Exemple #1
0
bool move_focus(enum movement_direction direction) {
	swayc_t *old_view = get_focused_container(&root_container);
	swayc_t *new_view = get_swayc_in_direction(old_view, direction);
	if (!new_view) {
		return false;
	} else if (new_view->type == C_ROOT) {
		sway_log(L_DEBUG, "Not setting focus above the workspace level");
		return false;
	} else if (new_view->type == C_OUTPUT) {
		return set_focused_container(swayc_active_workspace_for(new_view));
	} else if (direction == MOVE_PARENT || direction == MOVE_CHILD) {
		return set_focused_container(new_view);
	} else if (config->mouse_warping) {
		swayc_t *old_op = old_view->type == C_OUTPUT ?
			old_view : swayc_parent_by_type(old_view, C_OUTPUT);
		swayc_t *focused = get_focused_view(new_view);
		if (set_focused_container(focused)) {
			if (old_op != swayc_active_output() && focused && focused->type == C_VIEW) {
				center_pointer_on(focused);
			}
			return true;
		}
	} else {
		return set_focused_container(get_focused_view(new_view));
	}
	return false;
}
Exemple #2
0
bool move_focus(enum movement_direction direction) {
	swayc_t *view = get_focused_container(&root_container);
	view = get_swayc_in_direction(view, direction);
	if (view) {
		if (direction == MOVE_PARENT) {
			return set_focused_container(view);
		} else {
			return set_focused_container(get_focused_view(view));
		}
	}
	return false;
}
Exemple #3
0
bool move_focus(enum movement_direction direction) {
	swayc_t *old_view = get_focused_container(&root_container);
	swayc_t *new_view = get_swayc_in_direction(old_view, direction);
	if (!new_view) {
		return false;
	} else if (direction == MOVE_PARENT) {
		return set_focused_container(new_view);
	} else if (config->mouse_warping) {
		swayc_t *old_op = old_view->type == C_OUTPUT ?
			old_view : swayc_parent_by_type(old_view, C_OUTPUT);
		swayc_t *focused = get_focused_view(new_view);
		if (set_focused_container(focused)) {
			if (old_op != swayc_active_output() && focused && focused->type == C_VIEW) {
				center_pointer_on(focused);
			}
			return true;
		}
	} else {
		return set_focused_container(get_focused_view(new_view));
	}
	return false;
}
Exemple #4
0
static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct wlc_origin *origin) {
	static struct wlc_origin prev_pos;
	static wlc_handle prev_handle = 0;
	mouse_origin = *origin;
	bool changed_floating = false;
	bool changed_tiling = false;
	int min_sane_w = 100;
	int min_sane_h = 60;
	if (!active_workspace) {
		return false;
	}
	// Do checks to determine if proper keys are being held
	swayc_t *view = container_under_pointer();
	uint32_t edge = 0;
	if (pointer_state.floating.drag && view) {
		if (view->is_floating) {
			int dx = mouse_origin.x - prev_pos.x;
			int dy = mouse_origin.y - prev_pos.y;
			view->x += dx;
			view->y += dy;
			changed_floating = true;
		}
	} else if (pointer_state.floating.resize && view) {
		if (view->is_floating) {
			int dx = mouse_origin.x - prev_pos.x;
			int dy = mouse_origin.y - prev_pos.y;

			// Move and resize the view based on the dx/dy and mouse position
			int midway_x = view->x + view->width/2;
			int midway_y = view->y + view->height/2;
			if (dx < 0) {
				if (!pointer_state.lock.right) {
					if (view->width > min_sane_w) {
						changed_floating = true;
						view->width += dx;
						edge += WLC_RESIZE_EDGE_RIGHT;
					}
				} else if (mouse_origin.x < midway_x && !pointer_state.lock.left) {
					changed_floating = true;
					view->x += dx;
					view->width -= dx;
					edge += WLC_RESIZE_EDGE_LEFT;
				}
			} else if (dx > 0) {
				if (mouse_origin.x > midway_x && !pointer_state.lock.right) {
					changed_floating = true;
					view->width += dx;
					edge += WLC_RESIZE_EDGE_RIGHT;
				} else if (!pointer_state.lock.left) {
					if (view->width > min_sane_w) {
						changed_floating = true;
						view->x += dx;
						view->width -= dx;
						edge += WLC_RESIZE_EDGE_LEFT;
					}
				}
			}

			if (dy < 0) {
				if (!pointer_state.lock.bottom) {
					if (view->height > min_sane_h) {
						changed_floating = true;
						view->height += dy;
						edge += WLC_RESIZE_EDGE_BOTTOM;
					}
				} else if (mouse_origin.y < midway_y && !pointer_state.lock.top) {
					changed_floating = true;
					view->y += dy;
					view->height -= dy;
					edge += WLC_RESIZE_EDGE_TOP;
				}
			} else if (dy > 0) {
				if (mouse_origin.y > midway_y && !pointer_state.lock.bottom) {
					changed_floating = true;
					view->height += dy;
					edge += WLC_RESIZE_EDGE_BOTTOM;
				} else if (!pointer_state.lock.top) {
					if (view->height > min_sane_h) {
						changed_floating = true;
						view->y += dy;
						view->height -= dy;
						edge += WLC_RESIZE_EDGE_TOP;
					}
				}
			}
		}
	} else if (pointer_state.tiling.resize && view) {
		bool valid = true;
		double dx = mouse_origin.x - prev_pos.x;
		double dy = mouse_origin.y - prev_pos.y;

		if ((dx < 0 || mouse_origin.x < pointer_state.tiling.lock_pos.x) && pointer_state.lock.temp_left) {
			changed_tiling = true;
			valid = false;
		} else if (dx > 0 && pointer_state.lock.temp_left) {
			pointer_state.lock.temp_left = false;
		}

		if ((dx > 0 || mouse_origin.x > pointer_state.tiling.lock_pos.x) && pointer_state.lock.temp_right) {
			changed_tiling = true;
			valid = false;
		} else if (dx < 0 && pointer_state.lock.temp_right) {
			pointer_state.lock.temp_right = false;
		}

		if ((dy < 0 || mouse_origin.y < pointer_state.tiling.lock_pos.y) && pointer_state.lock.temp_up) {
			changed_tiling = true;
			valid = false;
		} else if (dy > 0 && pointer_state.lock.temp_up) {
			pointer_state.lock.temp_up = false;
		}

		if ((dy > 0 || mouse_origin.y > pointer_state.tiling.lock_pos.y) && pointer_state.lock.temp_down) {
			changed_tiling = true;
			valid = false;
		} else if (dy < 0 && pointer_state.lock.temp_down) {
			pointer_state.lock.temp_down = false;
		}

		if (!view->is_floating && valid) {
			// Handle layout resizes -- Find the biggest parent container then apply resizes to that
			// and its bordering siblings
			swayc_t *parent = view;
			if (!pointer_state.lock.bottom) {
				while (parent->type != C_WORKSPACE) {
					// TODO: Absolute value is a bad hack here to compensate for rounding. Find a better
					// way of doing this.
					if (fabs(parent->parent->y + parent->parent->height - (view->y + view->height)) <= 1) {
						parent = parent->parent;
					} else {
						break;
					}
				}
				if (parent->parent->children->length > 1 && parent->parent->layout == L_VERT) {
					swayc_t *sibling = get_swayc_in_direction(parent, MOVE_DOWN);
					if (sibling) {
						if ((parent->height > min_sane_h || dy > 0) && (sibling->height > min_sane_h || dy < 0)) {
							recursive_resize(parent, dy, WLC_RESIZE_EDGE_BOTTOM);
							recursive_resize(sibling, -1 * dy, WLC_RESIZE_EDGE_TOP);
							changed_tiling = true;
						} else {
							pointer_state.tiling.lock_pos.y = mouse_origin.y;
							if (parent->height < min_sane_h) {
								pointer_state.lock.temp_up = true;
							} else if (sibling->height < min_sane_h) {
								pointer_state.lock.temp_down = true;
							}
						}
					}
				}
			} else if (!pointer_state.lock.top) {
				while (parent->type != C_WORKSPACE) {
					if (fabs(parent->parent->y - view->y) <= 1) {
						parent = parent->parent;
					} else {
						break;
					}
				}
				if (parent->parent->children->length > 1 && parent->parent->layout == L_VERT) {
					swayc_t *sibling = get_swayc_in_direction(parent, MOVE_UP);
					if (sibling) {
						if ((parent->height > min_sane_h || dy < 0) && (sibling->height > min_sane_h || dy > 0)) {
							recursive_resize(parent, -1 * dy, WLC_RESIZE_EDGE_TOP);
							recursive_resize(sibling, dy, WLC_RESIZE_EDGE_BOTTOM);
							changed_tiling = true;
						} else {
							pointer_state.tiling.lock_pos.y = mouse_origin.y;
							if (parent->height < min_sane_h) {
								pointer_state.lock.temp_down = true;
							} else if (sibling->height < min_sane_h) {
								pointer_state.lock.temp_up = true;
							}
						}
					}
				}
			}

			parent = view;
			if (!pointer_state.lock.right) {
				while (parent->type != C_WORKSPACE) {
					if (fabs(parent->parent->x + parent->parent->width - (view->x + view->width)) <= 1) {
						parent = parent->parent;
					} else {
						sway_log(L_DEBUG, "view: %f vs parent: %f", view->x + view->width, parent->parent->x + parent->parent->width);
						break;
					}
				}
				if (parent->parent->children->length > 1 && parent->parent->layout == L_HORIZ) {
					swayc_t *sibling = get_swayc_in_direction(parent, MOVE_RIGHT);
					if (sibling) {
						if ((parent->width > min_sane_w || dx > 0) && (sibling->width > min_sane_w || dx < 0)) {
							recursive_resize(parent, dx, WLC_RESIZE_EDGE_RIGHT);
							recursive_resize(sibling, -1 * dx, WLC_RESIZE_EDGE_LEFT);
							changed_tiling = true;
						} else {
							pointer_state.tiling.lock_pos.x = mouse_origin.x;
							if (parent->width < min_sane_w) {
								pointer_state.lock.temp_left = true;
							} else if (sibling->width < min_sane_w) {
								pointer_state.lock.temp_right = true;
							}
						}
					}
				}
			} else if (!pointer_state.lock.left) {
				while (parent->type != C_WORKSPACE) {
					if (fabs(parent->parent->x - view->x) <= 1 && parent->parent) {
						parent = parent->parent;
					} else {
						break;
					}
				}
				if (parent->parent->children->length > 1 && parent->parent->layout == L_HORIZ) {
					swayc_t *sibling = get_swayc_in_direction(parent, MOVE_LEFT);
					if (sibling) {
						if ((parent->width > min_sane_w || dx < 0) && (sibling->width > min_sane_w || dx > 0)) {
							recursive_resize(parent, -1 * dx, WLC_RESIZE_EDGE_LEFT);
							recursive_resize(sibling, dx, WLC_RESIZE_EDGE_RIGHT);
							changed_tiling = true;
						} else {
							pointer_state.tiling.lock_pos.x = mouse_origin.x;
							if (parent->width < min_sane_w) {
								pointer_state.lock.temp_right = true;
							} else if (sibling->width < min_sane_w) {
								pointer_state.lock.temp_left = true;
							}
						}
					}
				}
			}
			arrange_windows(active_workspace, -1, -1);
		}
	}
	if (config->focus_follows_mouse && prev_handle != handle) {
		// Dont change focus if fullscreen
		swayc_t *focused = get_focused_view(view);
		if (!(focused->type == C_VIEW && wlc_view_get_state(focused->handle) & WLC_BIT_FULLSCREEN)
				&& !(pointer_state.l_held || pointer_state.r_held)) {
			set_focused_container(container_under_pointer());
		}
	}
	prev_handle = handle;
	prev_pos = mouse_origin;
	if (changed_floating) {
		struct wlc_geometry geometry = {
			.origin = {
				.x = view->x,
				.y = view->y
			},
			.size = {
				.w = view->width,
				.h = view->height
			}
		};
		wlc_view_set_geometry(view->handle, edge, &geometry);
		return true;
	}