Exemple #1
0
static const gfx_ctx_driver_t *d3d_get_context(void *data)
{
   /* Default to Direct3D9 for now.
   TODO: GL core contexts through ANGLE? */
   enum gfx_ctx_api api = GFX_CTX_DIRECT3D9_API;
   unsigned major = 9, minor = 0;

#if defined(_XBOX1)
   api = GFX_CTX_DIRECT3D8_API;
   major = 8;
#endif
   return gfx_ctx_init_first(driver.video_data,
         g_settings.video.context_driver,
         api, major, minor, false);
}
Exemple #2
0
static const gfx_ctx_driver_t *d3d_get_context(void *data)
{
   /* Default to Direct3D9 for now.
   TODO: GL core contexts through ANGLE? */
   unsigned minor       = 0;
   settings_t *settings = config_get_ptr();
#if defined(HAVE_D3D8)
   unsigned major       = 8;
   enum gfx_ctx_api api = GFX_CTX_DIRECT3D8_API;
#else
   unsigned major       = 9;
   enum gfx_ctx_api api = GFX_CTX_DIRECT3D9_API;
#endif
   return gfx_ctx_init_first(data,
         settings->video.context_driver,
         api, major, minor, false);
}
Exemple #3
0
static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
   HRESULT ret;

   if (driver.video_data)
   {
      xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
      // Reinitialize textures as we might have changed pixel formats.
      xdk_d3d_reinit_textures(d3d, video);
      return driver.video_data;
   }

   //we'll just use driver.video_data throughout here because it needs to
   //exist when we delegate initing to the context file
   driver.video_data = (xdk_d3d_video_t*)calloc(1, sizeof(xdk_d3d_video_t));
   if (!driver.video_data)
      return NULL;

   xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;

   d3d->vsync = video->vsync;
   d3d->tex_w = RARCH_SCALE_BASE * video->input_scale;
   d3d->tex_h = RARCH_SCALE_BASE * video->input_scale;

#if defined(_XBOX1)
   d3d->ctx_driver = gfx_ctx_init_first(GFX_CTX_DIRECT3D8_API, 8, 0);
#elif defined(_XBOX360)
   d3d->ctx_driver = gfx_ctx_init_first(GFX_CTX_DIRECT3D9_API, 9, 0);
#endif
   if (d3d->ctx_driver)
   {
      D3DPRESENT_PARAMETERS d3dpp;
      xdk_d3d_generate_pp(&d3dpp, video);

      ret = d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
            &d3dpp, &d3d->d3d_render_device);

      if (ret != S_OK)
         RARCH_ERR("Failed at CreateDevice.\n");
      RD3DDevice_Clear(d3d->d3d_render_device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
   }
   else
   {
      free(d3d);
      return NULL;
   }

   RARCH_LOG("Found D3D context: %s\n", d3d->ctx_driver->ident);

   xdk_d3d_init_textures(d3d, video);

#if defined(_XBOX1)
   // use an orthogonal matrix for the projection matrix
   D3DXMATRIX mat;
   D3DXMatrixOrthoOffCenterLH(&mat, 0,  d3d->win_width ,  d3d->win_height , 0, 0.0f, 1.0f);

   d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat);

   // use an identity matrix for the world and view matrices
   D3DXMatrixIdentity(&mat);
   d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat);
   d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat);

   ret = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 
         D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf);

   if (ret != S_OK)
   {
      RARCH_ERR("[xdk_d3d_init::] Failed at CreateVertexBuffer.\n");
      return NULL;
   }

   const DrawVerticeFormats init_verts[] = {
      { -1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
      {  1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
      { -1.0f,  1.0f, 1.0f, 0.0f, 0.0f },
      {  1.0f,  1.0f, 1.0f, 1.0f, 0.0f },
   };

   BYTE *verts_ptr;
   RD3DVertexBuffer_Lock(d3d->vertex_buf, 0, 0, &verts_ptr, 0);
   memcpy(verts_ptr, init_verts, sizeof(init_verts));
   RD3DVertexBuffer_Unlock(d3d->vertex_buf);

   RD3DDevice_SetVertexShader(d3d->d3d_render_device, D3DFVF_XYZ | D3DFVF_TEX1);
#elif defined(_XBOX360)
   ret = d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 
         0, 0, 0, &d3d->vertex_buf, NULL);

   if (ret != S_OK)
   {
      RARCH_ERR("[xdk_d3d_init::] Failed at CreateVertexBuffer.\n");
      return NULL;
   }

   static const DrawVerticeFormats init_verts[] = {
      { -1.0f, -1.0f, 0.0f, 1.0f },
      {  1.0f, -1.0f, 1.0f, 1.0f },
      { -1.0f,  1.0f, 0.0f, 0.0f },
      {  1.0f,  1.0f, 1.0f, 0.0f },
   };

   void *verts_ptr;
   RD3DVertexBuffer_Lock(d3d->vertex_buf, 0, 0, &verts_ptr, 0);
   memcpy(verts_ptr, init_verts, sizeof(init_verts));
   RD3DVertexBuffer_Unlock(d3d->vertex_buf);

   static const D3DVERTEXELEMENT VertexElements[] =
   {
      { 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
      { 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
      D3DDECL_END()
   };

   ret = d3d->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d->v_decl);

   if (ret != S_OK)
   {
      RARCH_ERR("[xdk_d3d_init::] Failed at CreateVertexDeclaration.\n");
   }
#endif

   d3d->ctx_driver->get_video_size(&d3d->win_width, &d3d->win_height);
   RARCH_LOG("Detecting screen resolution: %ux%u.\n", d3d->win_width, d3d->win_height);

   d3d->ctx_driver->swap_interval(d3d->vsync ? 1 : 0);

#ifdef HAVE_HLSL
   if (!hlsl_shader_init())
   {
      RARCH_ERR("Shader init failed.\n");
      d3d->ctx_driver->destroy();
      free(d3d);
      return NULL;
   }

   RARCH_LOG("D3D: Loaded %u program(s).\n", d3d->shader->num_shaders());
#endif

#if 0 /* ifdef HAVE_FBO */
   xdk_d3d_init_fbo(d3d);
#endif

   xdk_d3d_set_rotation(d3d, g_settings.video.rotation);

   //really returns driver.video_data to driver.video_data - see comment above
   return d3d;
}
Exemple #4
0
static void *vg_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
   vg_t *vg = (vg_t*)calloc(1, sizeof(vg_t));
   if (!vg)
      return NULL;

   vg->driver = gfx_ctx_init_first(GFX_CTX_OPENVG_API, 0, 0);

   if (!vg->driver)
   {
      free(vg);
      return NULL;
   }

   vg->driver->get_video_size(&vg->mScreenWidth, &vg->mScreenHeight);
   RARCH_LOG("Detecting screen resolution %ux%u.\n", vg->mScreenWidth, vg->mScreenHeight);

   vg->driver->swap_interval(video->vsync ? 1 : 0);
   vg->driver->update_window_title();

   vg->mTexType = video->rgb32 ? VG_sXRGB_8888 : VG_sRGB_565;
   vg->mKeepAspect = video->force_aspect;

   unsigned win_width  = video->width;
   unsigned win_height = video->height;
   if (video->fullscreen && (win_width == 0) && (win_height == 0))
   {
      win_width  = vg->mScreenWidth;
      win_height = vg->mScreenHeight;
   }

   if (!vg->driver->set_video_mode(win_width, win_height, video->fullscreen))
   {
      free(vg);
      return NULL;
   }

   vg->driver->get_video_size(&vg->mScreenWidth, &vg->mScreenHeight);
   RARCH_LOG("Verified window resolution %ux%u.\n", vg->mScreenWidth, vg->mScreenHeight);
   vg->should_resize = true;

   if (vg->driver->translate_aspect)
      vg->mScreenAspect = vg->driver->translate_aspect(vg->mScreenWidth, vg->mScreenHeight);
   else
      vg->mScreenAspect = (float)vg->mScreenWidth / vg->mScreenHeight;

   VGfloat clearColor[4] = {0, 0, 0, 1};
   vgSetfv(VG_CLEAR_COLOR, 4, clearColor);

   vg->mTextureWidth = vg->mTextureHeight = video->input_scale * RARCH_SCALE_BASE;
   vg->mImage = vgCreateImage(vg->mTexType, vg->mTextureWidth, vg->mTextureHeight,
         video->smooth ? VG_IMAGE_QUALITY_BETTER : VG_IMAGE_QUALITY_NONANTIALIASED);
   vg_set_nonblock_state(vg, !video->vsync);

   vg->driver->input_driver(input, input_data);

   if (g_settings.video.font_enable && font_renderer_create_default(&vg->font_driver, &vg->mFontRenderer))
   {
      vg->mFont = vgCreateFont(0);

      if (vg->mFont != VG_INVALID_HANDLE)
      {
         vg->mFontsOn = true;

         vg->mFontHeight = g_settings.video.font_size * (g_settings.video.font_scale ? (float) vg->mScreenWidth / 1280.0f : 1.0f);

         vg->mPaintFg = vgCreatePaint();
         vg->mPaintBg = vgCreatePaint();
         VGfloat paintFg[] = { g_settings.video.msg_color_r, g_settings.video.msg_color_g, g_settings.video.msg_color_b, 1.0f };
         VGfloat paintBg[] = { g_settings.video.msg_color_r / 2.0f, g_settings.video.msg_color_g / 2.0f, g_settings.video.msg_color_b / 2.0f, 0.5f };

         vgSetParameteri(vg->mPaintFg, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
         vgSetParameterfv(vg->mPaintFg, VG_PAINT_COLOR, 4, paintFg);

         vgSetParameteri(vg->mPaintBg, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
         vgSetParameterfv(vg->mPaintBg, VG_PAINT_COLOR, 4, paintBg);
      }
   }

   if (vg_query_extension("KHR_EGL_image") && vg->driver->init_egl_image_buffer(video))
   {
      pvgCreateEGLImageTargetKHR = (PFNVGCREATEEGLIMAGETARGETKHRPROC)vg->driver->get_proc_address("vgCreateEGLImageTargetKHR");

      if (pvgCreateEGLImageTargetKHR)
      {
         RARCH_LOG("[VG] Using EGLImage buffer\n");
         vg->mEglImageBuf = true;
      }
   }

#if 0
   const char *ext = (const char*)vgGetString(VG_EXTENSIONS);
   if (ext)
      RARCH_LOG("[VG] Supported extensions: %s\n", ext);
#endif

   return vg;
}
Exemple #5
0
static void *vg_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
   unsigned temp_width = 0, temp_height = 0;
   VGfloat clearColor[4] = {0, 0, 0, 1};
   settings_t        *settings = config_get_ptr();
   driver_t            *driver = driver_get_ptr();
   const gfx_ctx_driver_t *ctx = NULL;
   vg_t                    *vg = (vg_t*)calloc(1, sizeof(vg_t));

   if (!vg)
      goto error;

   ctx = gfx_ctx_init_first(vg, settings->video.context_driver,
         GFX_CTX_OPENVG_API, 0, 0, false);

   if (!ctx)
      goto error;

   driver->video_context = ctx;

   gfx_ctx_get_video_size(vg, &temp_width, &temp_height);
   RARCH_LOG("Detecting screen resolution %ux%u.\n", temp_width, temp_height);

   if (temp_width != 0 && temp_height != 0)
   {
      video_driver_set_size_width(temp_width);
      video_driver_set_size_width(temp_height);
   }

   gfx_ctx_swap_interval(vg, video->vsync ? 1 : 0);

   gfx_ctx_update_window_title(vg);

   vg->mTexType    = video->rgb32 ? VG_sXRGB_8888 : VG_sRGB_565;
   vg->keep_aspect = video->force_aspect;

   unsigned win_width  = video->width;
   unsigned win_height = video->height;
   if (video->fullscreen && (win_width == 0) && (win_height == 0))
   {
      video_driver_get_size(&temp_width, &temp_height);

      win_width  = temp_width;
      win_height = temp_height;
   }

   if (!gfx_ctx_set_video_mode(vg, win_width, win_height, video->fullscreen))
      goto error;

   video_driver_get_size(&temp_width, &temp_height);

   temp_width  = 0;
   temp_height = 0;
   gfx_ctx_get_video_size(vg, &temp_width, &temp_height);
   vg->should_resize = true;

   if (temp_width != 0 && temp_height != 0)
   {
      RARCH_LOG("Verified window resolution %ux%u.\n", temp_width, temp_height);
      video_driver_set_size_width(temp_width);
      video_driver_set_size_height(temp_height);
   }

   video_driver_get_size(&temp_width, &temp_height);

   vg->mScreenAspect = (float)temp_width / temp_height;

   gfx_ctx_translate_aspect(vg, &vg->mScreenAspect, temp_width, temp_height);

   vgSetfv(VG_CLEAR_COLOR, 4, clearColor);

   vg->mTextureWidth = vg->mTextureHeight = video->input_scale * RARCH_SCALE_BASE;
   vg->mImage = vgCreateImage(vg->mTexType, vg->mTextureWidth, vg->mTextureHeight,
         video->smooth ? VG_IMAGE_QUALITY_BETTER : VG_IMAGE_QUALITY_NONANTIALIASED);
   vg_set_nonblock_state(vg, !video->vsync);

   gfx_ctx_input_driver(vg, input, input_data);

   if (settings->video.font_enable && font_renderer_create_default(&vg->font_driver, &vg->mFontRenderer,
            *settings->video.font_path ? settings->video.font_path : NULL, settings->video.font_size))
   {
      vg->mFont            = vgCreateFont(0);

      if (vg->mFont != VG_INVALID_HANDLE)
      {
         vg->mFontsOn      = true;
         vg->mFontHeight   = settings->video.font_size;
         vg->mPaintFg      = vgCreatePaint();
         vg->mPaintBg      = vgCreatePaint();
         VGfloat paintFg[] = { settings->video.msg_color_r, settings->video.msg_color_g, settings->video.msg_color_b, 1.0f };
         VGfloat paintBg[] = { settings->video.msg_color_r / 2.0f, settings->video.msg_color_g / 2.0f, settings->video.msg_color_b / 2.0f, 0.5f };

         vgSetParameteri(vg->mPaintFg, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
         vgSetParameterfv(vg->mPaintFg, VG_PAINT_COLOR, 4, paintFg);

         vgSetParameteri(vg->mPaintBg, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
         vgSetParameterfv(vg->mPaintBg, VG_PAINT_COLOR, 4, paintBg);
      }
   }

   if (vg_query_extension("KHR_EGL_image") && gfx_ctx_image_buffer_init(vg, video))
   {
      pvgCreateEGLImageTargetKHR = (PFNVGCREATEEGLIMAGETARGETKHRPROC)gfx_ctx_get_proc_address("vgCreateEGLImageTargetKHR");

      if (pvgCreateEGLImageTargetKHR)
      {
         RARCH_LOG("[VG] Using EGLImage buffer\n");
         vg->mEglImageBuf = true;
      }
   }

#if 0
   const char *ext = (const char*)vgGetString(VG_EXTENSIONS);
   if (ext)
      RARCH_LOG("[VG] Supported extensions: %s\n", ext);
#endif

   return vg;

error:
   if (vg)
      free(vg);
   if (driver)
      driver->video_context = NULL;
   return NULL;
}