Exemple #1
0
void exit_display()
{
   int i;

   glXMakeContextCurrent(display, None, None, NULL);
   glXDestroyContext(display, gl_context);
   glXDestroyWindow(display, gl_window);
   glXDestroyPbuffer(display, gl_pbuffer);

#ifdef USE_NV_FENCE
   glDeleteFencesNV(1, &nvFence);
#endif

   XDestroyWindow(display, window);

   for(i = 0; i < numsurfaces; i++) {
     XvMCDestroySurface(display, &surfaces[i]);
   }

   XvMCDestroyBlocks(display, &blocks);
   XvMCDestroyMacroBlocks(display, &macro_blocks);
   XvMCDestroyContext(display, &context);
   XvUngrabPort(display, portNum, CurrentTime);
  
   XCloseDisplay(display);
}
Exemple #2
0
Milestone::~Milestone() {
    if (glDeleteFencesNV) {
        // The global factory might have been deallocated already on shutdown
        if (factory.getCArray() != NULL) {
            // Save it for later
            factory.push(glfence);

            if (factory.size() > 20) {
                // We've deallocated an awful lot, so free some
                glDeleteFencesNV(factory.size() - 5, &(factory.last()) - 5);
                factory.resize(20);
            }

        } else {
            glDeleteFencesNV(1, &glfence);
        }
    }
}
Exemple #3
0
CVertexArrayRange::~CVertexArrayRange()
{
	glDeleteFencesNV(1,&fence);
}