Exemple #1
0
/*
 * Called when the user releases the mouse button. Checks whether the
 * coordinates are over a button and executes the appropriate action.
 *
 */
static void handle_button_release(xcb_connection_t *conn, xcb_button_release_event_t *event) {
    printf("button released on x = %d, y = %d\n",
           event->event_x, event->event_y);
    /* If the user hits the close button, we exit(0) */
    if (event->event_x >= (rect.width - logical_px(32)))
        exit(0);
    button_t *button = get_button_at(event->event_x, event->event_y);
    if (!button)
        return;

    /* We need to create a custom script containing our actual command
     * since not every terminal emulator which is contained in
     * i3-sensible-terminal supports -e with multiple arguments (and not
     * all of them support -e with one quoted argument either).
     *
     * NB: The paths need to be unique, that is, don’t assume users close
     * their nagbars at any point in time (and they still need to work).
     * */
    char *script_path = get_process_filename("nagbar-cmd");

    int fd = open(script_path, O_WRONLY | O_CREAT | O_TRUNC, S_IRUSR | S_IWUSR);
    if (fd == -1) {
        warn("Could not create temporary script to store the nagbar command");
        return;
    }
    FILE *script = fdopen(fd, "w");
    if (script == NULL) {
        warn("Could not fdopen() temporary script to store the nagbar command");
        return;
    }
    fprintf(script, "#!/bin/sh\nrm %s\n%s", script_path, button->action);
    /* Also closes fd */
    fclose(script);

    char *link_path;
    char *exe_path = get_exe_path(argv0);
    sasprintf(&link_path, "%s.nagbar_cmd", script_path);
    if (symlink(exe_path, link_path) == -1) {
        err(EXIT_FAILURE, "Failed to symlink %s to %s", link_path, exe_path);
    }

    char *terminal_cmd;
    sasprintf(&terminal_cmd, "i3-sensible-terminal -e %s", link_path);
    printf("argv0 = %s\n", argv0);
    printf("terminal_cmd = %s\n", terminal_cmd);

    start_application(terminal_cmd);

    free(link_path);
    free(terminal_cmd);
    free(script_path);
    free(exe_path);

    /* TODO: unset flag, re-render */
}
Exemple #2
0
void
Dialog::event(const SDL_Event& ev)
{
  if (m_passive) // Passive dialogs don't accept events
    return;

  switch (ev.type) {
    case SDL_MOUSEBUTTONDOWN:
    if (ev.button.button == SDL_BUTTON_LEFT)
    {
      Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(ev.motion.x, ev.motion.y);
      int new_button = get_button_at(mouse_pos);
      if (new_button != -1)
      {
        m_selected_button = new_button;
        on_button_click(m_selected_button);
      }
    }
    break;

    case SDL_MOUSEMOTION:
    {
      Vector mouse_pos = VideoSystem::current()->get_viewport().to_logical(ev.motion.x, ev.motion.y);
      int new_button = get_button_at(mouse_pos);
      if (new_button != -1)
      {
        m_selected_button = new_button;
        if (MouseCursor::current())
          MouseCursor::current()->set_state(MouseCursorState::LINK);
      }
      else
      {
        if (MouseCursor::current())
          MouseCursor::current()->set_state(MouseCursorState::NORMAL);
      }
    }
    break;

    default:
      break;
  }
}
Exemple #3
0
void
Dialog::event(const SDL_Event& ev)
{
  switch(ev.type) {
    case SDL_MOUSEBUTTONDOWN:
    if(ev.button.button == SDL_BUTTON_LEFT)
    {
      Vector mouse_pos = VideoSystem::current()->get_renderer().to_logical(ev.motion.x, ev.motion.y);
      int new_button = get_button_at(mouse_pos);
      if (new_button != -1)
      {
        m_selected_button = new_button;
        on_button_click(m_selected_button);
      }
    }
    break;

    case SDL_MOUSEMOTION:
    {
      Vector mouse_pos = VideoSystem::current()->get_renderer().to_logical(ev.motion.x, ev.motion.y);
      int new_button = get_button_at(mouse_pos);
      if (new_button != -1)
      {
        m_selected_button = new_button;
        if(MouseCursor::current())
          MouseCursor::current()->set_state(MC_LINK);
      }
      else
      {
        if(MouseCursor::current())
          MouseCursor::current()->set_state(MC_NORMAL);
      }
    }
    break;

    default:
      break;
  }
}
Exemple #4
0
Fichier : main.c Projet : stfnm/i3
/*
 * Called when the user releases the mouse button. Checks whether the
 * coordinates are over a button and executes the appropriate action.
 *
 */
static void handle_button_release(xcb_connection_t *conn, xcb_button_release_event_t *event) {
    printf("button released on x = %d, y = %d\n",
            event->event_x, event->event_y);
    /* If the user hits the close button, we exit(0) */
    if (event->event_x >= (rect.width - 32))
        exit(0);
    button_t *button = get_button_at(event->event_x, event->event_y);
    if (!button)
        return;
    start_application(button->action);

    /* TODO: unset flag, re-render */
}