void guard_die_chopped (struct anim *g) { if (fg (&g->p) != CHOPPER) { guard_die_properly (g); return; } g->oaction = g->action; g->action = guard_die_chopped; g->f.flip = (g->f.dir == RIGHT) ? ALLEGRO_FLIP_HORIZONTAL : 0; int dx, dy; if (g->type == SHADOW) { dx = (g->f.dir == LEFT) ? -8 : -7; dy = +47; } else { dx = (g->f.dir == LEFT) ? -10 : -13; dy = (g->type == SKELETON) ? +45 : +43; } ALLEGRO_BITMAP *bitmap = get_guard_die_chopped_bitmap (g->type); place_frame (&g->f, &g->f, bitmap, &g->p, dx, dy); if (g->oaction != guard_die_chopped && ! g->glory_sample) { play_audio (&glory_audio, NULL, g->id); g->glory_sample = true; } g->current_lives = 0; g->xf.b = NULL; }
void guard_die_chopped (struct anim *g) { if (con (&g->p)->fg != CHOPPER) { guard_die_properly (g); return; } g->oaction = g->action; g->action = guard_die_chopped; g->f.flip = (g->f.dir == RIGHT) ? ALLEGRO_FLIP_HORIZONTAL : 0; int dx, dy; if (g->type == SHADOW) { dx = (g->f.dir == LEFT) ? -8 : -7; dy = +47; } else { dx = (g->f.dir == LEFT) ? -10 : -13; dy = (g->type == SKELETON) ? +45 : +43; } ALLEGRO_BITMAP *bitmap = get_guard_die_chopped_bitmap (g->type); place_frame (&g->f, &g->f, bitmap, &g->p, dx, dy); if (g->oaction != guard_die_chopped) { struct anim *ke = get_anim_by_id (g->enemy_id); if (! ke) ke = get_anim_by_id (g->oenemy_id); if (ke && ke->id == current_kid_id && ! g->glory_sample && g->death_reason != SHADOW_FIGHT_DEATH) { play_sample (glory_sample, NULL, ke->id); g->glory_sample = true; } g->oenemy_id = -1; if (ke) upgrade_skill (&ke->skill, &g->skill); } g->current_lives = 0; g->xf.b = NULL; }