void Honor_Arena_Manager::player_exit_scene(Scene_Player* player){ if(!player){ return; } Honor_Arena_Player_Info* player_info = get_player_info(player->role_id()); if(!player_info){ return; } if(player_info->state == 2){//wait fight std::vector<Honor_Arena_Match_Team>::iterator it; for(it = fight_teams_.begin(); it != fight_teams_.end();++it){ if(it->role_id_1 == player->role_id()){ { MSG_50211201 msg; msg.result = 0; OBJ_SEND_TO_CLIENT(msg, (*player)); } Honor_Arena_Player_Info* match_info = get_player_info(it->role_id_2); if(match_info){ match_info->state = 0; Mover* match_mover = player->find_mover_in_move_scene(it->role_id_2); if(match_mover){ MSG_50211201 msg; msg.result = 0; OBJ_SEND_TO_CLIENT(msg, (*match_mover)); } } fight_teams_.erase(it); break; } if(it->role_id_2 == player->role_id()){ { MSG_50211201 msg; msg.result = 0; OBJ_SEND_TO_CLIENT(msg, (*player)); } Honor_Arena_Player_Info* match_info = get_player_info(it->role_id_1); if(match_info){ match_info->state = 0; Mover* match_mover = player->find_mover_in_move_scene(it->role_id_1); if(match_mover){ MSG_50211201 msg; msg.result = 0; OBJ_SEND_TO_CLIENT(msg, (*match_mover)); } } fight_teams_.erase(it); break; } } } player_info->state = -1; // out state }
void entity::read_controls(int cycle) { player_info* info = get_player_info(); if(info) { info->read_controls(cycle); } }
int Honor_Arena_Manager::req_receive(Scene_Player* player, const int type){ if(!player){ return 0; } if(player->move_scene() == NULL){ return 0; } Honor_Arena_Scene* scene = dynamic_cast<Honor_Arena_Scene*>(player->move_scene()); if(!scene){ return 0; } Honor_Arena_Player_Info* player_info = get_player_info(player->role_id()); if(!player_info){ return -1; } if(type == HONOR_ARENA_FIRST_WIN){// 首胜 if(player_info->first_win == 0){// 未达成 return -1; }else if(player_info->first_win == 2){ return -1; } player_info->first_win = 2; }else if(type == HONOR_ARENA_TEN_FIGHT){// 十战 if(player_info->ten_fight == 0){// 未达成 return -1; }else if(player_info->ten_fight == 2){// 已领取 return -1; } player_info->ten_fight = 2; }else{// 连胜 int streak_index = -1; int count = player_info->streak_win_state.size(); for(int i = 0; i < count; ++i){ if(player_info->streak_win_state[i].val_1 == type){ streak_index = i; break; } } if(streak_index == -1){ return -1; } if(player_info->streak_win_state[streak_index].val_2 == 0){// 未达成 return -1; }else if(player_info->streak_win_state[streak_index].val_2 == 2){// 已领取 return -1; } player_info->streak_win_state[streak_index].val_2 = 2; } scene->add_show_reward(player->role_id(), type); MSG_50211202 msg; msg.type = type; msg.result = 1; OBJ_SEND_TO_CLIENT(msg, (*player)); return 0; }
int Honor_Arena_Manager::req_set_auto_match(Scene_Player* player, const int8_t is_auto){ if(!player){ return 0; } Honor_Arena_Player_Info* player_info = get_player_info(player->role_id()); if(!player_info){ return 0; } player_info->auto_match = is_auto; MSG_50211208 msg; msg.is_auto = is_auto; msg.result = 1; OBJ_SEND_TO_CLIENT(msg, (*player)); return 0; }
int Honor_Arena_Manager::req_match(Scene_Player* player){ if(!player){ return 0; } Honor_Arena_Player_Info* player_info = get_player_info(player->role_id()); if(!player_info){ return -1; } if(player_info->state != 0){ return -1; } player_info->state = 1; player_info->match_time = Time_Value::gettimeofday().sec(); return 0; }
void Honor_Arena_Manager::player_enter_scene(Scene_Player* player){ Honor_Arena_Player_Info* player_info = get_player_info(player->role_id()); if(!player_info){ return; } player_info->role_info.base_info.role_id = player->base_detail().role_id; player_info->role_info.base_info.role_name = player->base_detail().role_name; player_info->role_info.base_info.head_photo_id = player->base_detail().head_id; player_info->role_info.base_info.gender = player->base_detail().gender; player_info->role_info.base_info.guild_name = player->base_detail().gang_name; player_info->role_info.base_info.career = player->base_detail().career; player_info->role_info.base_info.level = player->base_detail().level; player_info->role_info.base_info.vip_level = player->base_detail().vip; player_info->role_info.base_info.combat = player_info->rank_info.force; player_info->role_info.base_info.title_id = player->base_detail().title_id; player_info->role_info.avatar = player->base_detail().avatar_vec; player_info->state = 0; }
int Honor_Arena_Manager::req_rank(Scene_Player* player){ if(!player){ return 0; } Honor_Arena_Player_Info* player_info = get_player_info(player->role_id()); if(!player_info){ return 0; } MSG_50211205 msg; msg.self_rank = player_info->rank_info.rank; int count = rank_info_.size(); for(int i = 0; i < count; ++i){ if(i >= MAX_RANK_SHOW_NUM){ break; } msg.rank_infos.push_back(rank_info_[i]->rank_info); } OBJ_SEND_TO_CLIENT(msg, (*player)); return 0; }
/* takes proper action depending on what button was pressed and * the state of the player */ static void button_callback(GtkWidget *widget, gint *btnId) { /* how do I always end up using the stupidest solutions I * can think of? */ playerInfo_t info; get_player_info(&info); switch (GPOINTER_TO_INT(btnId)) { case BUTTON_PLAY_PAUSE : if (info.status) set_player_pause(); else set_player_play(); break; case BUTTON_PREV : set_player_prev(); break; case BUTTON_NEXT : set_player_next(); break; case BUTTON_REPEAT : if (info.repeat == 0) set_player_repeat(1); else if (info.repeat == 1) set_player_repeat(2); else set_player_repeat(0); break; case BUTTON_SHUFFLE : if (info.shuffle) set_player_shuffle("off"); else set_player_shuffle("song"); break; default : g_print("dafuq?\n"); break; } return; }
gboolean update_track_info(track_t *t) { gchar dummy[10], *markup = NULL, *markupProps = NULL; gint i = 0; GdkPixbuf *starPix = NULL; PangoLayout *layout = NULL; get_track_info(&t->track); if (!validate_track_info(&t->track)) { g_print("Malformed track data\n"); gtk_main_quit(); } if (t->track.changed) { gtk_image_set_from_file(GTK_IMAGE(t->trackw.image), t->track.artworkId); markupProps = g_strdup("<span font='Sans 11' font_weight='bold' color='#FFFFFF'>%s</span>"); t->track.x.name = 0; t->track.x.name2 = 0; markup = g_markup_printf_escaped(markupProps, t->track.name); gtk_label_set_markup(GTK_LABEL(t->trackw.label.name), markup); layout = gtk_label_get_layout(GTK_LABEL(t->trackw.label.name)); pango_layout_get_pixel_size(PANGO_LAYOUT(layout), &t->track.nameLen, NULL); if (t->track.nameLen > SCROLL_SIZE_W) { if (t->track.nameScroll) g_source_remove(t->track.nameTag); t->track.nameScroll = TRUE; t->track.nameTag = g_timeout_add(SCROLL_SPEED, (GSourceFunc) scroll_label_name, t); } else if (t->track.nameScroll) { /* if the previous label was scrolled and this one doesn't need do * it stops the scrolling and puts the label at it's origin. Failure to do * so causes the new label to be displayed at the last position the previous * label was scrolled. */ g_source_remove(t->track.nameTag); gtk_layout_move(GTK_LAYOUT(t->trackw.layout.name), t->trackw.label.name, 0, 0); t->track.nameScroll = FALSE; } g_free(markup); t->track.x.artist = 0; t->track.x.artist2 = 0; markup = g_markup_printf_escaped(markupProps, t->track.artist); gtk_label_set_markup(GTK_LABEL(t->trackw.label.artist), markup); layout = gtk_label_get_layout(GTK_LABEL(t->trackw.label.artist)); pango_layout_get_pixel_size(PANGO_LAYOUT(layout), &t->track.artistLen, NULL); if (t->track.artistLen > SCROLL_SIZE_W-23) { if (t->track.artistScroll) g_source_remove(t->track.artistTag); t->track.artistScroll = TRUE; t->track.artistTag = g_timeout_add(SCROLL_SPEED, (GSourceFunc) scroll_label_artist, t); } else if (t->track.artistScroll) { g_source_remove(t->track.artistTag); gtk_layout_move(GTK_LAYOUT(t->trackw.layout.artist), t->trackw.label.artist, 0, 0); t->track.artistScroll = FALSE; } g_free(markup); t->track.x.album = 0; t->track.x.album2 = 0; markup = g_markup_printf_escaped(markupProps, t->track.album); gtk_label_set_markup(GTK_LABEL(t->trackw.label.album), markup); layout = gtk_label_get_layout(GTK_LABEL(t->trackw.label.album)); pango_layout_get_pixel_size(PANGO_LAYOUT(layout), &t->track.albumLen, NULL); if (t->track.albumLen > SCROLL_SIZE_W-40) { if (t->track.albumScroll) g_source_remove(t->track.albumTag); t->track.albumScroll = TRUE; t->track.albumTag = g_timeout_add(SCROLL_SPEED, (GSourceFunc) scroll_label_album, t); } else if (t->track.albumScroll) { g_source_remove(t->track.albumTag); gtk_layout_move(GTK_LAYOUT(t->trackw.layout.album), t->trackw.label.album, 0, 0); t->track.albumScroll = FALSE; } g_free(markup); g_free(markupProps); markupProps = g_strdup("<span font='Sans 11' color='#FFFFFF'>%s</span>"); markup = g_markup_printf_escaped(markupProps, t->track.genre); gtk_label_set_markup(GTK_LABEL(t->trackw.genre), markup); g_free(markup); g_sprintf(dummy, "%d", t->track.year); markup = g_markup_printf_escaped(markupProps, dummy); gtk_label_set_markup(GTK_LABEL(t->trackw.year), markup); g_free(markup); dummy[0] = '\0'; format_time(dummy, t->track.length); markup = g_markup_printf_escaped(markupProps, dummy); gtk_label_set_markup(GTK_LABEL(t->trackw.length), markup); g_free(markup); g_free(markupProps); dummy[0] = '\0'; gtk_range_set_range(GTK_RANGE(t->trackw.slider), 0, t->track.length); /* set the rating */ starPix = gdk_pixbuf_new_from_xpm_data(starFull_xpm); for (i = 1; i <= t->track.rating; i++) gtk_image_set_from_pixbuf(GTK_IMAGE(t->trackw.stars[i-1]), GDK_PIXBUF(starPix)); g_object_unref(starPix); starPix = gdk_pixbuf_new_from_xpm_data(starHollow_xpm); while (i <= 5) { gtk_image_set_from_pixbuf(GTK_IMAGE(t->trackw.stars[i-1]), GDK_PIXBUF(starPix)); i++; } g_object_unref(starPix); } markupProps = g_strdup("<span font='Sans 11' color='#FFFFFF'>%s</span>"); g_sprintf(dummy, "%d", t->track.playcount); markup = g_markup_printf_escaped(markupProps, dummy); gtk_label_set_markup(GTK_LABEL(t->trackw.playcount), markup); g_free(markup); dummy[0] = '\0'; format_time(dummy, t->track.position); markup = g_markup_printf_escaped(markupProps, dummy); gtk_label_set_markup(GTK_LABEL(t->trackw.position), markup); g_free(markup); g_free(markupProps); dummy[0] = '\0'; gtk_range_set_fill_level(GTK_RANGE(t->trackw.slider), t->track.position); gtk_range_set_value(GTK_RANGE(t->trackw.slider), t->track.position); /* NOTE: reuses the starPix pixbuf */ if (t->playerInfo.counter == 4) { /* 2 seconds on currently UPDATE_SPEED */ if (!get_player_info(&t->playerInfo)) return FALSE; else { if (t->playerInfo.status) { starPix = gdk_pixbuf_new_from_xpm_data(pause_xpm); gtk_image_set_from_pixbuf(GTK_IMAGE(t->playerControls.playPause), starPix); g_object_unref(starPix); } else { starPix = gdk_pixbuf_new_from_xpm_data(play_xpm); gtk_image_set_from_pixbuf(GTK_IMAGE(t->playerControls.playPause), starPix); g_object_unref(starPix); } if (t->playerInfo.repeat == 0) { starPix = gdk_pixbuf_new_from_xpm_data(repeatOff_xpm); gtk_image_set_from_pixbuf(GTK_IMAGE(t->playerControls.repeat), starPix); g_object_unref(starPix); } else if (t->playerInfo.repeat == 1) { starPix = gdk_pixbuf_new_from_xpm_data(repeatAll_xpm); gtk_image_set_from_pixbuf(GTK_IMAGE(t->playerControls.repeat), starPix); g_object_unref(starPix); } else { starPix = gdk_pixbuf_new_from_xpm_data(repeatSingle_xpm); gtk_image_set_from_pixbuf(GTK_IMAGE(t->playerControls.repeat), starPix); g_object_unref(starPix); } if (t->playerInfo.shuffle) { starPix = gdk_pixbuf_new_from_xpm_data(shuffleOn_xpm); gtk_image_set_from_pixbuf(GTK_IMAGE(t->playerControls.shuffle), starPix); g_object_unref(starPix); } else { starPix = gdk_pixbuf_new_from_xpm_data(shuffleOff_xpm); gtk_image_set_from_pixbuf(GTK_IMAGE(t->playerControls.shuffle), starPix); g_object_unref(starPix); } } t->playerInfo.counter = 0; } free_track_info(&t->track); t->playerInfo.counter++; return TRUE; }
int Honor_Arena_Manager::req_panel_info(Scene_Player* player){ if(!player){ return 0; } Honor_Arena_Player_Info* player_info = get_player_info(player->role_id()); if(!player_info){ return 0; } player_info->rank_change = false; MSG_50211207 msg; Int_Int show_state; show_state.val_1 = HONOR_ARENA_FIRST_WIN; show_state.val_2 = player_info->first_win; msg.achievements.push_back(show_state); show_state.val_1 = HONOR_ARENA_TEN_FIGHT; show_state.val_2 = player_info->ten_fight; msg.achievements.push_back(show_state); int count = player_info->streak_win_state.size(); for(int i = 0; i < count; ++i){ show_state.val_1 = player_info->streak_win_state[i].val_1; show_state.val_2 = player_info->streak_win_state[i].val_2; msg.achievements.push_back(show_state); } msg.items = player_info->gain_items; msg.score = player_info->rank_info.score; msg.fight_num = player_info->fight_num; msg.win_num = player_info->win_num; msg.auto_match = player_info->auto_match; OBJ_SEND_TO_CLIENT(msg, (*player)); { MSG_50211206 near_msg;// 显示前2后3 int rank_num = rank_info_.size(); int rank_begin = 0; int rank_end = 0; int last_num = rank_num - player_info->rank_info.rank; if(last_num < 3){ rank_begin = player_info->rank_info.rank - 2 - (3 - last_num); }else{ rank_begin = player_info->rank_info.rank - 2; } if(rank_begin < 1){ rank_begin = 1; } rank_end = rank_begin+5; for(int i = 0; i < rank_num; ++i){ if(i < 3){ near_msg.top_info.push_back(rank_info_[i]->role_info); } if(i >= (rank_begin - 1) && i <= (rank_end - 1)){ near_msg.near_rank.push_back(rank_info_[i]->rank_info); } } OBJ_SEND_TO_CLIENT(near_msg, (*player)); } return 0; }
/* * This function is responsible for all the movement. * * @params database the function needs this link to the DB * @params result current movement event (from DB) */ void movement_handler (db_t *database, db_result_t *result) { int movementID; int target_caveID; int source_caveID; const char *speed_factor; time_t event_start; time_t event_end; const char *return_start; char return_end[TIMESTAMP_LEN]; struct Cave cave1; struct Cave cave2; struct Player player1; struct Player player2; struct Relation relation1; struct Relation relation2; int i; int units[MAX_UNIT]; int resources[MAX_RESOURCE]; int takeover_multiplier; int change_owner; int isFarming = 0; Battle *battle; dstring_t *ds; double spy_result; /* time related issues */ const float *battle_bonus; /* artefacts */ int artefact = 0; int artefact_def = 0; int artefact_id = 0; int lostTo = 0; int body_count = 0; int attacker_lose = 0; int defender_lose = 0; int defender_va_lose = 0; int war_points_attacker = 0; int war_points_defender = 0; int war_points_sender = 0; int war_points_show = 0; int takeover = 0; debug(DEBUG_TICKER, "entering function movement_handler()"); /* get movement id and target/source cave id */ movementID = db_result_get_int(result, "movementID"); target_caveID = db_result_get_int(result, "target_caveID"); source_caveID = db_result_get_int(result, "source_caveID"); speed_factor = db_result_get_string(result, "speedFactor"); /* get event_start and event_end */ event_start = db_result_get_gmtime(result, "start"); return_start = db_result_get_string(result, "end"); event_end = make_time_gm(return_start); make_timestamp_gm(return_end, event_end + (event_end - event_start)); /* get resources, units and artefact id */ get_resource_list(result, resources); get_unit_list(result, units); artefact = db_result_get_int(result, "artefactID"); /* TODO reduce number of queries */ get_cave_info(database, source_caveID, &cave1); get_cave_info(database, target_caveID, &cave2); if (cave1.player_id) get_player_info(database, cave1.player_id, &player1); else{ /* System */ memset(&player1, 0, sizeof player1); player1.tribe = ""; } if (cave2.player_id == cave1.player_id) player2 = player1; else if (cave2.player_id) get_player_info(database, cave2.player_id, &player2); else{ /* System */ memset(&player2, 0, sizeof player2); player2.tribe = ""; } debug(DEBUG_TICKER, "caveID = %d, movementID = %d", target_caveID, movementID); /**********************************************************************/ /*** THE INFAMOUS GIANT SWITCH ****************************************/ /**********************************************************************/ switch (movementID) { /**********************************************************************/ /*** ROHSTOFFE BRINGEN ************************************************/ /**********************************************************************/ case ROHSTOFFE_BRINGEN: /* record in takeover table */ ds = dstring_new("UPDATE " DB_TABLE_CAVE_TAKEOVER " SET "); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, "%s%s = %s + %d", i > 0 ? "," : "", resource_type[i]->dbFieldName, resource_type[i]->dbFieldName, resources[i]); dstring_append(ds, " WHERE caveID = %d AND playerID = %d", target_caveID, cave1.player_id); db_query_dstring(database, ds); if(db_affected_rows(database)!=0){ takeover=1; } /* put resources into cave */ dstring_set(ds, "UPDATE " DB_TABLE_CAVE " SET "); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, "%s%s = LEAST(%s + %d, %s)", i > 0 ? "," : "", resource_type[i]->dbFieldName, resource_type[i]->dbFieldName, (takeover==1)?resources[i] * TAKEOVER_RESOURCE_SAVE_PERCENTAGE / 100:resources[i], function_to_sql(resource_type[i]->maxLevel)); dstring_append(ds, " WHERE caveID = %d", target_caveID); db_query_dstring(database, ds); if (artefact > 0) put_artefact_into_cave(database, artefact, target_caveID); /* send all units back */ dstring_set(ds, "INSERT INTO Event_movement" " (caveID, target_caveID, source_caveID, movementID," " speedFactor, start, end"); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%s", unit_type[i]->dbFieldName); dstring_append(ds, ") VALUES (%d, %d, %d, %d, %s, '%s', '%s'", source_caveID, source_caveID, target_caveID, RUECKKEHR, speed_factor, return_start, return_end); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%d", units[i]); dstring_append(ds, ")"); db_query_dstring(database, ds); /* generate trade report and receipt for sender */ trade_report(database, &cave1, &player1, &cave2, &player2, resources, NULL, artefact); break; /**********************************************************************/ /*** EINHEITEN/ROHSTOFFE VERSCHIEBEN **********************************/ /**********************************************************************/ case VERSCHIEBEN: get_relation_info(database, player1.tribe, player2.tribe, &relation1); /*überprüfen ob sender und versender eine kriegsbeziehung haben */ if(!(isVerschiebenAllowed(database, &player1, &player2, &relation1) || isTakeoverableCave(database, target_caveID))){ //bewegung umdrehen// /* send remaining units back */ ds = dstring_new("INSERT INTO Event_movement" " (caveID, target_caveID, source_caveID, movementID," " speedFactor, start, end, artefactID"); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, ",%s", resource_type[i]->dbFieldName); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%s", unit_type[i]->dbFieldName); dstring_append(ds, ") VALUES (%d, %d, %d, %d, %s, '%s', '%s', %d", source_caveID, source_caveID, target_caveID, RUECKKEHR, speed_factor, return_start, return_end, artefact); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, ",%d", resources[i]); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%d", units[i]); dstring_append(ds, ")"); db_query_dstring(database, ds); break; } /* record in takeover table */ ds = dstring_new("UPDATE " DB_TABLE_CAVE_TAKEOVER " SET "); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, "%s%s = %s + %d", i > 0 ? "," : "", resource_type[i]->dbFieldName, resource_type[i]->dbFieldName, resources[i]); dstring_append(ds, " WHERE caveID = %d AND playerID = %d", target_caveID, cave1.player_id); db_query_dstring(database, ds); if(db_affected_rows(database)!=0){ takeover=1; } /* put resources and units into cave */ dstring_set(ds, "UPDATE " DB_TABLE_CAVE " SET "); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, "%s%s = LEAST(%s + %d, %s)", i > 0 ? "," : "", resource_type[i]->dbFieldName, resource_type[i]->dbFieldName, (takeover==1)?resources[i] * TAKEOVER_RESOURCE_SAVE_PERCENTAGE / 100:resources[i], function_to_sql(resource_type[i]->maxLevel)); for (i = 0; i < MAX_UNIT; ++i){ war_points_sender += ((struct Unit *)unit_type[i])->warpoints * units[i]; dstring_append(ds, ",%s = %s + %d", unit_type[i]->dbFieldName, unit_type[i]->dbFieldName, units[i]); } if(relation1.relationType == RELATION_TYPE_PRE_WAR || relation1.relationType == RELATION_TYPE_WAR){ war_points_update_verschieben(database, player1.tribe, player2.tribe, -1* war_points_sender); } dstring_append(ds, " WHERE caveID = %d", target_caveID); db_query_dstring(database, ds); if (artefact > 0) put_artefact_into_cave(database, artefact, target_caveID); /* generate trade report and receipt for sender */ trade_report(database, &cave1, &player1, &cave2, &player2, resources, units, artefact); break; /**********************************************************************/ /*** RUECKKEHR ********************************************************/ /**********************************************************************/ case RUECKKEHR: /* put resources into cave */ ds = dstring_new("UPDATE " DB_TABLE_CAVE " SET "); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, "%s%s = LEAST(%s + %d, %s)", i > 0 ? "," : "", resource_type[i]->dbFieldName, resource_type[i]->dbFieldName, resources[i], function_to_sql(resource_type[i]->maxLevel)); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%s = %s + %d", unit_type[i]->dbFieldName, unit_type[i]->dbFieldName, units[i]); dstring_append(ds, " WHERE caveID = %d", target_caveID); db_query_dstring(database, ds); if (artefact > 0) put_artefact_into_cave(database, artefact, target_caveID); /* generate return report */ return_report(database, &cave1, &player1, &cave2, &player2, resources, units, artefact); break; /**********************************************************************/ /*** ANGREIFEN ********************************************************/ /**********************************************************************/ case ANGREIFEN: /* beginner protection active in target cave? */ if (cave_is_protected(&cave2)) { debug(DEBUG_BATTLE, "Is protected Cave"); /* send remaining units back */ ds = dstring_new("INSERT INTO Event_movement" " (caveID, target_caveID, source_caveID, movementID," " speedFactor, start, end, artefactID"); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, ",%s", resource_type[i]->dbFieldName); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%s", unit_type[i]->dbFieldName); dstring_append(ds, ") VALUES (%d, %d, %d, %d, %s, '%s', '%s', %d", source_caveID, source_caveID, target_caveID, RUECKKEHR, speed_factor, return_start, return_end, artefact); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, ",%d", resources[i]); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%d", units[i]); dstring_append(ds, ")"); db_query_dstring(database, ds); debug(DEBUG_BATTLE,"End Handle Protected Cave attack"); /* create and send reports */ protected_report(database, &cave1, &player1, &cave2, &player2); break; } /* get relations between the two players' tribes */ get_relation_info(database, player1.tribe, player2.tribe, &relation1); get_relation_info(database, player2.tribe, player1.tribe, &relation2); debug(DEBUG_BATTLE, "Relationtypes: %d and %d", relation1.relationType, relation2.relationType); battle = battle_create(1, 1); battle_bonus = get_battle_bonus(); debug(DEBUG_BATTLE, "entering prepare_battle"); /* prepare structs for battle, exceptions are uncaught! */ prepare_battle(database, battle, &player1, &player2, &cave1, &cave2, battle_bonus, 0, units, resources, &artefact, &artefact_def, &relation1, &relation2); /* calculate the fame */ /* Calculatin is diferent if the battle was just pure farming*/ isFarming = check_farming(database, cave2.artefacts, &player1, &player2, &relation1); if( relation1.relationType == RELATION_TYPE_WAR){ battle->isWar = 1; } /* calculate battle result */ calcBattleResult(battle, &cave2, 0); /* change artefact ownership */ debug(DEBUG_BATTLE, "entering change artefact"); after_battle_change_artefact_ownership( database, battle->winner, &artefact, &artefact_id, &artefact_def, target_caveID, &cave2, &lostTo); /* attackers artefact (if any) is stored in variable artefact, artefact_id is id of the artefact that changed owner (or 0) */ /* no relation -> attacker get negative fame*/ debug(DEBUG_BATTLE, "Relation Type %d",relation1.relationType); /* construct attacker update */ debug(DEBUG_BATTLE, "entering attacker update"); after_battle_attacker_update(database, player1.player_id, battle, source_caveID, target_caveID, speed_factor, return_start, return_end, artefact, &relation1); /* defender update: exception still uncaught (better leave) */ debug(DEBUG_BATTLE, "entering defender update"); after_battle_defender_update(database, player2.player_id, battle, target_caveID, &relation2); /* Farming update */ if(isFarming){ increaseFarming(database, player1.player_id); } /* reset DB_TABLE_CAVE_TAKEOVER */ ds = dstring_new("UPDATE " DB_TABLE_CAVE_TAKEOVER " SET status = 0"); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, ",%s = 0", resource_type[i]->dbFieldName); dstring_append(ds, " WHERE caveID = %d AND playerID = %d", target_caveID, cave1.player_id); db_query_dstring(database, ds); /* cave takeover by battle */ if (battle->winner == FLAG_ATTACKER && ((struct Terrain *)terrain_type[cave2.terrain])->takeoverByCombat) { db_query(database, "UPDATE " DB_TABLE_CAVE " SET playerID = %d" " WHERE caveID = %d", cave1.player_id, target_caveID); db_query(database, "DELETE FROM Event_science WHERE caveID = %d", target_caveID); science_update_caves(database, cave1.player_id); } //bodycount calculate attacker_lose = bodycount_calculate(battle, FLAG_DEFENDER); defender_lose = bodycount_calculate(battle, FLAG_ATTACKER); defender_va_lose = bodycount_va_calculate(battle); bodycount_update( database, player1.player_id, defender_lose); bodycount_update( database, player2.player_id, attacker_lose); if(relation1.relationType == RELATION_TYPE_PRE_WAR || relation1.relationType == RELATION_TYPE_WAR){ war_points_show = 1; war_points_attacker = (defender_lose>10||defender_va_lose>5?war_points_calculate(battle,FLAG_ATTACKER):0); war_points_defender = (attacker_lose>10?war_points_calculate(battle,FLAG_DEFENDER):0); war_points_update(database, player1.tribe, player2.tribe, war_points_attacker, war_points_defender); } /* create and send reports */ battle_report(database, &cave1, &player1, &cave2, &player2, battle, artefact_id, lostTo, 0, 0, &relation1, &relation2, war_points_show, war_points_attacker, war_points_defender); break; /**********************************************************************/ /*** Spionieren *******************************************************/ /**********************************************************************/ case SPIONAGE: /* generate spy report */ spy_result = spy_report(database, &cave1, &player1, &cave2, &player2, resources, units, artefact); if (spy_result == 1) { /* send all units back */ ds = dstring_new("INSERT INTO Event_movement" " (caveID, target_caveID, source_caveID, movementID," " speedFactor, start, end, artefactID"); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, ",%s", resource_type[i]->dbFieldName); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%s", unit_type[i]->dbFieldName); dstring_append(ds, ") VALUES (%d, %d, %d, %d, %s, '%s', '%s', %d", source_caveID, source_caveID, target_caveID, RUECKKEHR, speed_factor, return_start, return_end, artefact); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, ",%d", resources[i]); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%d", units[i]); dstring_append(ds, ")"); db_query_dstring(database, ds); } else { /* send remaining units back */ int count = 0; ds = dstring_new("INSERT INTO Event_movement" " (caveID, target_caveID, source_caveID, movementID," " speedFactor, start, end, artefactID"); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%s", unit_type[i]->dbFieldName); dstring_append(ds, ") VALUES (%d, %d, %d, %d, %s, '%s', '%s', %d", source_caveID, source_caveID, target_caveID, RUECKKEHR, speed_factor, return_start, return_end, artefact); for (i = 0; i < MAX_UNIT; ++i) { int num = units[i] * spy_result; dstring_append(ds, ",%d", num); count += num; body_count += units[i] - num; } dstring_append(ds, ")"); if (count) db_query_dstring(database, ds); /* put resources into cave */ ds = dstring_new("UPDATE " DB_TABLE_CAVE " SET "); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, "%s%s = LEAST(%s + %d, %s)", i > 0 ? "," : "", resource_type[i]->dbFieldName, resource_type[i]->dbFieldName, resources[i], function_to_sql(resource_type[i]->maxLevel)); dstring_append(ds, " WHERE caveID = %d", target_caveID); db_query_dstring(database, ds); if (artefact > 0) put_artefact_into_cave(database, artefact, target_caveID); } bodycount_update(database, player2.player_id, body_count); break; /**********************************************************************/ /*** UEBERNEHMEN ******************************************************/ /**********************************************************************/ case TAKEOVER: /* secure or protected target gave? */ if (cave2.secure || cave_is_protected(&cave2)) { /* send remaining units back */ ds = dstring_new("INSERT INTO Event_movement" " (caveID, target_caveID, source_caveID, movementID," " speedFactor, start, end, artefactID"); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, ",%s", resource_type[i]->dbFieldName); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%s", unit_type[i]->dbFieldName); dstring_append(ds, ") VALUES (%d, %d, %d, %d, %s, '%s', '%s', %d", source_caveID, source_caveID, target_caveID, RUECKKEHR, speed_factor, return_start, return_end, artefact); for (i = 0; i < MAX_RESOURCE; ++i) dstring_append(ds, ",%d", resources[i]); for (i = 0; i < MAX_UNIT; ++i) dstring_append(ds, ",%d", units[i]); dstring_append(ds, ")"); db_query_dstring(database, ds); /* create and send reports */ /* FIXME use different message in report (protected -> secure) */ protected_report(database, &cave1, &player1, &cave2, &player2); break; } get_relation_info(database, player1.tribe, player2.tribe, &relation1); get_relation_info(database, player2.tribe, player1.tribe, &relation2); battle = battle_create(1, 1); battle_bonus = get_battle_bonus(); takeover_multiplier = get_takeover_multiplier(&cave2); /* prepare structs for battle, exceptions are uncaught! */ prepare_battle(database, battle, &player1, &player2, &cave1, &cave2, battle_bonus, takeover_multiplier, units, resources, &artefact, &artefact_def, &relation1, &relation2); /* calculate battle result */ /*bei ner übernahme kein resi klau möglich*/ calcBattleResult(battle, &cave2, 1); /* change artefact ownership */ after_battle_change_artefact_ownership( database, battle->winner, &artefact, &artefact_id, &artefact_def, target_caveID, &cave2, &lostTo); /* attackers artefact (if any) is stored in variable artefact, artefact_id is id of the artefact that changed owner (or 0) */ /* defender update: exception still uncaught (better leave) */ after_battle_defender_update(database, player2.player_id, battle, target_caveID, &relation2); int war1 = get_tribe_at_war(database,player1.tribe); int war2 = get_tribe_at_war(database,player2.tribe); /* attacker won: put survivors into cave, change owner * attacker lost: send back survivors */ change_owner = battle->winner == FLAG_ATTACKER && cave2.player_id != PLAYER_SYSTEM && player1.max_caves > get_number_of_caves(database, player1.player_id) && ((relation1.relationType == RELATION_TYPE_WAR && relation2.relationType == RELATION_TYPE_WAR) || (!war1 && !war2) || (strcasecmp(player1.tribe, player2.tribe) == 0)); // Spieler im selben stamm //bodycount calculate attacker_lose = bodycount_calculate(battle, FLAG_DEFENDER); defender_lose = bodycount_calculate(battle, FLAG_ATTACKER); defender_va_lose = bodycount_va_calculate(battle); bodycount_update( database, player1.player_id, defender_lose); bodycount_update( database, player2.player_id, attacker_lose); if(relation1.relationType == RELATION_TYPE_PRE_WAR || relation1.relationType == RELATION_TYPE_WAR){ war_points_show = 1; war_points_attacker = (defender_lose>10||defender_va_lose>5?war_points_calculate(battle,FLAG_ATTACKER):0); war_points_defender = (attacker_lose>10?war_points_calculate(battle,FLAG_DEFENDER):0); } if (change_owner){ debug(DEBUG_TAKEOVER, "change owner of cave %d to new owner %d", target_caveID, cave1.player_id); takeover_cave(database, target_caveID, cave1.player_id,return_start); after_takeover_attacker_update(database, player1.player_id, battle, target_caveID, artefact, &relation1); if(relation1.relationType == RELATION_TYPE_PRE_WAR || relation1.relationType == RELATION_TYPE_WAR){ war_points_attacker += WAR_POINTS_FOR_TAKEOVER; } } else { /* send survivors back */ debug(DEBUG_TAKEOVER, "send back attacker's suvivors"); after_battle_attacker_update(database, player1.player_id, battle, source_caveID, target_caveID, speed_factor, return_start, return_end, artefact, &relation1); } if(relation1.relationType == RELATION_TYPE_PRE_WAR || relation1.relationType == RELATION_TYPE_WAR){ war_points_update(database, player1.tribe, player2.tribe, war_points_attacker, war_points_defender); } /* create and send reports */ battle_report(database, &cave1, &player1, &cave2, &player2, battle, artefact_id, lostTo, change_owner, 1 + takeover_multiplier, &relation1, &relation2,war_points_show, war_points_attacker, war_points_defender); //bodycount calculate bodycount_update( database, player1.player_id, defender_lose); bodycount_update( database, player2.player_id, attacker_lose); break; default: throw(BAD_ARGUMENT_EXCEPTION, "movement_handler: unknown movementID"); } /**********************************************************************/ /*** END OF THE INFAMOUS GIANT SWITCH *********************************/ /**********************************************************************/ debug(DEBUG_TICKER, "leaving function movement_handler()"); }