Exemple #1
0
void OSystem_Wii::switchVideoMode(int mode) {
	static const struct {
		gfx_video_mode_t mode;
		bool filter;
	} map[] = {
		{ GFX_MODE_DEFAULT, false },
		{ GFX_MODE_DEFAULT, true },
		{ GFX_MODE_DS, false },
		{ GFX_MODE_DS, true }
	};

	if (_gameHeight > 240) {
		if (mode == gmDoubleStrike)
			mode = gmStandard;
		else if (mode == gmDoubleStrikeFiltered)
			mode = gmStandardFiltered;
	}

	printf("switchVideoMode %d\n", mode);

	if (map[_actualGraphicsMode].mode != map[mode].mode) {
		GXRModeObj obj;

		gfx_video_deinit();
		gfx_video_get_modeobj(&obj, GFX_STANDARD_AUTO, map[mode].mode);
		gfx_video_init(&obj);
		gfx_init();
		gfx_con_init(NULL);
	}

	_actualGraphicsMode = mode;

	_bilinearFilter = map[mode].filter;
	gfx_tex_set_bilinear_filter(&_texGame, _bilinearFilter);
	gfx_tex_set_bilinear_filter(&_texMouse, _bilinearFilter);

	u16 usx, usy;
	if (map[mode].mode == GFX_MODE_DS) {
		usx = ConfMan.getInt("wii_video_ds_underscan_x",
								Common::ConfigManager::kApplicationDomain);
		usy = ConfMan.getInt("wii_video_ds_underscan_y",
								Common::ConfigManager::kApplicationDomain);
	} else {
		usx = ConfMan.getInt("wii_video_default_underscan_x",
								Common::ConfigManager::kApplicationDomain);
		usy = ConfMan.getInt("wii_video_default_underscan_y",
								Common::ConfigManager::kApplicationDomain);
	}

	gfx_set_underscan(usx, usy);
	gfx_coords(&_coordsOverlay, &_texOverlay, GFX_COORD_FULLSCREEN);
	gfx_coords(&_coordsGame, &_texGame, GFX_COORD_FULLSCREEN);
	updateScreenResolution();
}
Exemple #2
0
// TODO this is just my console test app, clean up this mess!
int main(int argc, char *argv[]) {
	(void) argc;
	(void) argv;

	VIDEO_Init();
	PAD_Init();

	SYS_SetResetCallback(stmcb);
	SYS_SetPowerCallback(stmcb);

	gfx_video_init(NULL);
	gfx_init();
	gfx_con_init(NULL);

	printf("startup\n");

	gfx_tex_t tex;
	memset(&tex, 0, sizeof(gfx_tex_t));
	if (!gfx_tex_init(&tex, GFX_TF_RGB565, 0, 16, 16)) {
		printf("failed to init tex!\n");
		return 1;
	}
	memset(tex.pixels, 0xe070, 16 * 16 * 2);
	gfx_tex_flush_texture(&tex);

	gfx_screen_coords_t coords_bg;
	gfx_coords(&coords_bg, &tex, GFX_COORD_FULLSCREEN);

	srand(gettime());

	u64 frame = 0;
	u16 b;
	bool pf = false;
	u32 retries;
	u8 fg = 7, bg = 0;
	u32 i;
	char buf[32];

	while (!quit) {
		b = 0;
		if (PAD_ScanPads() & 1) {
			b = PAD_ButtonsDown(0);
		
			gfx_con_set_alpha(0xff - PAD_TriggerR(0), 0xff - PAD_TriggerL(0));
		}

		if (b & PAD_BUTTON_A)
			quit = true;

		if (b & PAD_BUTTON_B)
			pf = !pf;

		if (b & PAD_BUTTON_X)
			printf(S_RED("Hello") " " S_BLUE("world") "!\n");

		if (pf) {
			for (i = 0; i < gfx_con_get_columns() * gfx_con_get_rows(); ++i) {
				printf(CON_ESC "%u;1m" CON_ESC "%um%c", 30 + IRAND(8),
						40 + IRAND(8), 0x20 + IRAND(16 * 9));
			}
		}

		if (b & PAD_TRIGGER_Z) {
			gfx_con_reset();
			fg = 7;
			bg = 0;
		}

		if (b & 15) {
			if (b & PAD_BUTTON_LEFT) {
				fg = (fg + 8 - 1) % 8;
				gfx_con_set_foreground_color(fg, true);
			}
			if (b & PAD_BUTTON_RIGHT) {
				fg = (fg + 1) % 8;
				gfx_con_set_foreground_color(fg, true);
			}
			if (b & PAD_BUTTON_UP) {
				bg = (bg + 8 - 1) % 8;
				gfx_con_set_background_color(bg, false);
			}
			if (b & PAD_BUTTON_DOWN) {
				bg = (bg + 1) % 8;
				gfx_con_set_background_color(bg, false);
			}

			printf("new color selected: %u %u\n", fg, bg);
		}

		sprintf(buf, "frame: %llu", frame);
		gfx_con_save_attr();
		gfx_con_set_pos(1, gfx_con_get_columns() - strlen(buf) + 1);
		printf(CON_COLRESET "%s", buf);
		gfx_con_restore_attr();

		retries = 0;
		while (!gfx_frame_start()) {
			retries++;
			if (retries > 1000) {
				printf("gx hates you\n");
				gfx_frame_abort();
				return -1;
			}

			usleep(50);
		}

		gfx_draw_tex(&tex, &coords_bg);
		gfx_con_draw();

		gfx_frame_end();

		frame++;
	}

	printf("shutdown\n");

	gfx_tex_deinit(&tex);
	gfx_con_deinit();
	gfx_deinit();
	gfx_video_deinit();

	return 0;
}
Exemple #3
0
int main(int argc, char *argv[]) {
	s32 res;

#if defined(USE_WII_DI) && !defined(GAMECUBE)
	DI_Init();
#endif

	VIDEO_Init();
	PAD_Init();
	DSP_Init();
	AUDIO_Init(NULL);

	gfx_video_init(NULL);
	gfx_init();
	gfx_con_init(NULL);

#ifdef DEBUG_WII_GDB
	DEBUG_Init(GDBSTUB_DEVICE_USB, 1);
#endif

	printf("startup as ");
	if (argc > 0)
		printf("'%s'\n", argv[0]);
	else
		printf("<unknown>\n");

	SYS_RegisterResetFunc(&resetinfo);

	SYS_SetResetCallback(reset_cb);
#ifndef GAMECUBE
	SYS_SetPowerCallback(power_cb);
#endif

	if (!fatInitDefault()) {
		printf("fatInitDefault failed\n");
	} else {
		// set the default path if libfat couldnt set it
		// this allows loading over tcp/usbgecko
		char cwd[MAXPATHLEN];

		if (getcwd(cwd, MAXPATHLEN)) {
			size_t len = strlen(cwd);

			if (len > 2 && (cwd[len - 1] == ':' || cwd[len - 2] == ':')) {
				printf("chdir to default\n");
				chdir("/apps/scummvm");
			}
		}
	}

	g_system = new OSystem_Wii();
	assert(g_system);

#ifdef DYNAMIC_MODULES
	PluginManager::instance().addPluginProvider(new WiiPluginProvider());
#endif

	res = scummvm_main(argc, argv);
	g_system->quit();

	printf("shutdown\n");

	SYS_UnregisterResetFunc(&resetinfo);
	fatUnmountDefault();

	if (res)
		show_console(res);

	if (power_btn_pressed) {
		printf("shutting down\n");
		SYS_ResetSystem(SYS_POWEROFF, 0, 0);
	}

	printf("reloading\n");

	gfx_con_deinit();
	gfx_deinit();
	gfx_video_deinit();

	return res;
}
Exemple #4
0
int main(int argc, char *argv[])
{
#ifdef _USE_UNPACK
	int clean_tmp = 0;
#endif
	int err = 0;
	int i;
#ifdef __APPLE__
	macosx_init();
#endif
#ifndef S60
	putenv("SDL_MOUSE_RELATIVE=0"); /* test this! */
#endif

#ifdef _WIN32_WCE
	libwince_init(argv[0], 1);
	wince_init(argv[0]);
#else
#ifdef S60
	extern char s60_data[];
	strcpy(game_cwd, s60_data);
#else
#ifdef _WIN32
	strcpy(game_cwd, dirname(argv[0]));
#else
	if (!getcwd(game_cwd, sizeof(game_cwd)))
		fprintf(stderr,"Warning: can not get current dir\n.");
#endif
#endif
#endif
	unix_path(game_cwd);
	setdir(game_cwd);

	for (i = 1; i < argc; i++) {
		if (!strcmp(argv[i], "-vsync"))
			vsync_sw = 1;
		else if (!strcmp(argv[i], "-nosound"))
			nosound_sw = 1;
		else if (!strcmp(argv[i], "-fullscreen"))
			fullscreen_sw = 1;
		else if (!strcmp(argv[i], "-mode")) {	
			if ((i + 1) < argc)
				mode_sw = argv[++i];
			else
				mode_sw = "-1x-1";
		} else if (!strcmp(argv[i], "-window"))
			window_sw = 1;
		else if (!strcmp(argv[i], "-debug")) {
			if (!debug_sw)
				debug_init();
			debug_sw = 1;
		} else if (!strcmp(argv[i], "-owntheme"))
			owntheme_sw = 1;
		else if (!strcmp(argv[i], "-noautosave"))
			noauto_sw = 1;
		else if (!strcmp(argv[i], "-game")) {
			if ((i + 1) < argc)
				game_sw = argv[++i];
			else
				game_sw = "";
		} else if (!strcmp(argv[i], "-theme")) {
			if ((i + 1) < argc)
				theme_sw = argv[++i];
			else
				theme_sw = "";
		} else if (!strcmp(argv[i], "-nostdgames")) {
			nostdgames_sw = 1;
#ifdef _LOCAL_APPDATA
		} else if (!strcmp(argv[i], "-appdata")) {
			if ((i + 1) < argc)
				appdata_sw = argv[++i];
			else
				appdata_sw = "";
#endif
		} else if (!strcmp(argv[i], "-chunksize")) {
			if ((i + 1) < argc)
				chunksize_sw = atoi(argv[++i]);
			else
				chunksize_sw = DEFAULT_CHUNKSIZE;
		} else if (!strcmp(argv[i], "-gamespath")) {
			if ((i + 1) < argc)
				games_sw = argv[++i];
			else
				games_sw = "";
		} else if (!strcmp(argv[i], "-themespath")) {
			if ((i + 1) < argc)
				themes_sw = argv[++i];
			else
				themes_sw = "";
		} else if (!strcmp(argv[i], "-idf")) {	
			if ((i + 1) < argc)
				idf_sw = argv[++i];
			else {
				fprintf(stderr,"No data directory specified.\n");
				err = 1;
				goto out;
			}
		} else if (!strcmp(argv[i], "-encode")) {	
			if ((i + 1) < argc)
				encode_sw = argv[++i];
			else {
				fprintf(stderr,"No lua file specified.\n");
				err = 1;
				goto out;
			}
			if ((i + 1) < argc)
				encode_output = argv[++i];
			else
				encode_output = "lua.enc";
		} else if (!strcmp(argv[i], "-version")) {
			version_sw = 1;
		} else if (!strcmp(argv[i], "-nopause")) {
			nopause_sw = 1;
		} else if (!strcmp(argv[i], "-software")) {
			software_sw = 1;
#ifdef _USE_UNPACK
		} else if (!strcmp(argv[i], "-install")) {
			if ((i + 1) < argc) {
				char *file = argv[++i];
				char *p;
				if (games_sw)
					p = games_sw;
				else
					p = game_local_games_path(1);
				if (setup_zip(file, p)) {
					err = 1;
					goto out;
				}
			}
#endif
		} else if (!strcmp(argv[i], "-quit")) {
			exit(0);
		} else if (!strcmp(argv[i], "-hinting")) {
			if ((i + 1) < argc)
				hinting_sw = atoi(argv[++i]);
			else
				hinting_sw = 1;
		} else if (!strcmp(argv[i], "-lua") || !strcmp(argv[i], "-luac")) {
			if ((i + 1) < argc) {
				lua_exec = !strcmp(argv[i], "-lua");
				lua_sw = argv[++ i];
				opt_index = i + 1;
				break;
			} else {
				fprintf(stderr, "No lua script.\n");
				err = 1;
				goto out;
			}
		} else if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "-help")
			|| !strcmp(argv[i], "--help")) {
			usage();
			goto out;
		} else if (argv[i][0] == '-') {
			fprintf(stderr,"Unknown option: %s\n", argv[i]);
			usage();
			err = 1;
			goto out;
		} else if (!start_idf(argv[i])) {
			fprintf(stderr, "Adding idf: %s\n", argv[i]);
		} else if (!run_game(argv[i])) {
			fprintf(stderr, "Opening game: %s\n", argv[i]);
		}
#ifdef _USE_UNPACK
		else {
			char *p;
			if (games_sw)
				p = games_sw;
			else
				p = game_tmp_path();
			if (setup_zip(argv[i], p)) {
				err = 1;
				goto out;
			}
			clean_tmp = 1;
		}
#endif
	}
	cfg_load();

	if (opt_debug == 1 && debug_sw == 0) {
		debug_sw = 1;
		debug_init();
	}

	if (opt_vsync == 1 && vsync_sw == 0)
		vsync_sw = 1;

	if (version_sw) {
		fprintf(stdout, VERSION"\n");
		goto out;
	}

	if (lua_sw) {
		err = instead_init_lua(dirname(lua_sw));
		if (err)
			goto out;
		if (!err)
			err = instead_loadscript(lua_sw,
				argc - opt_index,
				argv + opt_index,
				lua_exec);
		instead_done();
		goto out;
	}

	if (encode_sw) {
		err = instead_encode(encode_sw, encode_output);
		goto out;
	}

	if (idf_sw) {
		char *p = malloc(strlen(idf_sw) + 5);
		if (p) {
			char *b;
			strcpy(p, idf_sw);
			b = basename(p);
			strcat(b, ".idf");
			idf_create(b, idf_sw);
			free(p);
		} else
			idf_create("data.idf", idf_sw);
		goto out;
	}
	menu_langs_lookup(dirpath(LANG_PATH));
	
	if (!langs_nr) {
		fprintf(stderr, "No languages found in: %s.\n", dirpath(LANG_PATH));
		err = 1;
		goto out;
	}
	if (!opt_lang || !opt_lang[0])
		opt_lang = game_locale();
	
	if (menu_lang_select(opt_lang) && menu_lang_select(LANG_DEF)) {
		fprintf(stderr, "Can not load default language.\n");
		err = 1;
		goto out;
	}
	
	if (games_sw)
		games_lookup(games_sw);

	if (owntheme_sw && !opt_owntheme) {
		opt_owntheme = 2;
	}

	if (!nostdgames_sw && games_lookup(dirpath(GAMES_PATH)))
		fprintf(stderr, "No games found in: %s.\n", GAMES_PATH);

	if (themes_sw)
		themes_lookup(themes_sw);

	if (!nostdthemes_sw) {
		themes_lookup(dirpath(THEMES_PATH));
		themes_lookup(game_local_themes_path());
	}
	
	if (!nostdgames_sw)
		games_lookup(game_local_games_path(0));

	if (start_idf_sw) {
		char *d, *b;
		char *dd, *bb;
		static char idf_game[255];
		d = strdup(start_idf_sw);
		b = strdup(start_idf_sw);
		if (d && b) {
			dd = dirname(d);
			bb = basename(b);
			if (!games_replace(dirpath(dd), bb)) {
				game_sw = idf_game;
				strncpy(idf_game, bb, sizeof(idf_game) - 1);
				idf_game[sizeof(idf_game) - 1] = 0;
			}
		}
		if (d)
			free(d); 
		if (b)
			free(b);
	}

	if (noauto_sw && opt_autosave)
		opt_autosave = 2;
	if (window_sw)
		opt_fs = 0;
	if (fullscreen_sw)
		opt_fs = 1;
	
	if (mode_sw)
		parse_mode(mode_sw, opt_mode);
	
	if (game_sw) {
		FREE(opt_game);
		opt_game = game_sw;
	}	

	if (theme_sw) {
		FREE(opt_theme);
		opt_theme = theme_sw;
	}	
	
	if (opt_theme)
		game_theme_select(opt_theme);
	if (!curtheme_dir)
		game_theme_select(DEFAULT_THEME);
	
	/* Initialize SDL */
	if (gfx_init() < 0)
		return -1;
#ifdef _USE_GTK
	gtk_init(&argc, &argv); /* must be called AFTER SDL_Init when using SDL2 */
#endif
	if (gfx_video_init() || input_init())
		return -1;

	if (game_init(opt_game)) {
		game_error();
	}

	game_loop();
	cfg_save();
	game_done(0);

	gfx_video_done();

#ifndef ANDROID
	gfx_done();
#endif
out:
	if (debug_sw)
		debug_done();
#ifdef _USE_GTK
/*	gtk_main_quit (); */
#endif
#ifdef _USE_UNPACK
	if (clean_tmp)
		remove_dir(game_tmp_path());
#endif
#if defined(ANDROID) || defined(IOS)
	exit(err);
#endif
	return err;
}