/** * graphene_triangle_get_midpoint: * @t: a #graphene_triangle_t * @res: (out caller-allocates): return location for the coordinates of * the midpoint * * Computes the coordinates of the midpoint of the given #graphene_triangle_t. * * Since: 1.2 */ void graphene_triangle_get_midpoint (const graphene_triangle_t *t, graphene_point3d_t *res) { graphene_vec3_t tmp; graphene_vec3_add (&t->a, &t->b, &tmp); graphene_vec3_add (&tmp, &t->c, &tmp); graphene_vec3_scale (&tmp, (1.f / 3.f), &tmp); graphene_point3d_init_from_vec3 (res, &tmp); }
/** * graphene_ray_get_distance_to_point: * @r: a #graphene_ray_t * @p: a #graphene_point3d_t * * Computes the distance from the origin of the given ray to the given point. * * Returns: the distance of the point * * Since: 1.4 */ float graphene_ray_get_distance_to_point (const graphene_ray_t *r, const graphene_point3d_t *p) { graphene_vec3_t point; graphene_vec3_t tmp; float distance; graphene_point3d_to_vec3 (p, &point); graphene_vec3_subtract (&point, &r->origin, &tmp); distance = graphene_vec3_dot (&tmp, &r->direction); /* the point is behind the ray */ if (distance < 0) { graphene_vec3_subtract (&r->origin, &point, &tmp); return graphene_vec3_length (&tmp); } /* get the position on the ray at the given distance */ graphene_vec3_scale (&r->direction, distance, &tmp); graphene_vec3_add (&tmp, &r->origin, &tmp); graphene_vec3_subtract (&tmp, &point, &tmp); return graphene_vec3_length (&tmp); }
/** * graphene_ray_get_position_at: * @r: a #graphene_ray_t * @t: the distance along the ray * @position: (out caller-allocates): return location for the position * * Retrieves the coordinates of a point at the distance @t along the * given #graphene_ray_t. * * Since: 1.4 */ void graphene_ray_get_position_at (const graphene_ray_t *r, float t, graphene_point3d_t *position) { graphene_vec3_t res; graphene_vec3_scale (&r->direction, t, &res); graphene_vec3_add (&res, &r->origin, &res); graphene_point3d_init_from_vec3 (position, &res); }
/** * graphene_ray_get_closest_point_to_point: * @r: a #graphene_ray_t * @p: a #graphene_point3d_t * @res: (out caller-allocates): return location for the closest point3d * * Computes the point on the given #graphene_ray_t that is closest to the * given point @p. * * Since: 1.4 */ void graphene_ray_get_closest_point_to_point (const graphene_ray_t *r, const graphene_point3d_t *p, graphene_point3d_t *res) { graphene_vec3_t point, result; float distance; graphene_point3d_to_vec3 (p, &point); graphene_vec3_subtract (&point, &r->origin, &result); distance = graphene_vec3_dot (&result, &r->direction); if (distance < 0) graphene_vec3_init_from_vec3 (&result, &r->origin); else { graphene_vec3_scale (&r->direction, distance, &result); graphene_vec3_add (&result, &r->origin, &result); } graphene_point3d_init_from_vec3 (res, &result); }