DisplayGroupGraphicsView::DisplayGroupGraphicsView() { // create and set scene for the view setScene(new DisplayGroupGraphicsScene()); // force scene to be anchored at top left setAlignment(Qt::AlignLeft | Qt::AlignTop); // set attributes of the view setInteractive(true); setDragMode(QGraphicsView::RubberBandDrag); setAcceptDrops(true); grabGestures(); }
void DisplayGroupGraphicsView::setModel( DisplayGroupPtr displayGroup ) { if( displayGroup_ ) { displayGroup_->disconnect( this ); scene()->clear(); static_cast< DisplayGroupGraphicsScene* >( scene( ))->refreshTileRects(); grabGestures(); } displayGroup_ = displayGroup; if( !displayGroup_ ) return; connect( displayGroup_.get(), SIGNAL( contentWindowAdded( ContentWindowPtr )), this, SLOT( addContentWindow( ContentWindowPtr ))); connect( displayGroup_.get(), SIGNAL( contentWindowRemoved( ContentWindowPtr )), this, SLOT(removeContentWindow(ContentWindowPtr))); connect( displayGroup_.get(), SIGNAL( contentWindowMovedToFront( ContentWindowPtr )), this, SLOT( moveContentWindowToFront( ContentWindowPtr ))); }