Exemple #1
0
int
otto(int y, int x, char face, char *buf, size_t buflen)
{
	int		i;

	if (usleep(Otto_pause) < 0)
		panic("usleep");

	/* save away parameters so other functions may use/update info */
	switch (face) {
	case '^':	facing = NORTH; break;
	case '<':	facing = WEST; break;
	case 'v':	facing = SOUTH; break;
	case '>':	facing = EAST; break;
	default:	panic("unknown face");
	}
	row = y; col = x;
	been_there[row][col] |= 1 << facing;

	/* initially no commands to be sent */
	comlen = 0;

	/* find something to do */
	look_around();
	for (i = 0; i < NUMDIRECTIONS; i++) {
		if (strchr(OPPONENT, flbr[i].what) != NULL) {
			attack(i, &flbr[i]);
			memset(been_there, 0, sizeof been_there);
			goto done;
		}
	}

	if (strchr(SHOTS, bitem.what) != NULL && !(bitem.what & ON_SIDE)) {
		duck(BACK);
		memset(been_there, 0, sizeof been_there);
	} else if (go_for_ammo(BOOT_PAIR)) {
		memset(been_there, 0, sizeof been_there);
	} else if (go_for_ammo(BOOT)) {
		memset(been_there, 0, sizeof been_there);
	} else if (go_for_ammo(GMINE))
		memset(been_there, 0, sizeof been_there);
	else if (go_for_ammo(MINE))
		memset(been_there, 0, sizeof been_there);
	else
		wander();

done:
	if (comlen) {
		if (comlen > buflen)
			panic("not enough buffer space");
		memcpy(buf, command, comlen);
	}
	return comlen;
}
Exemple #2
0
/**
 * Implements the game logic of a otto-matic player located at a
 * given coordinate with a given orientation.
 * @param[in] y A coordinate.
 * @param[in] x A coordinate.
 * @param[in] face The orientation of the player.
 * [PSR]
 */
void otto(int y,int x,char face) {
	int i;
	struct sigaction handler, old_handler; /* Added to substitute deprecated signals functions. [PSR] */
	sigset_t old_mask, sig_mask; /* Added to substitute deprecated signals functions. [PSR] */

	bool done;

# ifdef	DEBUG
	if (debug == NULL) {
		debug = fopen("bug", "w");
		setbuf(debug, NULL);
	}
	fprintf(debug, "\n%c(%d,%d)", face, y, x);
# endif
	handler.sa_handler=&empty_handler; /* Added to substitute deprecated signals functions. [PSR] */
	sigaction(SIGALRM, &handler, &old_handler);/* Added to substitute deprecated signals functions. [PSR] */
	sigemptyset(&sig_mask);/* Added to substitute deprecated signals functions. [PSR] */
	sigaddset(&sig_mask, SIGALRM);/* Added to substitute deprecated signals functions. [PSR] */
	sigprocmask(SIG_BLOCK, &sig_mask, &old_mask);/* Added to substitute deprecated signals functions. [PSR] */
	setitimer(ITIMER_REAL, &pause_time, NULL);/* Added to substitute deprecated signals functions. [PSR] */
	sigsuspend(&old_mask);/* Added to substitute deprecated signals functions. [PSR] */
	sigprocmask(SIG_SETMASK, &old_mask, NULL);/* Added to substitute deprecated signals functions. [PSR] */

	/* save away parameters so other functions may use/update info */
	switch (face) {
		case '^': facing = NORTH; break;
		case '<': facing = WEST; break;
		case 'v': facing = SOUTH; break;
		case '>': facing = EAST; break;
		default: abort();
	}
	row = y; col = x;
	been_there[row][col] |= 1 << facing;

	/* initially no commands to be sent */
	comlen = 0;

	/* find something to do */
	look_around();

	done=false;

	for (i = 0; i < NUMDIRECTIONS; i++) {
		if (strchr(OPPONENT, flbr[i].what) != NULL) {
			attack(i, &flbr[i]);
			memset(been_there, 0, sizeof been_there);
			done=true;
			break;
		}
	}

	if(!done) {
		if (strchr(SHOTS, bitem.what) != NULL && !(bitem.what & ON_SIDE)) {
			duck(BACK);
			memset(been_there, 0, sizeof been_there);
# ifdef BOOTS
		} else if (go_for_ammo(BOOT_PAIR)) {
			memset(been_there, 0, sizeof been_there);
		} else if (go_for_ammo(BOOT)) {
			memset(been_there, 0, sizeof been_there);
# endif
		} else if (go_for_ammo(GMINE)) {
			memset(been_there, 0, sizeof been_there);
		}
		else if (go_for_ammo(MINE)) {
			memset(been_there, 0, sizeof been_there);
		}
		else {
			wander();
		}
	}

	write_and_push(main_socket, command, comlen);
	otto_count += comlen;
# ifdef	DEBUG
	(void) fwrite(command, 1, comlen, debug);
# endif
}