static void context_hud_pre_show_handler(window_info *win, int widget_id, int mx, int my, window_info *cm_win)
{
#ifdef NEW_SOUND
	cm_sound_enabled = sound_on;
	cm_music_enabled = music_on;
#endif // NEW_SOUND
	cm_minimap_shown = get_show_window(minimap_win);
	cm_rangstats_shown = get_show_window(range_win);
}
Exemple #2
0
void draw_ingame_interface()
{
#ifdef OPENGL_TRACE
CHECK_GL_ERRORS();
#endif //OPENGL_TRACE
#ifdef	OLD_CLOSE_BAG
	// watch for closing a bag
	if(ground_items_win >= 0)
		{
			int	old_view= view_ground_items;

			view_ground_items= get_show_window(ground_items_win);
			// watch for telling the server we need to close the bag
			if(old_view && !view_ground_items)
				{
					unsigned char protocol_name;

					protocol_name= S_CLOSE_BAG;
					my_tcp_send(my_socket,&protocol_name,1);
				}
		}
#endif	//OLD_CLOSE_BAG

	glColor3f(1.0f, 1.0f, 1.0f);
	draw_hud_frame();

	//draw_hud_interface();
	display_spells_we_have();
#ifdef OPENGL_TRACE
CHECK_GL_ERRORS();
#endif //OPENGL_TRACE
}
Exemple #3
0
void draw_scene()
{
	CHECK_GL_ERRORS();

	glClearColor(skybox_fog_color[0], skybox_fog_color[1], skybox_fog_color[2], 0.0);

	if(!shadows_on || !have_stencil)glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT);
	else glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);

	if (!have_display)
	{
		new_zoom_level = zoom_level;	// No scrolling when switching modes...
		if (quickbar_relocatable && quickbar_win >= 0) // Hack 
		{
			if (get_show_window (quickbar_win) && windows_list.window[quickbar_win].cur_x < window_width - hud_x && window_height - windows_list.window[quickbar_win].cur_y > hud_y)
				hide_window (quickbar_win);
		}
	}

	glLoadIdentity ();	// Reset The Matrix
	
	Enter2DMode ();
	display_windows (1);

	// Have to draw the dragged item *after* all windows
	
	glColor3f(1.0f,1.0f,1.0f);
	if (item_dragged != -1)
		drag_item (item_dragged, 0, 0);
	else if (use_item != -1 && current_cursor == CURSOR_USE_WITEM)
		drag_item (use_item, 0, 1);
	else if (storage_item_dragged != -1) 
		drag_item (storage_item_dragged, 1, 0);
	draw_special_cursors();

	Leave2DMode ();

	if(elwin_mouse >= 0)
	{
		if (current_cursor != elwin_mouse) change_cursor(elwin_mouse);
		elwin_mouse = -1;
	}
	
	SDL_GL_SwapBuffers();
	CHECK_GL_ERRORS();
	
	/* start or stop the harvesting effect depending on harvesting state */
	check_harvesting_effect();
	
	if (draw_delay > 0)
	{
		SDL_Delay (draw_delay);
		draw_delay = 0;
	}
}
Exemple #4
0
void display_book_window(book *b)
{
	int *p;

	if(!b)
		return;

	if(b->type==1){
		p=&paper_win;
		if(book_win!=-1)
			hide_window(book_win);
	} else {
		p=&book_win;
		if(paper_win!=-1)
			hide_window(paper_win);
	}
	book_opened = b->id;
	if(*p<0){
		if(b->type==1)
			*p=create_window(b->title, -1, 0, book_win_x, book_win_y, 320, 400, ELW_WIN_DEFAULT^ELW_CLOSE_BOX);
		else if(b->type==2)
			*p=create_window(b->title, -1, 0, book_win_x, book_win_y, 528, 320, ELW_WIN_DEFAULT^ELW_CLOSE_BOX); //width/height are different

		set_window_handler(*p, ELW_HANDLER_DISPLAY, &display_book_handler);
		set_window_handler(*p, ELW_HANDLER_MOUSEOVER, &mouseover_book_handler);
		set_window_handler(*p, ELW_HANDLER_CLICK, &click_book_handler);
		windows_list.window[*p].data=b;
	} else {
		if((point)windows_list.window[*p].data!=(point)b) {
			safe_snprintf(windows_list.window[*p].window_name, sizeof(windows_list.window[*p].window_name), "%s", b->title);
			windows_list.window[*p].data=b;
			if(!get_show_window(*p))
				show_window(*p);
			select_window(*p);
		} else if(!get_show_window(*p)) {
			show_window(*p);
			select_window(*p);
		}
	}
}
// display the current time for the hud timer, coloured by stopped or running
//
int Hud_Timer::display(window_info *win, int base_y_start)
{
	char str[10];
	int x;
	check_cm_menu(win, base_y_start);
	if (input && (!view_hud_timer || !get_show_window(input->popup_win)))
		destroy_popup();
	if (!view_hud_timer)
		return 0;
	base_y_start -= height;
	safe_snprintf(str, sizeof(str), "%c%1d:%02d", ((mode_coundown) ?countdown_str[0] :stopwatch_str[0]), current_value/60, current_value%60);
	x= 3+(win->len_x - (get_string_width((unsigned char*)str)*11)/12)/2;
	if (running)
		draw_string_shadowed(x, 2 + base_y_start, (unsigned char*)str, 1,0.5f, 1.0f, 0.5f,0.0f,0.0f,0.0f);
	else
		draw_string_shadowed(x, 2 + base_y_start, (unsigned char*)str, 1,1.0f, 0.5f, 0.5f,0.0f,0.0f,0.0f);
	if (mouse_over)
	{
		char *use_str = ((mode_coundown) ?countdown_str:stopwatch_str);
		draw_string_small_shadowed(-(int)(SMALL_FONT_X_LEN*(strlen(use_str)+0.5)), base_y_start, (unsigned char*)use_str, 1,1.0f,1.0f,1.0f,0.0f,0.0f,0.0f);
		mouse_over = false;
	}
	return height;
}
Exemple #6
0
void process_message_from_server(unsigned char *in_data, int data_lenght)
{
	//see what kind of data we got
	switch (in_data[PROTOCOL])
		{
		case RAW_TEXT:
			{
				// do filtering and ignoring
				data_lenght=filter_or_ignore_text(&in_data[3],data_lenght-3)+3;
				if(data_lenght > 3)
					{
						//how to display it
						if(interface_mode!=interface_opening)
							put_text_in_buffer(&in_data[3],data_lenght-3,0);
						else put_text_in_buffer(&in_data[3],data_lenght-3,54);
						//lets log it
						write_to_log(&in_data[3],data_lenght-3);
					}
			}
			break;
		
		case SMALL_WINDOW_TEXT:
			{
				add_text_to_small_text_buffer(in_data+3, data_lenght-3);
				display_small_text_window();
			}
			break;

		case ADD_NEW_ACTOR:
			{
				add_actor_from_server(&in_data[3]);
			}
			break;

		case ADD_NEW_ENHANCED_ACTOR:
			{
				add_enhanced_actor_from_server(&in_data[3]);
			}
			break;

		case ADD_ACTOR_COMMAND:
			{
				add_command_to_actor(*((short *)(in_data+3)),in_data[5]);
			}
			break;

		case REMOVE_ACTOR:
			{
				destroy_actor(*((short *)(in_data+3)));
			}
			break;

		case KILL_ALL_ACTORS:
			{
				destroy_all_actors();
			}
			break;

		case NEW_MINUTE:
			{
				game_minute=*((short *)(in_data+3));
				new_minute();
			}
			break;

		case LOG_IN_OK:
			{
				interface_mode=interface_game;
				previously_logged_in=1;
			}
			break;

		case HERE_YOUR_STATS:
			{
				get_the_stats((Sint16 *)(in_data+3));
			}
			break;

		case SEND_PARTIAL_STAT:
			{
				get_partial_stat(*((Uint8 *)(in_data+3)),*((Sint32 *)(in_data+4)));
			}
			break;

		case GET_KNOWLEDGE_LIST:
			{
				get_knowledge_list(*(Uint16 *)(in_data+1)-1, in_data+3);
			}
			break;

		case GET_NEW_KNOWLEDGE:
			{
				get_new_knowledge(*(Uint16 *)(in_data+3));
			}
			break;

		case HERE_YOUR_INVENTORY:
			{
				get_your_items(in_data+3);
			}
			break;

		case GET_NEW_INVENTORY_ITEM:
			{
				get_new_inventory_item(in_data+3);
			}
			break;

		case REMOVE_ITEM_FROM_INVENTORY:
			{
				remove_item_from_inventory(*((Uint8 *)(in_data+3)));
			}
			break;

		case INVENTORY_ITEM_TEXT:
			{
				put_small_text_in_box(&in_data[3],data_lenght-3,6*51+100,items_string);
				if(!(get_show_window(items_win)||get_show_window(trade_win)))
					{
						put_text_in_buffer(&in_data[3],data_lenght-3,0);
					}
			}
			break;

		case GET_KNOWLEDGE_TEXT:
			{
				put_small_text_in_box(&in_data[3],data_lenght-3,6*51+150,knowledge_string);
			}
			break;

		case CHANGE_MAP:
			{
				current_sector=-1;
				if(map_file_name[0]!=0)
					save_map(map_file_name);
				object_under_mouse=-1;//to prevent a nasty crash, while looking for bags, when we change the map
				close_dialogue();	// close the dialogue window if open
				destroy_all_particles();

				if(!load_map(&in_data[4])){ // creating map if it does not exist
					int size=(in_data[3]&0x1f)<<4;
					new_map(size,size);
					dungeon=(in_data[3]&0x20)?1:0;
					strcpy(map_file_name,&in_data[4]);
					save_map(map_file_name);
				}
				kill_local_sounds();
#ifndef	NO_MUSIC
				playing_music=0;
#endif	//NO_MUSIC
				get_map_playlist();
				have_a_map=1;
				//also, stop the rain
				seconds_till_rain_starts=-1;
				seconds_till_rain_stops=-1;
				is_raining=0;
				rain_sound=0;//kill local sounds also kills the rain sound
				weather_light_offset=0;
				rain_light_offset=0;
			}
			break;

		case GET_TELEPORTERS_LIST:
			{
				add_teleporters_from_list(&in_data[3]);
			}
			break;

		case PLAY_MUSIC:
			{
				if(!no_sound)play_music(*((short *)(in_data+3)));
			}
			break;

		case PLAY_SOUND:
			{
				if(!no_sound)add_sound_object(*((short *)(in_data+3)),*((short *)(in_data+5)),*((short *)(in_data+7)),*((char *)(in_data+9)),*((short *)(in_data+10)));
			}
			break;

		case TELEPORT_OUT:
			{
				add_particle_sys_at_tile("./particles/teleport_in.part",*((short *)(in_data+3)),*((short *)(in_data+5)));
				if(!no_sound)add_sound_object(snd_tele_out,*((short *)(in_data+3)),*((short *)(in_data+5)),1,0);
			}
			break;

		case TELEPORT_IN:
			{
				add_particle_sys_at_tile("./particles/teleport_in.part",*((short *)(in_data+3)),*((short *)(in_data+5)));
				if(!no_sound)add_sound_object(snd_tele_in,*((short *)(in_data+3)),*((short *)(in_data+5)),1,0);
			}
			break;

		case LOG_IN_NOT_OK:
			{
				sprintf(log_in_error_str,"%s: %s",reg_error_str,invalid_pass);
			}
			break;

		case REDEFINE_YOUR_COLORS:
			{
				strcpy(log_in_error_str,redefine_your_colours);
			}
			break;

		case YOU_DONT_EXIST:
			{
				sprintf(log_in_error_str,"%s: %s",reg_error_str,char_dont_exist);
			}
			break;


		case CREATE_CHAR_NOT_OK:
			{
				sprintf(create_char_error_str,"%s: %s",reg_error_str,char_name_in_use);
				return;
			}
			break;


		case CREATE_CHAR_OK:
			{
				login_from_new_char();
			}
			break;

		case YOU_ARE:
			{
				yourself=*((short *)(in_data+3));
			}
			break;

		case START_RAIN:
			{
				seconds_till_rain_starts=*((Uint8 *)(in_data+3));
				seconds_till_rain_stops=-1;
			}
			break;

		case STOP_RAIN:
			{
				seconds_till_rain_stops=*((Uint8 *)(in_data+3));
				seconds_till_rain_starts=-1;
			}
			break;

		case THUNDER:
			{
				add_thunder(rand()%5,*((Uint8 *)(in_data+3)));
			}
			break;


		case SYNC_CLOCK:
			{
				server_time_stamp=*((int *)(in_data+3));
				client_time_stamp=SDL_GetTicks();
				client_server_delta_time=server_time_stamp-client_time_stamp;
			}
			break;

		case PONG:
			{
				Uint8 str[160];
				sprintf(str,"%s: %i MS",server_latency, SDL_GetTicks()-*((Uint32 *)(in_data+3)));
				log_to_console(c_green1,str);
			}
			break;

		case UPGRADE_NEW_VERSION:
			{
				log_to_console(c_red1,update_your_client);
				log_to_console(c_red1,(char*)web_update_address);
			}
			break;

		case UPGRADE_TOO_OLD:
			{
				log_to_console(c_red1,client_ver_not_supported);
				log_to_console(c_red1,(char*)web_update_address);
				this_version_is_invalid=1;
			}
			break;

		case GET_NEW_BAG:
			{
				put_bag_on_ground(*((Uint16 *)(in_data+3)),*((Uint16 *)(in_data+5)),*((Uint8 *)(in_data+7)));
			}
			break;

		case GET_BAGS_LIST:
			{
				add_bags_from_list(&in_data[3]);
			}
			break;

		case SPAWN_BAG_PARTICLES:
			{
			  add_particle_sys_at_tile("./particles/bag_in.part",*((Uint16 *)(in_data+3)),*((Uint16 *)(in_data+5)));
			}
			break;

		case GET_NEW_GROUND_ITEM:
			{
				get_bag_item(in_data+3);
			}
			break;

		case HERE_YOUR_GROUND_ITEMS:
			{
				get_bags_items_list(&in_data[3]);
			}
			break;

		case CLOSE_BAG:
			{
				hide_window(ground_items_win);
			}
			break;

		case REMOVE_ITEM_FROM_GROUND:
			{
				remove_item_from_ground(in_data[3]);
			}
			break;

		case DESTROY_BAG:
			{
				remove_bag(in_data[3]);
			}
			break;

		case NPC_TEXT:
			{
				put_small_text_in_box(&in_data[3],data_lenght-3,dialogue_menu_x_len-70,dialogue_string);
				display_dialogue();
				if(in_data[3]>=127 && in_data[4]>=127)
					{
						add_questlog(&in_data[4],data_lenght-4);
					}
			}
			break;

		case SEND_NPC_INFO:
			{
				my_strcp(npc_name,&in_data[3]);
				cur_portrait=in_data[23];
			}
			break;

		case NPC_OPTIONS_LIST:
			{
				build_response_entries(&in_data[3],*((Uint16 *)(in_data+1)));
			}
			break;

		case GET_TRADE_ACCEPT:
			{
				if(!in_data[3])trade_you_accepted=1;
				else
					trade_other_accepted=1;
			}
			break;

		case GET_TRADE_REJECT:
			{
				if(!in_data[3])trade_you_accepted=0;
				else
					trade_other_accepted=0;
			}
			break;

		case GET_TRADE_EXIT:
			{
				hide_window(trade_win);
			}
			break;

		case GET_YOUR_TRADEOBJECTS:
			{
				get_your_trade_objects(in_data+3);
			}
			break;

		case GET_TRADE_OBJECT:
			{
				put_item_on_trade(in_data+3);
			}
			break;

		case REMOVE_TRADE_OBJECT:
			{
				remove_item_from_trade(in_data+3);
			}
			break;

		case GET_TRADE_PARTNER_NAME:
			{
				get_trade_partner_name(&in_data[3],*((Uint16 *)(in_data+1))-1);
			}
			break;

		case GET_ACTOR_DAMAGE:
			{
				get_actor_damage(*((Uint16 *)(in_data+3)),in_data[5]);
			}
			break;

		case GET_ACTOR_HEAL:
			{
				get_actor_heal(*((Uint16 *)(in_data+3)),in_data[5]);
			}
			break;

		case ACTOR_UNWEAR_ITEM:
			{
				unwear_item_from_actor(*((Uint16 *)(in_data+3)),in_data[5]);
			}
			break;

		case ACTOR_WEAR_ITEM:
			{
				actor_wear_item(*((Uint16 *)(in_data+3)),in_data[5],in_data[6]);
			}
			break;

		case NPC_SAY_OVERTEXT:
			{
				add_displayed_text_to_actor(
					get_actor_ptr_from_id( *((Uint16 *)(in_data+3)) ), in_data+5 );
			}
			break;

		case BUDDY_EVENT:
			{
				if(in_data[3]==1)
					add_buddy(&in_data[5],in_data[4],data_lenght-5);
				else if(in_data[3]==0)
					del_buddy(&in_data[4],data_lenght-4);
			}
			break;

		// BARREN MOON NEW MESSAGES
		case THIS_IS_ACTIVE_SECTOR:
			active_sector=*((Uint16 *)(in_data+3));
			break;

		case GET_TILE_DATA:
			get_tile_data(in_data+3);
			break;

		case GET_3D_OBJECTS:
			get_3d_objects(in_data+3);
			break;

		case GET_2D_OBJECTS:
			get_2d_objects(in_data+3);
			break;

		case GET_LIGHT_OBJECTS:
			get_light_objects(in_data+3);
			break;

		case GET_PARTICLE_OBJECTS:
			get_particle_objects(in_data+3);
			break;

		case GET_3D_OBJECTS_FULL_ROTATION:
			get_3d_objects_full_rotation(in_data+3);
			break;

		case GET_CHECKSUMS:
		{
			actor *actor=pf_get_our_actor();
			get_checksums(in_data+3, sector_get(actor->x_pos,actor->y_pos));
			break;
		}

		case ADD_3D_OBJECT:
			add_3d_object(in_data+3);
			break;

		case ADD_3D_OBJECT_FULL_ROTATION:
			add_3d_object_fullrotation(in_data+3);
			break;

		case DELETE_3D_OBJECT:
			delete_3d_object(in_data+3);
			break;

		case REPLACE_3D_OBJECT:
			replace_3d_object(in_data+3);
			break;

		case ADD_2D_OBJECT:
			add_2d_object(in_data+3);
			break;

		case DELETE_2D_OBJECT:
			delete_2d_object(in_data+3);
			break;

		case REPLACE_2D_OBJECT:
			replace_2d_object(in_data+3);
			break;

		case ADD_LIGHT:
			add_lights(in_data+3);
			break;

		case DELETE_LIGHT:
			delete_light(in_data+3);
			break;

		case ADD_PARTICLE:
			add_particle(in_data+3);
			break;

		case DELETE_PARTICLE:
			delete_particle(in_data+3);
			break;

		case REPLACE_PARTICLE:
			replace_particle(in_data+3);
			break;

		default:
			{
				/* Unknown data type?? */;
			}
			break;
		}
}
Exemple #7
0
		bool shown(void) const { return get_show_window(main_win_id); }
Exemple #8
0
void change_map (const char *mapname)
{
#ifndef	MAP_EDITOR
	remove_all_bags();
	remove_all_mines();
#endif	//MAP_EDITOR

	set_all_intersect_update_needed(main_bbox_tree);
	object_under_mouse=-1;//to prevent a nasty crash, while looking for bags, when we change the map
#ifndef MAP_EDITOR2
#ifdef EXTRA_DEBUG
	ERR();
#endif
	close_dialogue();	// close the dialogue window if open
	close_storagewin(); //if storage is open, close it
	destroy_all_particles();
	ec_delete_all_effects();
#ifdef NEW_SOUND
	stop_all_sounds();
#endif	//NEW_SOUND
	missiles_clear();
	if (!el_load_map(mapname)) {
		char error[255];
		safe_snprintf(error, sizeof(error), cant_change_map, mapname);
		LOG_TO_CONSOLE(c_red4, error);
		LOG_TO_CONSOLE(c_red4, empty_map_str);
		LOG_ERROR(cant_change_map, mapname);
		load_empty_map();
	} else {
		locked_to_console = 0;
	}
	load_map_marks();
	
#ifdef NEW_SOUND
	get_map_playlist();
	setup_map_sounds(get_cur_map(mapname));
#endif // NEW_SOUND
	have_a_map=1;
	//also, stop the rain
	weather_clear();

	if ( get_show_window (map_root_win) )
	{
		hide_window(map_root_win);
		show_window(game_root_win);
	}
#else // !MAP_EDITOR2
	destroy_all_particles();
#ifdef NEW_SOUND
	stop_all_sounds();
#endif	//NEW_SOUND
	if (!load_map(mapname)) {
		char error[255];
		safe_snprintf(error, sizeof(error), cant_change_map, mapname);
		LOG_TO_CONSOLE(c_red4, error);
		LOG_TO_CONSOLE(c_red4, empty_map_str);
		LOG_ERROR(cant_change_map, mapname);
		load_empty_map();
	}

#ifdef NEW_SOUND
	get_map_playlist();
	setup_map_sounds(get_cur_map(mapname));
#endif // NEW_SOUND
	have_a_map=1;
#endif  //MAP_EDITOR2
	change_minimap();

#ifdef PAWN
	run_pawn_map_function ("change_map", "s", mapname);
#endif
}
Exemple #9
0
int update_have_display(window_info * win)
{
	// if the calling window is shown, we have a display, else check all 3d windows
	have_display = (win->displayed || get_show_window(game_root_win) || get_show_window(newchar_root_win));
	return 0;
}
Exemple #10
0
// finish up on one file that just downloaded
void    handle_file_download(struct http_get_struct *get)
{
	int sts;

	if(!get){   // huh? what are you doing?
		return;
	}
	
	// lock the mutex
	CHECK_AND_LOCK_MUTEX(download_mutex);
	if(get->status == 0){
		// replace the current file (creates all required directories)
		sts = move_file_to_updates(download_temp_file, download_cur_file, doing_custom);
 		LOG_DEBUG("Moved \"%s\" to \"%s\"", download_temp_file, download_cur_file);
		// check for errors
		if(!sts){
			// TODO: make the restart more intelligent
			if(allow_restart){
				if(strstr(download_cur_file, "2dobjects/")==NULL && strstr(download_cur_file, "3dobjects/")==NULL && strstr(download_cur_file, "maps/")==NULL && strstr(download_cur_file, "music/")==NULL && strstr(download_cur_file, "textures/")==NULL && strstr(download_cur_file, ".menu")==NULL)
					restart_required++;
				if(strstr(download_cur_file, ".menu") > 0)
					reload_user_menus();
				if(restart_required == 1)
				{
					LOG_TO_CONSOLE(c_red1, "Downloading Updates...");
				}
			}
		} else {
			LOG_ERROR("Unable to finish processing of %s (%d)", download_cur_file, errno);
			// the final renamed failed, no restart permitted
			allow_restart= 0;
			restart_required= 0;
		}
	} else {
		// and make sure we can't restart since we had a total failure
		allow_restart= 0;
		restart_required= 0;
	}

	// wait for the just completed thread so we free it's resources
	assert(get->thread_index<MAX_THREADS);
	SDL_WaitThread(thread_list[get->thread_index], NULL);
	thread_list[get->thread_index] = NULL;

	// release the filename
	free(download_cur_file);
	free(download_cur_md5);
	download_cur_file= NULL;

	// unlock mutex
	CHECK_AND_UNLOCK_MUTEX(download_mutex);

	// now, release everything
	free(get);
	
	// lock the mutex
	CHECK_AND_LOCK_MUTEX(download_mutex);
	if(download_queue_size > 0 && !download_cur_file){
		// start a thread if a file is waiting to download and no download active
		char	buffer[512];
		FILE    *fp;

		safe_snprintf(download_temp_file, sizeof(download_temp_file), "tmp/temp%03d.dat", ++temp_counter);
		fp = open_file_config(download_temp_file, "wb+");
		if(fp == NULL){
			LOG_ERROR("%s: %s \"%s\": %s\n", reg_error_str, cant_open_file, download_temp_file, strerror(errno));
		} else {
			// build the proper URL to download
			download_cur_file= download_queue[--download_queue_size];
			download_cur_md5= download_MD5s[download_queue_size];
			if(is_this_files_lst) {
				safe_snprintf(buffer, sizeof(buffer), "http://%s/updates%d%d%d/%s", update_server, VER_MAJOR, VER_MINOR, VER_RELEASE, download_cur_file);
			} else {
				safe_snprintf(buffer, sizeof(buffer), "http://%s/updates/%s", update_server, download_cur_file);
			}
			buffer[sizeof(buffer)-1]= '\0';
			http_threaded_get_file(update_server, buffer, fp, download_cur_md5, EVENT_DOWNLOAD_COMPLETE);
		}
	}

	// check to see if this was the last file && a restart is required
	if(!update_busy && restart_required && allow_restart && download_queue_size <= 0 && !download_cur_file){
		// yes, now trigger a restart
		LOG_INFO("Restart required because of update");
		// Display something on the screen for a little bit before restarting
		if(autoupdate_delay >= 0)
		{
			int i;
			for (i=0; i < windows_list.num_windows;i++)
			{
				if(get_show_window(i))
					break;
			}
			create_update_root_window (window_width, window_height, autoupdate_delay, i);
			show_window (update_root_win);
		} else {
			LOG_TO_CONSOLE(c_red2, "You need to restart the client to activate the updates!");
		}
	}

	// unlock mutex
	CHECK_AND_UNLOCK_MUTEX(download_mutex);
}
Exemple #11
0
void draw_scene()
{
	CHECK_GL_ERRORS();

	glClearColor(skybox_fog_color[0], skybox_fog_color[1], skybox_fog_color[2], 0.0);

	if(!shadows_on || !have_stencil)glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT);
	else glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);

	if (!have_display)
	{
		new_zoom_level = zoom_level;	// No scrolling when switching modes...
		if (quickbar_relocatable && quickbar_win >= 0) // Hack 
		{
			if (get_show_window (quickbar_win) && windows_list.window[quickbar_win].cur_x < window_width - hud_x && window_height - windows_list.window[quickbar_win].cur_y > hud_y)
				hide_window (quickbar_win);
		}
	}

	glLoadIdentity ();	// Reset The Matrix
	
	Enter2DMode ();
	display_windows (1);

	// Have to draw the dragged item *after* all windows
	
	glColor3f(1.0f,1.0f,1.0f);
	if (item_dragged != -1)
		drag_item (item_dragged, 0, 0);
	else if (use_item != -1 && current_cursor == CURSOR_USE_WITEM)
		drag_item (use_item, 0, 1);
	else if (storage_item_dragged != -1) 
		drag_item (storage_item_dragged, 1, 0);
	draw_special_cursors();

	Leave2DMode ();

	if(elwin_mouse >= 0)
	{
		if (current_cursor != elwin_mouse) change_cursor(elwin_mouse);
		elwin_mouse = -1;
	}
	
	SDL_GL_SwapWindow(el_gl_window);
	CHECK_GL_ERRORS();

	/* stuff to do not every frame, twice a second is fine */
	{
		static Uint32 last_half_second_timer = 0;
		static int first_time = 1;
		Uint32 current_time = SDL_GetTicks();
		if (first_time)
		{
			last_half_second_timer = current_time;
			first_time = 0;
		}
		if ((current_time - last_half_second_timer) > 500u)
		{
			/* start or stop the harvesting effect depending on harvesting state */
			check_harvesting_effect();
			/* check for and possibly do auto save */
			auto_save_local_and_server();
			/* action on afk state changes */
			check_afk_state();
			/* the timer in the hud */
			update_hud_timer();
			/* check if we need to do buff duration requests */
			check_then_do_buff_duration_request();
			/* check if we are doing a server connection test */
			check_if_testing_server_connection();
			/* until next time */
			last_half_second_timer = current_time;
		}
	}

	if (draw_delay > 0)
	{
		SDL_Delay (draw_delay);
		draw_delay = 0;
	}
}
Exemple #12
0
			void close(void) { if (get_show_window(ipu.popup_win)) clear_popup_window(&ipu); }