void ShaderProgram::setAttribute(GLint index, const Vector4<GLbyte> &v) 
{
	glVertexAttrib4bv(index, &(v.x));
}
Exemple #2
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void shader_gl3::attribute(const char* name, const char4* arg1) const {
	A2E_CHECK_ATTRIBUTE_EXISTENCE(name);
	A2E_CHECK_ATTRIBUTE_TYPE(name, GL_FLOAT_VEC4);
	glVertexAttrib4bv(A2E_SHADER_GET_ATTRIBUTE_POSITION(name), (GLbyte*)arg1);
}