//--------------------------------------------------------------
void ofShader::setAttribute2s(GLint location, short v1, short v2)  const{
	if(bLoaded)
		glVertexAttrib2s(location, v1, v2);
}
void ShaderProgram::setAttribute(GLint index, GLshort v1, GLshort v2)
{
	glVertexAttrib2s(index, v1, v2);
}
Exemple #3
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void shader_gl3::attribute(const char* name, const short& arg1, const short& arg2) const {
	A2E_CHECK_ATTRIBUTE_EXISTENCE(name);
	A2E_CHECK_ATTRIBUTE_TYPE(name, GL_FLOAT_VEC2);
	glVertexAttrib2s(A2E_SHADER_GET_ATTRIBUTE_POSITION(name), arg1, arg2);
}
Exemple #4
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void GlShaderProgram::setAttributeVec2Int(const std::string &variableName, const int i1, const int i2) {
  GLint loc = getAttributeVariableLocation(variableName);
  glVertexAttrib2s(loc, i1, i2);
}
Exemple #5
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL20_nglVertexAttrib2s(JNIEnv *env, jclass clazz, jint index, jshort x, jshort y, jlong function_pointer) {
	glVertexAttrib2sPROC glVertexAttrib2s = (glVertexAttrib2sPROC)((intptr_t)function_pointer);
	glVertexAttrib2s(index, x, y);
}