Exemple #1
0
 void endPath(PathPtr p) {
     if (!path) {
         path = glGenPathsNV(1);
     }
     glPathCommandsNV(path,
                      GLsizei(cmds.size()), &cmds[0],
                      GLsizei(coords.size()), GL_FLOAT, &coords[0]);
 }
Exemple #2
0
 void flush(GLuint path)
 {
     glPathCommandsNV
     (
         path,
         GLsizei(commands.size()),
         commands.data(),
         GLsizei(points.size() << 1),
         GL_FLOAT,
         points.data()
     );
     commands.clear();
     points.clear();
 }
Exemple #3
0
static int morph_shape(NSVGshape *shape, NSVGshape *shape2, float ratio)
{
    //render_ctx *ctx = render;
    int cmds = 0, coords = 0;
    float om_ratio = 1.0f - ratio;
    NSVGpath *path, *path2;
    for (path = shape->paths; path != NULL; path = path->next)
    {
        if (path->npts > 2)
        {
            int ncubic = (path->npts - 1)/3;
            cmds += 1 + ncubic;
            coords += 2 + ncubic*6;
            if (path->closed)
                cmds++;
        }
    }
    GLubyte *cmd = (GLubyte *)alloca(cmds*sizeof(GLubyte));
    GLfloat *coord = alloca(coords*sizeof(GLfloat));
    cmds = 0, coords = 0;
    path2 = shape2->paths;
    for (path = shape->paths; path != NULL; path = path->next, path2 = path2->next)
    {
        if (path->npts > 2)
        {
            cmd[cmds] = GL_MOVE_TO_NV;
            int ncubic = (path->npts - 1)/3;
            memset(cmd + cmds + 1, GL_CUBIC_CURVE_TO_NV, ncubic);
            cmds += 1 + ncubic;
            for (int i = 0; i < (2 + ncubic*6); i++)
                coord[coords + i] = path->pts[i]*om_ratio + path2->pts[i]*ratio;
            coords += 2 + ncubic*6;
            if (path->closed)
                cmd[cmds++] = GL_CLOSE_PATH_NV;
        }
    }
    GLuint pathObj = glGenPathsNV(1);
    glPathCommandsNV(pathObj, cmds, cmd, coords, GL_FLOAT, coord);
    return pathObj;
}
Exemple #4
0
static int nvpr_cache_shape(void *render, NSVGshape *shape)
{
    //render_ctx *ctx = render;
    int cmds = 0, coords = 0;
    GLuint pathObj = glGenPathsNV(1);
    NSVGpath *path;
    for (path = shape->paths; path != NULL; path = path->next)
    {
        if (path->npts > 2)
        {
            int ncubic = (path->npts - 1)/3;
            cmds += 1 + ncubic;
            coords += 2 + ncubic*6;
            if (path->closed)
                cmds++;
        }
    }
    GLubyte *cmd = (GLubyte *)alloca(cmds*sizeof(GLubyte));
    GLfloat *coord = alloca(coords*sizeof(GLfloat));
    cmds = 0, coords = 0;
    for (path = shape->paths; path != NULL; path = path->next)
    {
        if (path->npts > 2)
        {
            cmd[cmds] = GL_MOVE_TO_NV;
            int ncubic = (path->npts - 1)/3;
            memset(cmd + cmds + 1, GL_CUBIC_CURVE_TO_NV, ncubic);
            cmds += 1 + ncubic;
            memcpy(coord + coords, path->pts, (2 + ncubic*6)*sizeof(float));
            coords += 2 + ncubic*6;
            if (path->closed)
                cmd[cmds++] = GL_CLOSE_PATH_NV;
        }
    }
    glPathCommandsNV(pathObj, cmds, cmd, coords, GL_FLOAT, coord);
    shape->cache = pathObj;
    return pathObj;
}
void  agg_renderer<T>::process(shield_symbolizer const& sym,
                               mapnik::feature_impl & feature,
                               proj_transform const& prj_trans)
{


    for (std::list<feature_ptr>::iterator f = featureList_->begin(); f != featureList_->end(); f++) {
        feature_ptr featurePtr = *f;

    shield_symbolizer_helper<face_manager<freetype_engine>,
        label_collision_detector4> helper(
            sym, *featurePtr, prj_trans,
            width_, height_,
            scale_factor_,
            t_, font_manager_, *detector_,
            query_extent_);

    text_renderer<T> ren(*current_buffer_,
                         font_manager_,
                         *(font_manager_.get_stroker()),
                         sym.comp_op(),
                         scale_factor_);

    while (helper.next())
    {
        placements_type const& placements = helper.placements();
        for (unsigned int ii = 0; ii < placements.size(); ++ii)
        {
            // get_marker_position returns (minx,miny) corner position,
            // while (currently only) agg_renderer::render_marker newly
            // expects center position;
            // until all renderers and shield_symbolizer_helper are
            // modified accordingly, we must adjust the position here
             pixel_position pos = helper.get_marker_position(placements[ii]);
            // pos.x += 0.5 * helper.get_marker_width();
            // pos.y += 0.5 * helper.get_marker_height();
            // render_marker(pos,
            //               helper.get_marker(),
            //               helper.get_image_transform(),
            //               sym.get_opacity(),
            //               sym.comp_op());


          marker const& marker_ = helper.get_marker();

          image_data_32 const& src = **marker_.get_bitmap_data();
          double width =  src.width();
          double height =  src.height();

          const double shifted = 0;
          double markerX = pos.x + shifted, markerY = height_ - pos.y - shifted - height;



  glMatrixLoadIdentityEXT(GL_PROJECTION);
  glMatrixOrthoEXT(GL_PROJECTION, 0, width_, height_, 0, -1, 1);
  glMatrixLoadIdentityEXT(GL_MODELVIEW);


  GLubyte cmd[5];  
  GLfloat coord[8];
  int m = 0, n = 0;


  cmd[m++] = GL_MOVE_TO_NV;
  coord[n++] = markerX;
  coord[n++] = markerY;
  cmd[m++] = GL_LINE_TO_NV;
  coord[n++] = markerX + width;
  coord[n++] = markerY;
  cmd[m++] = GL_LINE_TO_NV;
  coord[n++] = markerX + width;
  coord[n++] = markerY + height;
  cmd[m++] = GL_LINE_TO_NV;
  coord[n++] = markerX;
  coord[n++] = markerY + height;
  cmd[m++] = GL_CLOSE_PATH_NV;

  glPathCommandsNV(pathObject_, m, cmd, n, GL_FLOAT, coord);



  // glStencilFunc(GL_NOTEQUAL, 0, 0x1F);
  // glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);


  //makeFaceTexture(TEXTURE_FACE);
  static GLuint texName;
  glGenTextures(1, &texName);
  glBindTexture(GL_TEXTURE_2D, texName);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
  glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0,
    GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char *)src.getBytes());


  glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);




  GLfloat data[2][3] = { { 1,0,0 },    /* s = 1*x + 0*y + 0 */
                         { 0,1,0 } };  /* t = 0*x + 1*y + 0 */

  //glEnable(GL_STENCIL_TEST);
  
    //glColor3f(1,1,1);
    glEnable(GL_TEXTURE_2D);
    glPathTexGenNV(GL_TEXTURE0, GL_PATH_OBJECT_BOUNDING_BOX_NV, 2, &data[0][0]);
    glStencilFillPathNV(pathObject_, GL_COUNT_UP_NV, 0x1F);
    glCoverFillPathNV(pathObject_, GL_BOUNDING_BOX_NV);
    glDisable(GL_TEXTURE_2D);

    pathObject_++;


            //Text rendering
            //ren.prepare_glyphs(placements[ii]);
            //ren.render(placements[ii].center);

             const int size = placements[ii].num_nodes();
            int strokeEnable = 0;
            char word[size]; 
            unsigned red,green,blue,alpha;
            double textWidth = 0;
            double textHeight = 0;
            color textColor,strokeColor;
            double opacity = 0.0;


             for (int i = 0; i < placements[ii].num_nodes(); i++)
            {
              char_info_ptr c;
              double x, y, angle;

             placements[ii].vertex(&c, &x, &y, &angle);
             word[i] = (char)c->c;
              textWidth += c->width;
            textHeight = c->height();

              double halo_radius = c->format->halo_radius;

                if (halo_radius > 0.0 && halo_radius < 1024.0){
                  strokeEnable = 1;
                  // red = c->format->halo_fill.red();
                  // green = c->format->halo_fill.green();
                  // blue = c->format->halo_fill.blue();
                  // alpha = c->format->halo_fill.alpha();
                  strokeColor = c->format->halo_fill;

                } 

               textColor = c->format->fill;
               opacity = c->format->text_opacity;
            }

           double posX = placements[ii].center.x, posY = placements[ii].center.y;

           int centerText = textWidth / 2;
           double posTextY = height_ - markerY - (height)/2;
           double posTextX = posX - centerText;

           if(posTextY <= height_ / 2) posTextY -= 5;
           if(posTextX >= width_ / 2) posTextX += 5;


           if(!strokeEnable){
            render_text(size, word, posTextX, posTextY,textColor, opacity);  
           }

           if(strokeEnable){
            render_text(size, word, posTextX, posTextY,textColor,strokeColor,opacity);  
           }




        }
    }

  }
}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_NVPathRendering_nglPathCommandsNV(JNIEnv *env, jclass clazz, jint path, jint numCommands, jlong commands, jint numCoords, jint coordType, jlong coords, jlong function_pointer) {
	const GLubyte *commands_address = (const GLubyte *)(intptr_t)commands;
	const GLvoid *coords_address = (const GLvoid *)(intptr_t)coords;
	glPathCommandsNVPROC glPathCommandsNV = (glPathCommandsNVPROC)((intptr_t)function_pointer);
	glPathCommandsNV(path, numCommands, commands_address, numCoords, coordType, coords_address);
}
Exemple #7
0
void NVPFont::createGlyphs()
{
	if ( mGlyphBase != 0 ) {
		glDeletePathsNV ( mGlyphBase, 1+numChars );
	}

	mGlyphBase = 0;
	mPathTemplate = 0;
	/* Create a range of path objects corresponding to Latin-1 character codes. */
	mGlyphBase = glGenPathsNV ( 1+numChars );
	/* Use the path object at the end of the range as a template. */
	mPathTemplate = mGlyphBase;
	//set stroke width of path as percentage of emscale
	glPathCommandsNV ( mPathTemplate, 0, NULL, 0, GL_FLOAT, NULL );
	glPathParameteriNV ( mPathTemplate, GL_PATH_STROKE_WIDTH_NV, GLint ( mStrokeWidth * mEmScale ) );
	glPathParameteriNV ( mPathTemplate, GL_PATH_JOIN_STYLE_NV, GL_ROUND_NV );
	//attempt to load glyphs from mFontname system font. If mFontName can't be found then load Arial. if Arial can't be found
	//then load the default sans system font
	glPathGlyphRangeNV ( mGlyphBase, mSystemFont ? GL_SYSTEM_FONT_NAME_NV : GL_FILE_NAME_NV, mFontName.c_str(), GL_NONE,
	                     0, numChars,
	                     GL_SKIP_MISSING_GLYPH_NV, mPathTemplate, GLfloat ( mEmScale ) );
	glPathGlyphRangeNV ( mGlyphBase, GL_SYSTEM_FONT_NAME_NV, "Arial", GL_NONE,
	                     0, numChars,
	                     GL_SKIP_MISSING_GLYPH_NV, mPathTemplate, GLfloat ( mEmScale ) );
	glPathGlyphRangeNV ( mGlyphBase, GL_STANDARD_FONT_NAME_NV, "Sans", GL_NONE,
	                     0, numChars, GL_USE_MISSING_GLYPH_NV, mPathTemplate, GLfloat ( mEmScale ) );
	float font_data[4];
	glGetPathMetricRangeNV ( GL_FONT_Y_MIN_BOUNDS_BIT_NV | GL_FONT_Y_MAX_BOUNDS_BIT_NV |
	                         GL_FONT_UNDERLINE_POSITION_BIT_NV | GL_FONT_UNDERLINE_THICKNESS_BIT_NV,
	                         mGlyphBase + ' ', /*count*/1,
	                         4 * sizeof ( GLfloat ),
	                         font_data );
	mFontMetrics.mYMin = font_data[0];
	mFontMetrics.mYMax = font_data[1];
	mFontMetrics.mUnderlinePosition = font_data[2];
	mFontMetrics.mUnderlineThickness = font_data[3];
	glGetPathMetricRangeNV ( GL_FONT_X_MIN_BOUNDS_BIT_NV | GL_FONT_X_MAX_BOUNDS_BIT_NV |
	                         GL_FONT_UNITS_PER_EM_BIT_NV | GL_FONT_ASCENDER_BIT_NV,
	                         mGlyphBase + ' ', /*count*/1,
	                         4 * sizeof ( GLfloat ),
	                         font_data );
	mFontMetrics.mXMin = font_data[0];
	mFontMetrics.mXMax = font_data[1];
	mFontMetrics.mEmUnits = font_data[2];
	mFontMetrics.mAscender = font_data[3];
	glGetPathMetricRangeNV ( GL_FONT_DESCENDER_BIT_NV | GL_FONT_HEIGHT_BIT_NV | GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV | GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV,
	                         mGlyphBase + ' ', /*count*/1,
	                         4 * sizeof ( GLfloat ),
	                         font_data );
	mFontMetrics.mDescender = font_data[0];
	mFontMetrics.mFontHeight = font_data[1];
	mFontMetrics.mMaxAdvanceWidth = font_data[2];
	mFontMetrics.mMaxAdvanceHeight = font_data[3];
	GLfloat glyphMetrics[256];
	mGlyphMetrics = GlyphMetrics::create();
	//collect glyph metrics
	glGetPathMetricRangeNV ( GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV,
	                         mGlyphBase, numChars,
	                         0, /* stride of zero means sizeof(GLfloat) since 1 bit in mask */
	                         glyphMetrics );
	mGlyphMetrics->mHorizontalAdvance = std::vector<float> ( glyphMetrics, glyphMetrics + sizeof glyphMetrics / sizeof glyphMetrics[0] );
	glGetPathMetricRangeNV ( GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV,
	                         mGlyphBase, numChars,
	                         0, /* stride of zero means sizeof(GLfloat) since 1 bit in mask */
	                         glyphMetrics );
	mGlyphMetrics->mVerticalAdvance = std::vector<float> ( glyphMetrics, glyphMetrics + sizeof glyphMetrics / sizeof glyphMetrics[0] );
	glGetPathMetricRangeNV ( GL_GLYPH_WIDTH_BIT_NV,
	                         mGlyphBase, numChars,
	                         0, /* stride of zero means sizeof(GLfloat) since 1 bit in mask */
	                         glyphMetrics );
	mGlyphMetrics->mGlyphWidth = std::vector<float> ( glyphMetrics, glyphMetrics + sizeof glyphMetrics / sizeof glyphMetrics[0] );
	glGetPathMetricRangeNV ( GL_GLYPH_HEIGHT_BIT_NV,
	                         mGlyphBase, numChars,
	                         0, /* stride of zero means sizeof(GLfloat) since 1 bit in mask */
	                         glyphMetrics );
	mGlyphMetrics->mGlyphHeight = std::vector<float> ( glyphMetrics, glyphMetrics + sizeof glyphMetrics / sizeof glyphMetrics[0] );
	glGetPathMetricRangeNV ( GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV,
	                         mGlyphBase, numChars,
	                         0, /* stride of zero means sizeof(GLfloat) since 1 bit in mask */
	                         glyphMetrics );
	mGlyphMetrics->mHorizontalBearingX = std::vector<float> ( glyphMetrics, glyphMetrics + sizeof glyphMetrics / sizeof glyphMetrics[0] );
	glGetPathMetricRangeNV ( GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV,
	                         mGlyphBase, numChars,
	                         0, /* stride of zero means sizeof(GLfloat) since 1 bit in mask */
	                         glyphMetrics );
	mGlyphMetrics->mHorizontalBearingY = std::vector<float> ( glyphMetrics, glyphMetrics + sizeof glyphMetrics / sizeof glyphMetrics[0] );
	glGetPathMetricRangeNV ( GL_GLYPH_VERTICAL_BEARING_X_BIT_NV,
	                         mGlyphBase, numChars,
	                         0, /* stride of zero means sizeof(GLfloat) since 1 bit in mask */
	                         glyphMetrics );
	mGlyphMetrics->mVerticalBearingX = std::vector<float> ( glyphMetrics, glyphMetrics + sizeof glyphMetrics / sizeof glyphMetrics[0] );
	glGetPathMetricRangeNV ( GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV,
	                         mGlyphBase, numChars,
	                         0, /* stride of zero means sizeof(GLfloat) since 1 bit in mask */
	                         glyphMetrics );
	mGlyphMetrics->mVerticalBearingY = std::vector<float> ( glyphMetrics, glyphMetrics + sizeof glyphMetrics / sizeof glyphMetrics[0] );
}