Exemple #1
0
void __glXDisp_MultiTexCoord1fvARB(GLbyte *pc)
{
	glMultiTexCoord1fvARB( 
		*(GLenum   *)(pc + 0),
		(GLfloat  *)(pc + 4)
	);
}
Exemple #2
0
void __stdcall glMultiTexCoord1fv(GLenum target, const GLfloat *v )
{
 if (!ARB_multitexture) return;
 glMultiTexCoord1fvARB(target, v);
}