static void gst_vr_compositor_class_init (GstVRCompositorClass * klass) { GObjectClass *gobject_class; GstElementClass *element_class; GstBaseTransformClass *base_transform_class; gobject_class = (GObjectClass *) klass; element_class = GST_ELEMENT_CLASS (klass); base_transform_class = GST_BASE_TRANSFORM_CLASS (klass); gobject_class->set_property = gst_vr_compositor_set_property; gobject_class->get_property = gst_vr_compositor_get_property; base_transform_class->src_event = gst_vr_compositor_src_event; gst_gl_filter_add_rgba_pad_templates (GST_GL_FILTER_CLASS (klass)); GST_GL_FILTER_CLASS (klass)->init_fbo = gst_vr_compositor_init_scene; // GST_GL_FILTER_CLASS (klass)->display_reset_cb = gst_vr_compositor_reset_gl; GST_GL_FILTER_CLASS (klass)->set_caps = gst_vr_compositor_set_caps; GST_GL_FILTER_CLASS (klass)->filter_texture = gst_vr_compositor_filter_texture; GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_vr_compositor_stop; gst_element_class_set_metadata (element_class, "VR compositor", "Filter/Effect/Video", "Transform video for VR", "Lubosz Sarnecki <*****@*****.**>\n"); GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL3; }
static void gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass) { GObjectClass *gobject_class; GstElementClass *element_class; gobject_class = (GObjectClass *) klass; element_class = GST_ELEMENT_CLASS (klass); gst_gl_filter_add_rgba_pad_templates (GST_GL_FILTER_CLASS (klass)); gobject_class->set_property = gst_gl_deinterlace_set_property; gobject_class->get_property = gst_gl_deinterlace_get_property; gst_element_class_set_metadata (element_class, "OpenGL deinterlacing filter", "Deinterlace", "Deinterlacing based on fragment shaders", "Julien Isorce <*****@*****.**>"); g_object_class_install_property (gobject_class, PROP_METHOD, g_param_spec_enum ("method", "Deinterlace Method", "Select which deinterlace method apply to GL video texture", GST_TYPE_GL_DEINTERLACE_METHODS, GST_GL_DEINTERLACE_VFIR, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_deinterlace_start; GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_deinterlace_reset; GST_GL_FILTER_CLASS (klass)->filter = gst_gl_deinterlace_filter; GST_GL_FILTER_CLASS (klass)->filter_texture = gst_gl_deinterlace_filter_texture; GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_fbo; GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3; }
static void gst_gl_view_convert_element_class_init (GstGLViewConvertElementClass * klass) { GObjectClass *gobject_class; GstElementClass *element_class; gobject_class = (GObjectClass *) klass; element_class = GST_ELEMENT_CLASS (klass); gst_gl_filter_add_rgba_pad_templates (GST_GL_FILTER_CLASS (klass)); gobject_class->set_property = gst_gl_view_convert_element_set_property; gobject_class->get_property = gst_gl_view_convert_element_get_property; gobject_class->dispose = gst_gl_view_convert_dispose; gst_element_class_set_metadata (element_class, "OpenGL Multiview/3D conversion filter", "Filter", "Convert stereoscopic/multiview video formats", "Jan Schmidt <*****@*****.**>\n" "Matthew Waters <*****@*****.**>"); GST_GL_FILTER_CLASS (klass)->set_caps = gst_gl_view_convert_element_set_caps; GST_GL_FILTER_CLASS (klass)->transform_internal_caps = gst_gl_view_convert_element_transform_internal_caps; GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_view_convert_element_stop; GST_BASE_TRANSFORM_CLASS (klass)->fixate_caps = gst_gl_view_convert_element_fixate_caps; GST_BASE_TRANSFORM_CLASS (klass)->submit_input_buffer = gst_gl_view_convert_element_submit_input_buffer; GST_BASE_TRANSFORM_CLASS (klass)->generate_output = gst_gl_view_convert_element_generate_output_buffer; g_object_class_install_property (gobject_class, PROP_INPUT_LAYOUT, g_param_spec_enum ("input-mode-override", "Input Multiview Mode Override", "Override any input information about multiview layout", GST_TYPE_VIDEO_MULTIVIEW_FRAME_PACKING, GST_VIDEO_MULTIVIEW_MODE_NONE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_INPUT_FLAGS, g_param_spec_flags ("input-flags-override", "Input Multiview Flags Override", "Override any input information about multiview layout flags", GST_TYPE_VIDEO_MULTIVIEW_FLAGS, GST_VIDEO_MULTIVIEW_FLAGS_NONE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_OUTPUT_LAYOUT, g_param_spec_enum ("output-mode-override", "Output Multiview Mode Override", "Override automatic output mode selection for multiview layout", GST_TYPE_VIDEO_MULTIVIEW_MODE, GST_VIDEO_MULTIVIEW_MODE_NONE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_OUTPUT_FLAGS, g_param_spec_flags ("output-flags-override", "Output Multiview Flags Override", "Override automatic negotiation for output multiview layout flags", GST_TYPE_VIDEO_MULTIVIEW_FLAGS, GST_VIDEO_MULTIVIEW_FLAGS_NONE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_OUTPUT_DOWNMIX_MODE, g_param_spec_enum ("downmix-mode", "Mode for mono downmixed output", "Output anaglyph type to generate when downmixing to mono", GST_TYPE_GL_STEREO_DOWNMIX_MODE_TYPE, DEFAULT_DOWNMIX, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); }
static void gst_gl_alpha_class_init (GstGLAlphaClass * klass) { GObjectClass *gobject_class = (GObjectClass *) klass; GstElementClass *gstelement_class = (GstElementClass *) klass; GstBaseTransformClass *trans_class = (GstBaseTransformClass *) klass; GstGLBaseFilterClass *base_filter_class = (GstGLBaseFilterClass *) klass; GstGLFilterClass *filter_class = (GstGLFilterClass *) klass; GST_DEBUG_CATEGORY_INIT (glalpha_debug, "glalpha", 0, "glalpha"); gst_gl_filter_add_rgba_pad_templates (GST_GL_FILTER_CLASS (klass)); gobject_class->set_property = gst_gl_alpha_set_property; gobject_class->get_property = gst_gl_alpha_get_property; g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_METHOD, g_param_spec_enum ("method", "Method", "How the alpha channels should be created", GST_TYPE_GL_ALPHA_METHOD, DEFAULT_METHOD, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_ALPHA, g_param_spec_double ("alpha", "Alpha", "The value for the alpha channel", 0.0, 1.0, DEFAULT_ALPHA, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_TARGET_R, g_param_spec_uint ("target-r", "Target Red", "The red color value for custom RGB chroma keying", 0, 255, DEFAULT_TARGET_R, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_TARGET_G, g_param_spec_uint ("target-g", "Target Green", "The green color value for custom RGB chroma keying", 0, 255, DEFAULT_TARGET_G, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_TARGET_B, g_param_spec_uint ("target-b", "Target Blue", "The blue color value for custom RGB chroma keying", 0, 255, DEFAULT_TARGET_B, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_ANGLE, g_param_spec_float ("angle", "Angle", "Size of the colorcube to change", 0.0, 90.0, DEFAULT_ANGLE, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_NOISE_LEVEL, g_param_spec_float ("noise-level", "Noise Level", "Size of noise radius", 0.0, 64.0, DEFAULT_NOISE_LEVEL, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_BLACK_SENSITIVITY, g_param_spec_uint ("black-sensitivity", "Black Sensitivity", "Sensitivity to dark colors", 0, 128, DEFAULT_BLACK_SENSITIVITY, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_WHITE_SENSITIVITY, g_param_spec_uint ("white-sensitivity", "White Sensitivity", "Sensitivity to bright colors", 0, 128, DEFAULT_WHITE_SENSITIVITY, G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS)); gst_element_class_set_static_metadata (gstelement_class, "OpenGL Alpha Filter", "Filter/Effect/Video", "Adds an alpha channel to video using OpenGL - uniform or chroma-keying", "Matthew Waters <*****@*****.**>"); trans_class->before_transform = GST_DEBUG_FUNCPTR (gst_gl_alpha_before_transform); trans_class->transform_ip_on_passthrough = FALSE; base_filter_class->gl_start = GST_DEBUG_FUNCPTR (gst_gl_alpha_gl_start); base_filter_class->gl_stop = GST_DEBUG_FUNCPTR (gst_gl_alpha_gl_stop); filter_class->filter_texture = GST_DEBUG_FUNCPTR (gst_gl_alpha_filter_texture); }
static void gst_gl_filtershader_class_init (GstGLFilterShaderClass * klass) { GObjectClass *gobject_class; GstElementClass *element_class; gobject_class = (GObjectClass *) klass; element_class = GST_ELEMENT_CLASS (klass); gst_gl_filter_add_rgba_pad_templates (GST_GL_FILTER_CLASS (klass)); gobject_class->finalize = gst_gl_filtershader_finalize; gobject_class->set_property = gst_gl_filtershader_set_property; gobject_class->get_property = gst_gl_filtershader_get_property; g_object_class_install_property (gobject_class, PROP_SHADER, g_param_spec_object ("shader", "Shader object", "GstGLShader to use", GST_TYPE_GL_SHADER, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_VERTEX, g_param_spec_string ("vertex", "Vertex Source", "GLSL vertex source", NULL, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_FRAGMENT, g_param_spec_string ("fragment", "Fragment Source", "GLSL fragment source", NULL, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); /* FIXME: add other stages */ g_object_class_install_property (gobject_class, PROP_UNIFORMS, g_param_spec_boxed ("uniforms", "GLSL Uniforms", "GLSL Uniforms", GST_TYPE_STRUCTURE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_UPDATE_SHADER, g_param_spec_boolean ("update-shader", "Update Shader", "Emit the \'create-shader\' signal for the next frame", FALSE, G_PARAM_WRITABLE | G_PARAM_STATIC_STRINGS)); /* * GstGLFilterShader::create-shader: * @object: the #GstGLFilterShader * * Ask's the application for a shader to render with as a result of * inititialization or setting the 'update-shader' property. * * Returns: a new #GstGLShader for use in the rendering pipeline */ gst_gl_shader_signals[SIGNAL_CREATE_SHADER] = g_signal_new ("create-shader", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic, GST_TYPE_GL_SHADER, 0); gst_element_class_set_metadata (element_class, "OpenGL fragment shader filter", "Filter/Effect", "Perform operations with a GLSL shader", "<*****@*****.**>"); GST_GL_FILTER_CLASS (klass)->filter = gst_gl_filtershader_filter; GST_GL_FILTER_CLASS (klass)->filter_texture = gst_gl_filtershader_filter_texture; GST_GL_BASE_FILTER_CLASS (klass)->gl_start = gst_gl_filtershader_gl_start; GST_GL_BASE_FILTER_CLASS (klass)->gl_stop = gst_gl_filtershader_gl_stop; GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3; }