Exemple #1
0
void initdisplay_rat(uint8_t inverted) {

    glcdFillRectangle(0, 0, GLCD_XPIXELS, GLCD_YPIXELS, inverted);

    // draw top 'line'
    glcdFillRectangle(0, 0, GLCD_XPIXELS, 2, ! inverted);

    // bottom line
    glcdFillRectangle(0, GLCD_YPIXELS - 2, GLCD_XPIXELS, 2, ! inverted);

    // left paddle
    glcdFillRectangle(LEFTPADDLE_X, INT_MSB(leftpaddle_y), PADDLE_W, PADDLE_H, ! inverted);
//!!  glcdFillRectangle(LEFTPADDLE_X, *((uint8_t *) (&leftpaddle_y)+1), PADDLE_W, PADDLE_H, ! inverted);
    // right paddle
    glcdFillRectangle(RIGHTPADDLE_X, INT_MSB(rightpaddle_y), PADDLE_W, PADDLE_H, ! inverted);

    //left_score = time_h;
    //right_score = time_m;
    setscore_rat();

    // time
    drawbigdigit(DISPLAY_H10_X_RAT, DISPLAY_TIME_Y_RAT, left_score/10, inverted);
    drawbigdigit(DISPLAY_H1_X_RAT, DISPLAY_TIME_Y_RAT, left_score%10, inverted);

    drawbigdigit(DISPLAY_M10_X_RAT, DISPLAY_TIME_Y_RAT, right_score/10, inverted);
    drawbigdigit(DISPLAY_M1_X_RAT, DISPLAY_TIME_Y_RAT, right_score%10, inverted);

    drawmidline(inverted);
}
Exemple #2
0
//
// Function: spotBarUpdate
//
// Update a single bar (used in Spotfire bar chart and cascade)
//
void spotBarUpdate(u08 x, u08 width, u08 oldVal, u08 newVal, s08 valXOffset,
  u08 fillType)
{
  u08 oldBarHeight;
  u08 newBarHeight;
  char barValue[3];

  // See if there's any need to update a bar
  if (oldVal == newVal && mcClockInit == GLCD_FALSE)
    return;

  // Get height of old bar and new bar
  oldBarHeight =
    (u08)((SPOT_BAR_HEIGHT_MAX / (float)SPOT_BAR_VAL_STEPS) * oldVal + 0.5);
  newBarHeight =
    (u08)((SPOT_BAR_HEIGHT_MAX / (float)SPOT_BAR_VAL_STEPS) * newVal + 0.5);

  // If there are no changes in barheight there's no need to repaint the bar
  if (oldBarHeight != newBarHeight || mcClockInit == GLCD_TRUE)
  {
    // Paint new bar
    if (fillType == FILL_BLANK)
    {
      // A FILL_BLANK is in fact drawing the outline of the bar first and
      // then fill it with blank
      glcdRectangle(x, SPOT_BAR_Y_START - newBarHeight, width,
        newBarHeight + 1, mcFgColor);
      if (newBarHeight > 1)
        glcdFillRectangle2(x + 1, SPOT_BAR_Y_START - newBarHeight + 1,
          width - 2, newBarHeight - 1, ALIGN_TOP, fillType, mcFgColor);
    }
    else
    {
      glcdFillRectangle2(x, SPOT_BAR_Y_START - newBarHeight, width,
        newBarHeight + 1, ALIGN_BOTTOM, fillType, mcFgColor);
    }
  }

  // Add the bar value (depending on bar value font size)
  animValToStr(newVal, barValue);
  glcdPutStr2(x + valXOffset, SPOT_BAR_Y_START - newBarHeight +
    SPOT_BAR_VAL_Y_OFFSET, FONT_5X7N, barValue, mcFgColor);

  // Clear the first line between the bar and the bar value
  glcdFillRectangle(x, SPOT_BAR_Y_START - newBarHeight - 1, width, 1,
    mcBgColor);

  // Clear the space left and right of the bar value
  glcdFillRectangle(x, SPOT_BAR_Y_START - newBarHeight + SPOT_BAR_VAL_Y_OFFSET,
    valXOffset, -SPOT_BAR_VAL_Y_OFFSET - 1, mcBgColor);
  glcdFillRectangle(x + width - valXOffset + 1,
    SPOT_BAR_Y_START - newBarHeight + SPOT_BAR_VAL_Y_OFFSET, valXOffset - 1,
    -SPOT_BAR_VAL_Y_OFFSET - 1, mcBgColor);

  // Clear what was above it (if any)
  if (oldBarHeight > newBarHeight)
    glcdFillRectangle(x, SPOT_BAR_Y_START - oldBarHeight +
      SPOT_BAR_VAL_Y_OFFSET, width, oldBarHeight - newBarHeight, mcBgColor);
}
Exemple #3
0
//
// Function: spotAxisInit
//
// Paint x/y-axis lines and labels in a Spotfire clock
//
void spotAxisInit(u08 clockId)
{
  u08 i;
  u08 xs, xh, y;

  if (clockId == CHRON_BARCHART || clockId == CHRON_CASCADE ||
      clockId == CHRON_LINECHART)
  {
    // Draw x/y-axis lines
    glcdFillRectangle(8, 23, 1, 34, mcFgColor);
    glcdFillRectangle(9, 56, 83, 1, mcFgColor);

    // Draw y-axis value 10 markers
    for (i = 24; i <= 54; i = i + 5)
      glcdDot(7, i, mcFgColor);
  }

  // Draw clock dependent things and setup coordinates for axis labels
  if (clockId == CHRON_BARCHART)
  {
    // Barchart
    glcdDot(37, 57, mcFgColor);
    glcdDot(64, 57, mcFgColor);
    xs = 72; xh = 16; y=58;
  }
  else if (clockId == CHRON_CASCADE || clockId == CHRON_LINECHART)
  {
    // Cascade or linechart
    xs = 75; xh = 13; y = 58;
  }
  else if (clockId == CHRON_TRAFLIGHT)
  {
    // Trafficlight
    xs = 78; xh = 10; y = 58;
  }
  else if (clockId == CHRON_THERMOMETER)
  {
    // Thermometer
    xs = 78; xh = 10; y = 59;
  }
  else // clockId == CHRON_SPEEDDIAL || clockId == CHRON_PIECHART
  {
    // Speeddial or piechart
    xs = 78; xh = 10; y = 54;
  }

  // Draw the axis labels
  glcdPutStr2(xs, y, FONT_5X5P, animSec, mcFgColor);
  glcdPutStr2(44, y, FONT_5X5P, animMin, mcFgColor);
  glcdPutStr2(xh, y, FONT_5X5P, animHour, mcFgColor);
}
Exemple #4
0
//uint8_t get_font(uint16_t addr)
void drawbigfont(uint8_t x, uint8_t y, uint8_t n, uint8_t inverted) {
    uint8_t i, j;

    for (i = 0; i < 5; i++) {
        uint8_t d = get_font(((n-0x20)*5)+i);
        for (j=0; j<7; j++) {
            if (d & _BV(j)) {
                glcdFillRectangle(x+i*2, y+j*2, 2, 2, !inverted);
            } else {
                glcdFillRectangle(x+i*2, y+j*2, 2, 2, inverted);
            }
        }
    }
}
Exemple #5
0
void initanim_abo(void){
 uint8_t k, b, line, eof;
 uint16_t ix, lineix;
 ix=0;
#ifdef DEATHCHRON
 glcdFillRectangle(0, 0, GLCD_XPIXELS, GLCD_YPIXELS, 1);
 death_blitsegs_rom(36,0,logo_p, 57, 64, 1);
 uint8_t i = (time_s + 5) % 60;
 while(i != time_s);
#endif
 while (1) {
  glcdClearScreen();
  for (eof=0, lineix=0, line=0; line<8; line++) {
   if (!eof) {
    b = eeprom_read_byte(&about[ix++]);
    if (b==255) {
     eof = 1;
     if (!line) {displaystyle = eeprom_read_byte(&EE_STYLE); initanim(); return;}
     continue;
    } 
    if (!line) {lineix = ix + b;}
    k = ((128 - (b * 6))/2)-1;
    if (k<0) {k=0;}
    glcdSetAddress(k,line);
    for(;b>0;b--) {
     glcdWriteChar(eeprom_read_byte(&about[ix++]),0);
    }
   }
  }
  ix = lineix;
  delay_ms(500);
 }
}
Exemple #6
0
void drawdisplay_rat(uint8_t inverted) {

    setscore_rat();
    // erase old ball
//    *** THIS DOESN'T WORK WITH FIXED=256
    glcdFillRectangle(INT_MSB(oldball_x), INT_MSB(oldball_y), BALL_RADIUS*2, BALL_RADIUS*2, inverted);
    // draw new ball
    glcdFillRectangle(INT_MSB(ball_x), INT_MSB(ball_y), BALL_RADIUS*2, BALL_RADIUS*2, ! inverted);

    // draw middle lines around where the ball may have intersected it?
    if  (intersectrect(INT_MSB(oldball_x), INT_MSB(oldball_y), BALL_RADIUS*2, BALL_RADIUS*2,
                       SCREEN_W/2-MIDLINE_W, 0, MIDLINE_W, SCREEN_H)) {
        // redraw it since we had an intersection
        drawmidline(inverted);
    }




    if (oldleftpaddle_y != leftpaddle_y) {
        // clear left paddle
        glcdFillRectangle(LEFTPADDLE_X, INT_MSB(oldleftpaddle_y), PADDLE_W, PADDLE_H, inverted);
    }
    // draw left paddle
    glcdFillRectangle(LEFTPADDLE_X, INT_MSB(leftpaddle_y), PADDLE_W, PADDLE_H, !inverted);


    if (oldrightpaddle_y != rightpaddle_y) {
        // clear right paddle
        glcdFillRectangle(RIGHTPADDLE_X, INT_MSB(oldrightpaddle_y), PADDLE_W, PADDLE_H, inverted);
    }
    // draw right paddle
    glcdFillRectangle(RIGHTPADDLE_X, INT_MSB(rightpaddle_y), PADDLE_W, PADDLE_H, !inverted);


    if (intersectrect(INT_MSB(oldball_x), INT_MSB(oldball_y), BALL_RADIUS*2, BALL_RADIUS*2, RIGHTPADDLE_X, INT_MSB(rightpaddle_y), PADDLE_W, PADDLE_H)) {
        glcdFillRectangle(RIGHTPADDLE_X, INT_MSB(rightpaddle_y), PADDLE_W, PADDLE_H, !inverted);
    }
    if (intersectrect(INT_MSB(oldball_x), INT_MSB(oldball_y), BALL_RADIUS*2, BALL_RADIUS*2, LEFTPADDLE_X, INT_MSB(leftpaddle_y), PADDLE_W, PADDLE_H)) {
        glcdFillRectangle(LEFTPADDLE_X, INT_MSB(leftpaddle_y), PADDLE_W, PADDLE_H, !inverted);
    }
    // draw time
    uint8_t redraw_digits;
    TIMSK2 = 0;	//Disable Timer 2 interrupt, to prevent a race condition.
    if(redraw_time_rat)
    {
        redraw_digits = 1;
        redraw_time_rat = 0;
    }
    TIMSK2 = _BV(TOIE2); //Race issue gone, renable.

    draw_score_rat(redraw_digits,inverted);

    redraw_digits = 0;

}
Exemple #7
0
//
// Function: spotMenuBarUpdate
//
// Put a (not so special) header in a Spotfire clock menu bar
//
static void spotMenuBarUpdate(void)
{
  // Only get a new menu bar when the date has changed or when we're
  // initializing
  if (mcClockDateEvent == GLCD_TRUE || mcClockInit == GLCD_TRUE)
  {
    uint8_t i = 1;
    uint8_t posX;
    menuBarDriver_t *mbDriver = menuBarDriver;

    // Find the new menu bar
    while (i < sizeof(menuBarDriver) / sizeof(menuBarDriver_t))
    {
      if (mcClockNewDD == mbDriver->day && mcClockNewDM == mbDriver->month)
        break;
      i++;
      mbDriver++;
    }

    // Only update the menu bar if it has changed
    if (menuBarId != i)
    {
      DEBUG(putstring("Menu bar Id -> "));
      DEBUG(uart_putw_dec(i));
      DEBUG(putstring_nl(""));

      // Sync new menu bar
      menuBarId = i;

      // Get starting position on x axis
      if (mbDriver->barText == MBAR_TXT_LEFT)
      {
        // Text is to be started at left (with a small align indent)
        posX = 2;
      }
      else
      {
        // Text is to be centered
        posX = glcdGetWidthStr(FONT_5X5P, mbDriver->msg1);
        if (mbDriver->msg2 != 0)
          posX = posX + glcdGetWidthStr(FONT_5X5P, mbDriver->msg2);
        posX = (GLCD_XPIXELS - posX + 1) / 2;
      }

      // Clear the current bar
      glcdFillRectangle(0, 0, GLCD_XPIXELS, 7, mcBgColor);

      // Print the first and optionally second msg string
      posX = posX + glcdPutStr2(posX, 1, FONT_5X5P, mbDriver->msg1, mcFgColor);
      if (mbDriver->msg2 != 0)
        glcdPutStr2(posX, 1, FONT_5X5P, mbDriver->msg2, mcFgColor);
    }
  }
}
Exemple #8
0
//
// Function: spotCommonInit
//
// Draw static Spotfire form visualization layout template
//
void spotCommonInit(char *label, u08 mode)
{
  u08 i;
  char *sliderLabel;

  // Either clear everything or only the chart area
  if (mode == DRAW_INIT_PARTIAL)
  {
    u08 pxDone;

    // Partial init: clear only the chart area
    glcdFillRectangle(0, 16, 100, 48, mcBgColor);

    // Visualization title bar
    pxDone = glcdPutStr2(2, 9, FONT_5X5P, label, mcFgColor);
    if (pxDone + 2 < AD_X_START)
      glcdFillRectangle(pxDone + 2, 9, AD_X_START - pxDone - 2, 5, mcBgColor);
  }
  else
  {
    // Full init: start from scratch

    // Draw main lines for menu bar, vis title bar and filter panel
    glcdFillRectangle(0, 7, GLCD_XPIXELS, 1, mcFgColor);
    glcdFillRectangle(0, 15, GLCD_XPIXELS, 1, mcFgColor);
    glcdFillRectangle(101, 7, 1, GLCD_YPIXELS - 7, mcFgColor);

    // Init the Menu bar
    menuBarId = 255;
    spotMenuBarUpdate();

    // Init the visualization Title bar label
    glcdPutStr2(2, 9, FONT_5X5P, label, mcFgColor);

    // Filter panel label
    glcdPutStr2(104, 9, FONT_5X5P, "FILTERS", mcFgColor);

    // There are three filter sliders; hour + min + sec
    for (i = 0; i <= 2; i++)
    {
      if (i == 0)
        sliderLabel = animHour;
      else if (i == 1)
        sliderLabel = animMin;
      else
        sliderLabel = animSec;

      // Paint filter slider
      glcdPutStr2(FP_X_START, FP_Y_START + i * FP_Y_OFFSET_SIZE, FONT_5X5P,
        sliderLabel, mcFgColor);
      glcdRectangle(FP_X_START + FP_RF_X_OFFSET,
        FP_Y_START + i * FP_Y_OFFSET_SIZE + FP_RF_Y_OFFSET, FP_RF_WIDTH,
        FP_RF_HEIGHT, mcFgColor);
      glcdFillRectangle(FP_X_START + FP_RS_X_OFFSET,
        FP_Y_START + i * FP_Y_OFFSET_SIZE + FP_RS_Y_OFFSET, FP_RS_WIDTH,
        FP_RS_HEIGHT, mcFgColor);
    }
  }
}
Exemple #9
0
//
// Function: spotRangeSliderUpdate
//
// Update a single filter panel range slider
//
static void spotRangeSliderUpdate(u08 y, u08 maxVal, u08 oldVal, u08 newVal)
{
  u08 sliderXPosOld;
  u08 sliderXPosNew;

  // Get xpos of old and new marker
  sliderXPosOld = (u08)(((FP_RS_WIDTH - 2) / (float) maxVal) * oldVal + 0.5);
  sliderXPosNew = (u08)(((FP_RS_WIDTH - 2) / (float) maxVal) * newVal + 0.5);

  // Only update if there's a need to
  if (sliderXPosOld != sliderXPosNew || mcClockInit == GLCD_TRUE)
  {
    // Remove old range slider location marker
    glcdFillRectangle(FP_X_START + FP_RS_X_OFFSET + sliderXPosOld,
      y + FP_RS_Y_OFFSET - 1, 2, 1, mcBgColor);
    glcdFillRectangle(FP_X_START + FP_RS_X_OFFSET + sliderXPosOld,
      y + FP_RS_Y_OFFSET + 1, 2, 1, mcBgColor);

    // Add new range slider location markers
    glcdFillRectangle(FP_X_START + FP_RS_X_OFFSET + sliderXPosNew,
      y + FP_RS_Y_OFFSET - 1, 2, 3, mcFgColor);
  }
}
Exemple #10
0
void draw_score_rat(uint8_t redraw_digits, uint8_t inverted) {
#ifdef OPTION_DOW_DATELONG
    uint8_t i;
    static uint8_t prev_mode;
    if(score_mode==SCORE_MODE_DOW) {
        if(prev_mode != SCORE_MODE_DOW)
        {
            for(i=0; i<4; i++)
                drawbigdigit(rat_time_loc[i],DISPLAY_TIME_Y_RAT, 10, inverted);
            glcdFillRectangle(INT_MSB(ball_x), INT_MSB(ball_y), BALL_RADIUS*2, BALL_RADIUS*2, ! inverted);
            prev_mode = SCORE_MODE_DOW;
        }

        for(i=0; i<3; i++)
            check_ball_digit_collision(redraw_digits, rat_time_loc[i+5], sdotw(dotw(date_m,date_d,date_y),i), inverted);
    }
    else if (score_mode==SCORE_MODE_DATELONG) {
        if(prev_mode != SCORE_MODE_DATELONG)
        {
            if(prev_mode == SCORE_MODE_DOW) {
                for(i=0; i<3; i++)
                    drawbigfont(rat_time_loc[i+5], DISPLAY_TIME_Y_RAT, ' ', inverted);
            }
            if(prev_mode == SCORE_MODE_TIME) {
                for(i=0; i<4; i++)
                    drawbigdigit(rat_time_loc[i], DISPLAY_TIME_Y_RAT, 10, inverted);
            }
            glcdFillRectangle(INT_MSB(ball_x), INT_MSB(ball_y), BALL_RADIUS*2, BALL_RADIUS*2, ! inverted);
            prev_mode = SCORE_MODE_DATELONG;
        }
        for(i=0; i<3; i++) {
            check_ball_digit_collision(redraw_digits, rat_time_loc[i+4], smon(date_m,i), inverted);
        }
        check_ball_digit_collision(redraw_digits, DISPLAY_DAY10_X, right_score/10, inverted);
        check_ball_digit_collision(redraw_digits, DISPLAY_DAY10_X, right_score%10, inverted);
    }
    else {
        if((prev_mode == SCORE_MODE_DOW) || (prev_mode == SCORE_MODE_DATELONG))
        {
            if(prev_mode == SCORE_MODE_DATELONG) {
                for(i=0; i<3; i++)
                    drawbigfont(rat_time_loc[i+4], DISPLAY_TIME_Y_RAT, ' ', inverted);
                drawbigdigit(DISPLAY_DAY10_X, DISPLAY_TIME_Y_RAT, 10, inverted);
                drawbigdigit(DISPLAY_DAY1_X, DISPLAY_TIME_Y_RAT, 10, inverted);
            }
            if(prev_mode == SCORE_MODE_DOW) {
                for(i=0; i<3; i++)
                    drawbigfont(rat_time_loc[i+5], DISPLAY_TIME_Y_RAT, ' ', inverted);
            }
            if(prev_mode == SCORE_MODE_TIME) {
                for(i=0; i<4; i++)
                    drawbigdigit(rat_time_loc[i], DISPLAY_TIME_Y_RAT, 10, inverted);
            }
            glcdFillRectangle(INT_MSB(ball_x), INT_MSB(ball_y), BALL_RADIUS*2, BALL_RADIUS*2, ! inverted);
            prev_mode = SCORE_MODE_TIME;
        }
#endif
        check_ball_digit_collision(redraw_digits, DISPLAY_H10_X_RAT,left_score/10,inverted);
        check_ball_digit_collision(redraw_digits, DISPLAY_H1_X_RAT,left_score%10,inverted);
        check_ball_digit_collision(redraw_digits, DISPLAY_M10_X_RAT,right_score/10,inverted);
        check_ball_digit_collision(redraw_digits, DISPLAY_M1_X_RAT,right_score%10,inverted);
#ifdef OPTION_DOW_DATELONG
    }
#endif
}
Exemple #11
0
void step_rat(void) {
    // The keepout is used to know where to -not- put the paddle
    // the 'bouncepos' is where we expect the ball's y-coord to be when
    // it intersects with the paddle area
    static uint8_t right_keepout_top, right_keepout_bot;
    static uint8_t left_keepout_top, left_keepout_bot;
    static uint16_t dest_paddle_pos;
    static uint16_t right_dest, left_dest;

    // Save old ball location so we can do some vector stuff
    oldball_x = ball_x;
    oldball_y = ball_y;

    // move ball according to the vector
    ball_x += ball_dx;
    ball_y += ball_dy;



    /************************************* TOP & BOTTOM WALLS */
    // bouncing off bottom wall, reverse direction
//  if (ball_y  > (SCREEN_H_FIXED - BALL_RADIUS*2*FIXED_MATH - BOTBAR_H_FIXED)) {
    if (ball_y  > (SCREEN_H - BOTBAR_H - BALL_RADIUS*2)*FIXED_MATH) {
        //DEBUG(putstring_nl("bottom wall bounce"));
        ball_y = (SCREEN_H - BOTBAR_H - BALL_RADIUS*2)*FIXED_MATH;
        ball_dy = -ball_dy;
    }

    // bouncing off top wall, reverse direction
    if (ball_y < TOPBAR_H_FIXED) {
        //DEBUG(putstring_nl("top wall bounce"));
        ball_y = TOPBAR_H_FIXED;
        ball_dy = -ball_dy;
    }



    /************************************* LEFT & RIGHT WALLS */
    // the ball hits either wall, the ball resets location & angle
    if (   ((INT_MSB(ball_x))  > (SCREEN_W - BALL_RADIUS*2))
            || ((int8_t)(INT_MSB(ball_x)) <= 0)
            || ((ball_dx ==0) && (ball_dy==0))   ) {
        if(DEBUGGING) {
            if ((int8_t)(INT_MSB(ball_x)) <= 0) {
                putstring("Left wall collide");
                if (! minute_changed) {
                    putstring_nl("...on accident");
                } else {
                    putstring_nl("...on purpose");
                }
            } else {
                putstring("Right wall collide");
                if (! hour_changed) {
                    putstring_nl("...on accident");
                } else {
                    putstring_nl("...on purpose");
                }
            }
        }

        // place ball in the middle of the screen
        ball_x = (SCREEN_W/2 - BALL_RADIUS)*FIXED_MATH;
        ball_y = (SCREEN_H/2 - BALL_RADIUS)*FIXED_MATH;

// TODO JMM:  don't use cosine/sine... pick one randomly and calc the other one.
        int8_t angle = random_angle();
        ball_dx = (int16_t)  (((int32_t) MAX_BALL_SPEED * cosine(angle)) / 0x7FFF);
        ball_dy = (int16_t)  (((int32_t) MAX_BALL_SPEED * sine(angle)) / 0x7FFF);

        glcdFillRectangle(LEFTPADDLE_X, left_keepout_top, PADDLE_W, left_keepout_bot - left_keepout_top, 0);
        glcdFillRectangle(RIGHTPADDLE_X, right_keepout_top, PADDLE_W, right_keepout_bot - right_keepout_top, 0);

        right_keepout_top = right_keepout_bot = 0;
        left_keepout_top = left_keepout_bot = 0;
        redraw_time_rat = 1;
        minute_changed = hour_changed = 0;
        ticksremaining = calculate_dest_pos(&left_dest, &right_dest, &dest_paddle_pos, ball_dx > 0);

        //left_score = time_h;
        //right_score = time_m;
        setscore_rat();
    }



    // save old paddle position
    oldleftpaddle_y = leftpaddle_y;
    oldrightpaddle_y = rightpaddle_y;


    /* if(ball_dx > 0) {
     // For debugging, print the ball location
     DEBUG(putstring("ball @ ("));
     DEBUG(uart_putw_dec(ball_x));
     DEBUG(putstring(", "));
     DEBUG(uart_putw_dec(ball_y));
     DEBUG(putstring(")"));
     DEBUG(putstring(" ball_dx @ ("));
     DEBUG(uart_putw_dec(ball_dx));
     DEBUG(putstring(")"));
     DEBUG(putstring(" ball_dy @ ("));
     DEBUG(uart_putw_dec(ball_dy));
     DEBUG(putstring(")"));
     DEBUG(putstring(" ball_dy @ ("));
     DEBUG(uart_putw_dec(ball_dy));
     DEBUG(putstring(")"));

     }*/

    /*if(!minute_changed) {
      if((ball_dx < 0) && (ball_x < (SCREEN_W/2)*FIXED_MATH)) {
      	move_paddle(&leftpaddle_y, ball_y);
      }
    } else {
      //Minute changed.  We now have to miss the ball on purpose, if at all possible.
      //If we don't succeed this time around, we will try again next time around.
      if((ball_dx < 0) && (ball_x < (SCREEN_W/2)*FIXED_MATH) ) {
      	move_paddle(&leftpaddle_y, dest_paddle_pos);
      }
    }*/

    //ticksremaining--;
    if((ball_dx < 0) && (ball_x < (SCREEN_W/2)*FIXED_MATH) ) {
        move_paddle(&leftpaddle_y, minute_changed?dest_paddle_pos:(ball_y-(PADDLE_H_FIXED/3)));
    } else if((ball_dx > 0) && (ball_x > (SCREEN_W/2)*FIXED_MATH) ) {
        move_paddle(&rightpaddle_y, hour_changed?dest_paddle_pos:(ball_y-(PADDLE_H_FIXED/3)));
    } else {
        if(ball_dx < 0)
            ticksremaining = calculate_dest_pos(&left_dest, &right_dest, &dest_paddle_pos, 1);
        else
            ticksremaining = calculate_dest_pos(&left_dest, &right_dest, &dest_paddle_pos, 0);
    }

    // make sure the paddles dont hit the top or bottom
    if (leftpaddle_y < TOPBAR_H_FIXED +1)
        leftpaddle_y = TOPBAR_H_FIXED + 1;
    if (rightpaddle_y < TOPBAR_H_FIXED + 1)
        rightpaddle_y = TOPBAR_H_FIXED + 1;

    if (leftpaddle_y > ((SCREEN_H - PADDLE_H - BOTBAR_H)*FIXED_MATH - 1))
        leftpaddle_y =   ((SCREEN_H - PADDLE_H - BOTBAR_H)*FIXED_MATH - 1);
    if (rightpaddle_y> ((SCREEN_H - PADDLE_H - BOTBAR_H)*FIXED_MATH - 1))
        rightpaddle_y =  ((SCREEN_H - PADDLE_H - BOTBAR_H)*FIXED_MATH - 1);

    if ((ball_dx > 0) && intersectrect(INT_MSB(ball_x), INT_MSB(ball_y), BALL_RADIUS*2, BALL_RADIUS*2, RIGHTPADDLE_X, INT_MSB(rightpaddle_y), PADDLE_W, PADDLE_H)) {
        ball_dx = -ball_dx;
        ball_x = RIGHTPADDLE_X_FIXED - (BALL_RADIUS*2*FIXED_MATH);
        //ball_y = right_dest;
        //ticksremaining = calculate_dest_pos(&left_dest, &right_dest, &dest_paddle_pos, 1);
    }
    if ((ball_dx < 0) && intersectrect(INT_MSB(ball_x), INT_MSB(ball_y), BALL_RADIUS*2, BALL_RADIUS*2, LEFTPADDLE_X, INT_MSB(leftpaddle_y), PADDLE_W, PADDLE_H)) {
        ball_dx = -ball_dx;
        ball_x = LEFTPADDLE_X_FIXED + PADDLE_W_FIXED;
        //ball_y = left_dest;
        //ticksremaining = calculate_dest_pos(&left_dest, &right_dest, &dest_paddle_pos, 0);
    }

}
Exemple #12
0
//
// Function: analogAlarmAreaUpdate
//
// Draw update in analog clock alarm area
//
void analogAlarmAreaUpdate(void)
{
  u08 inverseAlarmArea = GLCD_FALSE;
  u08 newAlmDisplayState = GLCD_FALSE;

  if ((mcCycleCounter & 0x0F) >= 8)
    newAlmDisplayState = GLCD_TRUE;

  if (mcUpdAlarmSwitch == GLCD_TRUE)
  {
    if (mcAlarmSwitch == ALARM_SWITCH_ON)
    {
      // Show alarm time in small clock
      s08 dxM, dyM, dxH, dyH;
      float radM, radH;

      // Prepare the analog alarm clock
      radM = (2L * M_PI / ANA_SECMIN_STEPS) * mcAlarmM;
      dxM = (s08)(sin(radM) * ANA_ALARM_MIN_RADIUS);
      dyM = (s08)(-cos(radM) * ANA_ALARM_MIN_RADIUS);
      radH = (2L * M_PI / ANA_HOUR_STEPS) * (mcAlarmH % 12) +
        (2L * M_PI / ANA_SECMIN_STEPS / ANA_HOUR_STEPS) * mcAlarmM;
      dxH = (s08)(sin(radH) * ANA_ALARM_HOUR_RADIUS);
      dyH = (s08)(-cos(radH) * ANA_ALARM_HOUR_RADIUS);

      // Clear date area
      glcdFillRectangle(ANA_DATE_X_START, ANA_DATE_Y_START, ANA_DATE_X_SIZE,
        5, mcBgColor);

      // Show the alarm time
      glcdCircle2(ANA_ALARM_X_START, ANA_ALARM_Y_START, ANA_ALARM_RADIUS,
        CIRCLE_FULL, mcFgColor);
      glcdLine(ANA_ALARM_X_START, ANA_ALARM_Y_START, ANA_ALARM_X_START + dxM,
        ANA_ALARM_Y_START + dyM, mcFgColor);
      glcdLine(ANA_ALARM_X_START, ANA_ALARM_Y_START, ANA_ALARM_X_START + dxH,
        ANA_ALARM_Y_START + dyH, mcFgColor);
    }
    else
    {
      // Show date
      u08 pxDone = 0;
      char msg[4] = {0};

      // Clear alarm area
      glcdFillRectangle(ANA_ALARM_X_START - ANA_ALARM_RADIUS - 1,
        ANA_ALARM_Y_START - ANA_ALARM_RADIUS - 1, ANA_ALARM_RADIUS * 2 + 3,
        ANA_ALARM_RADIUS * 2 + 3, mcBgColor);
      mcU8Util1 = GLCD_FALSE;

      // Show the date
      char *s1, *s2;
#ifdef DATE_MONTHDAY
      s1 = (char *)months[mcClockNewDM - 1];
      s2 = msg;
      msg[0] = ' ';
      animValToStr(mcClockNewDD, &(msg[1]));
#else
      s1 = msg;
      s2 = (char *)months[mcClockNewDM - 1];
      animValToStr(mcClockNewDD, msg);
      msg[2] = ' ';
#endif
      pxDone = glcdPutStr2(ANA_DATE_X_START, ANA_DATE_Y_START, FONT_5X5P,
        s1, mcFgColor) + ANA_DATE_X_START;
      pxDone = pxDone + glcdPutStr2(pxDone, ANA_DATE_Y_START, FONT_5X5P, 
        s2, mcFgColor) - ANA_DATE_X_START;
      if (pxDone <= ANA_DATE_X_SIZE)
        glcdFillRectangle(ANA_DATE_X_START + pxDone, ANA_DATE_Y_START,
          ANA_DATE_X_SIZE - pxDone + 1, FILL_BLANK, mcBgColor);
    }
  }

  if (mcAlarming == GLCD_TRUE)
  {
    // Blink alarm area when we're alarming or snoozing
    if (newAlmDisplayState != mcU8Util1)
    {
      inverseAlarmArea = GLCD_TRUE;
      mcU8Util1 = newAlmDisplayState;
    }
  }
  else
  {
    // Reset inversed alarm area when alarming has stopped
    if (mcU8Util1 == GLCD_TRUE)
    {
      inverseAlarmArea = GLCD_TRUE;
      mcU8Util1 = GLCD_FALSE;
    }
  }

  // Inverse the alarm area if needed
  if (inverseAlarmArea == GLCD_TRUE)
    glcdFillRectangle2(ANA_ALARM_X_START - ANA_ALARM_RADIUS - 1,
      ANA_ALARM_Y_START - ANA_ALARM_RADIUS - 1, ANA_ALARM_RADIUS * 2 + 3,
      ANA_ALARM_RADIUS * 2 + 3, ALIGN_AUTO, FILL_INVERSE, mcBgColor);
}