Exemple #1
0
void
guard_die_chopped (struct anim *g)
{
  if (fg (&g->p) != CHOPPER) {
    guard_die_properly (g);
    return;
  }

  g->oaction = g->action;
  g->action = guard_die_chopped;
  g->f.flip = (g->f.dir == RIGHT) ? ALLEGRO_FLIP_HORIZONTAL : 0;

  int dx, dy;

  if (g->type == SHADOW) {
    dx = (g->f.dir == LEFT) ? -8 : -7;
    dy = +47;
  } else {
    dx = (g->f.dir == LEFT) ? -10 : -13;
    dy = (g->type == SKELETON) ? +45 : +43;
  }

  ALLEGRO_BITMAP *bitmap = get_guard_die_chopped_bitmap (g->type);
  place_frame (&g->f, &g->f, bitmap, &g->p, dx, dy);

  if (g->oaction != guard_die_chopped
      && ! g->glory_sample) {
    play_audio (&glory_audio, NULL, g->id);
    g->glory_sample = true;
  }

  g->current_lives = 0;
  g->xf.b = NULL;
}
Exemple #2
0
void
guard_die_chopped (struct anim *g)
{
  if (con (&g->p)->fg != CHOPPER) {
    guard_die_properly (g);
    return;
  }

  g->oaction = g->action;
  g->action = guard_die_chopped;
  g->f.flip = (g->f.dir == RIGHT) ? ALLEGRO_FLIP_HORIZONTAL : 0;

  int dx, dy;

  if (g->type == SHADOW) {
    dx = (g->f.dir == LEFT) ? -8 : -7;
    dy = +47;
  } else {
    dx = (g->f.dir == LEFT) ? -10 : -13;
    dy = (g->type == SKELETON) ? +45 : +43;
  }

  ALLEGRO_BITMAP *bitmap = get_guard_die_chopped_bitmap (g->type);
  place_frame (&g->f, &g->f, bitmap, &g->p, dx, dy);

  if (g->oaction != guard_die_chopped) {
    struct anim *ke = get_anim_by_id (g->enemy_id);
    if (! ke) ke = get_anim_by_id (g->oenemy_id);
    if (ke && ke->id == current_kid_id
        && ! g->glory_sample
        && g->death_reason != SHADOW_FIGHT_DEATH) {
      play_sample (glory_sample, NULL, ke->id);
      g->glory_sample = true;
    }

    g->oenemy_id = -1;

    if (ke) upgrade_skill (&ke->skill, &g->skill);
  }

  g->current_lives = 0;
  g->xf.b = NULL;
}