void gp2x_deinit(void) { int ret; gles2_destroy(); // Release OpenGL resources eglMakeCurrent( display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT ); eglDestroySurface( display, surface ); eglDestroyContext( display, context ); eglTerminate( display ); dispman_update = vc_dispmanx_update_start( 0 ); ret = vc_dispmanx_element_remove( dispman_update, dispman_element ); ret = vc_dispmanx_element_remove( dispman_update, dispman_element_bg ); ret = vc_dispmanx_update_submit_sync( dispman_update ); ret = vc_dispmanx_resource_delete( resource0 ); ret = vc_dispmanx_resource_delete( resource1 ); ret = vc_dispmanx_resource_delete( resource_bg ); ret = vc_dispmanx_display_close( dispman_display ); if(gp2x_screen8) free(gp2x_screen8); if(gp2x_screen15) free(gp2x_screen15); gp2x_screen8=0; gp2x_screen15=0; }
void pi_deinit(void) { gles2_destroy(); // Release OpenGL resources eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroySurface(display, surface); eglDestroyContext(display, context); eglTerminate(display); dispman_update = vc_dispmanx_update_start(0); vc_dispmanx_element_remove(dispman_update, dispman_element); vc_dispmanx_element_remove(dispman_update, dispman_element_bg); vc_dispmanx_update_submit_sync(dispman_update); vc_dispmanx_resource_delete(resource0); vc_dispmanx_resource_delete(resource1); vc_dispmanx_resource_delete(resource_bg); vc_dispmanx_display_close(dispman_display); if (VideoBuffer) free(VideoBuffer); VideoBuffer = 0; }