false ), e.get_int( "chance", 100 ) ); }
void mutation_branch::load( JsonObject &jo, const std::string & ) { mandatory( jo, was_loaded, "id", id ); mandatory( jo, was_loaded, "name", raw_name, translated_string_reader ); mandatory( jo, was_loaded, "description", raw_desc, translated_string_reader ); mandatory( jo, was_loaded, "points", points ); optional( jo, was_loaded, "visibility", visibility, 0 ); optional( jo, was_loaded, "ugliness", ugliness, 0 ); optional( jo, was_loaded, "starting_trait", startingtrait, false ); optional( jo, was_loaded, "mixed_effect", mixed_effect, false ); optional( jo, was_loaded, "active", activated, false ); optional( jo, was_loaded, "starts_active", starts_active, false ); optional( jo, was_loaded, "destroys_gear", destroys_gear, false ); optional( jo, was_loaded, "allow_soft_gear", allow_soft_gear, false ); optional( jo, was_loaded, "cost", cost, 0 ); optional( jo, was_loaded, "time", cooldown, 0 ); optional( jo, was_loaded, "hunger", hunger, false ); optional( jo, was_loaded, "thirst", thirst, false ); optional( jo, was_loaded, "fatigue", fatigue, false ); optional( jo, was_loaded, "valid", valid, true ); optional( jo, was_loaded, "purifiable", purifiable, true ); if( jo.has_object( "spawn_item" ) ) { auto si = jo.get_object( "spawn_item" ); optional( si, was_loaded, "type", spawn_item ); optional( si, was_loaded, "message", raw_spawn_item_message ); } if( jo.has_object( "ranged_mutation" ) ) { auto si = jo.get_object( "ranged_mutation" ); optional( si, was_loaded, "type", ranged_mutation ); optional( si, was_loaded, "message", raw_ranged_mutation_message ); } optional( jo, was_loaded, "initial_ma_styles", initial_ma_styles ); if( jo.has_array( "bodytemp_modifiers" ) ) { auto bodytemp_array = jo.get_array( "bodytemp_modifiers" ); bodytemp_min = bodytemp_array.get_int( 0 ); bodytemp_max = bodytemp_array.get_int( 1 ); } optional( jo, was_loaded, "bodytemp_sleep", bodytemp_sleep, 0 ); optional( jo, was_loaded, "threshold", threshold, false ); optional( jo, was_loaded, "profession", profession, false ); optional( jo, was_loaded, "debug", debug, false ); optional( jo, was_loaded, "player_display", player_display, true ); JsonArray vr = jo.get_array( "vitamin_rates" ); while( vr.has_more() ) { auto pair = vr.next_array(); vitamin_rates.emplace( vitamin_id( pair.get_string( 0 ) ), time_duration::from_turns( pair.get_int( 1 ) ) ); } auto vam = jo.get_array( "vitamins_absorb_multi" ); while( vam.has_more() ) { auto pair = vam.next_array(); std::map<vitamin_id, double> vit; auto vit_array = pair.get_array( 1 ); // fill the inner map with vitamins while( vit_array.has_more() ) { auto vitamins = vit_array.next_array(); vit.emplace( vitamin_id( vitamins.get_string( 0 ) ), vitamins.get_float( 1 ) ); } // assign the inner vitamin map to the material_id key vitamin_absorb_multi.emplace( material_id( pair.get_string( 0 ) ), vit ); } optional( jo, was_loaded, "healing_awake", healing_awake, 0.0f ); optional( jo, was_loaded, "healing_resting", healing_resting, 0.0f ); optional( jo, was_loaded, "hp_modifier", hp_modifier, 0.0f ); optional( jo, was_loaded, "hp_modifier_secondary", hp_modifier_secondary, 0.0f ); optional( jo, was_loaded, "hp_adjustment", hp_adjustment, 0.0f ); optional( jo, was_loaded, "stealth_modifier", stealth_modifier, 0.0f ); optional( jo, was_loaded, "str_modifier", str_modifier, 0.0f ); optional( jo, was_loaded, "dodge_modifier", dodge_modifier, 0.0f ); optional( jo, was_loaded, "speed_modifier", speed_modifier, 1.0f ); optional( jo, was_loaded, "movecost_modifier", movecost_modifier, 1.0f ); optional( jo, was_loaded, "movecost_flatground_modifier", movecost_flatground_modifier, 1.0f ); optional( jo, was_loaded, "movecost_obstacle_modifier", movecost_obstacle_modifier, 1.0f ); optional( jo, was_loaded, "attackcost_modifier", attackcost_modifier, 1.0f ); optional( jo, was_loaded, "max_stamina_modifier", max_stamina_modifier, 1.0f ); optional( jo, was_loaded, "weight_capacity_modifier", weight_capacity_modifier, 1.0f ); optional( jo, was_loaded, "hearing_modifier", hearing_modifier, 1.0f ); optional( jo, was_loaded, "noise_modifier", noise_modifier, 1.0f ); optional( jo, was_loaded, "metabolism_modifier", metabolism_modifier, 0.0f ); optional( jo, was_loaded, "thirst_modifier", thirst_modifier, 0.0f ); optional( jo, was_loaded, "fatigue_modifier", fatigue_modifier, 0.0f ); optional( jo, was_loaded, "fatigue_regen_modifier", fatigue_regen_modifier, 0.0f ); optional( jo, was_loaded, "stamina_regen_modifier", stamina_regen_modifier, 0.0f ); optional( jo, was_loaded, "overmap_sight", overmap_sight, 0.0f ); optional( jo, was_loaded, "overmap_multiplier", overmap_multiplier, 1.0f ); if( jo.has_object( "social_modifiers" ) ) { JsonObject sm = jo.get_object( "social_modifiers" ); social_mods = load_mutation_social_mods( sm ); } load_mutation_mods( jo, "passive_mods", mods ); /* Not currently supported due to inability to save active mutation state load_mutation_mods(jsobj, "active_mods", new_mut.mods); */ optional( jo, was_loaded, "prereqs", prereqs ); optional( jo, was_loaded, "prereqs2", prereqs2 ); optional( jo, was_loaded, "threshreq", threshreq ); optional( jo, was_loaded, "cancels", cancels ); optional( jo, was_loaded, "changes_to", replacements ); optional( jo, was_loaded, "leads_to", additions ); optional( jo, was_loaded, "flags", flags ); optional( jo, was_loaded, "types", types ); auto jsarr = jo.get_array( "category" ); while( jsarr.has_more() ) { std::string s = jsarr.next_string(); category.push_back( s ); mutations_category[s].push_back( trait_id( id ) ); } jsarr = jo.get_array( "wet_protection" ); while( jsarr.has_more() ) { JsonObject jo = jsarr.next_object(); std::string part_id = jo.get_string( "part" ); int ignored = jo.get_int( "ignored", 0 ); int neutral = jo.get_int( "neutral", 0 ); int good = jo.get_int( "good", 0 ); tripoint protect = tripoint( ignored, neutral, good ); protection[get_body_part_token( part_id )] = protect; } jsarr = jo.get_array( "encumbrance_always" ); while( jsarr.has_more() ) { JsonArray jo = jsarr.next_array(); std::string part_id = jo.next_string(); int enc = jo.next_int(); encumbrance_always[get_body_part_token( part_id )] = enc; } jsarr = jo.get_array( "encumbrance_covered" ); while( jsarr.has_more() ) { JsonArray jo = jsarr.next_array(); std::string part_id = jo.next_string(); int enc = jo.next_int(); encumbrance_covered[get_body_part_token( part_id )] = enc; } jsarr = jo.get_array( "restricts_gear" ); while( jsarr.has_more() ) { restricts_gear.insert( get_body_part_token( jsarr.next_string() ) ); } jsarr = jo.get_array( "armor" ); while( jsarr.has_more() ) { JsonObject jo = jsarr.next_object(); auto parts = jo.get_tags( "parts" ); std::set<body_part> bps; for( const std::string &part_string : parts ) { if( part_string == "ALL" ) { // Shorthand, since many mutations protect whole body bps.insert( all_body_parts.begin(), all_body_parts.end() ); } else { bps.insert( get_body_part_token( part_string ) ); } } resistances res = load_resistances_instance( jo ); for( body_part bp : bps ) { armor[ bp ] = res; } } if( jo.has_array( "attacks" ) ) { jsarr = jo.get_array( "attacks" ); while( jsarr.has_more() ) { JsonObject jo = jsarr.next_object(); attacks_granted.emplace_back( load_mutation_attack( jo ) ); } } else if( jo.has_object( "attacks" ) ) { JsonObject attack = jo.get_object( "attacks" ); attacks_granted.emplace_back( load_mutation_attack( attack ) ); } }
void mutation_branch::load( JsonObject &jsobj ) { const std::string id = jsobj.get_string( "id" ); mutation_branch &new_mut = mutation_data[id]; JsonArray jsarr; new_mut.name = _(jsobj.get_string("name").c_str()); new_mut.description = _(jsobj.get_string("description").c_str()); new_mut.points = jsobj.get_int("points"); new_mut.visibility = jsobj.get_int("visibility", 0); new_mut.ugliness = jsobj.get_int("ugliness", 0); new_mut.startingtrait = jsobj.get_bool("starting_trait", false); new_mut.mixed_effect = jsobj.get_bool("mixed_effect", false); new_mut.activated = jsobj.get_bool("active", false); new_mut.cost = jsobj.get_int("cost", 0); new_mut.cooldown = jsobj.get_int("time",0); new_mut.hunger = jsobj.get_bool("hunger",false); new_mut.thirst = jsobj.get_bool("thirst",false); new_mut.fatigue = jsobj.get_bool("fatigue",false); new_mut.valid = jsobj.get_bool("valid", true); new_mut.purifiable = jsobj.get_bool("purifiable", true); for( auto & s : jsobj.get_string_array( "initial_ma_styles" ) ) { new_mut.initial_ma_styles.push_back( matype_id( s ) ); } JsonArray bodytemp_array = jsobj.get_array( "bodytemp_modifiers" ); if( bodytemp_array.has_more() ) { new_mut.bodytemp_min = bodytemp_array.get_int( 0 ); new_mut.bodytemp_max = bodytemp_array.get_int( 1 ); } new_mut.bodytemp_sleep = jsobj.get_int( "bodytemp_sleep", 0 ); new_mut.threshold = jsobj.get_bool("threshold", false); new_mut.profession = jsobj.get_bool("profession", false); load_mutation_mods(jsobj, "passive_mods", new_mut.mods); /* Not currently supported due to inability to save active mutation state load_mutation_mods(jsobj, "active_mods", new_mut.mods); */ new_mut.prereqs = jsobj.get_string_array( "prereqs" ); // Helps to be able to have a trait require more than one other trait // (Individual prereq-lists are "OR", not "AND".) // Traits shoud NOT appear in both lists for a given mutation, unless // you want that trait to satisfy both requirements. // These are additional to the first list. new_mut.prereqs2 = jsobj.get_string_array( "prereqs2" ); // Dedicated-purpose prereq slot for Threshold mutations // Stuff like Huge might fit in more than one mutcat post-threshold, so yeah new_mut.threshreq = jsobj.get_string_array( "threshreq" ); new_mut.cancels = jsobj.get_string_array( "cancels" ); new_mut.replacements = jsobj.get_string_array( "changes_to" ); new_mut.additions = jsobj.get_string_array( "leads_to" ); jsarr = jsobj.get_array("category"); while (jsarr.has_more()) { std::string s = jsarr.next_string(); new_mut.category.push_back(s); mutations_category[s].push_back(id); } jsarr = jsobj.get_array("wet_protection"); while (jsarr.has_more()) { JsonObject jo = jsarr.next_object(); std::string part_id = jo.get_string("part"); int ignored = jo.get_int("ignored", 0); int neutral = jo.get_int("neutral", 0); int good = jo.get_int("good", 0); tripoint protect = tripoint(ignored, neutral, good); new_mut.protection[get_body_part_token( part_id )] = protect; } }