Exemple #1
0
bool hook_d3d8(void)
{
	HMODULE d3d8_module = get_system_module("d3d8.dll");
	void *present_addr;
	void *reset_addr;

	if (!d3d8_module) {
		return false;
	}

	present_addr = get_offset_addr(d3d8_module,
			global_hook_info->offsets.d3d8.present);
	reset_addr = get_offset_addr(d3d8_module,
			global_hook_info->offsets.d3d8.reset);

	hook_init(&present, present_addr, (void*)hook_present,
			"IDirect3DDevice8::Present");
	hook_init(&reset, reset_addr, (void*)hook_reset,
			"IDirect3DDevice8::Reset");

	rehook(&present);
	rehook(&reset);

	hlog("Hooked D3D8");

	return true;
}
Exemple #2
0
static void d3d8_init(IDirect3DDevice8 *device)
{
	data.d3d8 = get_system_module("d3d8.dll");

	if (!d3d8_init_format_backbuffer(device))
		return;

	if (!d3d8_shmem_init(device))
		d3d8_free();
}
Exemple #3
0
bool hook_gl(void)
{
	void *wgl_dc_proc;
	void *wgl_slb_proc;
	void *wgl_sb_proc;

	gl = get_system_module("opengl32.dll");
	if (!gl) {
		return false;
	}

	if (!gl_register_window()) {
		return true;
	}

	wgl_dc_proc = base_get_proc("wglDeleteContext");
	wgl_slb_proc = base_get_proc("wglSwapLayerBuffers");
	wgl_sb_proc = base_get_proc("wglSwapBuffers");

	hook_init(&swap_buffers, SwapBuffers, hook_swap_buffers, "SwapBuffers");
	if (wgl_dc_proc) {
		hook_init(&wgl_delete_context, wgl_dc_proc,
				hook_wgl_delete_context,
				"wglDeleteContext");
		rehook(&wgl_delete_context);
	}
	if (wgl_slb_proc) {
		hook_init(&wgl_swap_layer_buffers, wgl_slb_proc,
				hook_wgl_swap_layer_buffers,
				"wglSwapLayerBuffers");
		rehook(&wgl_swap_layer_buffers);
	}
	if (wgl_sb_proc) {
		hook_init(&wgl_swap_buffers, wgl_sb_proc,
				hook_wgl_swap_buffers,
				"wglSwapBuffers");
		rehook(&wgl_swap_buffers);
	}

	rehook(&swap_buffers);

	return true;
}
static void d3d9_init(IDirect3DDevice9 *device)
{
	IDirect3DDevice9Ex *d3d9ex = nullptr;
	bool success;
	uint32_t cx = 0;
	uint32_t cy = 0;
	HWND window = nullptr;
	HRESULT hr;

	data.d3d9 = get_system_module("d3d9.dll");
	data.device = device;

	hr = device->QueryInterface(__uuidof(IDirect3DDevice9Ex),
			(void**)&d3d9ex);
	if (SUCCEEDED(hr)) {
		d3d9ex->Release();
		data.patch = -1;
	} else {
		data.patch = get_d3d9_patch(data.d3d9);
	}

	if (!d3d9_init_format_backbuffer(cx, cy, window)) {
		if (!d3d9_init_format_swapchain(cx, cy, window)) {
			return;
		}
	}

	if (global_hook_info->force_shmem || (!d3d9ex && data.patch == -1)) {
		success = d3d9_shmem_init(cx, cy, window);
	} else {
		success = d3d9_shtex_init(cx, cy, window);
	}

	if (!success)
		d3d9_free();
}
Exemple #5
0
bool hook_dxgi(void)
{
    pD3DCompile compile;
    ID3D10Blob *blob;
    HMODULE dxgi_module = get_system_module("dxgi.dll");
    HRESULT hr;
    void *present_addr;
    void *resize_addr;

    if (!dxgi_module) {
        return false;
    }

    compile = get_compiler();
    if (!compile) {
        hlog("hook_dxgi: failed to find d3d compiler library");
        return true;
    }

    /* ---------------------- */

    hr = compile(vertex_shader_string, sizeof(vertex_shader_string),
                 "vertex_shader_string", nullptr, nullptr, "main",
                 "vs_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
                 nullptr);
    if (FAILED(hr)) {
        hlog_hr("hook_dxgi: failed to compile vertex shader", hr);
        return true;
    }

    vertex_shader_size = (size_t)blob->GetBufferSize();
    memcpy(vertex_shader_data, blob->GetBufferPointer(),
           blob->GetBufferSize());
    blob->Release();

    /* ---------------------- */

    hr = compile(pixel_shader_string, sizeof(pixel_shader_string),
                 "pixel_shader_string", nullptr, nullptr, "main",
                 "ps_4_0", D3D10_SHADER_OPTIMIZATION_LEVEL1, 0, &blob,
                 nullptr);
    if (FAILED(hr)) {
        hlog_hr("hook_dxgi: failed to compile pixel shader", hr);
        return true;
    }

    pixel_shader_size = (size_t)blob->GetBufferSize();
    memcpy(pixel_shader_data, blob->GetBufferPointer(),
           blob->GetBufferSize());
    blob->Release();

    /* ---------------------- */

    present_addr = get_offset_addr(dxgi_module,
                                   global_hook_info->offsets.dxgi.present);
    resize_addr = get_offset_addr(dxgi_module,
                                  global_hook_info->offsets.dxgi.resize);

    hook_init(&present, present_addr, (void*)hook_present,
              "IDXGISwapChain::Present");
    hook_init(&resize_buffers, resize_addr, (void*)hook_resize_buffers,
              "IDXGISwapChain::ResizeBuffers");

    rehook(&resize_buffers);
    rehook(&present);

    hlog("Hooked DXGI");
    return true;
}
bool hook_d3d9(void)
{
	HMODULE d3d9_module = get_system_module("d3d9.dll");
	uint32_t d3d9_size;
	void *present_addr = nullptr;
	void *present_ex_addr = nullptr;
	void *present_swap_addr = nullptr;

	if (!d3d9_module) {
		return false;
	}

	d3d9_size = module_size(d3d9_module);

	if (global_hook_info->offsets.d3d9.present      < d3d9_size &&
	    global_hook_info->offsets.d3d9.present_ex   < d3d9_size &&
	    global_hook_info->offsets.d3d9.present_swap < d3d9_size) {

		present_addr = get_offset_addr(d3d9_module,
				global_hook_info->offsets.d3d9.present);
		present_ex_addr = get_offset_addr(d3d9_module,
				global_hook_info->offsets.d3d9.present_ex);
		present_swap_addr = get_offset_addr(d3d9_module,
				global_hook_info->offsets.d3d9.present_swap);
	} else {
		if (!dummy_window) {
			return false;
		}

		if (!manually_get_d3d9_addrs(d3d9_module,
					&present_addr,
					&present_ex_addr,
					&present_swap_addr)) {
			hlog("Failed to get D3D9 values");
			return true;
		}
	}

	if (!present_addr && !present_ex_addr && !present_swap_addr) {
		hlog("Invalid D3D9 values");
		return true;
	}

	if (present_swap_addr) {
		hook_init(&present_swap, present_swap_addr,
				(void*)hook_present_swap,
				"IDirect3DSwapChain9::Present");
		rehook(&present_swap);
	}
	if (present_ex_addr) {
		hook_init(&present_ex, present_ex_addr,
				(void*)hook_present_ex,
				"IDirect3DDevice9Ex::PresentEx");
		rehook(&present_ex);
	}
	if (present_addr) {
		hook_init(&present, present_addr,
				(void*)hook_present,
				"IDirect3DDevice9::Present");
		rehook(&present);
	}

	hlog("Hooked D3D9");
	return true;
}