bool hook_d3d8(void) { HMODULE d3d8_module = get_system_module("d3d8.dll"); void *present_addr; void *reset_addr; if (!d3d8_module) { return false; } present_addr = get_offset_addr(d3d8_module, global_hook_info->offsets.d3d8.present); reset_addr = get_offset_addr(d3d8_module, global_hook_info->offsets.d3d8.reset); hook_init(&present, present_addr, (void*)hook_present, "IDirect3DDevice8::Present"); hook_init(&reset, reset_addr, (void*)hook_reset, "IDirect3DDevice8::Reset"); rehook(&present); rehook(&reset); hlog("Hooked D3D8"); return true; }
static void d3d8_init(IDirect3DDevice8 *device) { data.d3d8 = get_system_module("d3d8.dll"); if (!d3d8_init_format_backbuffer(device)) return; if (!d3d8_shmem_init(device)) d3d8_free(); }
bool hook_gl(void) { void *wgl_dc_proc; void *wgl_slb_proc; void *wgl_sb_proc; gl = get_system_module("opengl32.dll"); if (!gl) { return false; } if (!gl_register_window()) { return true; } wgl_dc_proc = base_get_proc("wglDeleteContext"); wgl_slb_proc = base_get_proc("wglSwapLayerBuffers"); wgl_sb_proc = base_get_proc("wglSwapBuffers"); hook_init(&swap_buffers, SwapBuffers, hook_swap_buffers, "SwapBuffers"); if (wgl_dc_proc) { hook_init(&wgl_delete_context, wgl_dc_proc, hook_wgl_delete_context, "wglDeleteContext"); rehook(&wgl_delete_context); } if (wgl_slb_proc) { hook_init(&wgl_swap_layer_buffers, wgl_slb_proc, hook_wgl_swap_layer_buffers, "wglSwapLayerBuffers"); rehook(&wgl_swap_layer_buffers); } if (wgl_sb_proc) { hook_init(&wgl_swap_buffers, wgl_sb_proc, hook_wgl_swap_buffers, "wglSwapBuffers"); rehook(&wgl_swap_buffers); } rehook(&swap_buffers); return true; }
static void d3d9_init(IDirect3DDevice9 *device) { IDirect3DDevice9Ex *d3d9ex = nullptr; bool success; uint32_t cx = 0; uint32_t cy = 0; HWND window = nullptr; HRESULT hr; data.d3d9 = get_system_module("d3d9.dll"); data.device = device; hr = device->QueryInterface(__uuidof(IDirect3DDevice9Ex), (void**)&d3d9ex); if (SUCCEEDED(hr)) { d3d9ex->Release(); data.patch = -1; } else { data.patch = get_d3d9_patch(data.d3d9); } if (!d3d9_init_format_backbuffer(cx, cy, window)) { if (!d3d9_init_format_swapchain(cx, cy, window)) { return; } } if (global_hook_info->force_shmem || (!d3d9ex && data.patch == -1)) { success = d3d9_shmem_init(cx, cy, window); } else { success = d3d9_shtex_init(cx, cy, window); } if (!success) d3d9_free(); }
bool hook_dxgi(void) { pD3DCompile compile; ID3D10Blob *blob; HMODULE dxgi_module = get_system_module("dxgi.dll"); HRESULT hr; void *present_addr; void *resize_addr; if (!dxgi_module) { return false; } compile = get_compiler(); if (!compile) { hlog("hook_dxgi: failed to find d3d compiler library"); return true; } /* ---------------------- */ hr = compile(vertex_shader_string, sizeof(vertex_shader_string), "vertex_shader_string", nullptr, nullptr, "main", "vs_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob, nullptr); if (FAILED(hr)) { hlog_hr("hook_dxgi: failed to compile vertex shader", hr); return true; } vertex_shader_size = (size_t)blob->GetBufferSize(); memcpy(vertex_shader_data, blob->GetBufferPointer(), blob->GetBufferSize()); blob->Release(); /* ---------------------- */ hr = compile(pixel_shader_string, sizeof(pixel_shader_string), "pixel_shader_string", nullptr, nullptr, "main", "ps_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob, nullptr); if (FAILED(hr)) { hlog_hr("hook_dxgi: failed to compile pixel shader", hr); return true; } pixel_shader_size = (size_t)blob->GetBufferSize(); memcpy(pixel_shader_data, blob->GetBufferPointer(), blob->GetBufferSize()); blob->Release(); /* ---------------------- */ present_addr = get_offset_addr(dxgi_module, global_hook_info->offsets.dxgi.present); resize_addr = get_offset_addr(dxgi_module, global_hook_info->offsets.dxgi.resize); hook_init(&present, present_addr, (void*)hook_present, "IDXGISwapChain::Present"); hook_init(&resize_buffers, resize_addr, (void*)hook_resize_buffers, "IDXGISwapChain::ResizeBuffers"); rehook(&resize_buffers); rehook(&present); hlog("Hooked DXGI"); return true; }
bool hook_d3d9(void) { HMODULE d3d9_module = get_system_module("d3d9.dll"); uint32_t d3d9_size; void *present_addr = nullptr; void *present_ex_addr = nullptr; void *present_swap_addr = nullptr; if (!d3d9_module) { return false; } d3d9_size = module_size(d3d9_module); if (global_hook_info->offsets.d3d9.present < d3d9_size && global_hook_info->offsets.d3d9.present_ex < d3d9_size && global_hook_info->offsets.d3d9.present_swap < d3d9_size) { present_addr = get_offset_addr(d3d9_module, global_hook_info->offsets.d3d9.present); present_ex_addr = get_offset_addr(d3d9_module, global_hook_info->offsets.d3d9.present_ex); present_swap_addr = get_offset_addr(d3d9_module, global_hook_info->offsets.d3d9.present_swap); } else { if (!dummy_window) { return false; } if (!manually_get_d3d9_addrs(d3d9_module, &present_addr, &present_ex_addr, &present_swap_addr)) { hlog("Failed to get D3D9 values"); return true; } } if (!present_addr && !present_ex_addr && !present_swap_addr) { hlog("Invalid D3D9 values"); return true; } if (present_swap_addr) { hook_init(&present_swap, present_swap_addr, (void*)hook_present_swap, "IDirect3DSwapChain9::Present"); rehook(&present_swap); } if (present_ex_addr) { hook_init(&present_ex, present_ex_addr, (void*)hook_present_ex, "IDirect3DDevice9Ex::PresentEx"); rehook(&present_ex); } if (present_addr) { hook_init(&present, present_addr, (void*)hook_present, "IDirect3DDevice9::Present"); rehook(&present); } hlog("Hooked D3D9"); return true; }