Exemple #1
0
 void Client::loadScene(const char* name) {
     if(load_world(name)) {
         copystring(clientmap, name);
     }
     CubeJ::MsgDataType<CubeJ::MSG_SND_SCENEINFO> data(clientmap, getworldsize(), getmapversion());
     SendMessage(data);
 }
Exemple #2
0
 void readent (entity &e, char *buf) 
 { 
     memcpy(((rpgentity &)e).name, buf, SPAWNNAMELEN); 
     int ver = getmapversion();
     if(ver <= 30) switch(e.type)
     {
         case ETR_SPAWN:
             e.attr1 = (int(e.attr1)+180)%360;
             break;
     }
 }