Exemple #1
0
void    GLUI_Separator::draw( int x, int y )
{
  GLUI_DRAWINGSENTINAL_IDIOM
  
  int width, indent;
  int           cont_x, cont_y, cont_w, cont_h, cont_x_off, cont_y_off;

  if ( parent() != NULL ) {
    get_this_column_dims(&cont_x, &cont_y, &cont_w, &cont_h, 
			 &cont_x_off, &cont_y_off);

    width = cont_w - cont_x_off*2;
  }
  else {
    width = this->w;
}
//  indent = (int) floor(width * .05);

  glLineWidth( .3 );
  glBegin( GL_LINES );
  glColor3f( .5, .5, .5 );

  glVertex2i( 0,       GLUI_SEPARATOR_HEIGHT/2-2 );    
  glVertex2i( width, GLUI_SEPARATOR_HEIGHT/2-2 );    
//  glVertex2i( indent,       GLUI_SEPARATOR_HEIGHT/2-2 );    
//  glVertex2i( width-indent, GLUI_SEPARATOR_HEIGHT/2-2 );    

  glColor3f( 1., 1., 1. );
  glVertex2i( 0,       GLUI_SEPARATOR_HEIGHT/2-1 );    
//  glVertex2i( indent,       GLUI_SEPARATOR_HEIGHT/2-1 );    
  glVertex2i( width, GLUI_SEPARATOR_HEIGHT/2-1 );    
//  glVertex2i( width-indent, GLUI_SEPARATOR_HEIGHT/2-1 );    
  glEnd();
}
void    GLUI_Separator::draw( int x, int y )
{
  int width, indent, orig;
  int           cont_x, cont_y, cont_w, cont_h, cont_x_off, cont_y_off;

  if ( NOT can_draw() )
    return;

  orig = set_to_glut_window();

  if ( parent() != NULL ) {
    get_this_column_dims(&cont_x, &cont_y, &cont_w, &cont_h, 
			 &cont_x_off, &cont_y_off);

    width = cont_w - cont_x_off*2;
  }
  else {
    width = this->w;
  }

  indent = width * .05;

  glLineWidth( 1.0 );
  glBegin( GL_LINES );
  glColor3f( .5, .5, .5 );
  glVertex2i( indent,       GLUI_SEPARATOR_HEIGHT/2-1 );    
  glVertex2i( width-indent, GLUI_SEPARATOR_HEIGHT/2-1 );    

  glColor3f( 1., 1., 1. );
  glVertex2i( indent,       GLUI_SEPARATOR_HEIGHT/2 );    
  glVertex2i( width-indent, GLUI_SEPARATOR_HEIGHT/2 );    
  glEnd();

  restore_window(orig);
}
Exemple #3
0
void  GLUI_Column::draw( int x, int y )
{
  int   orig;
  int   panel_x, panel_y, panel_w, panel_h, panel_x_off, panel_y_off;
  int   y_diff;
  
  if ( NOT can_draw() )
    return;

  if ( int_val == 1 ) {  /* Draw a vertical bar */
    orig = set_to_glut_window();

    if ( parent() != NULL ) {
      get_this_column_dims(&panel_x, &panel_y, &panel_w, &panel_h, 
			   &panel_x_off, &panel_y_off);

      y_diff = y_abs - panel_y;

      if ( 0 ) {
	glLineWidth(1.0);
	glBegin( GL_LINES );
	glColor3f( .5, .5, .5 );
	glVertex2i( -GLUI_XOFF+1, -y_diff + GLUI_SEPARATOR_HEIGHT/2 );
	glVertex2i( -GLUI_XOFF+1, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2);

	glColor3f( 1.0, 1.0, 1.0 );
	glVertex2i( -GLUI_XOFF+2, -y_diff + GLUI_SEPARATOR_HEIGHT/2 );
	glVertex2i( -GLUI_XOFF+2, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2);
	glEnd();
      }
      else {
	glLineWidth(1.0);
	glBegin( GL_LINES );
	glColor3f( .5, .5, .5 );
	glVertex2i( -2, 0 );
	glVertex2i( -2, h );
	/*glVertex2i( 0, -y_diff + GLUI_SEPARATOR_HEIGHT/2 );              */
	/*glVertex2i( 0, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2);              */

	glColor3f( 1.0, 1.0, 1.0 );
	glVertex2i( -1, 0 );
	glVertex2i( -1, h );
	/*glVertex2i( 1, -y_diff + GLUI_SEPARATOR_HEIGHT/2 );              */
	/*glVertex2i( 1, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2);              */
	glEnd();
      }
			
    }    

    restore_window(orig);
  }
}
Exemple #4
0
void  GLUI_Column::draw( int x, int y )
{
  int   panel_x, panel_y, panel_w, panel_h, panel_x_off, panel_y_off;
  int   y_diff;

  if ( int_val == 1 ) {  /* Draw a vertical bar */
    GLUI_DRAWINGSENTINAL_IDIOM
    if ( parent() != NULL ) {
      get_this_column_dims(&panel_x, &panel_y, &panel_w, &panel_h,
			   &panel_x_off, &panel_y_off);

      y_diff = y_abs - panel_y;

      if ( 0 ) {
	glLineWidth(1.0);
	glBegin( GL_LINES );
	glColor3f( .5, .5, .5 );
	glVertex2i( -GLUI_XOFF+1, -y_diff + GLUI_SEPARATOR_HEIGHT/2 );
	glVertex2i( -GLUI_XOFF+1, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2);

	glColor3f( 1.0, 1.0, 1.0 );
	glVertex2i( -GLUI_XOFF+2, -y_diff + GLUI_SEPARATOR_HEIGHT/2 );
	glVertex2i( -GLUI_XOFF+2, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2);
	glEnd();
      }
      else {
	glLineWidth(1.0);
	glBegin( GL_LINES );
	glColor3f( .5, .5, .5 );
	glVertex2i( -2, 0 );
	glVertex2i( -2, h );
	/*glVertex2i( 0, -y_diff + GLUI_SEPARATOR_HEIGHT/2 );              */
	/*glVertex2i( 0, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2);              */

	glColor3f( 1.0, 1.0, 1.0 );
	glVertex2i( -1, 0 );
	glVertex2i( -1, h );
	/*glVertex2i( 1, -y_diff + GLUI_SEPARATOR_HEIGHT/2 );              */
	/*glVertex2i( 1, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2);              */
	glEnd();
      }
    }
  }