//---------------------------------------------------------- void ofRectangle::growToInclude(const ofPoint& p0, const ofPoint& p1) { growToInclude(p0); growToInclude(p1); }
//---------------------------------------------------------- void ofRectangle::growToInclude(float px, float py){ growToInclude(ofPoint(px,py)); }
void glmRectangle::growToInclude(const std::vector<glm::vec3> &_points){ for(auto &it: _points){ growToInclude(it); } }