/** * Loads the language-specific strings data for game interface. */ TbBool setup_gui_strings_data(void) { char *strings_data_end; char *fname; short result; long filelen; long loaded_size; SYNCDBG(8,"Starting"); fname = prepare_file_fmtpath(FGrp_FxData,"gtext_%s.dat",get_language_lwrstr(install_info.lang_id)); filelen = LbFileLengthRnc(fname); if (filelen <= 0) { ERRORLOG("GUI Strings file does not exist or can't be opened"); SYNCLOG("Strings file name is \"%s\"",fname); return false; } gui_strings_data = (char *)LbMemoryAlloc(filelen + 256); if (gui_strings_data == NULL) { ERRORLOG("Can't allocate memory for GUI Strings data"); SYNCLOG("Strings file name is \"%s\"",fname); return false; } strings_data_end = gui_strings_data+filelen+255; loaded_size = LbFileLoadAt(fname, gui_strings_data); if (loaded_size < 16) { ERRORLOG("GUI Strings file couldn't be loaded or is too small"); return false; } // Resetting all values to empty strings reset_strings(gui_strings); // Analyzing strings data and filling correct values result = create_strings_list(gui_strings, gui_strings_data, strings_data_end); // Updating strings inside the DLL LbMemoryCopy(_DK_strings, gui_strings, DK_STRINGS_MAX*sizeof(char *)); SYNCDBG(19,"Finished"); return result; }
TbBool setup_heaps(void) { TbBool low_memory; char snd_fname[2048]; char *spc_fname; long i; SYNCDBG(8,"Starting"); low_memory = false; if (!SoundDisabled) { StopAllSamples(); close_sound_heap(); if (sound_heap_memory != NULL) { LbMemoryFree(sound_heap_memory); sound_heap_memory = NULL; } } if (heap != NULL) { ERRORLOG("Graphics heap already allocated"); LbMemoryFree(heap); heap = NULL; } // Allocate sound heap if (!SoundDisabled) { i = mem_size; while (sound_heap_memory == NULL) { sound_heap_size = get_best_sound_heap_size(i); i = get_smaller_memory_amount(i); sound_heap_memory = LbMemoryAlloc(sound_heap_size); if ((i <= 8) && (sound_heap_memory == NULL)) { low_memory = true; break; } } } // Allocate graphics heap i = mem_size; while (heap == NULL) { heap_size = get_best_sound_heap_size(i); i = get_smaller_memory_amount(i); heap = LbMemoryAlloc(heap_size); if ((i <= 8) && (heap == NULL)) { low_memory = true; break; } } SYNCMSG("GraphicsHeap Size %d", heap_size); if (low_memory) { SYNCDBG(8,"Low memory mode entered on heap allocation."); while (heap != NULL) { if ((!SoundDisabled) && (sound_heap_memory == NULL)) { break; } if (!SoundDisabled) { if (sound_heap_size < heap_size) { heap_size -= 16384; } else if (sound_heap_size == heap_size) { heap_size -= 16384; sound_heap_size -= 16384; } else { sound_heap_size -= 16384; } if (sound_heap_size < 524288) { ERRORLOG("Unable to allocate heaps (small_mem)"); return false; } } else { heap_size -= 16384; } if (heap_size < 524288) { if (sound_heap_memory != NULL) { LbMemoryFree(sound_heap_memory); sound_heap_memory = NULL; } ERRORLOG("Unable to allocate heaps (small_mem)"); return false; } } if (sound_heap_memory != NULL) { LbMemoryFree(sound_heap_memory); sound_heap_memory = NULL; } if (heap != NULL) { LbMemoryFree(heap); heap = NULL; } if (!SoundDisabled) { sound_heap_memory = LbMemoryAlloc(sound_heap_size); } heap = LbMemoryAlloc(heap_size); } if (!SoundDisabled) { SYNCMSG("SoundHeap Size %d", sound_heap_size); // Prepare sound sample bank file names prepare_file_path_buf(snd_fname,FGrp_LrgSound,sound_fname); // language-specific speech file spc_fname = prepare_file_fmtpath(FGrp_LrgSound,"speech_%s.dat",get_language_lwrstr(install_info.lang_id)); // default speech file if (!LbFileExists(spc_fname)) spc_fname = prepare_file_path(FGrp_LrgSound,speech_fname); // speech file for english if (!LbFileExists(spc_fname)) spc_fname = prepare_file_fmtpath(FGrp_LrgSound,"speech_%s.dat",get_language_lwrstr(1)); // Initialize sample banks if (!init_sound_heap_two_banks(sound_heap_memory, sound_heap_size, snd_fname, spc_fname, 1622)) { LbMemoryFree(sound_heap_memory); sound_heap_memory = NULL; SoundDisabled = true; ERRORLOG("Unable to initialize sound heap. Sound disabled."); } } return true; }