read_file() { int i,j; int elem_count; char *elem_name; /*** Read in the original PLY object ***/ in_ply = read_ply (stdin); for (i = 0; i < in_ply->num_elem_types; i++) { /* prepare to read the i'th list of elements */ elem_name = setup_element_read_ply (in_ply, i, &elem_count); if (equal_strings ("vertex", elem_name)) { /* create a vertex list to hold all the vertices */ vlist = (Vertex **) malloc (sizeof (Vertex *) * elem_count); nverts = elem_count; /* set up for getting vertex elements */ setup_property_ply (in_ply, &vert_props[0]); setup_property_ply (in_ply, &vert_props[1]); setup_property_ply (in_ply, &vert_props[2]); vert_other = get_other_properties_ply (in_ply, offsetof(Vertex,other_props)); /* grab all the vertex elements */ for (j = 0; j < elem_count; j++) { vlist[j] = (Vertex *) malloc (sizeof (Vertex)); get_element_ply (in_ply, (void *) vlist[j]); } } else get_other_element_ply (in_ply); } close_ply (in_ply); }
void read_file(void) { int i,j; int elem_count; char *elem_name; PlyFile *in_ply; /*** Read in the original PLY object ***/ in_ply = read_ply (stdin); for (i = 0; i < in_ply->num_elem_types; i++) { /* prepare to read the i'th list of elements */ elem_name = setup_element_read_ply (in_ply, i, &elem_count); if (equal_strings ("vertex", elem_name)) { /* create a vertex list to hold all the vertices */ vlist = (Vertex **) malloc (sizeof (Vertex *) * elem_count); nverts = elem_count; /* set up for getting vertex elements */ setup_property_ply (in_ply, &vert_props[0]); setup_property_ply (in_ply, &vert_props[1]); setup_property_ply (in_ply, &vert_props[2]); for (j = 0; j < in_ply->elems[i]->nprops; j++) { PlyProperty *prop; prop = in_ply->elems[i]->props[j]; if (equal_strings ("r", prop->name)) { setup_property_ply (in_ply, &vert_props[3]); per_vertex_color = 1; } if (equal_strings ("g", prop->name)) { setup_property_ply (in_ply, &vert_props[4]); per_vertex_color = 1; } if (equal_strings ("b", prop->name)) { setup_property_ply (in_ply, &vert_props[5]); per_vertex_color = 1; } if (equal_strings ("nx", prop->name)) { setup_property_ply (in_ply, &vert_props[6]); has_normals = 1; } if (equal_strings ("ny", prop->name)) { setup_property_ply (in_ply, &vert_props[7]); has_normals = 1; } if (equal_strings ("nz", prop->name)) { setup_property_ply (in_ply, &vert_props[8]); has_normals = 1; } } vert_other = get_other_properties_ply (in_ply, offsetof(Vertex,other_props)); /* grab all the vertex elements */ for (j = 0; j < elem_count; j++) { vlist[j] = (Vertex *) malloc (sizeof (Vertex)); vlist[j]->r = 1; vlist[j]->g = 1; vlist[j]->b = 1; get_element_ply (in_ply, (void *) vlist[j]); } } else if (equal_strings ("face", elem_name)) { /* create a list to hold all the face elements */ flist = (Face **) malloc (sizeof (Face *) * elem_count); nfaces = elem_count; /* set up for getting face elements */ setup_property_ply (in_ply, &face_props[0]); face_other = get_other_properties_ply (in_ply, offsetof(Face,other_props)); /* grab all the face elements */ for (j = 0; j < elem_count; j++) { flist[j] = (Face *) malloc (sizeof (Face)); get_element_ply (in_ply, (void *) flist[j]); } } else get_other_element_ply (in_ply); } close_ply (in_ply); free_ply (in_ply); }
read_file() { int i,j; int elem_count; char *elem_name; /*** Read in the original PLY object ***/ in_ply = read_ply (stdin); /* examine each element type that is in the file (vertex, face) */ for (i = 0; i < in_ply->num_elem_types; i++) { /* prepare to read the i'th list of elements */ elem_name = setup_element_read_ply (in_ply, i, &elem_count); if (equal_strings ("vertex", elem_name)) { /* create a vertex list to hold all the vertices */ vlist = (Vertex **) malloc (sizeof (Vertex *) * elem_count); nverts = elem_count; /* set up for getting vertex elements */ /* (we want x,y,z) */ setup_property_ply (in_ply, &vert_props[0]); setup_property_ply (in_ply, &vert_props[1]); setup_property_ply (in_ply, &vert_props[2]); /* we also want normal information if it is there (nx,ny,nz) */ for (j = 0; j < in_ply->elems[i]->nprops; j++) { PlyProperty *prop; prop = in_ply->elems[i]->props[j]; if (equal_strings ("nx", prop->name)) { setup_property_ply (in_ply, &vert_props[3]); has_nx = 1; } if (equal_strings ("ny", prop->name)) { setup_property_ply (in_ply, &vert_props[4]); has_ny = 1; } if (equal_strings ("nz", prop->name)) { setup_property_ply (in_ply, &vert_props[5]); has_nz = 1; } } /* also grab anything else that we don't need to know about */ vert_other = get_other_properties_ply (in_ply, offsetof(Vertex,other_props)); /* grab the vertex elements and store them in our list */ for (j = 0; j < elem_count; j++) { vlist[j] = (Vertex *) malloc (sizeof (Vertex)); get_element_ply (in_ply, (void *) vlist[j]); } } else if (equal_strings ("face", elem_name)) { /* create a list to hold all the face elements */ flist = (Face **) malloc (sizeof (Face *) * elem_count); nfaces = elem_count; /* set up for getting face elements */ /* (all we need are vertex indices) */ setup_property_ply (in_ply, &face_props[0]); face_other = get_other_properties_ply (in_ply, offsetof(Face,other_props)); /* grab all the face elements and place them in our list */ for (j = 0; j < elem_count; j++) { flist[j] = (Face *) malloc (sizeof (Face)); get_element_ply (in_ply, (void *) flist[j]); } } else /* all non-vertex and non-face elements are grabbed here */ get_other_element_ply (in_ply); } /* close the file */ /* (we won't free up the memory for in_ply because we will use it */ /* to help describe the file that we will write out) */ close_ply (in_ply); }
bool TrisetObject::loadPLY(QString flnm) { m_position = Vec(0,0,0); m_scale = Vec(1,1,1); typedef struct Vertex { float x,y,z; float r,g,b; float nx,ny,nz; void *other_props; /* other properties */ } Vertex; typedef struct Face { unsigned char nverts; /* number of vertex indices in list */ int *verts; /* vertex index list */ void *other_props; /* other properties */ } Face; PlyProperty vert_props[] = { /* list of property information for a vertex */ {"x", Float32, Float32, offsetof(Vertex,x), 0, 0, 0, 0}, {"y", Float32, Float32, offsetof(Vertex,y), 0, 0, 0, 0}, {"z", Float32, Float32, offsetof(Vertex,z), 0, 0, 0, 0}, {"red", Float32, Float32, offsetof(Vertex,r), 0, 0, 0, 0}, {"green", Float32, Float32, offsetof(Vertex,g), 0, 0, 0, 0}, {"blue", Float32, Float32, offsetof(Vertex,b), 0, 0, 0, 0}, {"nx", Float32, Float32, offsetof(Vertex,nx), 0, 0, 0, 0}, {"ny", Float32, Float32, offsetof(Vertex,ny), 0, 0, 0, 0}, {"nz", Float32, Float32, offsetof(Vertex,nz), 0, 0, 0, 0}, }; PlyProperty face_props[] = { /* list of property information for a face */ {"vertex_indices", Int32, Int32, offsetof(Face,verts), 1, Uint8, Uint8, offsetof(Face,nverts)}, }; /*** the PLY object ***/ int nverts,nfaces; Vertex **vlist; Face **flist; PlyOtherProp *vert_other,*face_other; bool per_vertex_color = false; bool has_normals = false; int i,j; int elem_count; char *elem_name; PlyFile *in_ply; /*** Read in the original PLY object ***/ FILE *fp = fopen(flnm.toAscii().data(), "rb"); in_ply = read_ply (fp); for (i = 0; i < in_ply->num_elem_types; i++) { /* prepare to read the i'th list of elements */ elem_name = setup_element_read_ply (in_ply, i, &elem_count); if (equal_strings ("vertex", elem_name)) { /* create a vertex list to hold all the vertices */ vlist = (Vertex **) malloc (sizeof (Vertex *) * elem_count); nverts = elem_count; /* set up for getting vertex elements */ setup_property_ply (in_ply, &vert_props[0]); setup_property_ply (in_ply, &vert_props[1]); setup_property_ply (in_ply, &vert_props[2]); for (j = 0; j < in_ply->elems[i]->nprops; j++) { PlyProperty *prop; prop = in_ply->elems[i]->props[j]; if (equal_strings ("r", prop->name) || equal_strings ("red", prop->name)) { setup_property_ply (in_ply, &vert_props[3]); per_vertex_color = true; } if (equal_strings ("g", prop->name) || equal_strings ("green", prop->name)) { setup_property_ply (in_ply, &vert_props[4]); per_vertex_color = true; } if (equal_strings ("b", prop->name) || equal_strings ("blue", prop->name)) { setup_property_ply (in_ply, &vert_props[5]); per_vertex_color = true; } if (equal_strings ("nx", prop->name)) { setup_property_ply (in_ply, &vert_props[6]); has_normals = true; } if (equal_strings ("ny", prop->name)) { setup_property_ply (in_ply, &vert_props[7]); has_normals = true; } if (equal_strings ("nz", prop->name)) { setup_property_ply (in_ply, &vert_props[8]); has_normals = true; } } vert_other = get_other_properties_ply (in_ply, offsetof(Vertex,other_props)); /* grab all the vertex elements */ for (j = 0; j < elem_count; j++) { vlist[j] = (Vertex *) malloc (sizeof (Vertex)); get_element_ply (in_ply, (void *) vlist[j]); } } else if (equal_strings ("face", elem_name)) { /* create a list to hold all the face elements */ flist = (Face **) malloc (sizeof (Face *) * elem_count); nfaces = elem_count; /* set up for getting face elements */ setup_property_ply (in_ply, &face_props[0]); face_other = get_other_properties_ply (in_ply, offsetof(Face,other_props)); /* grab all the face elements */ for (j = 0; j < elem_count; j++) { flist[j] = (Face *) malloc (sizeof (Face)); get_element_ply (in_ply, (void *) flist[j]); } } else get_other_element_ply (in_ply); } close_ply (in_ply); free_ply (in_ply); if (Global::volumeType() == Global::DummyVolume) { float minX, maxX; float minY, maxY; float minZ, maxZ; minX = maxX = vlist[0]->x; minY = maxY = vlist[0]->y; minZ = maxZ = vlist[0]->z; for(int i=0; i<nverts; i++) { minX = qMin(minX, vlist[i]->x); maxX = qMax(maxX, vlist[i]->x); minY = qMin(minY, vlist[i]->y); maxY = qMax(maxY, vlist[i]->y); minZ = qMin(minZ, vlist[i]->z); maxZ = qMax(maxZ, vlist[i]->z); } minX = floor(minX); minY = floor(minY); minZ = floor(minZ); maxX = ceil(maxX); maxY = ceil(maxY); maxZ = ceil(maxZ); int h = maxX-minX+1; int w = maxY-minY+1; int d = maxZ-minZ+1; m_nX = d; m_nY = w; m_nZ = h; m_position = Vec(-minX, -minY, -minZ); // bool ok; // QString text = QInputDialog::getText(0, // "Please enter grid size", // "Grid Size", // QLineEdit::Normal, // QString("%1 %2 %3").\ // arg(d).arg(w).arg(h), // &ok); // if (!ok || text.isEmpty()) // { // QMessageBox::critical(0, "Cannot load PLY", "No grid"); // return false; // } // // int nx=0; // int ny=0; // int nz=0; // QStringList gs = text.split(" ", QString::SkipEmptyParts); // if (gs.count() > 0) nx = gs[0].toInt(); // if (gs.count() > 1) ny = gs[1].toInt(); // if (gs.count() > 2) nz = gs[2].toInt(); // if (nx > 0 && ny > 0 && nz > 0) // { // m_nX = nx; // m_nY = ny; // m_nZ = nz; // } // else // { // QMessageBox::critical(0, "Cannot load triset", "No grid"); // return false; // } // // if (d == m_nX && w == m_nY && h == m_nZ) // m_position = Vec(-minX, -minY, -minZ); } else { Vec dim = VolumeInformation::volumeInformation(0).dimensions; m_nZ = dim.x; m_nY = dim.y; m_nX = dim.z; } m_vertices.resize(nverts); for(int i=0; i<nverts; i++) m_vertices[i] = Vec(vlist[i]->x, vlist[i]->y, vlist[i]->z); m_normals.clear(); if (has_normals) { m_normals.resize(nverts); for(int i=0; i<nverts; i++) m_normals[i] = Vec(vlist[i]->nx, vlist[i]->ny, vlist[i]->nz); } m_vcolor.clear(); if (per_vertex_color) { m_vcolor.resize(nverts); for(int i=0; i<nverts; i++) m_vcolor[i] = Vec(vlist[i]->r/255.0f, vlist[i]->g/255.0f, vlist[i]->b/255.0f); } // only triangles considered int ntri=0; for (int i=0; i<nfaces; i++) { if (flist[i]->nverts >= 3) ntri++; } m_triangles.resize(3*ntri); int tri=0; for(int i=0; i<nfaces; i++) { if (flist[i]->nverts >= 3) { m_triangles[3*tri+0] = flist[i]->verts[0]; m_triangles[3*tri+1] = flist[i]->verts[1]; m_triangles[3*tri+2] = flist[i]->verts[2]; tri++; } } m_tvertices.resize(nverts); m_tnormals.resize(nverts); m_texValues.resize(nverts); Vec bmin = m_vertices[0]; Vec bmax = m_vertices[0]; for(int i=0; i<nverts; i++) { bmin = StaticFunctions::minVec(bmin, m_vertices[i]); bmax = StaticFunctions::maxVec(bmax, m_vertices[i]); } m_centroid = (bmin + bmax)/2; m_enclosingBox[0] = Vec(bmin.x, bmin.y, bmin.z); m_enclosingBox[1] = Vec(bmax.x, bmin.y, bmin.z); m_enclosingBox[2] = Vec(bmax.x, bmax.y, bmin.z); m_enclosingBox[3] = Vec(bmin.x, bmax.y, bmin.z); m_enclosingBox[4] = Vec(bmin.x, bmin.y, bmax.z); m_enclosingBox[5] = Vec(bmax.x, bmin.y, bmax.z); m_enclosingBox[6] = Vec(bmax.x, bmax.y, bmax.z); m_enclosingBox[7] = Vec(bmin.x, bmax.y, bmax.z); m_pointStep = qMax(1, nverts/50000); // QMessageBox::information(0, "", QString("%1 %2 %3\n%4 %5"). \ // arg(m_nX).arg(m_nY).arg(m_nZ). \ // arg(m_vertices.count()). \ // arg(m_triangles.count()/3)); m_fileName = flnm; return true; }
int CTriangleObj::_loadPLYFile(FILE *fp) { Vector3i*& m_pTriangle = (Vector3i*&)m_pPolygon; int i, j, elem_count, nverts, nfaces; char *elem_name, buff[200]; Vertex vlist; Face flist; PlyOtherProp *vert_other,*face_other; PlyProperty vert_props[] = { /* list of property information for a vertex */ {"x", Float32, Float32, offsetof(Vertex,x), 0, 0, 0, 0}, {"y", Float32, Float32, offsetof(Vertex,y), 0, 0, 0, 0}, {"z", Float32, Float32, offsetof(Vertex,z), 0, 0, 0, 0}, {"nx", Float32, Float32, offsetof(Vertex,nx), 0, 0, 0, 0}, {"ny", Float32, Float32, offsetof(Vertex,ny), 0, 0, 0, 0}, {"nz", Float32, Float32, offsetof(Vertex,nz), 0, 0, 0, 0}, }; char *elem_names[] = { /* list of the kinds of elements in the user's object */ "vertex", "face" }; PlyProperty face_props[] = { /* list of property information for a face */ {"vertex_indices", Int32, Int32, offsetof(Face,verts), 1, Uint8, Uint8, offsetof(Face,nverts)}, }; /*** Read in the original PLY object ***/ Free(); PlyFile *in_ply = read_ply (fp); if (in_ply==NULL) return 0; for (i = 0; i < in_ply->num_elem_types; i++){ /* prepare to read the i'th list of elements */ elem_name = setup_element_read_ply (in_ply, i, &elem_count); if (equal_strings ("vertex", elem_name)){ /* create a vertex list to hold all the vertices */ m_nVertexCount = nverts = elem_count; m_pVertex = new Vector3d [m_nVertexCount]; assert(m_pVertex!=NULL); /* set up for getting vertex elements */ setup_property_ply (in_ply, &vert_props[0]); setup_property_ply (in_ply, &vert_props[1]); setup_property_ply (in_ply, &vert_props[2]); vert_other = get_other_properties_ply (in_ply, offsetof(Vertex,other_props)); /* grab all the vertex elements */ for (j = 0; j < elem_count; j++) { get_element_ply (in_ply, (void *) &vlist); Vector3d *p = &m_pVertex[j]; p->x = vlist.x; p->y = vlist.y; p->z = vlist.z; } } else if (equal_strings ("face", elem_name)) { m_nPolygonCount = nfaces = elem_count; /* create a list to hold all the face elements */ m_pTriangle = new Vector3i[m_nPolygonCount]; assert(m_pTriangle!=NULL); /* set up for getting face elements */ setup_property_ply (in_ply, &face_props[0]); face_other = get_other_properties_ply (in_ply, offsetof(Face,other_props)); /* grab all the face elements */ for (j = 0; j < elem_count; j++) { get_element_ply (in_ply, (void *) &flist); if (flist.nverts !=3){ sprintf(buff, "Found a face with %d vertices!\n", (int)flist.nverts); puts(buff); } Vector3i *ptri = &m_pTriangle[j]; ptri->x = flist.verts[0]; ptri->y = flist.verts[2]; ptri->z = flist.verts[1]; } } else if (equal_strings ("tristrips", elem_name)) { int *ibuff = _readTriangleStrip(fp, elem_count); m_pTriangle=_parseStrip2Triangles(ibuff, elem_count, m_nPolygonCount); delete [] ibuff; } else{ get_other_element_ply (in_ply); } } close_ply (in_ply); return 1; }