static void hugsprim_glEvalCoord2fv_12(HugsStackPtr hugs_root) { HsPtr arg1; arg1 = hugs->getPtr(); glEvalCoord2fv(arg1); hugs->returnIO(hugs_root,0); }
///////////////////////////////////////////////////////// // Render // void GEMglEvalCoord2fv :: render(GemState *state) { glEvalCoord2fv (v); }
M(void, glEvalCoord2fv, jobject u) { glEvalCoord2fv(BUFF(GLfloat, u)); }
void __glXDisp_EvalCoord2fv(GLbyte *pc) { glEvalCoord2fv( (GLfloat *)(pc + 0) ); }