Exemple #1
0
void GeomRenderer::sendColor(GLuint colorIndex)
{
    assert(colorData.size == 3 || colorData.size == 4);

    switch(colorData.type)
    {
        case GL_BYTE:
            if (colorData.size == 3) glColor3bv((const GLbyte*)((const char*)colorData.pointer + colorIndex*colorData.stride));
            if (colorData.size == 4) glColor4bv((const GLbyte*)((const char*)colorData.pointer + colorIndex*colorData.stride));
            break;

        case GL_UNSIGNED_BYTE:
            if (colorData.size == 3) glColor3ubv((const GLubyte*)((const char*)colorData.pointer + colorIndex*colorData.stride));
            if (colorData.size == 4) glColor4ubv((const GLubyte*)((const char*)colorData.pointer + colorIndex*colorData.stride));
            break;

        case GL_SHORT:
            if (colorData.size == 3) glColor3sv((const GLshort*)((const char*)colorData.pointer + colorIndex*colorData.stride));
            if (colorData.size == 4) glColor4sv((const GLshort*)((const char*)colorData.pointer + colorIndex*colorData.stride));
            break;

        case GL_UNSIGNED_SHORT:
            if (colorData.size == 3) glColor3usv((const GLushort*)((const char*)colorData.pointer + colorIndex*colorData.stride));
            if (colorData.size == 4) glColor4usv((const GLushort*)((const char*)colorData.pointer + colorIndex*colorData.stride));
            break;

        case GL_INT:
            if (colorData.size == 3) glColor3iv((const GLint*)((const char*)colorData.pointer + colorIndex*colorData.stride));
            if (colorData.size == 4) glColor4iv((const GLint*)((const char*)colorData.pointer + colorIndex*colorData.stride));
            break;

        case GL_UNSIGNED_INT:
            if (colorData.size == 3) glColor3uiv((const GLuint*)((const char*)colorData.pointer + colorIndex*colorData.stride));
            if (colorData.size == 4) glColor4uiv((const GLuint*)((const char*)colorData.pointer + colorIndex*colorData.stride));
            break;

        case GL_FLOAT:
            if (colorData.size == 3) glColor3fv((const GLfloat*)((const char*)colorData.pointer + colorIndex*colorData.stride));
            if (colorData.size == 4) glColor4fv((const GLfloat*)((const char*)colorData.pointer + colorIndex*colorData.stride));
            break;

        case GL_DOUBLE:
            if (colorData.size == 3) glColor3dv((const GLdouble*)((const char*)colorData.pointer + colorIndex*colorData.stride));
            if (colorData.size == 4) glColor4dv((const GLdouble*)((const char*)colorData.pointer + colorIndex*colorData.stride));
            break;
    }
}
inline void glColor4v( const GLuint * v )	{ glColor4uiv( v ); }
Exemple #3
0
void __glXDisp_Color4uiv(GLbyte *pc)
{
	glColor4uiv( 
		(GLuint   *)(pc + 0)
	);
}
Exemple #4
0
M(void, glColor4uiv, jobject v) {
	glColor4uiv(BUFF(GLuint, v));
}
Exemple #5
0
/////////////////////////////////////////////////////////
// Render
//
void GEMglColor4uiv :: render(GemState *state)
{
  glColor4uiv (v);
}