bool init() { int width = getwindowwidth() / 4; int height = getwindowheight() / 4; float distance = 25.0f; int size = width / distance; for (int i = 0; i < size; i++) { ZVertex3D *vertex = new ZVertex3D[4]; vertex[0].x = -width / 2 + i * distance; vertex[0].y = -100; vertex[0].z = -height; vertex[1].x = -width / 2 + i * distance; vertex[1].y = -100; vertex[1].z = height; vertex[2].x = -width / 2 + (i + 1) * distance; vertex[2].y = -100; vertex[2].z = height; vertex[3].x = -width / 2 + (i + 1) * distance; vertex[3].y = -100; vertex[3].z = -height; platForm.push_back(vertex); } return true; }
void main() { float delta = 0; float FPS = 1.0 / 60.0; int gd = DETECT, gm; initgraph(&gd, &gm, "c:\\tc\\bgi"); graphics = new Graphics3D(new Graphics3D(), getwindowwidth(), getwindowheight()); graphicsOXYZ = new Graphics3D(new Graphics3D(), getwindowwidth(), getwindowheight()); //graphicsOXYZ->Rotate(60, 0, 1, 0); //graphics->Rotate(60, 0, 1, 0); init(); while (true) { TimeCounter::GetInstance()->StartCounter(); if (delta >= FPS) { cleardevice(); loop(); //std::cout << "delta time: " << delta << std::endl; delta = 0; } delta += TimeCounter::GetInstance()->GetCouter(); } getch(); closegraph(); }
Point getBoardTile(int x, int y) { Point p = { INVALID_POSITION, INVALID_POSITION }; int boardSize = getwindowwidth()-2*BOARD_PADDING; x -= BOARD_PADDING; y -= BOARD_PADDING; if (x > 0 && x < boardSize) { p.x = x / TILE_SIZE; } if (y > 0 && y < boardSize) { p.y = y / TILE_SIZE; } return p; }