static void
gst_gl_composition_overlay_upload (GstGLCompositionOverlay * overlay,
    GstBuffer * buf)
{
  GstGLMemory *comp_gl_memory = NULL;
  GstBuffer *comp_buffer = NULL;
  GstBuffer *overlay_buffer = NULL;
  GstVideoInfo vinfo;
  GstVideoMeta *vmeta;
  GstVideoFrame *comp_frame;
  GstVideoFrame gl_frame;

  comp_buffer =
      gst_video_overlay_rectangle_get_pixels_unscaled_argb (overlay->rectangle,
      GST_VIDEO_OVERLAY_FORMAT_FLAG_PREMULTIPLIED_ALPHA);

  comp_frame = g_slice_new (GstVideoFrame);

  vmeta = gst_buffer_get_video_meta (comp_buffer);
  gst_video_info_set_format (&vinfo, vmeta->format, vmeta->width,
      vmeta->height);
  vinfo.stride[0] = vmeta->stride[0];

  if (gst_video_frame_map (comp_frame, &vinfo, comp_buffer, GST_MAP_READ)) {
    gst_gl_composition_overlay_add_transformation (overlay, buf);

    comp_gl_memory =
        gst_gl_memory_wrapped (overlay->context, GST_GL_TEXTURE_TARGET_2D,
        &comp_frame->info, 0, NULL, comp_frame->data[0], comp_frame,
        _video_frame_unmap_and_free);

    overlay_buffer = gst_buffer_new ();
    gst_buffer_append_memory (overlay_buffer, (GstMemory *) comp_gl_memory);

    if (!gst_video_frame_map (&gl_frame, &comp_frame->info, overlay_buffer,
            GST_MAP_READ | GST_MAP_GL)) {
      gst_buffer_unref (overlay_buffer);
      _video_frame_unmap_and_free (comp_frame);
      GST_WARNING_OBJECT (overlay, "Cannot upload overlay texture");
      return;
    }

    gst_memory_ref ((GstMemory *) comp_gl_memory);
    overlay->gl_memory = comp_gl_memory;
    overlay->texture_id = comp_gl_memory->tex_id;

    gst_buffer_unref (overlay_buffer);
    gst_video_frame_unmap (&gl_frame);

    GST_DEBUG ("uploaded overlay texture %d", overlay->texture_id);
  } else {
    g_slice_free (GstVideoFrame, comp_frame);
  }
}
static void
gst_gl_composition_overlay_upload (GstGLCompositionOverlay * overlay,
    GstBuffer * buf)
{
  GstGLMemory *comp_gl_memory = NULL;
  GstBuffer *comp_buffer = NULL;
  GstBuffer *overlay_buffer = NULL;
  GstVideoInfo vinfo;
  GstVideoMeta *vmeta;
  GstVideoFrame *comp_frame;
  GstVideoFrame gl_frame;

  comp_buffer =
      gst_video_overlay_rectangle_get_pixels_unscaled_argb (overlay->rectangle,
      GST_VIDEO_OVERLAY_FORMAT_FLAG_PREMULTIPLIED_ALPHA);

  comp_frame = g_slice_new (GstVideoFrame);

  vmeta = gst_buffer_get_video_meta (comp_buffer);
  gst_video_info_set_format (&vinfo, vmeta->format, vmeta->width,
      vmeta->height);
  vinfo.stride[0] = vmeta->stride[0];

  if (gst_video_frame_map (comp_frame, &vinfo, comp_buffer, GST_MAP_READ)) {
    GstGLVideoAllocationParams *params;
    GstGLBaseMemoryAllocator *mem_allocator;
    GstAllocator *allocator;

    allocator =
        GST_ALLOCATOR (gst_gl_memory_allocator_get_default (overlay->context));
    mem_allocator = GST_GL_BASE_MEMORY_ALLOCATOR (allocator);

    gst_gl_composition_overlay_add_transformation (overlay, buf);

    params = gst_gl_video_allocation_params_new_wrapped_data (overlay->context,
        NULL, &comp_frame->info, 0, NULL, GST_GL_TEXTURE_TARGET_2D,
        GST_GL_RGBA, comp_frame->data[0], comp_frame,
        _video_frame_unmap_and_free);

    comp_gl_memory =
        (GstGLMemory *) gst_gl_base_memory_alloc (mem_allocator,
        (GstGLAllocationParams *) params);

    gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
    gst_object_unref (allocator);

    overlay_buffer = gst_buffer_new ();
    gst_buffer_append_memory (overlay_buffer, (GstMemory *) comp_gl_memory);

    if (!gst_video_frame_map (&gl_frame, &comp_frame->info, overlay_buffer,
            GST_MAP_READ | GST_MAP_GL)) {
      gst_buffer_unref (overlay_buffer);
      _video_frame_unmap_and_free (comp_frame);
      GST_WARNING_OBJECT (overlay, "Cannot upload overlay texture");
      return;
    }

    gst_memory_ref ((GstMemory *) comp_gl_memory);
    overlay->gl_memory = comp_gl_memory;
    overlay->texture_id = comp_gl_memory->tex_id;

    gst_buffer_unref (overlay_buffer);
    gst_video_frame_unmap (&gl_frame);

    GST_DEBUG ("uploaded overlay texture %d", overlay->texture_id);
  } else {
    g_slice_free (GstVideoFrame, comp_frame);
  }
}