static const gfx_ctx_driver_t *d3d_get_context(void *data) { /* Default to Direct3D9 for now. TODO: GL core contexts through ANGLE? */ enum gfx_ctx_api api = GFX_CTX_DIRECT3D9_API; unsigned major = 9, minor = 0; #if defined(_XBOX1) api = GFX_CTX_DIRECT3D8_API; major = 8; #endif return gfx_ctx_init_first(driver.video_data, g_settings.video.context_driver, api, major, minor, false); }
static const gfx_ctx_driver_t *d3d_get_context(void *data) { /* Default to Direct3D9 for now. TODO: GL core contexts through ANGLE? */ unsigned minor = 0; settings_t *settings = config_get_ptr(); #if defined(HAVE_D3D8) unsigned major = 8; enum gfx_ctx_api api = GFX_CTX_DIRECT3D8_API; #else unsigned major = 9; enum gfx_ctx_api api = GFX_CTX_DIRECT3D9_API; #endif return gfx_ctx_init_first(data, settings->video.context_driver, api, major, minor, false); }
static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data) { HRESULT ret; if (driver.video_data) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; // Reinitialize textures as we might have changed pixel formats. xdk_d3d_reinit_textures(d3d, video); return driver.video_data; } //we'll just use driver.video_data throughout here because it needs to //exist when we delegate initing to the context file driver.video_data = (xdk_d3d_video_t*)calloc(1, sizeof(xdk_d3d_video_t)); if (!driver.video_data) return NULL; xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; d3d->vsync = video->vsync; d3d->tex_w = RARCH_SCALE_BASE * video->input_scale; d3d->tex_h = RARCH_SCALE_BASE * video->input_scale; #if defined(_XBOX1) d3d->ctx_driver = gfx_ctx_init_first(GFX_CTX_DIRECT3D8_API, 8, 0); #elif defined(_XBOX360) d3d->ctx_driver = gfx_ctx_init_first(GFX_CTX_DIRECT3D9_API, 9, 0); #endif if (d3d->ctx_driver) { D3DPRESENT_PARAMETERS d3dpp; xdk_d3d_generate_pp(&d3dpp, video); ret = d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &d3d->d3d_render_device); if (ret != S_OK) RARCH_ERR("Failed at CreateDevice.\n"); RD3DDevice_Clear(d3d->d3d_render_device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); } else { free(d3d); return NULL; } RARCH_LOG("Found D3D context: %s\n", d3d->ctx_driver->ident); xdk_d3d_init_textures(d3d, video); #if defined(_XBOX1) // use an orthogonal matrix for the projection matrix D3DXMATRIX mat; D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->win_width , d3d->win_height , 0, 0.0f, 1.0f); d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat); // use an identity matrix for the world and view matrices D3DXMatrixIdentity(&mat); d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat); d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat); ret = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf); if (ret != S_OK) { RARCH_ERR("[xdk_d3d_init::] Failed at CreateVertexBuffer.\n"); return NULL; } const DrawVerticeFormats init_verts[] = { { -1.0f, -1.0f, 1.0f, 0.0f, 1.0f }, { 1.0f, -1.0f, 1.0f, 1.0f, 1.0f }, { -1.0f, 1.0f, 1.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f, 1.0f, 0.0f }, }; BYTE *verts_ptr; RD3DVertexBuffer_Lock(d3d->vertex_buf, 0, 0, &verts_ptr, 0); memcpy(verts_ptr, init_verts, sizeof(init_verts)); RD3DVertexBuffer_Unlock(d3d->vertex_buf); RD3DDevice_SetVertexShader(d3d->d3d_render_device, D3DFVF_XYZ | D3DFVF_TEX1); #elif defined(_XBOX360) ret = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 0, 0, 0, &d3d->vertex_buf, NULL); if (ret != S_OK) { RARCH_ERR("[xdk_d3d_init::] Failed at CreateVertexBuffer.\n"); return NULL; } static const DrawVerticeFormats init_verts[] = { { -1.0f, -1.0f, 0.0f, 1.0f }, { 1.0f, -1.0f, 1.0f, 1.0f }, { -1.0f, 1.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f, 0.0f }, }; void *verts_ptr; RD3DVertexBuffer_Lock(d3d->vertex_buf, 0, 0, &verts_ptr, 0); memcpy(verts_ptr, init_verts, sizeof(init_verts)); RD3DVertexBuffer_Unlock(d3d->vertex_buf); static const D3DVERTEXELEMENT VertexElements[] = { { 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, { 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; ret = d3d->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d->v_decl); if (ret != S_OK) { RARCH_ERR("[xdk_d3d_init::] Failed at CreateVertexDeclaration.\n"); } #endif d3d->ctx_driver->get_video_size(&d3d->win_width, &d3d->win_height); RARCH_LOG("Detecting screen resolution: %ux%u.\n", d3d->win_width, d3d->win_height); d3d->ctx_driver->swap_interval(d3d->vsync ? 1 : 0); #ifdef HAVE_HLSL if (!hlsl_shader_init()) { RARCH_ERR("Shader init failed.\n"); d3d->ctx_driver->destroy(); free(d3d); return NULL; } RARCH_LOG("D3D: Loaded %u program(s).\n", d3d->shader->num_shaders()); #endif #if 0 /* ifdef HAVE_FBO */ xdk_d3d_init_fbo(d3d); #endif xdk_d3d_set_rotation(d3d, g_settings.video.rotation); //really returns driver.video_data to driver.video_data - see comment above return d3d; }
static void *vg_init(const video_info_t *video, const input_driver_t **input, void **input_data) { vg_t *vg = (vg_t*)calloc(1, sizeof(vg_t)); if (!vg) return NULL; vg->driver = gfx_ctx_init_first(GFX_CTX_OPENVG_API, 0, 0); if (!vg->driver) { free(vg); return NULL; } vg->driver->get_video_size(&vg->mScreenWidth, &vg->mScreenHeight); RARCH_LOG("Detecting screen resolution %ux%u.\n", vg->mScreenWidth, vg->mScreenHeight); vg->driver->swap_interval(video->vsync ? 1 : 0); vg->driver->update_window_title(); vg->mTexType = video->rgb32 ? VG_sXRGB_8888 : VG_sRGB_565; vg->mKeepAspect = video->force_aspect; unsigned win_width = video->width; unsigned win_height = video->height; if (video->fullscreen && (win_width == 0) && (win_height == 0)) { win_width = vg->mScreenWidth; win_height = vg->mScreenHeight; } if (!vg->driver->set_video_mode(win_width, win_height, video->fullscreen)) { free(vg); return NULL; } vg->driver->get_video_size(&vg->mScreenWidth, &vg->mScreenHeight); RARCH_LOG("Verified window resolution %ux%u.\n", vg->mScreenWidth, vg->mScreenHeight); vg->should_resize = true; if (vg->driver->translate_aspect) vg->mScreenAspect = vg->driver->translate_aspect(vg->mScreenWidth, vg->mScreenHeight); else vg->mScreenAspect = (float)vg->mScreenWidth / vg->mScreenHeight; VGfloat clearColor[4] = {0, 0, 0, 1}; vgSetfv(VG_CLEAR_COLOR, 4, clearColor); vg->mTextureWidth = vg->mTextureHeight = video->input_scale * RARCH_SCALE_BASE; vg->mImage = vgCreateImage(vg->mTexType, vg->mTextureWidth, vg->mTextureHeight, video->smooth ? VG_IMAGE_QUALITY_BETTER : VG_IMAGE_QUALITY_NONANTIALIASED); vg_set_nonblock_state(vg, !video->vsync); vg->driver->input_driver(input, input_data); if (g_settings.video.font_enable && font_renderer_create_default(&vg->font_driver, &vg->mFontRenderer)) { vg->mFont = vgCreateFont(0); if (vg->mFont != VG_INVALID_HANDLE) { vg->mFontsOn = true; vg->mFontHeight = g_settings.video.font_size * (g_settings.video.font_scale ? (float) vg->mScreenWidth / 1280.0f : 1.0f); vg->mPaintFg = vgCreatePaint(); vg->mPaintBg = vgCreatePaint(); VGfloat paintFg[] = { g_settings.video.msg_color_r, g_settings.video.msg_color_g, g_settings.video.msg_color_b, 1.0f }; VGfloat paintBg[] = { g_settings.video.msg_color_r / 2.0f, g_settings.video.msg_color_g / 2.0f, g_settings.video.msg_color_b / 2.0f, 0.5f }; vgSetParameteri(vg->mPaintFg, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); vgSetParameterfv(vg->mPaintFg, VG_PAINT_COLOR, 4, paintFg); vgSetParameteri(vg->mPaintBg, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); vgSetParameterfv(vg->mPaintBg, VG_PAINT_COLOR, 4, paintBg); } } if (vg_query_extension("KHR_EGL_image") && vg->driver->init_egl_image_buffer(video)) { pvgCreateEGLImageTargetKHR = (PFNVGCREATEEGLIMAGETARGETKHRPROC)vg->driver->get_proc_address("vgCreateEGLImageTargetKHR"); if (pvgCreateEGLImageTargetKHR) { RARCH_LOG("[VG] Using EGLImage buffer\n"); vg->mEglImageBuf = true; } } #if 0 const char *ext = (const char*)vgGetString(VG_EXTENSIONS); if (ext) RARCH_LOG("[VG] Supported extensions: %s\n", ext); #endif return vg; }
static void *vg_init(const video_info_t *video, const input_driver_t **input, void **input_data) { unsigned temp_width = 0, temp_height = 0; VGfloat clearColor[4] = {0, 0, 0, 1}; settings_t *settings = config_get_ptr(); driver_t *driver = driver_get_ptr(); const gfx_ctx_driver_t *ctx = NULL; vg_t *vg = (vg_t*)calloc(1, sizeof(vg_t)); if (!vg) goto error; ctx = gfx_ctx_init_first(vg, settings->video.context_driver, GFX_CTX_OPENVG_API, 0, 0, false); if (!ctx) goto error; driver->video_context = ctx; gfx_ctx_get_video_size(vg, &temp_width, &temp_height); RARCH_LOG("Detecting screen resolution %ux%u.\n", temp_width, temp_height); if (temp_width != 0 && temp_height != 0) { video_driver_set_size_width(temp_width); video_driver_set_size_width(temp_height); } gfx_ctx_swap_interval(vg, video->vsync ? 1 : 0); gfx_ctx_update_window_title(vg); vg->mTexType = video->rgb32 ? VG_sXRGB_8888 : VG_sRGB_565; vg->keep_aspect = video->force_aspect; unsigned win_width = video->width; unsigned win_height = video->height; if (video->fullscreen && (win_width == 0) && (win_height == 0)) { video_driver_get_size(&temp_width, &temp_height); win_width = temp_width; win_height = temp_height; } if (!gfx_ctx_set_video_mode(vg, win_width, win_height, video->fullscreen)) goto error; video_driver_get_size(&temp_width, &temp_height); temp_width = 0; temp_height = 0; gfx_ctx_get_video_size(vg, &temp_width, &temp_height); vg->should_resize = true; if (temp_width != 0 && temp_height != 0) { RARCH_LOG("Verified window resolution %ux%u.\n", temp_width, temp_height); video_driver_set_size_width(temp_width); video_driver_set_size_height(temp_height); } video_driver_get_size(&temp_width, &temp_height); vg->mScreenAspect = (float)temp_width / temp_height; gfx_ctx_translate_aspect(vg, &vg->mScreenAspect, temp_width, temp_height); vgSetfv(VG_CLEAR_COLOR, 4, clearColor); vg->mTextureWidth = vg->mTextureHeight = video->input_scale * RARCH_SCALE_BASE; vg->mImage = vgCreateImage(vg->mTexType, vg->mTextureWidth, vg->mTextureHeight, video->smooth ? VG_IMAGE_QUALITY_BETTER : VG_IMAGE_QUALITY_NONANTIALIASED); vg_set_nonblock_state(vg, !video->vsync); gfx_ctx_input_driver(vg, input, input_data); if (settings->video.font_enable && font_renderer_create_default(&vg->font_driver, &vg->mFontRenderer, *settings->video.font_path ? settings->video.font_path : NULL, settings->video.font_size)) { vg->mFont = vgCreateFont(0); if (vg->mFont != VG_INVALID_HANDLE) { vg->mFontsOn = true; vg->mFontHeight = settings->video.font_size; vg->mPaintFg = vgCreatePaint(); vg->mPaintBg = vgCreatePaint(); VGfloat paintFg[] = { settings->video.msg_color_r, settings->video.msg_color_g, settings->video.msg_color_b, 1.0f }; VGfloat paintBg[] = { settings->video.msg_color_r / 2.0f, settings->video.msg_color_g / 2.0f, settings->video.msg_color_b / 2.0f, 0.5f }; vgSetParameteri(vg->mPaintFg, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); vgSetParameterfv(vg->mPaintFg, VG_PAINT_COLOR, 4, paintFg); vgSetParameteri(vg->mPaintBg, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); vgSetParameterfv(vg->mPaintBg, VG_PAINT_COLOR, 4, paintBg); } } if (vg_query_extension("KHR_EGL_image") && gfx_ctx_image_buffer_init(vg, video)) { pvgCreateEGLImageTargetKHR = (PFNVGCREATEEGLIMAGETARGETKHRPROC)gfx_ctx_get_proc_address("vgCreateEGLImageTargetKHR"); if (pvgCreateEGLImageTargetKHR) { RARCH_LOG("[VG] Using EGLImage buffer\n"); vg->mEglImageBuf = true; } } #if 0 const char *ext = (const char*)vgGetString(VG_EXTENSIONS); if (ext) RARCH_LOG("[VG] Supported extensions: %s\n", ext); #endif return vg; error: if (vg) free(vg); if (driver) driver->video_context = NULL; return NULL; }