static void extract_hsl (const guchar *src, gint bpp, gint numpix, guchar **dst) { register const guchar *rgb_src = src; register guchar *hue_dst = dst[0]; register guchar *sat_dst = dst[1]; register guchar *lum_dst = dst[2]; register gint count = numpix, offset = bpp; while (count-- > 0) { GimpRGB rgb; GimpHSL hsl; gimp_rgb_set_uchar (&rgb, rgb_src[0], rgb_src[1], rgb_src[2]); gimp_rgb_to_hsl (&rgb, &hsl); *hue_dst++ = (guchar) (hsl.h * 255.999); *sat_dst++ = (guchar) (hsl.s * 255.999); *lum_dst++ = (guchar) (hsl.l * 255.999); rgb_src += offset; } }
static guchar* rgb_to_hsl (GimpDrawable *drawable, LICEffectChannel effect_channel) { guchar *themap, data[4]; gint x, y; GimpRGB color; GimpHSL color_hsl; gdouble val = 0.0; glong maxc, index = 0; GimpPixelRgn region; GRand *gr; gr = g_rand_new (); maxc = drawable->width * drawable->height; gimp_pixel_rgn_init (®ion, drawable, border_x, border_y, border_w, border_h, FALSE, FALSE); themap = g_new (guchar, maxc); for (y = 0; y < region.h; y++) { for (x = 0; x < region.w; x++) { data[3] = 255; gimp_pixel_rgn_get_pixel (®ion, data, x, y); gimp_rgba_set_uchar (&color, data[0], data[1], data[2], data[3]); gimp_rgb_to_hsl (&color, &color_hsl); switch (effect_channel) { case LIC_HUE: val = color_hsl.h * 255; break; case LIC_SATURATION: val = color_hsl.s * 255; break; case LIC_BRIGHTNESS: val = color_hsl.l * 255; break; } /* add some random to avoid unstructured areas. */ val += g_rand_double_range (gr, -1.0, 1.0); themap[index++] = (guchar) CLAMP0255 (RINT (val)); } } g_rand_free (gr); return themap; }
static void gimp_colorize_config_set_property (GObject *object, guint property_id, const GValue *value, GParamSpec *pspec) { GimpColorizeConfig *self = GIMP_COLORIZE_CONFIG (object); switch (property_id) { case PROP_HUE: self->hue = g_value_get_double (value); g_object_notify (object, "color"); break; case PROP_SATURATION: self->saturation = g_value_get_double (value); g_object_notify (object, "color"); break; case PROP_LIGHTNESS: self->lightness = g_value_get_double (value); g_object_notify (object, "color"); break; case PROP_COLOR: { GimpRGB rgb; GimpHSL hsl; gimp_value_get_rgb (value, &rgb); gimp_rgb_to_hsl (&rgb, &hsl); if (hsl.h == -1) hsl.h = self->hue; if (hsl.l == 0.0 || hsl.l == 1.0) hsl.s = self->saturation; g_object_set (self, "hue", hsl.h, "saturation", hsl.s, "lightness", hsl.l * 2.0 - 1.0, NULL); } break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); break; } }
static void transform (guchar *r, guchar *g, guchar *b) { switch (wvals.colormodel) { case HSL_MODEL: { GimpHSL hsl; GimpRGB rgb; gimp_rgb_set_uchar (&rgb, *r, *g, *b); gimp_rgb_to_hsl (&rgb, &hsl); if (wvals.redmode) hsl.h = 0.5 * (1.0 + sin (((2 * hsl.h - 1.0) * wvals.redfrequency + wvals.redangle / 180.0) * G_PI)); if (wvals.greenmode) hsl.s = 0.5 * (1.0 + sin (((2 * hsl.s - 1.0) * wvals.greenfrequency + wvals.greenangle / 180.0) * G_PI)); if (wvals.bluemode) hsl.l = 0.5 * (1.0 + sin (((2 * hsl.l - 1.0) * wvals.bluefrequency + wvals.blueangle / 180.0) * G_PI)); gimp_hsl_to_rgb (&hsl, &rgb); gimp_rgb_get_uchar (&rgb, r, g, b); } break; case RGB_MODEL: if (wvals.redmode) *r = ROUND (127.5 * (1.0 + sin (((*r / 127.5 - 1.0) * wvals.redfrequency + wvals.redangle / 180.0) * G_PI))); if (wvals.greenmode) *g = ROUND (127.5 * (1.0 + sin (((*g / 127.5 - 1.0) * wvals.greenfrequency + wvals.greenangle / 180.0) * G_PI))); if (wvals.bluemode) *b = ROUND (127.5 * (1.0 + sin (((*b / 127.5 - 1.0) * wvals.bluefrequency + wvals.blueangle / 180.0) * G_PI))); break; } }
static int l_get_hsl (lua_State * lua) { Priv *p; lua_Number x, y; lua_Number img_no = 0; lua_Number pixel[4]; lua_pushstring (lua, "priv"); lua_gettable (lua, LUA_REGISTRYINDEX); p = lua_touserdata (lua, -1); lua_pop(lua, 1); switch (lua_gettop (lua)) { case 3: img_no = lua_tonumber(lua, -3); break; case 2: img_no = 0; break; default: lua_pushstring (lua, "incorrect number of arguments to get_rgb ([image_no,] x, y)\n"); lua_error (lua); break; } x = lua_tonumber(lua, -2); y = lua_tonumber(lua, -1); get_rgba_pixel (p, img_no, x, y, pixel); #if 0 { GimpRGB rgb; GimpHSL hsl; rgb.r = pixel[0]; rgb.g = pixel[1]; rgb.b = pixel[2]; gimp_rgb_to_hsl (&rgb, &hsl); lua_pushnumber (lua, hsl.h ); lua_pushnumber (lua, hsl.s ); lua_pushnumber (lua, hsl.l ); } #endif return 3; }
void gimp_operation_hue_saturation_map (GimpHueSaturationConfig *config, const GimpRGB *color, GimpHueRange range, GimpRGB *result) { GimpHSL hsl; g_return_if_fail (GIMP_IS_HUE_SATURATION_CONFIG (config)); g_return_if_fail (color != NULL); g_return_if_fail (result != NULL); gimp_rgb_to_hsl (color, &hsl); hsl.h = map_hue (config, range, hsl.h); hsl.s = map_saturation (config, range, hsl.s); hsl.l = map_lightness (config, range, hsl.l); gimp_hsl_to_rgb (&hsl, result); }
static gboolean gimp_operation_hue_saturation_process (GeglOperation *operation, void *in_buf, void *out_buf, glong samples, const GeglRectangle *roi) { GimpOperationPointFilter *point = GIMP_OPERATION_POINT_FILTER (operation); GimpHueSaturationConfig *config = GIMP_HUE_SATURATION_CONFIG (point->config); gfloat *src = in_buf; gfloat *dest = out_buf; gfloat overlap; if (! config) return FALSE; overlap = config->overlap / 2.0; while (samples--) { GimpRGB rgb; GimpHSL hsl; gdouble h; gint hue_counter; gint hue = 0; gint secondary_hue = 0; gboolean use_secondary_hue = FALSE; gfloat primary_intensity = 0.0; gfloat secondary_intensity = 0.0; rgb.r = src[RED]; rgb.g = src[GREEN]; rgb.b = src[BLUE]; gimp_rgb_to_hsl (&rgb, &hsl); h = hsl.h * 6.0; for (hue_counter = 0; hue_counter < 7; hue_counter++) { gdouble hue_threshold = (gdouble) hue_counter + 0.5; if (h < ((gdouble) hue_threshold + overlap)) { hue = hue_counter; if (overlap > 0.0 && h > ((gdouble) hue_threshold - overlap)) { use_secondary_hue = TRUE; secondary_hue = hue_counter + 1; secondary_intensity = (h - (gdouble) hue_threshold + overlap) / (2.0 * overlap); primary_intensity = 1.0 - secondary_intensity; } else { use_secondary_hue = FALSE; } break; } } if (hue >= 6) { hue = 0; use_secondary_hue = FALSE; } if (secondary_hue >= 6) { secondary_hue = 0; } /* transform into GimpHueRange values */ hue++; secondary_hue++; if (use_secondary_hue) { gdouble mapped_primary_hue; gdouble mapped_secondary_hue; gdouble diff; mapped_primary_hue = map_hue (config, hue, hsl.h); mapped_secondary_hue = map_hue (config, secondary_hue, hsl.h); /* Find nearest hue on the circle between primary and * secondary hue */ diff = mapped_primary_hue - mapped_secondary_hue; if (diff < -0.5) { mapped_secondary_hue -= 1.0; } else if (diff >= 0.5) { mapped_secondary_hue += 1.0; } hsl.h = (mapped_primary_hue * primary_intensity + mapped_secondary_hue * secondary_intensity); hsl.s = (map_saturation (config, hue, hsl.s) * primary_intensity + map_saturation (config, secondary_hue, hsl.s) * secondary_intensity); hsl.l = (map_lightness (config, hue, hsl.l) * primary_intensity + map_lightness (config, secondary_hue, hsl.l) * secondary_intensity); } else { hsl.h = map_hue (config, hue, hsl.h); hsl.s = map_saturation (config, hue, hsl.s); hsl.l = map_lightness (config, hue, hsl.l); } gimp_hsl_to_rgb (&hsl, &rgb); dest[RED] = rgb.r; dest[GREEN] = rgb.g; dest[BLUE] = rgb.b; dest[ALPHA] = src[ALPHA]; src += 4; dest += 4; } return TRUE; }
static int gimp_mypaint_surface_draw_dab (MyPaintSurface *base_surface, float x, float y, float radius, float color_r, float color_g, float color_b, float opaque, float hardness, float color_a, float aspect_ratio, float angle, float lock_alpha, float colorize) { GimpMybrushSurface *surface = (GimpMybrushSurface *)base_surface; GeglBufferIterator *iter; GeglRectangle dabRect; GimpComponentMask component_mask = surface->component_mask; const float one_over_radius2 = 1.0f / (radius * radius); const double angle_rad = angle / 360 * 2 * M_PI; const float cs = cos(angle_rad); const float sn = sin(angle_rad); float normal_mode; float segment1_slope; float segment2_slope; float r_aa_start; hardness = CLAMP (hardness, 0.0f, 1.0f); segment1_slope = -(1.0f / hardness - 1.0f); segment2_slope = -hardness / (1.0f - hardness); aspect_ratio = MAX (1.0f, aspect_ratio); r_aa_start = radius - 1.0f; r_aa_start = MAX (r_aa_start, 0); r_aa_start = (r_aa_start * r_aa_start) / aspect_ratio; normal_mode = opaque * (1.0f - colorize); colorize = opaque * colorize; /* FIXME: This should use the real matrix values to trim aspect_ratio dabs */ dabRect = calculate_dab_roi (x, y, radius); gegl_rectangle_intersect (&dabRect, &dabRect, gegl_buffer_get_extent (surface->buffer)); if (dabRect.width <= 0 || dabRect.height <= 0) return 0; gegl_rectangle_bounding_box (&surface->dirty, &surface->dirty, &dabRect); iter = gegl_buffer_iterator_new (surface->buffer, &dabRect, 0, babl_format ("R'G'B'A float"), GEGL_BUFFER_READWRITE, GEGL_ABYSS_NONE); if (surface->paint_mask) { GeglRectangle mask_roi = dabRect; mask_roi.x -= surface->paint_mask_x; mask_roi.y -= surface->paint_mask_y; gegl_buffer_iterator_add (iter, surface->paint_mask, &mask_roi, 0, babl_format ("Y float"), GEGL_ACCESS_READ, GEGL_ABYSS_NONE); } while (gegl_buffer_iterator_next (iter)) { float *pixel = (float *)iter->data[0]; float *mask; int iy, ix; if (surface->paint_mask) mask = iter->data[1]; else mask = NULL; for (iy = iter->roi[0].y; iy < iter->roi[0].y + iter->roi[0].height; iy++) { for (ix = iter->roi[0].x; ix < iter->roi[0].x + iter->roi[0].width; ix++) { float rr, base_alpha, alpha, dst_alpha, r, g, b, a; if (radius < 3.0f) rr = calculate_rr_antialiased (ix, iy, x, y, aspect_ratio, sn, cs, one_over_radius2, r_aa_start); else rr = calculate_rr (ix, iy, x, y, aspect_ratio, sn, cs, one_over_radius2); base_alpha = calculate_alpha_for_rr (rr, hardness, segment1_slope, segment2_slope); alpha = base_alpha * normal_mode; if (mask) alpha *= *mask; dst_alpha = pixel[ALPHA]; /* a = alpha * color_a + dst_alpha * (1.0f - alpha); * which converts to: */ a = alpha * (color_a - dst_alpha) + dst_alpha; r = pixel[RED]; g = pixel[GREEN]; b = pixel[BLUE]; if (a > 0.0f) { /* By definition the ratio between each color[] and pixel[] component in a non-pre-multipled blend always sums to 1.0f. * Originaly this would have been "(color[n] * alpha * color_a + pixel[n] * dst_alpha * (1.0f - alpha)) / a", * instead we only calculate the cheaper term. */ float src_term = (alpha * color_a) / a; float dst_term = 1.0f - src_term; r = color_r * src_term + r * dst_term; g = color_g * src_term + g * dst_term; b = color_b * src_term + b * dst_term; } if (colorize > 0.0f && base_alpha > 0.0f) { alpha = base_alpha * colorize; a = alpha + dst_alpha - alpha * dst_alpha; if (a > 0.0f) { GimpHSL pixel_hsl, out_hsl; GimpRGB pixel_rgb = {color_r, color_g, color_b}; GimpRGB out_rgb = {r, g, b}; float src_term = alpha / a; float dst_term = 1.0f - src_term; gimp_rgb_to_hsl (&pixel_rgb, &pixel_hsl); gimp_rgb_to_hsl (&out_rgb, &out_hsl); out_hsl.h = pixel_hsl.h; out_hsl.s = pixel_hsl.s; gimp_hsl_to_rgb (&out_hsl, &out_rgb); r = (float)out_rgb.r * src_term + r * dst_term; g = (float)out_rgb.g * src_term + g * dst_term; b = (float)out_rgb.b * src_term + b * dst_term; } } if (component_mask != GIMP_COMPONENT_MASK_ALL) { if (component_mask & GIMP_COMPONENT_MASK_RED) pixel[RED] = r; if (component_mask & GIMP_COMPONENT_MASK_GREEN) pixel[GREEN] = g; if (component_mask & GIMP_COMPONENT_MASK_BLUE) pixel[BLUE] = b; if (component_mask & GIMP_COMPONENT_MASK_ALPHA) pixel[ALPHA] = a; } else { pixel[RED] = r; pixel[GREEN] = g; pixel[BLUE] = b; pixel[ALPHA] = a; } pixel += 4; if (mask) mask += 1; } } } return 1; }
static gboolean gimp_operation_color_balance_process (GeglOperation *operation, void *in_buf, void *out_buf, glong samples, const GeglRectangle *roi, gint level) { GimpOperationPointFilter *point = GIMP_OPERATION_POINT_FILTER (operation); GimpColorBalanceConfig *config = GIMP_COLOR_BALANCE_CONFIG (point->config); gfloat *src = in_buf; gfloat *dest = out_buf; if (! config) return FALSE; while (samples--) { gfloat r = src[RED]; gfloat g = src[GREEN]; gfloat b = src[BLUE]; gfloat r_n; gfloat g_n; gfloat b_n; GimpRGB rgb = { r, g, b}; GimpHSL hsl; gimp_rgb_to_hsl (&rgb, &hsl); r_n = gimp_operation_color_balance_map (r, hsl.l, config->cyan_red[GIMP_SHADOWS], config->cyan_red[GIMP_MIDTONES], config->cyan_red[GIMP_HIGHLIGHTS]); g_n = gimp_operation_color_balance_map (g, hsl.l, config->magenta_green[GIMP_SHADOWS], config->magenta_green[GIMP_MIDTONES], config->magenta_green[GIMP_HIGHLIGHTS]); b_n = gimp_operation_color_balance_map (b, hsl.l, config->yellow_blue[GIMP_SHADOWS], config->yellow_blue[GIMP_MIDTONES], config->yellow_blue[GIMP_HIGHLIGHTS]); if (config->preserve_luminosity) { GimpHSL hsl2; rgb.r = r_n; rgb.g = g_n; rgb.b = b_n; gimp_rgb_to_hsl (&rgb, &hsl); rgb.r = r; rgb.g = g; rgb.b = b; gimp_rgb_to_hsl (&rgb, &hsl2); hsl.l = hsl2.l; gimp_hsl_to_rgb (&hsl, &rgb); r_n = rgb.r; g_n = rgb.g; b_n = rgb.b; } dest[RED] = r_n; dest[GREEN] = g_n; dest[BLUE] = b_n; dest[ALPHA] = src[ALPHA]; src += 4; dest += 4; } return TRUE; }
static gboolean gimp_operation_color_mode_process (GeglOperation *operation, void *in_buf, void *aux_buf, void *aux2_buf, void *out_buf, glong samples, const GeglRectangle *roi, gint level) { gdouble opacity = GIMP_OPERATION_POINT_LAYER_MODE (operation)->opacity; gfloat *in = in_buf; gfloat *layer = aux_buf; gfloat *mask = aux2_buf; gfloat *out = out_buf; const gboolean has_mask = mask != NULL; while (samples--) { GimpHSL layer_hsl, out_hsl; GimpRGB layer_rgb = {layer[0], layer[1], layer[2]}; GimpRGB out_rgb = {in[0], in[1], in[2]}; gfloat comp_alpha, new_alpha; comp_alpha = MIN (in[ALPHA], layer[ALPHA]) * opacity; if (has_mask) comp_alpha *= *mask; new_alpha = in[ALPHA] + (1.0 - in[ALPHA]) * comp_alpha; if (comp_alpha && new_alpha) { gint b; gfloat ratio = comp_alpha / new_alpha; gimp_rgb_to_hsl (&layer_rgb, &layer_hsl); gimp_rgb_to_hsl (&out_rgb, &out_hsl); out_hsl.h = layer_hsl.h; out_hsl.s = layer_hsl.s; gimp_hsl_to_rgb (&out_hsl, &out_rgb); out[0] = out_rgb.r; out[1] = out_rgb.g; out[2] = out_rgb.b; for (b = RED; b < ALPHA; b++) { out[b] = out[b] * ratio + in[b] * (1.0 - ratio); } } else { gint b; for (b = RED; b < ALPHA; b++) { out[b] = in[b]; } } out[ALPHA] = in[ALPHA]; in += 4; layer += 4; out += 4; if (has_mask) mask++; } return TRUE; }