/** * * rct2: 0x006E83C7 */ static sint32 game_get_next_input(sint32 *x, sint32 *y) { rct_mouse_data *input = get_mouse_input(); if (input == NULL) { *x = gCursorState.x; *y = gCursorState.y; return 0; } else { *x = input->x; *y = input->y; return input->state; } }
/** * * rct2: 0x006E83C7 */ static void game_get_next_input(int *x, int *y, int *state) { rct_mouse_data *input = get_mouse_input(); if (input == NULL) { *x = gCursorState.x; *y = gCursorState.y; *state = 0; } else { *x = input->x; *y = input->y; *state = input->state; } }