Exemple #1
0
void glk_make_sdl_window(void)
{


	s=initsdl(w,h,&bpp,SDL_OPENGL);
	SDL_EnableUNICODE(1);
	SDL_InitSubSystem( SDL_INIT_TIMER);
	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY/2, SDL_DEFAULT_REPEAT_INTERVAL/3);
	gle();
	resetviewport();
	resetmatrices();
	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE);
	glClearColor( 0.0, 0.0, 0.0, 0.0 );
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

	printf("LEMON\n");
}
Exemple #2
0
//=========================================================================
BOOL Mhook_Unhook(PVOID *ppHookedFunction) {
	ODPRINTF((L"mhooks: Mhook_Unhook: %p", *ppHookedFunction));
	BOOL bRet = FALSE;
	EnterCritSec();
	// get the trampoline structure that corresponds to our function
	MHOOKS_TRAMPOLINE* pTrampoline = TrampolineGet((PBYTE)*ppHookedFunction);
	if (pTrampoline) {
		// make sure nobody's executing code where we're about to overwrite a few bytes
		SuspendOtherThreads(pTrampoline->pSystemFunction, pTrampoline->cbOverwrittenCode);
		ODPRINTF((L"mhooks: Mhook_Unhook: found struct at %p", pTrampoline));
		// open ourselves so we can VirtualProtectEx
		HANDLE hProc = GetCurrentProcess();
		DWORD dwOldProtectSystemFunction = 0;
		// make memory writable
		if (VirtualProtectEx(hProc, pTrampoline->pSystemFunction, pTrampoline->cbOverwrittenCode, PAGE_EXECUTE_READWRITE, &dwOldProtectSystemFunction)) {
			ODPRINTF((L"mhooks: Mhook_Unhook: readwrite set on system function"));
			PBYTE pbCode = (PBYTE)pTrampoline->pSystemFunction;
			for (DWORD i = 0; i<pTrampoline->cbOverwrittenCode; i++) {
				pbCode[i] = pTrampoline->codeUntouched[i];
			}
			// flush instruction cache and make memory unwritable
			FlushInstructionCache(hProc, pTrampoline->pSystemFunction, pTrampoline->cbOverwrittenCode);
			VirtualProtectEx(hProc, pTrampoline->pSystemFunction, pTrampoline->cbOverwrittenCode, dwOldProtectSystemFunction, &dwOldProtectSystemFunction);
			// return the original function pointer
			*ppHookedFunction = pTrampoline->pSystemFunction;
			bRet = TRUE;
			ODPRINTF((L"mhooks: Mhook_Unhook: sysfunc: %p", *ppHookedFunction));
			// free the trampoline while not really discarding it from memory
			TrampolineFree(pTrampoline, FALSE);
			ODPRINTF((L"mhooks: Mhook_Unhook: unhook successful"));
		} else {
			ODPRINTF((L"mhooks: Mhook_Unhook: failed VirtualProtectEx 1: %d", gle()));
		}
		// make the other guys runnable
		ResumeOtherThreads();
	}
	LeaveCritSec();
	return bRet;
}
Exemple #3
0
    void draw (int picking)
    {
	if(picking==2)return;
	gle();
        glPushAttrib(GL_ALL_ATTRIB_BITS);
        gle();
	if(!picking)
	{
	    CameraUpdate ();
	    gle();
	    EntityUpdate ();
	    gle();
    	    WorldUpdate ();
	    gle();
    	    TextureUpdate ();
	    gle();
            VisibleUpdate ();
	    gle();
            CarUpdate ();
        }
        gle();
        RenderResize();
        gle();
        RenderUpdate (picking);
        resetviewport();
        gle();
        glPopAttrib();
        gle();
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        glMatrixMode(GL_MODELVIEW);
    }
Exemple #4
0
//=========================================================================
BOOL Mhook_SetHook(PVOID *ppSystemFunction, PVOID pHookFunction) {
	MHOOKS_TRAMPOLINE* pTrampoline = NULL;
	PVOID pSystemFunction = *ppSystemFunction;
	// ensure thread-safety
	EnterCritSec();
	ODPRINTF((L"mhooks: Mhook_SetHook: Started on the job: %p / %p", pSystemFunction, pHookFunction));
	// find the real functions (jump over jump tables, if any)
	pSystemFunction = SkipJumps((PBYTE)pSystemFunction);
	pHookFunction   = SkipJumps((PBYTE)pHookFunction);
	ODPRINTF((L"mhooks: Mhook_SetHook: Started on the job: %p / %p", pSystemFunction, pHookFunction));
	// figure out the length of the overwrite zone
	MHOOKS_PATCHDATA patchdata = {0};
	DWORD dwInstructionLength = DisassembleAndSkip(pSystemFunction, MHOOK_JMPSIZE, &patchdata);
	if (dwInstructionLength >= MHOOK_JMPSIZE) {
		ODPRINTF((L"mhooks: Mhook_SetHook: disassembly signals %d bytes", dwInstructionLength));
		// suspend every other thread in this process, and make sure their IP 
		// is not in the code we're about to overwrite.
		SuspendOtherThreads((PBYTE)pSystemFunction, dwInstructionLength);
		// allocate a trampoline structure (TODO: it is pretty wasteful to get
		// VirtualAlloc to grab chunks of memory smaller than 100 bytes)
		pTrampoline = TrampolineAlloc((PBYTE)pSystemFunction, patchdata.nLimitUp, patchdata.nLimitDown);
		if (pTrampoline) {
			ODPRINTF((L"mhooks: Mhook_SetHook: allocated structure at %p", pTrampoline));
			DWORD dwOldProtectSystemFunction = 0;
			DWORD dwOldProtectTrampolineFunction = 0;
			// set the system function to PAGE_EXECUTE_READWRITE
			if (VirtualProtect(pSystemFunction, dwInstructionLength, PAGE_EXECUTE_READWRITE, &dwOldProtectSystemFunction)) {
				ODPRINTF((L"mhooks: Mhook_SetHook: readwrite set on system function"));
				// mark our trampoline buffer to PAGE_EXECUTE_READWRITE
				if (VirtualProtect(pTrampoline, sizeof(MHOOKS_TRAMPOLINE), PAGE_EXECUTE_READWRITE, &dwOldProtectTrampolineFunction)) {
					ODPRINTF((L"mhooks: Mhook_SetHook: readwrite set on trampoline structure"));

					// create our trampoline function
					PBYTE pbCode = pTrampoline->codeTrampoline;
					// save original code..
					for (DWORD i = 0; i<dwInstructionLength; i++) {
						pTrampoline->codeUntouched[i] = pbCode[i] = ((PBYTE)pSystemFunction)[i];
					}
					pbCode += dwInstructionLength;
					// plus a jump to the continuation in the original location
					pbCode = EmitJump(pbCode, ((PBYTE)pSystemFunction) + dwInstructionLength);
					ODPRINTF((L"mhooks: Mhook_SetHook: updated the trampoline"));

					// fix up any IP-relative addressing in the code
					FixupIPRelativeAddressing(pTrampoline->codeTrampoline, (PBYTE)pSystemFunction, &patchdata);

					DWORD_PTR dwDistance = (PBYTE)pHookFunction < (PBYTE)pSystemFunction ? 
						(PBYTE)pSystemFunction - (PBYTE)pHookFunction : (PBYTE)pHookFunction - (PBYTE)pSystemFunction;
					if (dwDistance > 0x7fff0000) {
						// create a stub that jumps to the replacement function.
						// we need this because jumping from the API to the hook directly 
						// will be a long jump, which is 14 bytes on x64, and we want to 
						// avoid that - the API may or may not have room for such stuff. 
						// (remember, we only have 5 bytes guaranteed in the API.)
						// on the other hand we do have room, and the trampoline will always be
						// within +/- 2GB of the API, so we do the long jump in there. 
						// the API will jump to the "reverse trampoline" which
						// will jump to the user's hook code.
						pbCode = pTrampoline->codeJumpToHookFunction;
						pbCode = EmitJump(pbCode, (PBYTE)pHookFunction);
						ODPRINTF((L"mhooks: Mhook_SetHook: created reverse trampoline"));
						FlushInstructionCache(GetCurrentProcess(), pTrampoline->codeJumpToHookFunction, 
							pbCode - pTrampoline->codeJumpToHookFunction);

						// update the API itself
						pbCode = (PBYTE)pSystemFunction;
						pbCode = EmitJump(pbCode, pTrampoline->codeJumpToHookFunction);
					} else {
						// the jump will be at most 5 bytes so we can do it directly
						// update the API itself
						pbCode = (PBYTE)pSystemFunction;
						pbCode = EmitJump(pbCode, (PBYTE)pHookFunction);
					}

					// update data members
					pTrampoline->cbOverwrittenCode = dwInstructionLength;
					pTrampoline->pSystemFunction = (PBYTE)pSystemFunction;
					pTrampoline->pHookFunction = (PBYTE)pHookFunction;

					// flush instruction cache and restore original protection
					FlushInstructionCache(GetCurrentProcess(), pTrampoline->codeTrampoline, dwInstructionLength);
					VirtualProtect(pTrampoline, sizeof(MHOOKS_TRAMPOLINE), dwOldProtectTrampolineFunction, &dwOldProtectTrampolineFunction);
				} else {
					ODPRINTF((L"mhooks: Mhook_SetHook: failed VirtualProtect 2: %d", gle()));
				}
				// flush instruction cache and restore original protection
				FlushInstructionCache(GetCurrentProcess(), pSystemFunction, dwInstructionLength);
				VirtualProtect(pSystemFunction, dwInstructionLength, dwOldProtectSystemFunction, &dwOldProtectSystemFunction);
			} else {
				ODPRINTF((L"mhooks: Mhook_SetHook: failed VirtualProtect 1: %d", gle()));
			}
			if (pTrampoline->pSystemFunction) {
				// this is what the application will use as the entry point
				// to the "original" unhooked function.
				*ppSystemFunction = pTrampoline->codeTrampoline;
				ODPRINTF((L"mhooks: Mhook_SetHook: Hooked the function!"));
			} else {
				// if we failed discard the trampoline (forcing VirtualFree)
				TrampolineFree(pTrampoline, TRUE);
				pTrampoline = NULL;
			}
		}
		// resume everybody else
		ResumeOtherThreads();
	} else {
		ODPRINTF((L"mhooks: disassembly signals %d bytes (unacceptable)", dwInstructionLength));
	}
	LeaveCritSec();
	return (pTrampoline != NULL);
}
Exemple #5
0
//=========================================================================
// Internal function:
//
// Suspend all threads in this process while trying to make sure that their 
// instruction pointer is not in the given range.
//=========================================================================
static BOOL SuspendOtherThreads(PBYTE pbCode, DWORD cbBytes) {
	BOOL bRet = FALSE;
	// make sure we're the most important thread in the process
	INT nOriginalPriority = GetThreadPriority(GetCurrentThread());
	SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
	// get a view of the threads in the system
	HANDLE hSnap = fnCreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, GetCurrentProcessId());
	if (GOOD_HANDLE(hSnap)) {
		THREADENTRY32 te;
		te.dwSize = sizeof(te);
		// count threads in this process (except for ourselves)
		DWORD nThreadsInProcess = 0;
		if (fnThread32First(hSnap, &te)) {
			do {
				if (te.th32OwnerProcessID == GetCurrentProcessId()) {
					if (te.th32ThreadID != GetCurrentThreadId()) {
						nThreadsInProcess++;
					}
				}
				te.dwSize = sizeof(te);
			} while(fnThread32Next(hSnap, &te));
		}
		ODPRINTF((L"mhooks: SuspendOtherThreads: counted %d other threads", nThreadsInProcess));
		if (nThreadsInProcess) {
			// alloc buffer for the handles we really suspended
			g_hThreadHandles = (HANDLE*)malloc(nThreadsInProcess*sizeof(HANDLE));
			if (g_hThreadHandles) {
				ZeroMemory(g_hThreadHandles, nThreadsInProcess*sizeof(HANDLE));
				DWORD nCurrentThread = 0;
				BOOL bFailed = FALSE;
				te.dwSize = sizeof(te);
				// go through every thread
				if (fnThread32First(hSnap, &te)) {
					do {
						if (te.th32OwnerProcessID == GetCurrentProcessId()) {
							if (te.th32ThreadID != GetCurrentThreadId()) {
								// attempt to suspend it
								g_hThreadHandles[nCurrentThread] = SuspendOneThread(te.th32ThreadID, pbCode, cbBytes);
								if (GOOD_HANDLE(g_hThreadHandles[nCurrentThread])) {
									ODPRINTF((L"mhooks: SuspendOtherThreads: successfully suspended %d", te.th32ThreadID));
									nCurrentThread++;
								} else {
									ODPRINTF((L"mhooks: SuspendOtherThreads: error while suspending thread %d: %d", te.th32ThreadID, gle()));
									// TODO: this might not be the wisest choice
									// but we can choose to ignore failures on
									// thread suspension. It's pretty unlikely that
									// we'll fail - and even if we do, the chances
									// of a thread's IP being in the wrong place
									// is pretty small.
									// bFailed = TRUE;
								}
							}
						}
						te.dwSize = sizeof(te);
					} while(fnThread32Next(hSnap, &te) && !bFailed);
				}
				g_nThreadHandles = nCurrentThread;
				bRet = !bFailed;
			}
		}
		CloseHandle(hSnap);
		//TODO: we might want to have another pass to make sure all threads
		// in the current process (including those that might have been
		// created since we took the original snapshot) have been 
		// suspended.
	} else {
		ODPRINTF((L"mhooks: SuspendOtherThreads: can't CreateToolhelp32Snapshot: %d", gle()));
	}
	SetThreadPriority(GetCurrentThread(), nOriginalPriority);
	if (!bRet) {
		ODPRINTF((L"mhooks: SuspendOtherThreads: Had a problem (or not running multithreaded), resuming all threads."));
		ResumeOtherThreads();
	}
	return bRet;
}