void gfuiInit(void) { gfuiButtonInit(); gfuiHelpInit(); gfuiLabelInit(); gfuiObjectInit(); gfuiColorInit(); gfuiLoadFonts(); /* glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF); */ }
void gfuiInit(void) { gfuiInitObject(); gfuiInitColor(); gfuiLoadFonts(); gfuiInitButton(); gfuiInitCombobox(); gfuiInitEditbox(); gfuiInitScrollBar(); gfuiInitScrollList(); gfuiInitLabel(); gfuiInitHelp(); gfuiInitMenu(); initMusic(); #ifdef WIN32 glUseProgram = (PFNGLUSEPROGRAMOBJECTARBPROC)wglGetProcAddress("glUseProgram"); glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)wglGetProcAddress("glActiveTextureARB"); #endif gfctrlJoyInit(); // Not here ; done later on the fly, when really needed. }