void Client::loadScene(const char* name) { if(load_world(name)) { copystring(clientmap, name); } CubeJ::MsgDataType<CubeJ::MSG_SND_SCENEINFO> data(clientmap, getworldsize(), getmapversion()); SendMessage(data); }
void readent (entity &e, char *buf) { memcpy(((rpgentity &)e).name, buf, SPAWNNAMELEN); int ver = getmapversion(); if(ver <= 30) switch(e.type) { case ETR_SPAWN: e.attr1 = (int(e.attr1)+180)%360; break; } }