static int do_joystick( const input_event_joystick_t *joystick_event, int press ) { int which; #ifdef USE_WIDGET if( ui_widget_level >= 0 ) { if( press ) ui_widget_keyhandler( joystick_event->button ); return 0; } #ifndef GEKKO /* Home button opens the menu on Wii */ switch( joystick_event->button ) { case INPUT_JOYSTICK_FIRE_2: if( press ) ui_popup_menu( INPUT_KEY_F1 ); break; default: break; /* Remove gcc warning */ } #endif /* #ifndef GEKKO */ #endif /* #ifdef USE_WIDGET */ which = joystick_event->which; if( joystick_event->button < INPUT_JOYSTICK_FIRE_1 ) { joystick_button button; switch( joystick_event->button ) { case INPUT_JOYSTICK_UP : button = JOYSTICK_BUTTON_UP; break; case INPUT_JOYSTICK_DOWN : button = JOYSTICK_BUTTON_DOWN; break; case INPUT_JOYSTICK_LEFT : button = JOYSTICK_BUTTON_LEFT; break; case INPUT_JOYSTICK_RIGHT: button = JOYSTICK_BUTTON_RIGHT; break; default: ui_error( UI_ERROR_ERROR, "do_joystick: unknown button %d", joystick_event->button ); fuse_abort(); } joystick_press( which, button, press ); } else { keyboard_key_name key; key = get_fire_button_key( which, joystick_event->button ); if( key == KEYBOARD_JOYSTICK_FIRE ) { joystick_press( which, JOYSTICK_BUTTON_FIRE, press ); } else { if( press ) { keyboard_press( key ); } else { keyboard_release( key ); } } } return 0; }
static int do_joystick( const input_event_joystick_t *joystick_event, int press ) { int which; #ifdef USE_WIDGET if( widget_level >= 0 ) { if( press ) widget_keyhandler( joystick_event->button ); return 0; } switch( joystick_event->button ) { case INPUT_JOYSTICK_FIRE_2: fuse_emulation_pause(); widget_do( WIDGET_TYPE_MENU, &widget_menu ); fuse_emulation_unpause(); break; default: break; /* Remove gcc warning */ } #endif /* #ifdef USE_WIDGET */ which = joystick_event->which; if( joystick_event->button < INPUT_JOYSTICK_FIRE_1 ) { joystick_button button; switch( joystick_event->button ) { case INPUT_JOYSTICK_UP : button = JOYSTICK_BUTTON_UP; break; case INPUT_JOYSTICK_DOWN : button = JOYSTICK_BUTTON_DOWN; break; case INPUT_JOYSTICK_LEFT : button = JOYSTICK_BUTTON_LEFT; break; case INPUT_JOYSTICK_RIGHT: button = JOYSTICK_BUTTON_RIGHT; break; default: ui_error( UI_ERROR_ERROR, "do_joystick: unknown button %d", joystick_event->button ); fuse_abort(); } joystick_press( which, button, press ); } else { keyboard_key_name key; key = get_fire_button_key( which, joystick_event->button ); if( key == KEYBOARD_JOYSTICK_FIRE ) { joystick_press( which, JOYSTICK_BUTTON_FIRE, press ); } else { if( press ) { keyboard_press( key ); } else { keyboard_release( key ); } } } return 0; }