void bind(
				InternalFormat  internalformat,
				gl::NamedBuffer buffer,
				GLintptr offset,
				GLsizei size
				) {
glTextureBufferRange(texture_,
					GLenum(internalformat),
					GLuint(buffer),
					GLintptr(offset),
					GLsizei(size));
			}
Exemple #2
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void BufferTexture::setBufferRangeImplementationDSA(const BufferTextureFormat internalFormat, Buffer& buffer, const GLintptr offset, const GLsizeiptr size) {
    glTextureBufferRange(id(), GLenum(internalFormat), buffer.id(), offset, size);
}