Exemple #1
0
GRAPHENE_TEST_UNIT_END

GRAPHENE_TEST_UNIT_BEGIN (ray_closest_point_to_point)
{
  graphene_point3d_t tmp = GRAPHENE_POINT3D_INIT (0.f, 0.f, 50.f);
  graphene_point3d_t check = GRAPHENE_POINT3D_INIT (1.f, 1.f, 50.f);
  graphene_point3d_t res;
  graphene_ray_t r;

  graphene_ray_init (&r, &one3, graphene_vec3_z_axis ());

  if (g_test_verbose ())
    g_test_message ("Behind the ray...");
  graphene_ray_get_closest_point_to_point (&r, &zero3, &res);
  g_assert_true (graphene_point3d_near (&res, &one3, 0.00001f));

  if (g_test_verbose ())
    g_test_message ("Front of the ray...");
  graphene_ray_get_closest_point_to_point (&r, &tmp, &res);
  g_assert_true (graphene_point3d_near (&res, &check, 0.00001f));

  if (g_test_verbose ())
    g_test_message ("On the ray...");
  graphene_ray_get_closest_point_to_point (&r, &one3, &res);
  g_assert_true (graphene_point3d_near (&res, &one3, 0.00001f));
}
Exemple #2
0
GRAPHENE_TEST_UNIT_END

GRAPHENE_TEST_UNIT_BEGIN (ray_get_position_at)
{
  graphene_ray_t r;
  graphene_point3d_t tmp;

  graphene_ray_init (&r, &one3, graphene_vec3_z_axis ());

  if (g_test_verbose ())
    g_test_message ("On the ray's origin...");
  graphene_ray_get_position_at (&r, 0.f, &tmp);
  g_assert_true (graphene_point3d_equal (&tmp, &one3));

  if (g_test_verbose ())
    g_test_message ("Behind the ray...");
  graphene_ray_get_position_at (&r, -1.f, &tmp);
  graphene_assert_fuzzy_equals (tmp.x, 1.f, 0.0001);
  graphene_assert_fuzzy_equals (tmp.y, 1.f, 0.0001);
  graphene_assert_fuzzy_equals (tmp.z, 0.f, 0.0001);

  if (g_test_verbose ())
    g_test_message ("On the ray...");
  graphene_ray_get_position_at (&r, 1.f, &tmp);
  graphene_assert_fuzzy_equals (tmp.x, 1.f, 0.0001);
  graphene_assert_fuzzy_equals (tmp.y, 1.f, 0.0001);
  graphene_assert_fuzzy_equals (tmp.z, 2.f, 0.0001);
}
Exemple #3
0
GRAPHENE_TEST_UNIT_END

GRAPHENE_TEST_UNIT_BEGIN (ray_matrix_transform)
{
  graphene_ray_t r, res;
  graphene_matrix_t m;

  if (g_test_verbose ())
    g_test_message ("Identity matrix...");
  graphene_ray_init (&r, &one3, graphene_vec3_z_axis ());
  graphene_matrix_init_identity (&m);
  graphene_matrix_transform_ray (&m, &r, &res);
  g_assert_true (graphene_ray_equal (&r, &res));

  if (g_test_verbose ())
    g_test_message ("Rotation matrix: rotateZ(90deg)");
  graphene_ray_init (&r, &zero3, graphene_vec3_z_axis ());
  graphene_matrix_init_rotate (&m, 90, graphene_vec3_z_axis ());
  graphene_matrix_transform_ray (&m, &r, &res);
  g_assert_true (graphene_ray_equal (&r, &res));
}
static void
gst_gl_transformation_build_mvp (GstGLTransformation * transformation)
{
  graphene_point3d_t translation_vector =
      GRAPHENE_POINT3D_INIT (transformation->xtranslation * 2.0 *
      transformation->aspect,
      transformation->ytranslation * 2.0,
      transformation->ztranslation * 2.0);

  graphene_matrix_t model_matrix;
  graphene_matrix_t projection_matrix;
  graphene_matrix_t view_matrix;
  graphene_matrix_t vp_matrix;

  graphene_vec3_t eye;
  graphene_vec3_t center;
  graphene_vec3_t up;

  graphene_vec3_init (&eye, 0.f, 0.f, 1.f);
  graphene_vec3_init (&center, 0.f, 0.f, 0.f);
  graphene_vec3_init (&up, 0.f, 1.f, 0.f);

  graphene_matrix_init_scale (&model_matrix,
      transformation->xscale, transformation->yscale, 1.0f);

  graphene_matrix_rotate (&model_matrix,
      transformation->xrotation, graphene_vec3_x_axis ());
  graphene_matrix_rotate (&model_matrix,
      transformation->yrotation, graphene_vec3_y_axis ());
  graphene_matrix_rotate (&model_matrix,
      transformation->zrotation, graphene_vec3_z_axis ());

  graphene_matrix_translate (&model_matrix, &translation_vector);

  if (transformation->ortho) {
    graphene_matrix_init_ortho (&projection_matrix,
        -transformation->aspect, transformation->aspect,
        -1, 1, transformation->znear, transformation->zfar);
  } else {
    graphene_matrix_init_perspective (&projection_matrix,
        transformation->fov,
        transformation->aspect, transformation->znear, transformation->zfar);
  }

  graphene_matrix_init_look_at (&view_matrix, &eye, &center, &up);

  graphene_matrix_multiply (&view_matrix, &projection_matrix, &vp_matrix);
  graphene_matrix_multiply (&model_matrix, &vp_matrix,
      &transformation->mvp_matrix);
}
Exemple #5
0
GRAPHENE_TEST_UNIT_END

GRAPHENE_TEST_UNIT_BEGIN (ray_get_distance_to_point)
{
  graphene_ray_t r;
  graphene_point3d_t tmp = GRAPHENE_POINT3D_INIT (0, 0, 50);

  graphene_ray_init (&r, &one3, graphene_vec3_z_axis ());

  if (g_test_verbose ())
    g_test_message ("On the ray's origin...");
  graphene_assert_fuzzy_equals (graphene_ray_get_distance_to_point (&r, &one3), 0.f, 0.00001);

  if (g_test_verbose ())
    g_test_message ("Behind the ray...");
  graphene_assert_fuzzy_equals (graphene_ray_get_distance_to_point (&r, &zero3), sqrtf (3.f), 0.00001);

  if (g_test_verbose ())
    g_test_message ("On the ray...");
  graphene_assert_fuzzy_equals (graphene_ray_get_distance_to_point (&r, &tmp), sqrtf (2.f), 0.00001);
}