GGAudioManager::GGAudioManager() { systemInit(); interrupted_ = false; soundManager_ = new GGSoundManager(); createBackgroundMusicInterface(); gevent_AddCallback(tick_s, this); }
InputManager() { isMouseToTouchEnabled_ = 0; isTouchToMouseEnabled_ = 0; mouseTouchOrder_= 0; keyMap_[Qt::Key_Left] = GINPUT_KEY_LEFT; keyMap_[Qt::Key_Right] = GINPUT_KEY_RIGHT; keyMap_[Qt::Key_Up] = GINPUT_KEY_UP; keyMap_[Qt::Key_Down] = GINPUT_KEY_DOWN; keyMap_[Qt::Key_0] = GINPUT_KEY_0; keyMap_[Qt::Key_1] = GINPUT_KEY_1; keyMap_[Qt::Key_2] = GINPUT_KEY_2; keyMap_[Qt::Key_3] = GINPUT_KEY_3; keyMap_[Qt::Key_4] = GINPUT_KEY_4; keyMap_[Qt::Key_5] = GINPUT_KEY_5; keyMap_[Qt::Key_6] = GINPUT_KEY_6; keyMap_[Qt::Key_7] = GINPUT_KEY_7; keyMap_[Qt::Key_8] = GINPUT_KEY_8; keyMap_[Qt::Key_9] = GINPUT_KEY_9; keyMap_[Qt::Key_A] = GINPUT_KEY_A; keyMap_[Qt::Key_B] = GINPUT_KEY_B; keyMap_[Qt::Key_C] = GINPUT_KEY_C; keyMap_[Qt::Key_D] = GINPUT_KEY_D; keyMap_[Qt::Key_E] = GINPUT_KEY_E; keyMap_[Qt::Key_F] = GINPUT_KEY_F; keyMap_[Qt::Key_G] = GINPUT_KEY_G; keyMap_[Qt::Key_H] = GINPUT_KEY_H; keyMap_[Qt::Key_I] = GINPUT_KEY_I; keyMap_[Qt::Key_J] = GINPUT_KEY_J; keyMap_[Qt::Key_K] = GINPUT_KEY_K; keyMap_[Qt::Key_L] = GINPUT_KEY_L; keyMap_[Qt::Key_M] = GINPUT_KEY_M; keyMap_[Qt::Key_N] = GINPUT_KEY_N; keyMap_[Qt::Key_O] = GINPUT_KEY_O; keyMap_[Qt::Key_P] = GINPUT_KEY_P; keyMap_[Qt::Key_Q] = GINPUT_KEY_Q; keyMap_[Qt::Key_R] = GINPUT_KEY_R; keyMap_[Qt::Key_S] = GINPUT_KEY_S; keyMap_[Qt::Key_T] = GINPUT_KEY_T; keyMap_[Qt::Key_U] = GINPUT_KEY_U; keyMap_[Qt::Key_V] = GINPUT_KEY_V; keyMap_[Qt::Key_W] = GINPUT_KEY_W; keyMap_[Qt::Key_X] = GINPUT_KEY_X; keyMap_[Qt::Key_Y] = GINPUT_KEY_Y; keyMap_[Qt::Key_Z] = GINPUT_KEY_Z; pthread_mutex_init(&touchPoolMutex_, NULL); gevent_AddCallback(posttick_s, this); gid_ = g_NextId(); }
GHID::GHID() { gid_ = g_NextId(); players.clear(); Gamepad_deviceAttachFunc(ghid_onConnected, (void *) 0x1); Gamepad_deviceRemoveFunc(ghid_onDisconnected, (void *) 0x2); Gamepad_buttonDownFunc(ghid_onButtonDown, (void *) 0x3); Gamepad_buttonUpFunc(ghid_onButtonUp, (void *) 0x4); Gamepad_axisMoveFunc(ghid_onAxisMoved, (void *) 0x5); Gamepad_init(); gevent_AddCallback(onEnterFrame, this); }
GGInputManager() { accelerometerStartCount_ = 0; gyroscopeStartCount_ = 0; isMouseToTouchEnabled_ = 0; isTouchToMouseEnabled_ = 0; mouseTouchOrder_= 0; const int KEYCODE_SEARCH = 84; const int KEYCODE_BACK = 4; const int KEYCODE_MENU = 82; const int KEYCODE_DPAD_CENTER = 23; const int KEYCODE_DPAD_UP = 19; const int KEYCODE_DPAD_DOWN = 20; const int KEYCODE_DPAD_LEFT = 21; const int KEYCODE_DPAD_RIGHT = 22; const int KEYCODE_0 = 7; const int KEYCODE_1 = 8; const int KEYCODE_2 = 9; const int KEYCODE_3 = 10; const int KEYCODE_4 = 11; const int KEYCODE_5 = 12; const int KEYCODE_6 = 13; const int KEYCODE_7 = 14; const int KEYCODE_8 = 15; const int KEYCODE_9 = 16; const int KEYCODE_A = 29; const int KEYCODE_B = 30; const int KEYCODE_C = 31; const int KEYCODE_D = 32; const int KEYCODE_E = 33; const int KEYCODE_F = 34; const int KEYCODE_G = 35; const int KEYCODE_H = 36; const int KEYCODE_I = 37; const int KEYCODE_J = 38; const int KEYCODE_K = 39; const int KEYCODE_L = 40; const int KEYCODE_M = 41; const int KEYCODE_N = 42; const int KEYCODE_O = 43; const int KEYCODE_P = 44; const int KEYCODE_Q = 45; const int KEYCODE_R = 46; const int KEYCODE_S = 47; const int KEYCODE_T = 48; const int KEYCODE_U = 49; const int KEYCODE_V = 50; const int KEYCODE_W = 51; const int KEYCODE_X = 52; const int KEYCODE_Y = 53; const int KEYCODE_Z = 54; const int KEYCODE_BACKSPACE = 67; const int KEYCODE_BUTTON_A = 96; const int KEYCODE_BUTTON_B = 97; const int KEYCODE_BUTTON_C = 98; const int KEYCODE_BUTTON_X = 99; const int KEYCODE_BUTTON_Y = 100; const int KEYCODE_BUTTON_Z = 101; const int KEYCODE_BUTTON_SELECT = 109; const int KEYCODE_BUTTON_START = 108; const int KEYCODE_BUTTON_L1 = 102; const int KEYCODE_BUTTON_R1 = 103; keyMap_[KEYCODE_SEARCH] = GINPUT_KEY_SEARCH; keyMap_[KEYCODE_BACK] = GINPUT_KEY_BACK; keyMap_[KEYCODE_MENU] = GINPUT_KEY_MENU; keyMap_[KEYCODE_DPAD_CENTER] = GINPUT_KEY_CENTER; keyMap_[KEYCODE_DPAD_UP] = GINPUT_KEY_UP; keyMap_[KEYCODE_DPAD_DOWN] = GINPUT_KEY_DOWN; keyMap_[KEYCODE_DPAD_LEFT] = GINPUT_KEY_LEFT; keyMap_[KEYCODE_DPAD_RIGHT] = GINPUT_KEY_RIGHT; keyMap_[KEYCODE_BUTTON_SELECT] = GINPUT_KEY_SELECT; keyMap_[KEYCODE_BUTTON_START] = GINPUT_KEY_START; keyMap_[KEYCODE_BUTTON_L1] = GINPUT_KEY_L1; keyMap_[KEYCODE_BUTTON_R1] = GINPUT_KEY_R1; keyMap_[KEYCODE_0] = GINPUT_KEY_0; keyMap_[KEYCODE_1] = GINPUT_KEY_1; keyMap_[KEYCODE_2] = GINPUT_KEY_2; keyMap_[KEYCODE_3] = GINPUT_KEY_3; keyMap_[KEYCODE_4] = GINPUT_KEY_4; keyMap_[KEYCODE_5] = GINPUT_KEY_5; keyMap_[KEYCODE_6] = GINPUT_KEY_6; keyMap_[KEYCODE_7] = GINPUT_KEY_7; keyMap_[KEYCODE_8] = GINPUT_KEY_8; keyMap_[KEYCODE_9] = GINPUT_KEY_9; keyMap_[KEYCODE_A] = GINPUT_KEY_A; keyMap_[KEYCODE_B] = GINPUT_KEY_B; keyMap_[KEYCODE_C] = GINPUT_KEY_C; keyMap_[KEYCODE_D] = GINPUT_KEY_D; keyMap_[KEYCODE_E] = GINPUT_KEY_E; keyMap_[KEYCODE_F] = GINPUT_KEY_F; keyMap_[KEYCODE_G] = GINPUT_KEY_G; keyMap_[KEYCODE_H] = GINPUT_KEY_H; keyMap_[KEYCODE_I] = GINPUT_KEY_I; keyMap_[KEYCODE_J] = GINPUT_KEY_J; keyMap_[KEYCODE_K] = GINPUT_KEY_K; keyMap_[KEYCODE_L] = GINPUT_KEY_L; keyMap_[KEYCODE_M] = GINPUT_KEY_M; keyMap_[KEYCODE_N] = GINPUT_KEY_N; keyMap_[KEYCODE_O] = GINPUT_KEY_O; keyMap_[KEYCODE_P] = GINPUT_KEY_P; keyMap_[KEYCODE_Q] = GINPUT_KEY_Q; keyMap_[KEYCODE_R] = GINPUT_KEY_R; keyMap_[KEYCODE_S] = GINPUT_KEY_S; keyMap_[KEYCODE_T] = GINPUT_KEY_T; keyMap_[KEYCODE_U] = GINPUT_KEY_U; keyMap_[KEYCODE_V] = GINPUT_KEY_V; keyMap_[KEYCODE_W] = GINPUT_KEY_W; keyMap_[KEYCODE_X] = GINPUT_KEY_X; keyMap_[KEYCODE_Y] = GINPUT_KEY_Y; keyMap_[KEYCODE_Z] = GINPUT_KEY_Z; keyMap_[KEYCODE_BACKSPACE] = GINPUT_KEY_BACKSPACE; keyMap_[KEYCODE_BUTTON_A] = GINPUT_KEY_A; keyMap_[KEYCODE_BUTTON_B] = GINPUT_KEY_B; keyMap_[KEYCODE_BUTTON_C] = GINPUT_KEY_C; keyMap_[KEYCODE_BUTTON_X] = GINPUT_KEY_X; keyMap_[KEYCODE_BUTTON_Y] = GINPUT_KEY_Y; keyMap_[KEYCODE_BUTTON_Z] = GINPUT_KEY_Z; pthread_mutex_init(&touchPoolMutex_, NULL); pthread_mutex_init(&keyPoolMutex_, NULL); pthread_mutex_init(&mousePoolMutex_, NULL); gevent_AddCallback(posttick_s, this); gid_ = g_NextId(); }