static bool TestFile (glslopt_ctx* ctx, bool vertex, const std::string& testName, const std::string& inputPath, const std::string& hirPath, const std::string& outputPath, bool gles, bool doCheckGLSL) { std::string input; if (!ReadStringFromFile (inputPath.c_str(), input)) { printf ("\n %s: failed to read input file\n", testName.c_str()); return false; } if (doCheckGLSL) { if (!CheckGLSL (vertex, gles, testName, "input", input.c_str())) return false; } if (gles) { if (vertex) MassageVertexForGLES (input); else MassageFragmentForGLES (input); } bool res = true; glslopt_shader_type type = vertex ? kGlslOptShaderVertex : kGlslOptShaderFragment; glslopt_shader* shader = glslopt_optimize (ctx, type, input.c_str(), 0); bool optimizeOk = glslopt_get_status(shader); if (optimizeOk) { std::string textHir = glslopt_get_raw_output (shader); std::string textOpt = glslopt_get_output (shader); std::string outputHir; ReadStringFromFile (hirPath.c_str(), outputHir); std::string outputOpt; ReadStringFromFile (outputPath.c_str(), outputOpt); if (textHir != outputHir) { // write output FILE* f = fopen (hirPath.c_str(), "wb"); if (!f) { printf ("\n %s: can't write to IR file!\n", testName.c_str()); } else { fwrite (textHir.c_str(), 1, textHir.size(), f); fclose (f); } printf ("\n %s: does not match raw output\n", testName.c_str()); res = false; } if (textOpt != outputOpt) { // write output FILE* f = fopen (outputPath.c_str(), "wb"); if (!f) { printf ("\n %s: can't write to optimized file!\n", testName.c_str()); } else { fwrite (textOpt.c_str(), 1, textOpt.size(), f); fclose (f); } printf ("\n %s: does not match optimized output\n", testName.c_str()); res = false; } if (res && doCheckGLSL && !CheckGLSL (vertex, gles, testName, "raw", textHir.c_str())) res = false; if (res && doCheckGLSL && !CheckGLSL (vertex, gles, testName, "optimized", textOpt.c_str())) res = false; } else { printf ("\n %s: optimize error: %s\n", testName.c_str(), glslopt_get_log(shader)); res = false; } glslopt_shader_delete (shader); return res; }
static bool TestFile (glslopt_ctx* ctx, bool vertex, const std::string& testName, const std::string& inputPath, const std::string& outputPath, bool gles, bool doCheckGLSL, bool doCheckMetal) { std::string input; if (!ReadStringFromFile (inputPath.c_str(), input)) { printf ("\n %s: failed to read input file\n", testName.c_str()); return false; } if (doCheckGLSL) { if (!CheckGLSL (vertex, gles, testName, "input", input.c_str())) return false; } if (gles) { if (vertex) MassageVertexForGLES (input); else MassageFragmentForGLES (input); } bool res = true; glslopt_shader_type type = vertex ? kGlslOptShaderVertex : kGlslOptShaderFragment; glslopt_shader* shader = glslopt_optimize (ctx, type, input.c_str(), 0); bool optimizeOk = glslopt_get_status(shader); if (optimizeOk) { std::string textHir = glslopt_get_raw_output (shader); std::string textOpt = glslopt_get_output (shader); // append stats char buffer[1000]; int statsAlu, statsTex, statsFlow; glslopt_shader_get_stats (shader, &statsAlu, &statsTex, &statsFlow); sprintf(buffer, "\n// stats: %i alu %i tex %i flow\n", statsAlu, statsTex, statsFlow); textOpt += buffer; // append inputs const int inputCount = glslopt_shader_get_input_count (shader); if (inputCount > 0) { sprintf(buffer, "// inputs: %i\n", inputCount); textOpt += buffer; } for (int i = 0; i < inputCount; ++i) { const char* parName; glslopt_basic_type parType; glslopt_precision parPrec; int parVecSize, parMatSize, parArrSize, location; glslopt_shader_get_input_desc(shader, i, &parName, &parType, &parPrec, &parVecSize, &parMatSize, &parArrSize, &location); if (location >= 0) sprintf(buffer, "// #%i: %s (%s %s) %ix%i [%i] loc %i\n", i, parName, kGlslPrecNames[parPrec], kGlslTypeNames[parType], parVecSize, parMatSize, parArrSize, location); else sprintf(buffer, "// #%i: %s (%s %s) %ix%i [%i]\n", i, parName, kGlslPrecNames[parPrec], kGlslTypeNames[parType], parVecSize, parMatSize, parArrSize); textOpt += buffer; } // append uniforms const int uniformCount = glslopt_shader_get_uniform_count (shader); const int uniformSize = glslopt_shader_get_uniform_total_size (shader); if (uniformCount > 0) { sprintf(buffer, "// uniforms: %i (total size: %i)\n", uniformCount, uniformSize); textOpt += buffer; } for (int i = 0; i < uniformCount; ++i) { const char* parName; glslopt_basic_type parType; glslopt_precision parPrec; int parVecSize, parMatSize, parArrSize, location; glslopt_shader_get_uniform_desc(shader, i, &parName, &parType, &parPrec, &parVecSize, &parMatSize, &parArrSize, &location); if (location >= 0) sprintf(buffer, "// #%i: %s (%s %s) %ix%i [%i] loc %i\n", i, parName, kGlslPrecNames[parPrec], kGlslTypeNames[parType], parVecSize, parMatSize, parArrSize, location); else sprintf(buffer, "// #%i: %s (%s %s) %ix%i [%i]\n", i, parName, kGlslPrecNames[parPrec], kGlslTypeNames[parType], parVecSize, parMatSize, parArrSize); textOpt += buffer; } // append textures const int textureCount = glslopt_shader_get_texture_count (shader); if (textureCount > 0) { sprintf(buffer, "// textures: %i\n", textureCount); textOpt += buffer; } for (int i = 0; i < textureCount; ++i) { const char* parName; glslopt_basic_type parType; glslopt_precision parPrec; int parVecSize, parMatSize, parArrSize, location; glslopt_shader_get_texture_desc(shader, i, &parName, &parType, &parPrec, &parVecSize, &parMatSize, &parArrSize, &location); if (location >= 0) sprintf(buffer, "// #%i: %s (%s %s) %ix%i [%i] loc %i\n", i, parName, kGlslPrecNames[parPrec], kGlslTypeNames[parType], parVecSize, parMatSize, parArrSize, location); else sprintf(buffer, "// #%i: %s (%s %s) %ix%i [%i]\n", i, parName, kGlslPrecNames[parPrec], kGlslTypeNames[parType], parVecSize, parMatSize, parArrSize); textOpt += buffer; } std::string outputOpt; ReadStringFromFile (outputPath.c_str(), outputOpt); if (res && doCheckMetal && !CheckMetal (vertex, gles, testName, "metal", textOpt.c_str())) res = false; if (textOpt != outputOpt) { // write output FILE* f = fopen (outputPath.c_str(), "wb"); if (!f) { printf ("\n %s: can't write to optimized file!\n", testName.c_str()); } else { fwrite (textOpt.c_str(), 1, textOpt.size(), f); fclose (f); } printf ("\n %s: does not match optimized output\n", testName.c_str()); res = false; } if (res && doCheckGLSL && !CheckGLSL (vertex, gles, testName, "raw", textHir.c_str())) res = false; if (res && doCheckGLSL && !CheckGLSL (vertex, gles, testName, "optimized", textOpt.c_str())) res = false; } else { printf ("\n %s: optimize error: %s\n", testName.c_str(), glslopt_get_log(shader)); res = false; } glslopt_shader_delete (shader); return res; }