Exemple #1
0
void compositor_init_audiosource(GF_Compositor *compositor, GF_Node *node)
{
	AudioSourceStack *st;
	GF_SAFEALLOC(st, AudioSourceStack);
	gf_sc_audio_setup(&st->input, compositor, node);

	st->time_handle.UpdateTimeNode = audiosource_update_time;
	st->time_handle.udta = node;

	gf_node_set_private(node, st);
	gf_node_set_callback_function(node, audiosource_traverse);
	gf_sc_register_time_node(compositor, &st->time_handle);
}
Exemple #2
0
void compositor_init_svg_audio(GF_Compositor *compositor, GF_Node *node, Bool slaved_timing)
{
	SVG_audio_stack *stack;
	GF_SAFEALLOC(stack, SVG_audio_stack)

	gf_sc_audio_setup(&stack->input, compositor, node);

	/*force first processing of xlink-href*/
	gf_node_dirty_set(node, GF_SG_SVG_XLINK_HREF_DIRTY, GF_FALSE);

	if (!slaved_timing) 
		gf_smil_set_evaluation_callback(node, svg_audio_smil_evaluate);

	gf_node_set_private(node, stack);
	gf_node_set_callback_function(node, svg_traverse_audio);
}