void SetShaderConstant( char * szConstName, float x, float y ) { GLint location = glGetUniformLocation( theShader, szConstName ); if ( location != -1 ) { glProgramUniform2fEXT( theShader, location, x, y ); } }
JNIEXPORT void JNICALL Java_org_lwjgl_opengles_EXTSeparateShaderObjects_glProgramUniform2fEXT(JNIEnv *__env, jclass clazz, jint program, jint location, jfloat v0, jfloat v1) { glProgramUniform2fEXTPROC glProgramUniform2fEXT = (glProgramUniform2fEXTPROC)tlsGetFunction(497); UNUSED_PARAM(clazz) glProgramUniform2fEXT(program, location, v0, v1); }