void displayFcn(void) {
	glClear(GL_COLOR_BUFFER_BIT);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	gluLookAt(x0, yO, z0, 0, 0, 0, 0, 1, 0);
	glColor3f(color[0], color[1], color[2]);

	if (toggle)
		glRotatef(rotTheta += 3, 0.0, 1.0, 0.0);
	glScalef(scale, scale, scale);

	if (solid) {
		switch (poly) {
		case 1:
			glutSolidCube(1.0);
			break;
		case 2:
			glutSolidDodecahedron();
			break;
		case 3:
			glutSolidTetrahedron();
			break;
		case 4:
			glutSolidOctahedron();
			break;
		case 5:
			glutSolidIcosahedron();
			break;
		case 6:
			glutSolidIcosahedron();
			break;
		}
	}
	else {
		switch (poly) {
		case 1:
			glutWireCube(1.0);
			break;
		case 2:
			glutWireDodecahedron();
			break;
		case 3:
			glutWireTetrahedron();
			break;
		case 4:
			glutWireOctahedron();
			break;
		case 5:
			glutWireIcosahedron();
			break;
		case 6:
			glutWireIcosahedron();
			break;
		}
	}
	glPopMatrix();
	glutSwapBuffers();
	glFlush();
}
Exemple #2
0
void displayWirePolyhedra (void)
{
  glClear (GL_COLOR_BUFFER_BIT);
  glColor3f (0.0, 0.0, 1.0);
  gluLookAt (5.0, 5.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);

  //draw cube
  glScalef (1.5, 2.0, 1.0);
  glutWireCube (1.0);

  //draw d12
  glScalef (0.8, 0.5, 0.8);
  glTranslatef (-6.0, -5.0, 0.0);
  glutWireDodecahedron ();
  
  //draw d4
  glTranslatef (8.6, 8.6, 2.0);
  glutWireTetrahedron ();

  //draw d8
  glTranslatef (-3.0, -1.0, 0.0);
  glutWireOctahedron ();
  
  //draw d20
  glScalef (0.8, 0.8, 1.0);
  glTranslatef (4.3, -2.0, 0.5);
  glutWireIcosahedron ();

  glFlush ();
}
/*  display() draws an icosahedron.
 */
void display(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f (1.0, 1.0, 1.0);
    glutWireIcosahedron();
    glFlush();
}
Exemple #4
0
// 3Dオブジェクトを描画(引数によって変化)
void mySelectWire(int i){
	switch(i){
		case 0:
			glutWireSphere( 30.0, 10, 10);
			break;
		case 1:
			glutWireCube( 40.0 );
			break;
		case 2:
			glScalef( 1.5, 1.5, 1.5 );
			glutWireTorus( 10.0, 20.0, 20, 6);
			break;
		case 3:
			glScalef( 40.0, 40.0, 40.0 );
			glutWireTetrahedron();
			break;
		case 4:
			glTranslatef( 0.0, 0.0, 10.0 );
			glRotatef( 90.0, 1.0, 0.0, 0.0 );
			glutWireTeapot( 40.0 );
			break;
		default:
			glutWireIcosahedron();
			printf("EROOR: Wire_count\n");
			break;
	}
}
Exemple #5
0
void display(void) {
   glClear (GL_COLOR_BUFFER_BIT);
   glLoadIdentity ();
   gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
  
   glTranslatef(tx*5.0, ty*5.0, 0.0);
   glRotatef(r, 1, 0, 0);
   glRotatef(r, 0, 1, 0);
   glRotatef(r, 0, 0, 1);
     
   switch (object) {
   case 0: glColor3f (0.0, 1.0, 0.0);
           glutWireCube(2.0);
           break;
   case 1: glColor3f (0.0, 1.0, 1.0);   
           glutWireDodecahedron();
           break;
   case 2: glColor3f (1.0, 0.0, 0.0);
           glutWireIcosahedron();
           break;
   case 3: glColor3f (1.0, 1.0, 0.0);
           glutWireTeapot(1.5);
           break;
   }
   glutSwapBuffers();
}
Exemple #6
0
void drawHead() {
	glColor3f (1.0, 1.0, 0.0);
	glScalef (HeadR, HeadR, HeadR);
	glutSolidIcosahedron();
	glColor3f (0.0, 0.0, 0.0);
	glScalef (1.01, 1.01, 1.01);
	glutWireIcosahedron();
}
Exemple #7
0
//-------------------------------------------------------------------------
//  Draws our object.
//-------------------------------------------------------------------------
void drawObject ()
{
	//  Show when are displaying an object
	printf ("Displaying object...\n");
	
	//  Draw Icosahedron
	glutWireIcosahedron ();
}
Exemple #8
0
//------------------------------------------------------------------------------
void npGlutPrimitive (int primitive)
{
	switch (primitive)
	{
	case kNPgeoCubeWire :
		glScalef (0.6f, 0.6f, 0.6f); 
		glutWireCube(2.0f);
		glScalef (1.666667f, 1.666667f, 1.666667f);
		break;
	case kNPgeoCube :
		glScalef (0.6f, 0.6f, 0.6f);
		glutSolidCube(2.0f);
		glScalef (1.666667f, 1.666667f, 1.666667f);
		break;
	case kNPgeoSphereWire : glutWireSphere( 1.0f, 24, 12); break;//15, 15 ); break;
	case kNPgeoSphere : glutSolidSphere( 1.0f, 24, 12 ); break;

	case kNPgeoConeWire : glutWireCone( 1.0f, 2.0f, 24, 1 ); break;
	case kNPgeoCone : glutSolidCone( 1.0f, 2.0f, 24, 1 ); break;

	case kNPgeoTorusWire : glutWireTorus(kNPtorusRadius * 0.1f, kNPtorusRadius, 7, 16); break;
	case kNPgeoTorus : glutSolidTorus(kNPtorusRadius * 0.1f, kNPtorusRadius, 7, 16); break;

	case kNPgeoDodecahedronWire :
		glScalef (0.6f, 0.6f, 0.6f);
		glutWireDodecahedron();
		glScalef (1.666667f, 1.666667f, 1.666667f);
		break;
	case kNPgeoDodecahedron :
		glScalef (0.6f, 0.6f, 0.6f);
		glutSolidDodecahedron();
		glScalef (1.666667f, 1.666667f, 1.666667f);
		break;
	case kNPgeoOctahedronWire : glutWireOctahedron(); break;
	case kNPgeoOctahedron : glutSolidOctahedron(); break;
	case kNPgeoTetrahedronWire : glutWireTetrahedron(); break;
	case kNPgeoTetrahedron : glutSolidTetrahedron(); break;
	case kNPgeoIcosahedronWire : glutWireIcosahedron(); break;
	case kNPgeoIcosahedron : glutSolidIcosahedron(); break;

//	case kNPglutWireTeapot : glutWireTeapot( 2.0f ); break;
//	case kNPglutSolidTeapot : glutSolidTeapot( 2.0f ); break;

	default : glutWireTetrahedron(); break;
	}
}
/*  display() draws an icosahedron.
 */
void display(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    if (!twopass) {
        glEnable(GL_FOG);
    } else {
        glDisable(GL_FOG);
    }

    glColor3f (1.0, 1.0, 1.0);
    glutWireIcosahedron();

    if (twopass) {
        afDoFinalFogPass(0, 0, width, height);
    }

    glutSwapBuffers();
}
Exemple #10
0
void menu (int valor)
{
  switch (valor)
    {
    case 1:
      {
	glutWireTorus(0.5, 1.0, 20, 20);
	break;
      }
    case 2:
    {
      glutWireTeapot(1);
      break;
    }
    case 3:
      {
	glutWireIcosahedron();
	break;
      }
    case 4:
    {
      glutWireCone(1.0, 1.0, 10, 10);
      break;
    }
    case 5:
    {
      glutWireOctahedron();
      break;
    }
    case 6:
      {
	glutWireTetrahedron();
	break;
      }
    case 7:
      exit(0);
    }
}
Exemple #11
0
static void hugsprim_glutWireIcosahedron_4(HugsStackPtr hugs_root)
{
    glutWireIcosahedron();
    
    hugs->returnIO(hugs_root,0);
}
static void drawWireIcosahedron(void)          { glutWireIcosahedron ();                         }
Exemple #13
0
/** WireIcosahedron () -> None
 */
static int glut_wire_icosahedron(lua_State *L) {
  glutWireIcosahedron();
}
void
displayFunc(void)
{
  static int shape = 1;

  fprintf(stderr, " %d", shape);
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  switch (shape) {
  case 1:
    glutWireSphere(1.0, 20, 20);
    break;
  case 2:
    glutSolidSphere(1.0, 20, 20);
    break;
  case 3:
    glutWireCone(1.0, 1.0, 20, 20);
    break;
  case 4:
    glutSolidCone(1.0, 1.0, 20, 20);
    break;
  case 5:
    glutWireCube(1.0);
    break;
  case 6:
    glutSolidCube(1.0);
    break;
  case 7:
    glutWireTorus(0.5, 1.0, 15, 15);
    break;
  case 8:
    glutSolidTorus(0.5, 1.0, 15, 15);
    break;
  case 9:
    glutWireDodecahedron();
    break;
  case 10:
    glutSolidDodecahedron();
    break;
  case 11:
    glutWireTeapot(1.0);
    break;
  case 12:
    glutSolidTeapot(1.0);
    break;
  case 13:
    glutWireOctahedron();
    break;
  case 14:
    glutSolidOctahedron();
    break;
  case 15:
    glutWireTetrahedron();
    break;
  case 16:
    glutSolidTetrahedron();
    break;
  case 17:
    glutWireIcosahedron();
    break;
  case 18:
    glutSolidIcosahedron();
    break;
  default:
    printf("\nPASS: test16\n");
    exit(0);
  }
  glutSwapBuffers();
  shape += 1;
  sleep(1);
  glutPostRedisplay();
}
void display_2(void)
{
char *p;
 
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);  //Clear the screen
 
glMatrixMode (GL_PROJECTION);  // Tell opengl that we are doing project matrix work
glLoadIdentity();  // Clear the matrix
glOrtho(-8.0, 8.0, -8.0, 8.0, 0.0, 30.0);  // Setup an Ortho view
glMatrixMode(GL_MODELVIEW);  // Tell opengl that we are doing model matrix work. (drawing)
glLoadIdentity(); // Clear the model matrix
 
 
glColor3f(1.0, 1.0, 1.0);
if (shape == 0) Sprint(-3, -7 ,"Wire Cube");
if (shape == 1) Sprint(-3, -7 ,"Wire Cone");
if (shape == 2) Sprint(-3, -7 ,"Wire Sphere");
if (shape == 3) Sprint(-3, -7 ,"Wire Torus");
if (shape == 4) Sprint(-3, -7 ,"Wire Dodecahedron");
if (shape == 5) Sprint(-3, -7 ,"Wire Octahedron");
if (shape == 6) Sprint(-3, -7 ,"Wire Tetrahedron");
if (shape == 7) Sprint(-3, -7 ,"Wire Icosahedron");
if (shape == 8) Sprint(-3, -7 ,"Wire Teapot");
 
// Setup view, and print view state on screen
if (view_state == 1)
	{
    glColor3f( 1.0, 1.0, 1.0);
    Sprint(-2, 4, "Perspective view");
    glMatrixMode (GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(60, 1, 1, 30);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    }else
	{
	glColor3f( 1.0, 1.0, 1.0);
    Sprint(-2, 4, "Ortho view");
    }
 
glColor3f( 0.0, 0.0, 1.0);  // Cube color
 
// Lighting on/off
if (light_state == 1)
	{
	glDisable(GL_LIGHTING);  // Turn off lighting
    glDisable(GL_COLOR_MATERIAL); // Turn off material, which needs lighting to work
    }else
	{
    glEnable(GL_LIGHTING); // Turn on lighting
    glEnable(GL_COLOR_MATERIAL); // Turn on material settings
    glColorMaterial(GL_FRONT, GL_AMBIENT);
    glColor4f(0.65, 0.65, 0.65, 0.4);
    glColorMaterial(GL_FRONT, GL_EMISSION);
    glColor4f(0.10, 0.10, 0.10, 0.0);
    glColorMaterial(GL_FRONT, GL_SPECULAR);
    glColor4f(0.5, 0.5, 0.5, 0.4);
    glColorMaterial(GL_FRONT, GL_DIFFUSE);
    glColor4f(0.85, 0.85, 0.85, 0.4);
    }
 
gluLookAt( 0, 0, 20, 0, 0, 0, 0, 1, 0);
 
//glRotatef( 45, 1.0, 1.0, 0.0); // rotate cube
glRotatef( spin++, 1.0, 1.0, 1.0); // spin cube
 
if (shape == 0) glutWireCube(10); // Draw a cube
if (shape == 1) glutWireCone(5,10, 16,16);  // Draw a Cone
if (shape == 2) glutWireSphere(5, 16,16 );  // Draw a Sphere
if (shape == 3) glutWireTorus( 2.5, 5, 16, 16);
if (shape == 4)
   {
	glScalef( 3.5, 3.5, 3.5);
	glutSolidDodecahedron();
   }
 
if (shape == 5)
   {
	glScalef( 5.0, 5.0, 5.0);
	glutWireOctahedron();
   }
if (shape == 6)
   {
	glScalef( 5.0, 5.0, 5.0);
	glutWireTetrahedron();
   }
 
if (shape == 7)
   {
	glScalef( 5.0, 5.0, 5.0);
	glutWireIcosahedron();
   }
if (shape == 8) glutWireTeapot( 5 );
 
glutSwapBuffers();
}
//-------------------------------------------------------------------------
//  Draws our object.
//-------------------------------------------------------------------------
void drawObject ()
{
    //  Draw the object only if the Draw check box is selected
    if (draw)
    {
        //  Push the current matrix into the model view stack
        glPushMatrix ();

        //  Apply the translation
        glTranslatef (translate_xy[0], translate_xy[1], -translate_z);

        //  Apply the rotation matrix
        glMultMatrixf (rotation_matrix);

        //  Apply the scaling
        glScalef (scale, scale, scale);

        //  Get the id of the selected object
        int selected_object = (radiogroup_item_id * 2) + 1 - wireframe;

        switch (selected_object)
        {
            //  draw glut wire cube
            case GLUT_WIRE_CUBE:
                
                glutWireCube (0.5);

                break;
            //  draw glut solid cube
            case GLUT_SOLID_CUBE:
                
                glutSolidCube (0.5);

                break;
            //  draw glut wire sphere
            case GLUT_WIRE_SPHERE:

                glutWireSphere (0.5, 50, 50);

                break;
            //  draw glut solid sphere
            case GLUT_SOLID_SPHERE:

                glutSolidSphere (0.5, 50, 50);

                break;
            //  draw glut wire Cone
            case GLUT_WIRE_CONE:

                glutWireCone (0.5, 0.5, 50, 50);

                break;
            //  draw glut solid cone
            case GLUT_SOLID_CONE:

                glutSolidCone (0.5, 0.5, 50, 50);

                break;
            //  draw glut wire Torus
            case GLUT_WIRE_TORUS:
                
                glutWireTorus (0.15, 0.25, 20, 20);

                break;
            ///  draw glut solid Torus
            case GLUT_SOLID_TORUS:

                glutSolidTorus (0.15, 0.25, 20, 20);

                break;
            //  draw a wire dodecahedron.. The reason why I'm dividing
            //  by 2 * radical (3) when I'm scaling it because I want to fit
            //  the dodecahedron which is centered at the modeling 
            //    coordinates origin with a radius of radical (3).
            case GLUT_WIRE_DODECAHEDRON:
                
                glScalef (1 / sqrt (12), 1 / sqrt (12), 1 / sqrt (12));
                glutWireDodecahedron ();

                break;
            //  draw a solid dodecahedron
            case GLUT_SOLID_DODECAHEDRON:
                glScalef (1 / sqrt (12), 1 / sqrt (12), 1 / sqrt (12));
                glutSolidDodecahedron ();

                break;
            //  draw a wire octahedron.. The reason why I'm dividing
            //  by 2 when I'm scaling is because I want to fit
            //  the octahedron which is centered at the modeling 
            //    coordinates origin with a radius of 1.
            case GLUT_WIRE_OCTAHEDRON:
                
                glScalef (0.5, 0.5, 0.5);
                glutWireOctahedron ();

                break;
            //  draw a solid tetrahedron
            case GLUT_SOLID_OCTAHEDRON:
                glScalef (0.5, 0.5, 0.5);
                glutSolidOctahedron ();

                break;
            //  draw a wire tetrahedron.. 
            case GLUT_WIRE_TETRAHEDRON:
                
                glScalef (1 / sqrt(6), 1 / sqrt(6), 1 / sqrt(6));
                glutWireTetrahedron ();

                break;
            //  draw a solid tetrahedron
            case GLUT_SOLID_TETRAHEDRON:
                glScalef (1 / sqrt(6), 1 / sqrt(6), 1 / sqrt(6));
                glutSolidTetrahedron ();

                break;
            //  draw a wire icosahedron.. The reason why I'm dividing
            //  by 2 when I'm scaling is because I want to fit
            //  the icosahedron which is centered at the modeling 
            //    coordinates origin with a radius of 1.
            case GLUT_WIRE_ICOSAHEDRON:
                
                glScalef (0.5, 0.5, 0.5);
                glutWireIcosahedron ();

                break;
            //  draw a solid icosahedron
            case GLUT_SOLID_ICOSAHEDRON:
                glScalef (0.5, 0.5, 0.5);
                glutSolidIcosahedron ();

                break;
            //  draw Wire Teapot
            case GLUT_WIRE_TEAPOT:
                
                glutWireTeapot (0.5);

                break;
            //  draw a solid Teapot
            case GLUT_SOLID_TEAPOT:

                glutSolidTeapot (0.5);

                break;
            //  Do Nothing
            default:
                break;
        }

        //  Pop our matrix from the model view stack after we finish drawing
        glPopMatrix ();
    }
}
Exemple #17
0
// Called to draw scene
void RenderScene(void)
	{
	// Clear the window
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);


    // Save matrix state and do the rotation
	glPushMatrix();
	glRotatef(xRot, 1.0f, 0.0f, 0.0f);
	glRotatef(yRot, 0.0f, 1.0f, 0.0f);

    switch(iShape)
        {
        case 1:
            glutWireSphere(1.0f, 25, 25);
            break;

        case 2:
            glutWireCube(1.0f);
            break;

        case 3:
            glutWireCone(0.30f, 1.1f, 20, 20);
            break;

        case 4:
            glutWireTorus(0.3f, 1.0f, 10, 25);
            break;

        case 5:
            glutWireDodecahedron();
            break;

        case 6:
            glutWireOctahedron();
            break;

        case 7:
            glutWireTetrahedron();
            break;

        case 8:
            glutWireIcosahedron();
            break;

        case 9:
            glutWireTeapot(1.0f);
            break;

        case 11:
            glutSolidSphere(1.0f, 25, 25);
            break;

        case 12:
            glutSolidCube(1.0f);
            break;

        case 13:
            glutSolidCone(0.30, 1.1f, 20, 20);
            break;
    
        case 14:
            glutSolidTorus(0.3f, 1.0f, 10, 25);
            break;

        case 15:
            glutSolidDodecahedron();
            break;

        case 16:
            glutSolidOctahedron();
            break;

        case 17:
            glutSolidTetrahedron();
            break;

        case 18:
            glutSolidIcosahedron();
            break;

        default:
            glutSolidTeapot(1.0f);
            break;
        }


	// Restore transformations
	glPopMatrix();

	// Flush drawing commands
	glutSwapBuffers();
	}
Exemple #18
0
//显示回调函数
void renderScreen(void){
	//将窗口颜色清理为黑色
	glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
	//将模板缓冲区值全部清理为1
	glClearStencil(1);
	//使能模板缓冲区
	glEnable(GL_STENCIL_TEST);
	//把整个窗口清理为当前清理颜色:黑色。清除深度缓冲区、模板缓冲区
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
	//将当前Matrix状态入栈
	glPushMatrix();
	//坐标系绕x轴旋转xRotAngle
	glRotatef(xRotAngle, 1.0f, 0.0f, 0.0f);
	//坐标系绕y轴旋转yRotAngle
	glRotatef(yRotAngle, 0.0f, 1.0f, 0.0f);
	//进行平滑处理 
	glEnable(GL_POINT_SMOOTH);
	glHint(GL_POINT_SMOOTH, GL_NICEST);
	glEnable(GL_LINE_SMOOTH);
	glHint(GL_LINE_SMOOTH, GL_NICEST);
	glEnable(GL_POLYGON_SMOOTH);
	glHint(GL_POLYGON_SMOOTH, GL_NICEST);

	//白色绘制坐标系
	glColor3f(1.0f, 1.0f, 1.0f);
	glBegin(GL_LINES);
	glVertex3f(-9.0f, 0.0f, 0.0f);
	glVertex3f(9.0f, 0.0f, 0.0f);
	glVertex3f(0.0f, -9.0f, 0.0f);
	glVertex3f(0.0f, 9.0f, 0.0f);
	glVertex3f(0.0f, 0.0f, -9.0f);
	glVertex3f(0.0f, 0.0f, 9.0f);
	glEnd();

	glPushMatrix();
	glTranslatef(9.0f, 0.0f, 0.0f);
	glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
	glutSolidCone(0.3, 0.6, 10, 10);
	glPopMatrix();

	glPushMatrix();
	glTranslatef(0.0f, 9.0f, 0.0f);
	glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
	glutSolidCone(0.3, 0.6, 10, 10);
	glPopMatrix();

	glPushMatrix();
	glTranslatef(0.0f, 0.0f, 9.0f);
	glRotatef(90.0f, 0.0f, 0.0f, 1.0f);
	glutSolidCone(0.3, 0.6, 10, 10);
	glPopMatrix();

	//设置绘画颜色为金色
	glColor3f(0.0f, 1.0f, 0.0f);
	switch (iModel){
		//球
	case SPHERE:
		if (bWire){
			glutWireSphere(8.0f, 20, 20);
		}
		else{
			glutSolidSphere(8.0f, 20, 20);
		}
		break;
		//锥体
	case CONE:
		if (bWire){
			glutWireCone(4.0f, 8.0f, 20, 20);
		}
		else{
			glutSolidCone(4.0f, 8.0f, 20, 20);
		}
		break;
		//立体
	case CUBE:
		if (bWire){
			glutWireCube(8.0f);
		}
		else{
			glutSolidCube(8.0f);
		}
		break;
		//甜圈
	case TORUS:
		if (bWire){
			glutWireTorus(3.0f, 6.0f, 20, 20);
		}
		else{
			glutSolidTorus(3.0f, 6.0f, 20, 20);
		}
		break;
		//十六面体,默认半径1.0
	case DODECAHEDRON:
		glScalef(6.0f, 6.0f, 6.0f);//x,y,z轴均放大6倍
		if (bWire){
			glutWireDodecahedron();
		}
		else{
			glutSolidDodecahedron();
		}
		break;
		//茶壶
	case TEAPOT:
		if (bWire){
			glutWireTeapot(8.0f);
		}
		else{
			glutSolidTeapot(8.0f);
		}
		break;
		//八面体,默认半径1.0
	case OCTAHEDRON:
		glScalef(6.0f, 6.0f, 6.0f);//x,y,z轴均放大6倍
		if (bWire){
			glutWireOctahedron();
		}
		else{
			glutSolidOctahedron();
		}
		break;
		//四面体,默认半径1.0
	case TETRAHEDRON:
		glScalef(6.0f, 6.0f, 6.0f);//x,y,z轴均放大6倍
		if (bWire){
			glutWireTetrahedron();
		}
		else{
			glutSolidTetrahedron();
		}
		break;
		//二十面体,默认半径1.0
	case ICOSAHEDRON:
		glScalef(6.0f, 6.0f, 6.0f);//x,y,z轴均放大6倍
		if (bWire){
			glutWireIcosahedron();
		}
		else{
			glutSolidIcosahedron();
		}
		break;
	default:
		break;
	}

	//恢复压入栈的Matrix
	glPopMatrix();
	//交换两个缓冲区的指针
	glutSwapBuffers();
}
/*
 * Class:     gruenewa_opengl_GLUT__
 * Method:    glutWireIcosahedron
 * Signature: ()V
 */
JNIEXPORT void JNICALL Java_gruenewa_opengl_GLUT_00024_glutWireIcosahedron
  (JNIEnv * jenv, jobject jobj) {
   glutWireIcosahedron(); 
}