void InitGraphics( ) { // request the display modes: // ask for red-green-blue-alpha color, double-buffering, and z-buffering: glutInitDisplayMode( GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH ); // set the initial window configuration: glutInitWindowPosition( 0, 0 ); glutInitWindowSize( INIT_WINDOW_SIZE, INIT_WINDOW_SIZE ); // open the window and set its title: MainWindow = glutCreateWindow( WINDOWTITLE ); glutSetWindowTitle( WINDOWTITLE ); // set the framebuffer clear values: glClearColor( BACKCOLOR[0], BACKCOLOR[1], BACKCOLOR[2], BACKCOLOR[3] ); // setup the callback functions: // DisplayFunc -- redraw the window // ReshapeFunc -- handle the user resizing the window // KeyboardFunc -- handle a keyboard input // MouseFunc -- handle the mouse button going down or up // MotionFunc -- handle the mouse moving with a button down // PassiveMotionFunc -- handle the mouse moving with a button up // VisibilityFunc -- handle a change in window visibility // EntryFunc -- handle the cursor entering or leaving the window // SpecialFunc -- handle special keys on the keyboard // SpaceballMotionFunc -- handle spaceball translation // SpaceballRotateFunc -- handle spaceball rotation // SpaceballButtonFunc -- handle spaceball button hits // ButtonBoxFunc -- handle button box hits // DialsFunc -- handle dial rotations // TabletMotionFunc -- handle digitizing tablet motion // TabletButtonFunc -- handle digitizing tablet button hits // MenuStateFunc -- declare when a pop-up menu is in use // TimerFunc -- trigger something to happen a certain time from now // IdleFunc -- what to do when nothing else is going on glutSetWindow( MainWindow ); glutDisplayFunc( Display ); glutReshapeFunc( Resize ); glutKeyboardFunc( Keyboard ); glutMouseFunc( MouseButton ); glutMotionFunc( MouseMotion ); glutPassiveMotionFunc( NULL ); glutVisibilityFunc( Visibility ); glutEntryFunc( NULL ); glutSpecialFunc( NULL ); glutSpaceballMotionFunc( NULL ); glutSpaceballRotateFunc( NULL ); glutSpaceballButtonFunc( NULL ); glutButtonBoxFunc( NULL ); glutDialsFunc( NULL ); glutTabletMotionFunc( NULL ); glutTabletButtonFunc( NULL ); glutMenuStateFunc( NULL ); glutTimerFunc( -1, NULL, 0 ); glutIdleFunc( Animate ); // init glew (a window must be open to do this): #ifdef WIN32 GLenum err = glewInit( ); if( err != GLEW_OK ) { fprintf( stderr, "glewInit Error\n" ); } else fprintf( stderr, "GLEW initialized OK\n" ); fprintf( stderr, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION)); #endif }
void InitGraphics( void ) { // setup the display mode: // ( *must* be done before call to glutCreateWindow( ) ) // ask for color, double-buffering, and z-buffering: glutInitDisplayMode( GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH ); // set the initial window configuration: glutInitWindowPosition( 0, 0 ); glutInitWindowSize( INIT_WINDOW_SIZE, INIT_WINDOW_SIZE ); // open the window and set its title: MainWindow = glutCreateWindow( WINDOWTITLE ); glutSetWindowTitle( WINDOWTITLE ); // setup the clear values: glClearColor( BACKCOLOR[0], BACKCOLOR[1], BACKCOLOR[2], BACKCOLOR[3] ); // setup the callback routines: // DisplayFunc -- redraw the window // ReshapeFunc -- handle the user resizing the window // KeyboardFunc -- handle a keyboard input // MouseFunc -- handle the mouse button going down or up // MotionFunc -- handle the mouse moving with a button down // PassiveMotionFunc -- handle the mouse moving with a button up // VisibilityFunc -- handle a change in window visibility // EntryFunc -- handle the cursor entering or leaving the window // SpecialFunc -- handle special keys on the keyboard // SpaceballMotionFunc -- handle spaceball translation // SpaceballRotateFunc -- handle spaceball rotation // SpaceballButtonFunc -- handle spaceball button hits // ButtonBoxFunc -- handle button box hits // DialsFunc -- handle dial rotations // TabletMotionFunc -- handle digitizing tablet motion // TabletButtonFunc -- handle digitizing tablet button hits // MenuStateFunc -- declare when a pop-up menu is in use // TimerFunc -- trigger something to happen a certain time from now // IdleFunc -- what to do when nothing else is going on glutSetWindow( MainWindow ); glutDisplayFunc( Display ); glutReshapeFunc( Resize ); glutKeyboardFunc( Keyboard ); glutMouseFunc( MouseButton ); glutMotionFunc( MouseMotion ); glutPassiveMotionFunc( NULL ); glutVisibilityFunc( Visibility ); glutEntryFunc( NULL ); glutSpecialFunc( NULL ); glutSpaceballMotionFunc( NULL ); glutSpaceballRotateFunc( NULL ); glutSpaceballButtonFunc( NULL ); glutButtonBoxFunc( NULL ); glutDialsFunc( NULL ); glutTabletMotionFunc( NULL ); glutTabletButtonFunc( NULL ); glutMenuStateFunc( NULL ); BuildSamples(); //this breaks it for some reason. but we don't use it so whatever // DO NOT SET THE GLUT IDLE FUNCTION HERE !! // glutIdleFunc( NULL ); // let glui take care of it in InitGlui( ) }
int main(int argc, char **argv) { int win, menu; int marray[NUM]; int warray[NUM]; int i, j; GLint isIndex; glutInit(&argc, argv); glutInitWindowPosition(10, 10); glutInitWindowSize(200, 200); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); win = glutCreateWindow("test2"); glGetIntegerv(GL_INDEX_MODE, &isIndex); if (isIndex != 0) { printf("FAIL: window should be RGBA\n"); exit(1); } glutSetWindow(win); glutDisplayFunc(display); menu = glutCreateMenu(menuSelect); glutSetMenu(menu); glutReshapeFunc(NULL); glutReshapeFunc(NULL); glutKeyboardFunc(NULL); glutKeyboardFunc(NULL); glutMouseFunc(NULL); glutMouseFunc(NULL); glutMotionFunc(NULL); glutMotionFunc(NULL); glutVisibilityFunc(NULL); glutVisibilityFunc(NULL); glutMenuStateFunc(NULL); glutMenuStateFunc(NULL); glutMenuStatusFunc(NULL); glutMenuStatusFunc(NULL); glutSpecialFunc(NULL); glutSpecialFunc(NULL); glutSpaceballMotionFunc(NULL); glutSpaceballMotionFunc(NULL); glutSpaceballRotateFunc(NULL); glutSpaceballRotateFunc(NULL); glutSpaceballButtonFunc(NULL); glutSpaceballButtonFunc(NULL); glutButtonBoxFunc(NULL); glutButtonBoxFunc(NULL); glutDialsFunc(NULL); glutDialsFunc(NULL); glutTabletMotionFunc(NULL); glutTabletMotionFunc(NULL); glutTabletButtonFunc(NULL); glutTabletButtonFunc(NULL); for (i = 0; i < NUM; i++) { marray[i] = glutCreateMenu(menuSelect); warray[i] = glutCreateWindow("test"); glutDisplayFunc(display); for (j = 0; j < i; j++) { glutAddMenuEntry("Hello", 1); glutAddSubMenu("Submenu", menu); } if (marray[i] != glutGetMenu()) { printf("FAIL: current menu not %d\n", marray[i]); exit(1); } if (warray[i] != glutGetWindow()) { printf("FAIL: current window not %d\n", warray[i]); exit(1); } glutDisplayFunc(NeverVoid); glutVisibilityFunc(NeverValue); glutHideWindow(); } for (i = 0; i < NUM; i++) { glutDestroyMenu(marray[i]); glutDestroyWindow(warray[i]); } glutTimerFunc(500, timer, 42); head = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); return 0; /* ANSI C requires main to return int. */ }
void helper_glutSpaceballMotionFunc(IScriptFunction * scriptFunction) { getCurrentCallbackData()->spaceballMotion.reset(scriptFunction); glutSpaceballMotionFunc(&callback_glutSpaceballMotionFunc); }
void InitGraphics( ) { //init proj2 data for (int i = 0; i < NX; i++) { for (int j = 0; j < NY; j++) { for (int k = 0; k < NZ; k++) { Nodes[i][j][k].x = -1. + 2. * (float)i / (float)(NX - 1); Nodes[i][j][k].y = -1. + 2. * (float)j / (float)(NY - 1); Nodes[i][j][k].z = -1. + 2. * (float)k / (float)(NZ - 1); Nodes[i][j][k].t = Temperature(Nodes[i][j][k].x, Nodes[i][j][k].y, Nodes[i][j][k].z); } } } //init proj3 data for (int i = 0; i < NX; i++) { for (int j = 0; j < NY; j++) { for (int k = 0; k < NZ; k++) { float hsv[3], rgb[3]; hsv[0] = 240. - 240.*((Nodes[i][j][k].t - TEMPMIN) / (TEMPMAX - TEMPMIN)); hsv[1] = 1.; hsv[2] = 1.; HsvRgb(hsv, rgb); Nodes[i][j][k].rgb[0] = rgb[0]; Nodes[i][j][k].rgb[1] = rgb[1]; Nodes[i][j][k].rgb[2] = rgb[2]; Nodes[i][j][k].rad = sqrt(SQR(Nodes[i][j][k].x) + SQR(Nodes[i][j][k].y) + SQR(Nodes[i][j][k].z)); if (i == 0) Nodes[i][j][k].dTdx = (Nodes[i + 1][j][k].t - Nodes[i][j][k].t) / (Nodes[i + 1][j][k].x - Nodes[i][j][k].x); else if (i + 1 == NX) Nodes[i][j][k].dTdx = (Nodes[i][j][k].t - Nodes[i - 1][j][k].t) / (Nodes[i][j][k].x - Nodes[i - 1][j][k].x); else Nodes[i][j][k].dTdx = (Nodes[i + 1][j][k].t - Nodes[i - 1][j][k].t) / (Nodes[i + 1][j][k].x - Nodes[i - 1][j][k].x); if (j == 0) Nodes[i][j][k].dTdy = (Nodes[i][j + 1][k].t - Nodes[i][j][k].t) / (Nodes[i][j + 1][k].y - Nodes[i][j][k].y); else if (j + 1 == NY) Nodes[i][j][k].dTdy = (Nodes[i][j][k].t - Nodes[i][j - 1][k].t) / (Nodes[i][j][k].y - Nodes[i][j - 1][k].y); else Nodes[i][j][k].dTdy = (Nodes[i][j + 1][k].t - Nodes[i][j - 1][k].t) / (Nodes[i][j + 1][k].y - Nodes[i][j - 1][k].y); if (k == 0) Nodes[i][j][k].dTdz = (Nodes[i][j][k + 1].t - Nodes[i][j][k].t) / (Nodes[i][j][k + 1].z - Nodes[i][j][k].z); else if (k + 1 == NZ) Nodes[i][j][k].dTdz = (Nodes[i][j][k].t - Nodes[i][j][k - 1].t) / (Nodes[i][j][k].z - Nodes[i][j][k - 1].z); else Nodes[i][j][k].dTdz = (Nodes[i][j][k + 1].t - Nodes[i][j][k - 1].t) / (Nodes[i][j][k + 1].z - Nodes[i][j][k - 1].z); Nodes[i][j][k].grad = sqrt(SQR(Nodes[i][j][k].dTdx) + SQR(Nodes[i][j][k].dTdy) + SQR(Nodes[i][j][k].dTdz)); } } } // setup the display mode: // ( *must* be done before call to glutCreateWindow( ) ) // ask for color, double-buffering, and z-buffering: glutInitDisplayMode( GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH ); // set the initial window configuration: glutInitWindowPosition( 0, 0 ); glutInitWindowSize( INIT_WINDOW_SIZE, INIT_WINDOW_SIZE ); // open the window and set its title: MainWindow = glutCreateWindow( WINDOWTITLE ); glutSetWindowTitle( WINDOWTITLE ); // setup the clear values: glClearColor( BACKCOLOR[0], BACKCOLOR[1], BACKCOLOR[2], BACKCOLOR[3] ); // setup the callback functions: // DisplayFunc -- redraw the window // ReshapeFunc -- handle the user resizing the window // KeyboardFunc -- handle a keyboard input // MouseFunc -- handle the mouse button going down or up // MotionFunc -- handle the mouse moving with a button down // PassiveMotionFunc -- handle the mouse moving with a button up // VisibilityFunc -- handle a change in window visibility // EntryFunc -- handle the cursor entering or leaving the window // SpecialFunc -- handle special keys on the keyboard // SpaceballMotionFunc -- handle spaceball translation // SpaceballRotateFunc -- handle spaceball rotation // SpaceballButtonFunc -- handle spaceball button hits // ButtonBoxFunc -- handle button box hits // DialsFunc -- handle dial rotations // TabletMotionFunc -- handle digitizing tablet motion // TabletButtonFunc -- handle digitizing tablet button hits // MenuStateFunc -- declare when a pop-up menu is in use // TimerFunc -- trigger something to happen a certain time from now // IdleFunc -- what to do when nothing else is going on glutSetWindow( MainWindow ); glutDisplayFunc( Display ); glutReshapeFunc( Resize ); glutKeyboardFunc( Keyboard ); glutMouseFunc( MouseButton ); glutMotionFunc( MouseMotion ); glutPassiveMotionFunc( NULL ); glutVisibilityFunc( Visibility ); glutEntryFunc( NULL ); glutSpecialFunc( NULL ); glutSpaceballMotionFunc( NULL ); glutSpaceballRotateFunc( NULL ); glutSpaceballButtonFunc( NULL ); glutButtonBoxFunc( NULL ); glutDialsFunc( NULL ); glutTabletMotionFunc( NULL ); glutTabletButtonFunc( NULL ); glutMenuStateFunc( NULL ); glutTimerFunc( 0, NULL, 0 ); // DO NOT SET THE GLUT IDLE FUNCTION HERE !! // glutIdleFunc( NULL ); // let glui take care of it in InitGlui( ) }